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	<updated>2026-04-30T23:09:46Z</updated>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=RF_Client_Versions&amp;diff=14742</id>
		<title>RF Client Versions</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=RF_Client_Versions&amp;diff=14742"/>
		<updated>2025-02-02T19:03:16Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: /* Dash Faction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
This page will list all known publicly-available Red Faction versions/clients, both official and community-made.&lt;br /&gt;
==Feature Comparison of Commonly-Used Client Versions==&lt;br /&gt;
* [[RF Client Comparison]]&lt;br /&gt;
==Full Game==&lt;br /&gt;
===Official Clients===&lt;br /&gt;
====v1.00====&lt;br /&gt;
* Distributed as rf.exe in all retail versions of the game.&lt;br /&gt;
* Suffers from many known issues ranging from security vulnerabilities, to compatibility issues, to multiplayer cheating potential.&lt;br /&gt;
* 3 known variants available:&lt;br /&gt;
** v1.00 North America&lt;br /&gt;
** v1.00 French&lt;br /&gt;
** v1.00 German&lt;br /&gt;
&lt;br /&gt;
====v1.10====&lt;br /&gt;
* Created by using the corresponding officially-distributed patching utility on a v1.00 rf.exe.&lt;br /&gt;
* Small bug fix version. Ironically, at least one [[Red_Faction_FAQ#Character_reflection_in_mirrors_is_broken|known issue]] was introduced in this version.&lt;br /&gt;
* Still suffers from many known issues ranging from security vulnerabilities, to compatibility issues, to multiplayer cheating potential.&lt;br /&gt;
* 3 known variants available:&lt;br /&gt;
** v1.10 North America&lt;br /&gt;
** v1.10 French&lt;br /&gt;
** v1.10 German&lt;br /&gt;
&lt;br /&gt;
====v1.20====&lt;br /&gt;
* Created by using the corresponding officially-distributed patching utility on a v1.00 or v1.10 rf.exe.&lt;br /&gt;
* Latest officially released version for the retail game.&lt;br /&gt;
* Fixes some bugs, makes some balance changes.&lt;br /&gt;
* While some issues were fixed, still suffers from many known issues ranging from security vulnerabilities, to compatibility issues, to multiplayer cheating potential.&lt;br /&gt;
* 3 known variants available:&lt;br /&gt;
** v1.20 North America&lt;br /&gt;
** v1.20 French&lt;br /&gt;
** v1.20 German&lt;br /&gt;
&lt;br /&gt;
====v1.21====&lt;br /&gt;
* Distributed as rf.exe in all digital versions of the game.&lt;br /&gt;
* Recompiled version of v1.20 North America with a small number of bugs fixed. Ironically, at least one [[Red_Faction_FAQ#Game_crashes_when_I_pick_up_items|known issue]] was introduced in this version.&lt;br /&gt;
* Some major compatibility issues were fixed, and this version will launch on most modern systems.&lt;br /&gt;
* 2 known variants available:&lt;br /&gt;
** v1.21 Steam&lt;br /&gt;
** v1.21 GoG&lt;br /&gt;
&lt;br /&gt;
===Community-Made Clients===&lt;br /&gt;
====Alpine Faction====&lt;br /&gt;
[[File:Alpinelogo1.png]]&lt;br /&gt;
* [https://alpinefaction.com Alpine Faction Website]&lt;br /&gt;
* Created by Goober. Is an open source project, and a fork of [[#Dash Faction|Dash Faction]]&lt;br /&gt;
* Distributed as an installer.&lt;br /&gt;
* Consists of a custom launcher and 2 .dll files - AlpineFaction.dll and AlpineEditor.dll. When the game or editor is launched via the custom launcher, it injects the respective .dll into the v1.20 North America versions of rf.exe or RED.exe.&lt;br /&gt;
* In active development and support is provided.&lt;br /&gt;
* Includes everything offered by [[#Dash Faction|Dash Faction]] plus many additional modern features and bug fixes (see [https://alpinefaction.com Alpine Faction Website] for more information)&lt;br /&gt;
* Major version releases (as of January 2025):&lt;br /&gt;
** v1.0.0 Maple (and previously v0.0.4_beta)&lt;br /&gt;
&lt;br /&gt;
====Dash Faction====&lt;br /&gt;
[[File:Dashlogo1.png]]&lt;br /&gt;
* [[Dash Faction Installation Guide]]&lt;br /&gt;
* Created by rafalh, and is an open source project&lt;br /&gt;
* Distributed as an installer since v1.50. Prior, was distributed as a .zip archive.&lt;br /&gt;
* Consists of a custom launcher and 2 .dll files - DashFaction.dll and DashEditor.dll. When the game or editor is launched via the custom launcher, it injects the respective .dll into the v1.20 North America versions of rf.exe or RED.exe.&lt;br /&gt;
* In active development and support is provided.&lt;br /&gt;
* Fixes the vast majority of known issues (including security vulnerabilities and compatibility issues), and adds new modern features such as widescreen support, anti-aliasing, window modes, autosave, and automatic map downloader.&lt;br /&gt;
* Major version releases (as of September 2022):&lt;br /&gt;
** v1.2.0&lt;br /&gt;
** v1.3.0&lt;br /&gt;
** v1.4.0 (and subsequently v1.4.1 and v1.4.2)&lt;br /&gt;
** v1.5.0 (and previously v1.5.0-rc1 and v1.5.0-rc2)&lt;br /&gt;
** v1.6.0 (and previously v1.6.0-beta and v1.6.0-rc1, subsequently v1.6.1-rc1 and v1.6.1)&lt;br /&gt;
** v1.7.0 (and previously v1.7.0-beta and v1.7.0-rc1)&lt;br /&gt;
** v1.8.0 (and previously v1.8.0-rc1)&lt;br /&gt;
&lt;br /&gt;
====Pure Faction====&lt;br /&gt;
[[Image:Purelogo.jpg|425px]]&lt;br /&gt;
* De facto standard RF client until roughly 2017, now considered deprecated&lt;br /&gt;
* [[Pure Faction Installation Guide]]&lt;br /&gt;
* Created by TrotSkie and digi, with contributions from S&lt;br /&gt;
* Distributed as an installer&lt;br /&gt;
* Consists of a custom launcher, custom modified version of rf.exe (named PF.exe), custom modified version of RED.exe (named REDPF.exe), and 2 .dll files - PF.dll and REDPF.dll&lt;br /&gt;
* Active development ceased roughly around 2016, last bugfix version (3.0e) released March 2018). Some limited support is still provided, but has been virtually completely feature eclipsed by [[RF Clients#Dash Faction|Dash Faction]].&lt;br /&gt;
* Fixes a number of known issues (including most security vulnerabilities and compatibility issues that existed as of cessation of active development), adds features such as custom resolutions, window modes, and automatic map downloader.&lt;br /&gt;
* Major version releases (as of March 2018):&lt;br /&gt;
** v1.0 (and previously b1)&lt;br /&gt;
** v2.1 (and subsequently v2.1qf1 and v2.1qf2)&lt;br /&gt;
** v3.0 (and subsequently v3.0c, v3.0d, v3.0du1, and v3.0e)&lt;br /&gt;
&lt;br /&gt;
====v1.30====&lt;br /&gt;
* Fan-made unofficial patch designed to stop cheating, now considered deprecated&lt;br /&gt;
* Created by harmLE$$, [JD]SubZ, and [JD]TrotSkie&lt;br /&gt;
* Distributed as an edited version of the [[RF Clients#v1.20|v1.20]] rf.exe file&lt;br /&gt;
* Active development ceased roughly around 2003.&lt;br /&gt;
* Fixes a few basic bugs and contains anticheat functionality that, while still rudimentary by modern standards, was enhanced when compared to the latest official retail version ([[RF Clients#v1.20|v1.20]])&lt;br /&gt;
* Still suffers from many known issues ranging from security vulnerabilities, to compatibility issues, to multiplayer cheating potential.&lt;br /&gt;
* 3 known variants available:&lt;br /&gt;
** (Unofficial) v1.30 North America&lt;br /&gt;
** (Unofficial) v1.30 French&lt;br /&gt;
** (Unofficial) v1.30 German&lt;br /&gt;
* Most recognizable feature was that to v1.3 clients, v1.3 servers would animate in the server list&lt;br /&gt;
&lt;br /&gt;
[[Image:1.3fade.gif|600px|left|thumb|A version 1.3 animated in the serverlist]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spectator====&lt;br /&gt;
* SubZ&lt;br /&gt;
* Distributed as an edited version of the [[RF Clients#v1.20|v1.20]] rf.exe file (named spect.exe)&lt;br /&gt;
* One-time release with no known continued development&lt;br /&gt;
* When run on a server, allowed joining clients who were also running Spectator to free look spectate&lt;br /&gt;
* Still suffers from many known issues ranging from security vulnerabilities, to compatibility issues, to multiplayer cheating potential.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14570</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14570"/>
		<updated>2024-09-02T00:20:26Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = An early version of [[Parker]] in his [[envirosuit]], posing next to a destroyed [[cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[envirosuit]] and ship he would be featured with, the [[worm]] and [[cutter]] enemies, and an unnamed human character.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally-pitched demo video also showed off the cavernous environments in which the game was to have taken place, as well as model turnarounds, animations, and concept art of some characters, including the [[drone]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''Descent'', and it was to feature destructible environments and a controllable player character as opposed to a spaceship like the previous games in the series.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancellation==&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, Volition's then financially-struggling publisher [[Interplay Entertainment]] was not interested in a sequel, and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new [[THQ]]-published first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the envirosuits worn by [[miners]] and [[Ultor Security Guards]], the worm and drone mini-bosses, and the cutter NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14551</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14551"/>
		<updated>2024-08-02T19:04:54Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = An early version of [[Parker]] in his [[envirosuit]], posing next to a destroyed [[cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[envirosuit]] and ship he would be featured with, the [[worm]] and [[cutter]] enemies, and an unnamed human character.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters, including the [[drone]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancellation==&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, Volition's then financially-struggling publisher [[Interplay Entertainment]] was not interested in a sequel, and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new [[THQ]]-published first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the envirosuits worn by [[miners]] and [[Ultor Security Guards]], the worm and drone mini-bosses, and the cutter NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14544</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14544"/>
		<updated>2024-07-31T00:32:40Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = An early version of [[Parker]] in his [[envirosuit]], posing next to a destroyed [[cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[envirosuit]] and ship he would be featured with, the [[worm]] and [[cutter]] enemies, and an unnamed human character.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters, including the [[drone]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancellation==&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, Volition's then financially-struggling publisher [[Interplay Entertainment]] was not interested in a sequel, and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new [[THQ]]-published first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[miners]] and [[Ultor Security Guards]], the Worm and Drone mini-bosses, and the Cutter NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the Envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14543</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14543"/>
		<updated>2024-07-31T00:18:23Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = An early version of [[Parker]] posing next to a destroyed [[Cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[Envirosuit]] and ship he would be featured with, the [[Worm]] and [[Cutter]] enemies, and an unnamed human character.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters, including the [[Drone]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancellation==&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, Volition's then financially-struggling publisher [[Interplay Entertainment]] was not interested in a sequel, and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new [[THQ]]-published first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the Worm and Drone mini-bosses, and the Cutter NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the Envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14539</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14539"/>
		<updated>2024-07-21T05:30:22Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = An early version of [[Parker]] posing next to a destroyed [[Cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[Envirosuit]] and ship he would be featured with, the [[Worm]] and [[Cutter]] enemies, and an unnamed human character.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters, including the [[Drone]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, Volition's then financially-struggling publisher [[Interplay Entertainment]] was not interested in a sequel, and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new [[THQ]]-published first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the Worm and Drone mini-bosses, and the Cutter NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the Envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14538</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14538"/>
		<updated>2024-07-21T05:29:24Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = [[Parker]] posing next to a destroyed [[Cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[Envirosuit]] and ship he would be featured with, the [[Worm]] and [[Cutter]] enemies, and an unnamed human character.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters, including the [[Drone]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, Volition's then financially-struggling publisher [[Interplay Entertainment]] was not interested in a sequel, and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new [[THQ]]-published first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the Worm and Drone mini-bosses, and the Cutter NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the Envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14537</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14537"/>
		<updated>2024-07-20T23:48:51Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = [[Parker]] posing next to a destroyed [[Cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[Envirosuit]] he would be featured with, and other enemies and characters.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, [[Interplay Entertainment]], Volition's then financially-struggling publisher, was not interested in a sequel and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the [[Worm]] and [[Drone]] mini-bosses, and the [[Cutter]] NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the Envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Drone&amp;diff=14536</id>
		<title>Drone</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Drone&amp;diff=14536"/>
		<updated>2024-07-20T23:47:26Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Redirected page to Ultor Robots#Drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ultor Robots#Drone]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutter&amp;diff=14535</id>
		<title>Cutter</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutter&amp;diff=14535"/>
		<updated>2024-07-20T23:46:46Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Redirected page to Ultor Robots#Cutter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ultor Robots#Cutter]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14534</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14534"/>
		<updated>2024-07-20T23:36:39Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|platforms      = [[Wikipedia:PlayStation2|PlayStation 2]]&amp;lt;br /&amp;gt;[[Wikipedia:Microsoft Windows|Windows]]&amp;lt;br /&amp;gt;[[Wikipedia:Classic Mac OS|Mac OS]]&amp;lt;br /&amp;gt;[[Wikipedia:MacOS|Mac OS X]]&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]]&amp;lt;br /&amp;gt;[[Wikipedia:Graphsim Entertainment|Graphsim Entertainment]] (Mac OS, OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp THQ SET TO RELEASE RED FACTION FOR PLAYSTATION 2] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php UK Release Dates] (archived) - ''[[Wikipedia:EuroGamer|EuroGamer]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/ Red Faction on track] - ''[[Wikipedia:GameSpot|GameSpot]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/ Release Dates] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html Red Faction Shipping Today] - ''[[Wikipedia:Inside Mac Games|Inside Mac Games]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html Red Faction 1.2 Released] - ''[[Wikipedia:Inside Mac Games|Inside Mac Games]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''''Red Faction''''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, ''Red Faction'' and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
''Red Faction'' is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20040726045656/http://www.redfaction.com/ Official website] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14533</id>
		<title>Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14533"/>
		<updated>2024-07-20T23:34:13Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RF2Logo.jpg|250px]]&lt;br /&gt;
|platforms       = [[Wikipedia:PlayStation 2|PlayStation 2]]&amp;lt;br /&amp;gt;[[Wikipedia:GameCube|GameCube]]&amp;lt;br /&amp;gt;[[Wikipedia:Xbox (console)|Xbox]]&amp;lt;br /&amp;gt;[[Wikipedia:Microsoft Windows|Windows]]&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]]&amp;lt;br /&amp;gt;[[Cranky Pants Games|Cranky Pants]] (GameCube)&amp;lt;br /&amp;gt;[[Outrage Entertainment]] (Xbox, Windows)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: October 16, 2002&amp;lt;ref&amp;gt;[https://web.archive.org/web/20040619012052/http://www.thq.com/Corporate/PressReleases/press-486.asp THQ® SHIPS RED FACTION® II FOR PLAYSTATION® 2] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: November 15, 2002&amp;lt;ref&amp;gt;[https://web.archive.org/web/20030815105819/http://www.thq.co.uk/html/platforms/ps2/411/ Red Faction 2] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''GameCube, Xbox, PC'''&amp;lt;br /&amp;gt;NA: April 1, 2003&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2003/04/01/red-faction-ii-ships Red Faction II Ships] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 6, 2003&amp;lt;ref&amp;gt;[https://www.eurogamer.net/news060603whatsnew What's New?] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{BubbleNav|RF2|no|no}}'''''Red Faction II''''' is the second game in the ''Red Faction'' series developed by [[Volition]] and published by [[THQ]] in 2002. Unlike ''[[Red Faction]]'' and ''[[Red Faction: Guerrilla]]'', this game was directly ported from the PlayStation 2 to the Xbox and Windows by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
''Red Faction II'' is a first-person, linear action shooter that takes place on [[Earth]] in the year 2080, five years after the events of the first ''[[Red Faction]]'' game. Players take the role of a [[Nanotechnology]] enhanced Super Soldier [[Alias]], who is part of a larger squad helping the [[Red Faction (Group)|Red Faction]] resistance against the villainous Chancellor [[Victor Sopot]] as they battle for peace and unity within the [[Republic of the Commonwealth|Commonwealth]].&lt;br /&gt;
&lt;br /&gt;
Throughout their fight for freedom, players travel through the many areas of [[Sopot]] City, from the Propaganda studios ([[Public Information Building|P.I.B]]) to the streets and all the way to Sopot's Statue itself, each level offering unique environments, challenges and hazards to the player. &lt;br /&gt;
&lt;br /&gt;
Making a return from the previous game, [[Geo-Mod]] is back to enhance the destructive physics engine, allowing you to break through walls and floors with real-time destruction.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
The PlayStation 2, Xbox, and GameCube releases of ''Red Faction II'' feature local split-screen multiplayer for up to 4 players on multiple gamemodes. The Windows release instead features single player bot match gameplay with the same set of gamemodes, allowing the player to choose multiple maps, among other customization options. The mode is separate from the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 2080, five years after the [[Red Faction (Group)|Red Faction]] rebellion on [[Mars]], Chancellor [[Victor Sopot]] of the [[Republic of the Commonwealth]], has stolen some of the [[Nanotechnology]] developed by scientist Dr [[Axel Capek]], called the [[Nano-Cell]], after it makes its way to [[Earth]]. He then creates an elite group of super-soldiers known as the &amp;quot;Nano-Elite,&amp;quot; who were genetically enhanced to serve as his ultimate instruments of power. However, Sopot becomes paranoid about the threat posed by his own creations and attempts to have them eliminated.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of [[Alias]], a demolitions expert and one of the surviving Nano-Elite soldiers, as he joins forces with his fellow super-soldiers in a rebellion against Sopot. The group, seeking revenge and aiming to overthrow the dictatorship, is led by [[Molov]], who aspires to replace Sopot as the new leader. Throughout the game, they engage in a series of missions that involve combat against the Commonwealth's military forces, utilizing a variety of weapons and the environment to their advantage.&lt;br /&gt;
&lt;br /&gt;
After the defeat of Sopot, the rebels discover that Molov has intentions to use the technology that created them for his own tyrannical purposes. The group splinters, with Alias and a few allies working to stop Molov and prevent the misuse of the nanotechnology. The climax of the game sees Alias confronting Molov in a final battle, with the future of the nanotechnology and the Commonwealth at stake.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of ''Red Faction: Guerrilla''. All game listings for ''Red Faction II'' place the game five years after ''Red Faction'' in 2080. Furthermore, a radio tag left by Alias some years prior appears in ''Red Faction: Guerrilla''. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to ''Red Faction II'', those dates seem to be continuity errors by Volition and are non-canon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction II]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14532</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14532"/>
		<updated>2024-07-20T23:29:10Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|platforms      = [[Wikipedia:PlayStation2|PlayStation 2]]&amp;lt;br /&amp;gt;[[Wikipedia:Microsoft Windows|Windows]]&amp;lt;br /&amp;gt;[[Wikipedia:Classic Mac OS|Mac OS]]&amp;lt;br /&amp;gt;[[Wikipedia:MacOS|Mac OS X]]&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]]&amp;lt;br /&amp;gt;[[Graphsim]] (Mac OS, OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp THQ SET TO RELEASE RED FACTION FOR PLAYSTATION 2] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php UK Release Dates] (archived) - ''[[Wikipedia:EuroGamer|EuroGamer]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/ Red Faction on track] - ''[[Wikipedia:GameSpot|GameSpot]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/ Release Dates] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html Red Faction Shipping Today] - ''[[Wikipedia:Inside Mac Games|Inside Mac Games]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html Red Faction 1.2 Released] - ''[[Wikipedia:Inside Mac Games|Inside Mac Games]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''''Red Faction''''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, ''Red Faction'' and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
''Red Faction'' is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20040726045656/http://www.redfaction.com/ Official website] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14531</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14531"/>
		<updated>2024-07-20T23:21:47Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|platforms      = [[Wikipedia:PlayStation2|PlayStation 2]]&amp;lt;br /&amp;gt;[[Wikipedia:Microsoft Windows|Windows]]&amp;lt;br /&amp;gt;[[Wikipedia:Classic Mac OS|Mac OS]]&amp;lt;br /&amp;gt;[[Wikipedia:MacOS|Mac OS X]]&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]] (PS2, Windows)&amp;lt;br /&amp;gt;[[Graphsim]] (Mac OS, OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp THQ SET TO RELEASE RED FACTION FOR PLAYSTATION 2] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php UK Release Dates] (archived) - ''[[Wikipedia:EuroGamer|EuroGamer]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/ Red Faction on track] - ''[[Wikipedia:GameSpot|GameSpot]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/ Release Dates] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html Red Faction Shipping Today] - ''[[Wikipedia:Inside Mac Games|Inside Mac Games]]''&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html Red Faction 1.2 Released] - ''[[Wikipedia:Inside Mac Games|Inside Mac Games]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''''Red Faction''''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, ''Red Faction'' and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
''Red Faction'' is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20040726045656/http://www.redfaction.com/ Official website] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14530</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14530"/>
		<updated>2024-07-20T23:19:59Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = [[Parker]] posing next to a destroyed [[Cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[Envirosuit]] he would be featured with, and other enemies and characters.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, [[Interplay Entertainment]], Volition's then financially-struggling publisher, was not interested in a sequel and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the [[Worm]] and [[Drone]] mini-bosses, and the passive [[Cutter]] NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the Envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14529</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14529"/>
		<updated>2024-07-20T23:14:59Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = D4ParkerConcept2.png&lt;br /&gt;
|imageinfo      = [[Parker]] posing next to a destroyed [[Cutter]].&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] at the time with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[Envirosuit]] he would be featured with, and other enemies and characters.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, [[Interplay Entertainment]], Volition's then financially-struggling publisher, was not interested in a sequel and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the [[Worm]] and [[Drone]] mini-bosses, and the passive [[Cutter]] NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo video===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4LaserDrill.png|Parker using the Envirosuit's laser drill on some rock.&lt;br /&gt;
D4ParkerFront.png|Front view of Parker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerFront.png&amp;diff=14528</id>
		<title>File:D4ParkerFront.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerFront.png&amp;diff=14528"/>
		<updated>2024-07-20T23:12:46Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo) - YouTube]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo) - YouTube]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14527</id>
		<title>Descent 4</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Descent_4&amp;diff=14527"/>
		<updated>2024-07-20T22:52:33Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Massive overhaul.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:D4LaserDrill.png|300px]]&lt;br /&gt;
|imageinfo      = Laser Drill being used&lt;br /&gt;
|cancelled      = Circa 2000&lt;br /&gt;
|developer      = [[Volition]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;&amp;gt;[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&amp;amp;year=1998#11 D4 Information] (archived) - [[Volition]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;PD&amp;quot;&amp;gt;[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''&amp;lt;/ref&amp;gt; As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] at the time with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''&amp;lt;nowiki/&amp;gt;'s development while in return allowing them to implement new features.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Q8tsuYH1AIk&amp;amp;t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''&amp;lt;/ref&amp;gt; The released material depicts the tentatively-named protagonist &amp;quot;[[Parker]]&amp;quot;, the [[Envirosuit]] he would be featured with, and other enemies and characters.&amp;lt;ref name=&amp;quot;Dec98&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;D4site&amp;quot;&amp;gt;[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''&amp;lt;/ref&amp;gt; An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.&amp;lt;ref name=&amp;quot;PD&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the commercial failure of ''Descent 3'' upon release in 1999, [[Interplay Entertainment]], Volition's then financially-struggling publisher, was not interested in a sequel and refused to fund ''Descent 4''.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition, eager to continue the game's development, subsequently parted ways with Interplay.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new first-person shooter, ''Red Faction''.&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''&amp;lt;/ref&amp;gt; Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the [[Worm]] and [[Drone]] mini-bosses, and the passive [[Cutter]] NPC.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept.jpg|[[Parker]]&lt;br /&gt;
D4EnvirosuitConcept.jpg|[[Envirosuit]]&lt;br /&gt;
D4ParkersShip.jpg|Parker's ship&lt;br /&gt;
D4SuitConcept.jpg|Miscellaneous suit concept&lt;br /&gt;
D4CutterConcept.jpg|[[Cutter]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
D4ParkerConcept2.png|Parker&lt;br /&gt;
D4DroneConcept.png|[[Drone]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)&lt;br /&gt;
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Descent 4]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerConcept2.png&amp;diff=14526</id>
		<title>File:D4ParkerConcept2.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerConcept2.png&amp;diff=14526"/>
		<updated>2024-07-20T22:47:03Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://www.youtube.com/watch?v=bzZ4iKtwdJc&amp;amp;t=116s Rare Artwork / Summoner HD Announcement - YouTube]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://www.youtube.com/watch?v=bzZ4iKtwdJc&amp;amp;t=116s Rare Artwork / Summoner HD Announcement - YouTube]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4DroneConcept.png&amp;diff=14525</id>
		<title>File:D4DroneConcept.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4DroneConcept.png&amp;diff=14525"/>
		<updated>2024-07-20T22:40:20Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://www.youtube.com/watch?v=bzZ4iKtwdJc&amp;amp;t=90s Rare Artwork / Summoner HD Announcement - YouTube]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://www.youtube.com/watch?v=bzZ4iKtwdJc&amp;amp;t=90s Rare Artwork / Summoner HD Announcement - YouTube]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4CutterConcept.jpg&amp;diff=14524</id>
		<title>File:D4CutterConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4CutterConcept.jpg&amp;diff=14524"/>
		<updated>2024-07-20T22:20:48Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4SuitConcept.jpg&amp;diff=14523</id>
		<title>File:D4SuitConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4SuitConcept.jpg&amp;diff=14523"/>
		<updated>2024-07-20T22:15:46Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4ParkersShip.jpg&amp;diff=14522</id>
		<title>File:D4ParkersShip.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4ParkersShip.jpg&amp;diff=14522"/>
		<updated>2024-07-20T22:11:27Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4EnvirosuitConcept.jpg&amp;diff=14521</id>
		<title>File:D4EnvirosuitConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4EnvirosuitConcept.jpg&amp;diff=14521"/>
		<updated>2024-07-20T22:10:23Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerConcept.jpg&amp;diff=14520</id>
		<title>File:D4ParkerConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerConcept.jpg&amp;diff=14520"/>
		<updated>2024-07-20T22:10:07Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com] (archived)&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerConcept.jpg&amp;diff=14519</id>
		<title>File:D4ParkerConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:D4ParkerConcept.jpg&amp;diff=14519"/>
		<updated>2024-07-20T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: [https://web.archive.org/web/20000301165215/http://www.descent4.com/ Descent4.com]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14518</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14518"/>
		<updated>2024-07-20T17:09:48Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|platforms      = [[Wikipedia:PlayStation2|PlayStation 2]]&amp;lt;br /&amp;gt;[[Wikipedia:Microsoft Windows|Windows]]&amp;lt;br /&amp;gt;[[Wikipedia:Classic Mac OS|Mac OS]]&amp;lt;br /&amp;gt;[[Wikipedia:MacOS|Mac OS X]]&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]] (PS2, Windows)&amp;lt;br /&amp;gt;[[Graphsim]] (Mac OS, OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp THQ SET TO RELEASE RED FACTION FOR PLAYSTATION 2] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php UK Release Dates] (archived) - [[Wikipedia:EuroGamer|EuroGamer]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/ Red Faction on track] - [[Wikipedia:GameSpot|GameSpot]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/ Release Dates] (archived) - [[THQ]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html Red Faction Shipping Today] - [[Wikipedia:Inside Mac Games|Inside Mac Games]]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html Red Faction 1.2 Released] - [[Wikipedia:Inside Mac Games|Inside Mac Games]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''''Red Faction''''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, ''Red Faction'' and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
''Red Faction'' is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20040726045656/http://www.redfaction.com/ Official website] (archived)&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II_FAQ&amp;diff=14517</id>
		<title>Red Faction II FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II_FAQ&amp;diff=14517"/>
		<updated>2024-07-13T21:03:44Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BubbleNav|RF2}}&lt;br /&gt;
This page provides fixes to commonly encountered issues, and answers to frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
For issues or questions that aren't covered on this page, feel free to join the Red Faction Community Discord below for help from other community members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Banner|Discord}}&lt;br /&gt;
==Common Issues==&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;Please insert Red Faction II Disc 1&amp;quot;|The specific cause of this issue is currently unknown.|If you get this error when attempting to launch the game, remove any discs currently in your CD-ROM drive. You should also unmount any virtual drives you may be using through software such as PowerISO, MagicDisc, etc.&lt;br /&gt;
&lt;br /&gt;
If you don't have a CD-ROM drive, some users have reported that using a virtual CD drive program and creating an empty drive can fix the problem. This can be done through the software that was listed above.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;At least 8 MB of available video memory is required&amp;quot;|This error occurs when Red Faction II is launched on a system with 2GiB or more available video memory.&lt;br /&gt;
At a technical level, the issue is caused by a signed DWORD being read as less than the minimum of 5MiB, and is resolved with the replacement of a signed less than comparison with an unsigned less than comparison.|Community-made patches are available to fix this bug. Installation details are below. Please ensure you follow the Steam instructions if you have a Steam copy, and the non-Steam instructions if you have a non-Steam copy. The solutions are not the same and the bug will not be fixed if you follow the wrong set of instructions.&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to fix this bug on a Steam version of Red Faction II:'''&lt;br /&gt;
* '''Step 1.''' Download the {{FFLink|517491|Missing Features Patch}} for the Steam version of RFII.&lt;br /&gt;
* '''Step 2.''' Run the patch and select your RF2 exe for the Target File. RF2 on Steam is usually located at &amp;lt;br&amp;gt;'''C:\Program Files (x86)\Steam\steamapps\common\red faction ii\rf2.exe'''&lt;br /&gt;
** NOTE: You may need to Run as Administrator.&lt;br /&gt;
* '''Step 3.''' Click the Start button to patch your copy of Red Faction II. You will no longer experience this bug.&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to fix this bug on a retail (CD) version of Red Faction II:'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''IMPORTANT:''' Before proceeding with these instructions, make sure your copy of Red Faction II has been updated to {{FFLink|2801|v1.01}}!&lt;br /&gt;
* '''Step 1.''' Download the {{FFLink|517490|Missing Features Patch}} for the retail version of RFII.&lt;br /&gt;
* '''Step 2.''' Run the patch and select your RF2 exe for the Target File. RF2 is usually located at '''C:\games\RedFactionII\rf2.exe'''&lt;br /&gt;
** NOTE: You may need to Run as Administrator.&lt;br /&gt;
* '''Step 3.''' Click the Start button to patch your copy of Red Faction II. You will no longer experience this bug.&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to fix this bug on other retail (CD) version (1.0 only) of Red Faction II (tested with French retail):'''&lt;br /&gt;
* '''Step 1.''' Install a hex editor software like HxD.&lt;br /&gt;
* '''Step 2.''' Open and select your RF2 exe. RF2 is usually located at '''C:\games\RedFactionII\rf2.exe'''&lt;br /&gt;
* '''Step 3.''' Search for line 3D 00 00 50 00 and replace the following 2 characters 7D by EB. You will no longer experience this bug.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Animations and audio desync in cutscenes|This happens when the framerate exceeds 120.|Limit framerate to 120. This can be done with 3rd party software like dgvoodoo2, rtss, or dxvk.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
{{FAQ|issue|Micro stuttering|RF2 uses DirectX 8 which is forced to display in a borderless window in newer versions of Windows. Borderless windows will get micro stuttering when the framerate isn't much above the monitors refresh rate.|Change the rendering api with 3rd party software such as d3d8to9 or dgvoodoo2. This will allow the game to run in exclusive fullscreen mode.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Using night vision limits framerate to 30|This is caused by a setting in the rf2_config.ini file.|In your RF2 installation directory, open rf2_config.ini with a text editor and set Motion_blur to 0.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
{{FAQ|question|Where can I get a copy of Red Faction II?|Red Faction II is available for purchase as a digital download or physical copy (CD).&lt;br /&gt;
&lt;br /&gt;
'''Digital:'''&lt;br /&gt;
* [https://store.steampowered.com/app/20550/Red_Faction_II/ Steam] &lt;br /&gt;
* [https://www.gog.com/game/red_faction_2 GOG.com] &lt;br /&gt;
&lt;br /&gt;
'''Physical:'''&lt;br /&gt;
* [https://www.amazon.ca/Red-Faction-II-PC-CD/dp/B000CED8G2 Amazon]&lt;br /&gt;
&amp;lt;!-- * [https://www.ebay.ca/sch/i.html?&amp;amp;_nkw=red+faction+2+pc eBay] --&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|Can I play multiplayer in Red Faction II?|The PlayStation 2, Xbox, and GameCube versions of Red Faction II support local splitscreen multiplayer for up to 4 players plus bots. The PC version supports only botmatch with no local multiplayer. No versions of Red Faction II support online multiplayer.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
{{FAQ|question|Can I make custom maps or mods for Red Faction II?|Unlike the first [[Red Faction]], Red Faction II had no level editor or mod tools released officially. Red Faction II used an unreleased level editor called [[RED v2]].}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|What cheat codes are available in Red Faction II?|Each platform has its own set of cheat codes. You can find them all on the [[Red Faction II Cheats]] page.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Help Pages]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_FAQ&amp;diff=14516</id>
		<title>Red Faction FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_FAQ&amp;diff=14516"/>
		<updated>2024-07-13T21:02:57Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BubbleNav|RF1}}&lt;br /&gt;
This page provides fixes to commonly encountered issues, and answers to frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
For issues or questions that aren't covered on this page, feel free to join the Red Faction Community Discord below for help from other community members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Banner|Discord}}&lt;br /&gt;
==Common Game Launch Issues ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
{{FAQ|issue|Nothing happens when I try to launch the game, or it launches but immediately crashes|If you're running an official Red Faction version, this issue is likely a compatibility issue with modern hardware or a modern operating system. If you're running Pure Faction, you may experience this issue as Pure Faction is not compatible with certain versions of Windows 10.|Installing and switching to [[Dash_Faction_Installation_Guide|Dash Faction]] should resolve this issue for you.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;Please insert Red Faction CD 2&amp;quot;|You're running Red Faction version 1.0, 1.1, or 1.2, and those versions require CD 2 be in your CD-ROM drive for the game to launch.|Official version 1.21, as well as all commonly-used [[RF Clients#Community-Made|community versions of Red Faction]] resolve this issue and allow you to launch the game without CD 2 in your CD-ROM drive.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;Unable to initialize DirectX 8.0&amp;quot;|This issue occurs when launching Red Faction (particularly in full screen mode) on some new hardware.|All commonly-used community versions resolve this issue - we recommend using [[Dash_Faction_Installation_Guide|Dash Faction]] for maximum compatibility with new hardware and operating systems. You may need to launch the community version you choose in &amp;quot;windowed&amp;quot; or &amp;quot;stretched&amp;quot; mode as opposed to full screen mode to resolve this issue.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;At least 8 MB of available video memory is required&amp;quot;|This error occurs when Red Faction 1.0, 1.1, or 1.2 is launched on a system with 2GiB or more available video memory.&lt;br /&gt;
At a technical level, the issue is caused by a signed DWORD being read as less than the minimum of 5MiB, and is resolved with the replacement of a signed less than comparision with an unsigned less than comparison.|You can resolve this issue in either one of the following three ways:&lt;br /&gt;
* '''Use Dash Faction (easy, recommended)''': [[Dash_Faction_Installation_Guide|Dash Faction]] resolves this issue and allows you to launch the game on systems with 2GiB or more available video memory.&lt;br /&gt;
* '''Use another patch (alternative)''': Official version 1.21, and the deprecated community-made patch Pure Faction also resolve this issue.&lt;br /&gt;
* '''Manually fix the issue (advanced)''': Edit an affected RF.EXE - find &amp;quot;3D 00 00 50 00&amp;quot; and change the following &amp;quot;7D&amp;quot; (JGE) by &amp;quot;EB&amp;quot; (JMP) to bypass the check.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;Unable to read project sound information. Is bluebeard.bty missing?&amp;quot;|This error occurs when the stock file bluebeard.bty is missing from your Red Faction directory.|The fix for this issue is very simple. You will need to download an original Red Faction bluebeard.bty file (available on {{FFLink|517811|FactionFiles.com}}) and drop it into your Red Faction directory.&lt;br /&gt;
{{StockRFDir}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;Unsupported game executable has been detected.&amp;quot;|If you get this error when attempting to launch [[Dash_Faction_Installation_Guide|Dash Faction]], it means you've tried to hook an incompatible version of the game. [[Dash_Faction_Installation_Guide|Dash Faction]] was built as an add-on for Red Faction v1.20 (NA), and it requires that version to run.|The easiest way to resolve this issue is to reinstall [[Dash_Faction_Installation_Guide|Dash Faction]] via the installer, which should patch your game as required so you have the right version. In very rare cases however, you may need to manually download the necessary version of rf.exe, place it in your Red Faction directory, and configure the [[Dash_Faction_Installation_Guide|Dash Faction]] &amp;quot;Game executable&amp;quot; (via the Options button in the [[Dash_Faction_Installation_Guide|Dash Faction]] Launcher) to the rf.exe you just downloaded. You can download an original, unmodified rf.exe from v1.20 (NA) from {{FFLink|517545|FactionFiles.com}}.&lt;br /&gt;
{{StockRFDir}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;failed to inject DLL [...] win32 error 126 The specified module could not be found.&amp;quot;|If you get this error when attempting to launch [[Dash_Faction_Installation_Guide|Dash Faction]], it means the required DashFaction.dll file is not in the same directory as DashFactionLauncher.exe. This may be because you've moved DashFactionLauncher.exe to your desktop or another location, when you intended to instead create a shortcut.|The easiest way to resolve this issue is to reinstall [[Dash_Faction_Installation_Guide|Dash Faction]] via the installer. Alternatively, if you know that you've moved DashFactionLauncher.exe and/or DashFaction.dll out of the directory that contains the other [[Dash_Faction_Installation_Guide|Dash Faction]] files, you can fix this issue by moving them both back.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;../../launcher_common/process.h:126 : win32 error 5 Access is denied.&amp;quot;|If you get this error when attempting to launch [[Dash_Faction_Installation_Guide|Dash Faction]], it usually means the game executable is requiring elevation to run.|The easiest way to resolve this issue is to simply run the [[Dash_Faction_Installation_Guide|Dash Faction]] Launcher with elevated rights by right clicking on it and clicking &amp;quot;Run as Administrator&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Error &amp;quot;Game executable has not been found. Please set a proper path in Options.&amp;quot;|If you get this error when attempting to launch [[Dash_Faction_Installation_Guide|Dash Faction]], it means the &amp;quot;Game executable&amp;quot; field in the [[Dash_Faction_Installation_Guide|Dash Faction]] Options (accessible via the launcher) is not properly configured. This may be because you've moved your Red Faction executable to a new location.|To resolve this issue, click the &amp;quot;Options&amp;quot; button in DashFactionLauncher.exe and click the &amp;quot;Browse&amp;quot; button next to the &amp;quot;Game executable&amp;quot; field. Specify a Red Faction v1.20 NA executable, then click OK. If you don't have this file, you can download an original, unmodified rf.exe from v1.20 (NA) from {{FFLink|517545|FactionFiles.com}}. This rf.exe file should be dropped into your Red Faction directory.&lt;br /&gt;
{{StockRFDir}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Common In-Game Issues==&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Submarine explodes after Geothermal Plant|This error occurs when Red Faction is running with a high framerate (FPS), as will almost always occur when its running on a modern computer.|There are 2 ways to handle this issue - the first a solution to the issue and the second a temporary workaround:&amp;lt;br&amp;gt;&lt;br /&gt;
*Install the modern '''[[Dash_Faction_Installation_Guide|Dash Faction]]''' patch which completely resolves the issue without requiring you to take any additional action '''(This is the best way to handle this issue and is highly recommended to fix this and other crippling issues with the game)'''&lt;br /&gt;
*Alternatively, as a workaround you could limit your framerate/FPS to less than 60 via external methods as the submarine drops from the crane&amp;lt;br&amp;gt;&lt;br /&gt;
*Below is a video walkthrough on how to resolve this bug with the '''[[Dash_Faction_Installation_Guide|Dash Faction]]''' patch if you'd rather watch than read a text guide:&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;200&amp;quot; height=&amp;quot;120&amp;quot;&amp;gt;e4Vs3LPXX7A&amp;lt;/youtube&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|I can't shoot, move, or jump; or my game is stuttering, glitching, warping, or running too fast|Red Faction has numerous issues when running on systems with newer hardware and/or software, including but not limited to those in this list. There's not one issue to point to as the cause of these issues.|We recommend using [[Dash_Faction_Installation_Guide|Dash Faction]], as it resolves these issues and is compatible with all known hardware/operating system configurations. Some other community-made Red Faction clients resolve some amount of these issues, but [[Dash_Faction_Installation_Guide|Dash Faction]] is by far the most comprehensive solution.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Game has severe graphical issues|Red Faction, particularly official versions v1.00 through to v1.20, suffers from a number of very severe graphical issues on modern hardware.|We recommend using [[Dash_Faction_Installation_Guide|Dash Faction]], as it resolves these issues and is compatible with all known hardware/operating system configurations. Some other community-made Red Faction clients resolve some amount of these issues, but [[Dash_Faction_Installation_Guide|Dash Faction]] is by far the most comprehensive solution.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|I'm getting severe framerate/FPS drops|'''If you're running official version v1.21''', this issue occurs when some specific levels are loaded. At a technical level, it's caused by v1.21 not properly handling invalid floating point values within the entity orientation matrix.|No commonly-used community-made RF clients suffer from this issue. We recommend [[Dash_Faction_Installation_Guide|Dash Faction]] as it does not suffer from this issue, and fixes the vast majority of other issues you may encounter.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|I'm getting severe framerate/FPS drops and I'm already using [[Dash_Faction_Installation_Guide|Dash Faction]]|'''If you're already running [[Dash_Faction_Installation_Guide|Dash Faction]]''', this issue occurs when OBS or OBS Studio attempts to hook the game for recording/streaming if you have anti-aliasing enabled in the [[Dash_Faction_Installation_Guide|Dash Faction]] launcher.|To resolve this issue, exit the game and turn off anti-aliasing in the [[Dash_Faction_Installation_Guide|Dash Faction]] Launcher options panel, then relaunch the game.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Game crashes when I pick up items|This issue occurs on official version v1.21 when you attempt to pick up weapon, health, armor, or ammo pickups while running the game at high resolutions.|No commonly-used community-made RF clients suffer from this issue. We recommend [[Dash_Faction_Installation_Guide|Dash Faction]] as it does not suffer from this issue, includes proper support for high/custom/widescreen resolutions, and fixes the vast majority of other issues you may encounter.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Game crashes when I attach pistol silencer, or when I get the &amp;quot;monkey suit&amp;quot;|This issue usually happens when you have a custom Pistol mod installed that doesn't have a proper silencer included.|Unfortunately, there is usually no easy way to repair Pistol mods to include a proper silencer. Therefore, you should remove your custom Pistol mod to fix this issue. If you don't remember which file included the mod, an easy way to remove any installed clientside mods is to empty (or rename) your '''\user_maps\multi\''' and '''\user_maps\single\''' directories.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Sound from vehicles/robots/weapons is very loud or cuts off|Red Faction doesn't correctly handle scaling sounds when you move the &amp;quot;Sound Effects&amp;quot; slider in the options menu, resulting in some sounds being very loud and/or cutting in and out based on your proximity to their source. The problem isn't known to occur with music or message volume.|If you're running Windows Vista, 7, 2008, 2008 R2, 8, 2012, 8.1, 10, or 2016, it is recommended to set the in-game Red Faction &amp;quot;Sound Effects&amp;quot; volume (in the Options-&amp;gt;Audio panel) to 100%, then use the Windows volume mixer to scale the game's audio to the desired level.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|HUD elements are all jumbled together in top left corner of screen|Red Faction official versions only support four resolutions (640x480, 800x600, 1024x768, 1280x1024). If you try to use an official version of the game with any other resolution (including any widescreen resolutions), all HUD elements will be jumbled in the top left corner of the screen.|Both [[Dash_Faction_Installation_Guide|Dash Faction]] and Pure Faction resolve this issue for multiplayer, however Pure Faction will not properly display vehicle HUDs or radio messages (from Eos, Hendrix, etc.) in single player. We recommend using [[Dash_Faction_Installation_Guide|Dash Faction]], as it fully resolves this issue in all situations, meaning you will be able to play both single player and multiplayer without HUD issues. Furthermore, [[Dash_Faction_Installation_Guide|Dash Faction]] includes a &amp;quot;Big HUD&amp;quot; option, to enlarge the HUD when running at higher resolutions.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Rail Driver scope is bugged and displaying yellow lines|This issue usually happens when Red Faction is running in 16-bit mode.|To resolve this issue, set Red Faction to run in 32-bit mode.&lt;br /&gt;
&lt;br /&gt;
* If you're using an official version, you can make this change by pressing the &amp;quot;SETUP&amp;quot; button in the Red Faction launcher, and setting &amp;quot;Framebuffer&amp;quot; to &amp;quot;32 Bit&amp;quot; on the &amp;quot;Video&amp;quot; tab, then pressing &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If you're using Pure Faction, you can make this change by going to the &amp;quot;Game Settings&amp;quot; tab of the Pure Faction launcher and setting &amp;quot;Colour Depth&amp;quot; to &amp;quot;32 Bit,&amp;quot; then pressing &amp;quot;Save Settings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If you're using [[Dash_Faction_Installation_Guide|Dash Faction]], you can make this change by pressing the &amp;quot;Options&amp;quot; button in the [[Dash_Faction_Installation_Guide|Dash Faction]] launcher, and setting &amp;quot;Color Depth&amp;quot; to &amp;quot;32 bits,&amp;quot; then pressing &amp;quot;OK.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Character reflection in mirrors is broken|This issue (dubbed &amp;quot;Frankenparker&amp;quot; by the community) exists in all official versions of Red Faction after version 1.1, as well as all community-made versions except [[Dash_Faction_Installation_Guide|Dash Faction]], and is caused by the skin for the miner Parker character model being applied to the mesh for undercover Parker.|This bug has been fixed in the [[Dash_Faction_Installation_Guide|Dash Faction]] community made Red Faction version as of v1.3.0. When using [[Dash_Faction_Installation_Guide|Dash Faction]], Parker will go undercover without any such visual issues. As a bonus, [[Dash_Faction_Installation_Guide|Dash Faction]] also increases the resolution of mirrors and screens, so you'll get a better look at the fixed undercover Parker.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Audio in cutscenes isn't synced with facial animations|This known issue occurs on all official Red Faction versions, as well as all community-made versions except [[Dash_Faction_Installation_Guide|Dash Faction]], and is caused by timing issues affecting the game to varying degrees based on the game's framerate while the cutscene is playing.|The [[Dash_Faction_Installation_Guide|Dash Faction]] community made Red Faction version resolves this issue, and cutscene animations and audio will be properly synchronized when you're running [[Dash_Faction_Installation_Guide|Dash Faction]]. [[Dash_Faction_Installation_Guide|Dash Faction]] also includes an option to allow the player to skip cutscenes if they don't wish to watch them.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|I can't jump out of the water|This known issue occurs on all official Red Faction versions when running at high framerates (FPS).|Both [[Dash_Faction_Installation_Guide|Dash Faction]] and Pure Faction resolve this issue. We recommend [[Dash_Faction_Installation_Guide|Dash Faction]] as it also fixes the vast majority of other issues you may encounter.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|Odd graphical or audio issues after the game has been open for a while|A memory leak exists in all official Red Faction versions, as well as all community-made versions except [[Dash_Faction_Installation_Guide|Dash Faction]] (v1.5.0+), which causes strange graphical or audio glitches if Red Faction has been open through a very large amount of level loads - this can occur when you save and load extremely often while playing through the single player campaign. This issue will eventually lead to your game fully freezing and/or crashing, and the loss of any unsaved progress.|Installing and using [[Dash_Faction_Installation_Guide|Dash Faction]] is the best solution for this issue, as [[Dash_Faction_Installation_Guide|Dash Faction]] entirely resolves the issue (along with many other issues). Alternatively, as a workaround, you can restart your game the first time you notice this issue occuring.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|issue|After loading a saved game, I'm in a different place in the level and I lost all my weapons|This issue occurs when you save (or quicksave) your game when your character is out of bounds while using Pure Faction, resulting in an essentially corrupt savegame file.&lt;br /&gt;
At a technical level, this issue is caused by a &amp;quot;spawn error&amp;quot; because the game is unable to determine the proper entity to which your player should be assigned. When a &amp;quot;spawn error&amp;quot; occurs, you spawn as a new &amp;quot;miner1&amp;quot; entity with 100/100 health/armour and a 12mm Pistol with maximum ammo.|Unfortunately, as this issue is caused by a savegame file that has essentially been corrupted, no easy fix exists. We encourage you to save your game often, using different savegame filenames, so that if this rare issue were to occur, you can simply revert to an earlier savegame file.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Dash_Faction_Installation_Guide|Dash Faction]] resolves most savegame corruption issues, meaning your savegame files are less likely to become corrupt and result in this issue.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
===Can I play Red Faction on Linux?===&lt;br /&gt;
===How do I match my RF mouse sensitivity to my sensitivity in other games?=== &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{FAQ|question&lt;br /&gt;
|Where can I get a copy of Red Faction?&lt;br /&gt;
|Red Faction is available for purchase as a digital download or physical copy (CD).&amp;lt;br&amp;gt;'''Digital:'''&lt;br /&gt;
*[https://store.steampowered.com/app/20530/Red_Faction/ Steam] &lt;br /&gt;
*[https://www.gog.com/game/red_faction GOG.com] &lt;br /&gt;
&lt;br /&gt;
'''Physical:'''&lt;br /&gt;
*[https://www.amazon.com/Red-Faction/dp/B00006J3H0 Amazon]&lt;br /&gt;
&amp;lt;!--*[https://www.ebay.ca/sch/i.html?&amp;amp;_nkw=red+faction+pc Ebay]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|Will Red Faction run on my computer?|Red Faction's recommended system requirements are listed below, but virtually any system built in the last 10 years should have no issue meeting them. Most newer hardware and operating systems however will not run the game properly by default. To resolve these issues, we recommend you use one of the great community versions of the game that have been developed by dedicated community members.&lt;br /&gt;
&lt;br /&gt;
'''Official Red Faction Minimum System Requirements'''&lt;br /&gt;
* '''Operating System:''' Windows® 2000/XP&lt;br /&gt;
* '''DirectX Version:''' DirectX 8&lt;br /&gt;
* '''Processor:''' Pentium II 400 MHz or greater&lt;br /&gt;
* '''Memory:''' 64 MB RAM&lt;br /&gt;
* '''Video Card:''' 3D Graphics Accelerator Card (8MB)&lt;br /&gt;
* '''Sound:''' Direct X Certified audio hardware&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|I've heard about Pure Faction and/or [[Dash_Faction_Installation_Guide|Dash Faction]]. What are they, and should I download them?|Pure Faction and [[Dash_Faction_Installation_Guide|Dash Faction]] are both third-party community-made patches for Red Faction that fix bugs, add features/enhancements, and provide a better play experience than the base game. In some cases, especially on modern systems and Windows versions, these third-party community-made patches may be the only way to play Red Faction, as the official versions suffer from numerous issues that commonly cause the game to run poorly or not at all.&lt;br /&gt;
&lt;br /&gt;
Pure Faction has not been in active development for some time and should be considered obsolete. [[Dash_Faction_Installation_Guide|Dash Faction]] however is in active development and will provide a significantly better play experience than Pure Faction or any official versions. As always, if you have any questions or run into any issues with Red Faction, please visit the [https://discord.gg/factionfiles Red Faction Community Discord]}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|Where can I go to talk to other Red Faction fans, find people to play with, or ask for help with an issue?|The Red Faction community lives on the [https://discord.gg/factionfiles Red Faction Community Discord]. The vast majority of the game's community is there, and we'd love to have you as well! We're an inviting and approachable community of old school and new Red Faction players, and we should be able to help you with any issue you may be experiencing with the game.&lt;br /&gt;
&lt;br /&gt;
The '''#rf1-matchmaking''' channel on the Discord server is intended to be used for organizing multiplayer matches.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|Where can I find community-made Red Faction mods or levels?|[https://factionfiles.com FactionFiles.com] is the most extensive source of community-made mods and levels for Red Faction. Some specific categories of community-made Red Faction files from Faction Files are listed below.&amp;lt;br&amp;gt;Throughout Red Faction's 18+ year history, many other community sites have come and gone such as Red Faction Planet, Levels4You, RED tech, and RF HQ. The only file hosting site from RF's early history to still be available online is [http://www.redfactionview.net RedFactionView.net]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
'''Community File Categories:'''&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=12 Single Player Levels]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=1 Multiplayer DM Levels]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=2 Multiplayer CTF Levels]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=19 Multiplayer &amp;quot;Run&amp;quot; Levels]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=7 Conversion Mods]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=13 Weapon Skin Mods]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=23 Character Skin Mods]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=15 HUD and UI Mods]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=31 Audio Mods]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=33 Texture Mods]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=files&amp;amp;file_category=36 Artwork &amp;amp; Videos]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ|question|How do I install and play custom mods?|'''NOTE:''' We've tried to standardize the distribution format of mods on [https://factionfiles.com FactionFiles.com] and this guide assumes you're installing mods from there. These steps may not work for you if you obtained a mod from another source.&lt;br /&gt;
&lt;br /&gt;
'''Installing Conversion Mods'''&lt;br /&gt;
* Please see our step-by-step guide: [[Installing Conversion Mods (RF1)]]&lt;br /&gt;
&lt;br /&gt;
'''Installing Clientside Mods (Weapon Skins, Player Skins, or HUD / UI / Sound / Texture Mods)'''&lt;br /&gt;
* Please see our step-by-step guide: [[Installing Clientside Mods (RF1)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|How do I install and play custom levels/maps?|'''NOTE:''' We've tried to standardize the distribution format of both single player and multiplayer maps on [https://factionfiles.com FactionFiles.com] and this guide assumes you're getting them from there. These steps may not work for you if you obtained maps from another source.&lt;br /&gt;
&lt;br /&gt;
'''Installing Multiplayer Maps'''&lt;br /&gt;
* To install custom multiplayer maps, simply extract all .vpp files contained within the file you downloaded for the map to your &amp;quot;...\user_maps\multi&amp;quot; directory. (Normally this will be '''C:\Steam\steamapps\common\red faction\user_maps\multi''' for Steam users, and '''C:\games\RedFaction\user_maps\multi''' for non-Steam users) After the .vpp files are extracted, restart your game, then the newly installed map should be visible in the &amp;quot;Create Server&amp;quot; panel.&lt;br /&gt;
* Alternatively, if you're using a community version of Red Faction, you can simply join an existing multiplayer server running a map you don't have. As long as that map is available on [https://factionfiles.com FactionFiles.com], you will be prompted to press a button to download and install it when you try to join.&lt;br /&gt;
* '''IMPORTANT:''' Some maps, particularly newer maps, may not work properly unless you're running a new community-made client. We recommend using [[Dash_Faction_Installation_Guide|Dash Faction]] for the best experience.&lt;br /&gt;
'''Installing Single Player Campaigns/Maps'''&lt;br /&gt;
* Most single player campaigns/maps you download will include a text file with installation instructions. If the one you downloaded has such a text file (normally named &amp;quot;How to play MODNAME.txt&amp;quot;), follow those instructions. If such a text file doesn't exist, extract all .vpp files contained within the file you downloaded to your &amp;quot;...\user_maps\single&amp;quot; directory. (Normally this will be '''C:\Steam\steamapps\common\red faction\user_maps\single''' for Steam users, and '''C:\games\RedFaction\user_maps\single''' for non-Steam users)&lt;br /&gt;
* Once extracted, you'll need to launch the game, open console by pressing ~ (or `), then type &amp;quot;level LEVELNAME&amp;quot; and hit enter, where &amp;quot;LEVELNAME&amp;quot; is the filename of the first level. If you're unsure what filename this is, and it's not indicated in a text file distributed with the campaign/map, please join us on the [https://discord.gg/factionfiles Red Faction Community Discord] for assistance.&lt;br /&gt;
* Of course, if you run into any issues installing or playing multiplayer or single player maps, please join us on the [https://discord.gg/factionfiles Red Faction Community Discord] for assistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|How do I make my own custom mods or levels?|Red Faction maps are made in [[RED]], and mods are made using a mixture of [[.tbl|Table files]], meshes exported from 3Ds Max, and textures (.tga and .vbm).&lt;br /&gt;
&lt;br /&gt;
Visit the [[RF1 Editing Main Page]] for documentation, tutorials, and other developer resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
'''External tutorials:'''&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLrqd7n0tkR8vTkld0CrZsakgnS-KzRHZw Video tutorials on Goober's YouTube channel]&lt;br /&gt;
* [https://www.factionfiles.com/ff.php?action=viewforums&amp;amp;id=8 Tutorials on FactionFiles.com]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
The Red Faction community lives on the [https://discord.gg/fRrUzuV Red Faction Community Discord] The vast majority of the game's community is there (including level designers and mod developers), and we'd love to have you as well! We're an inviting and approachable community of old school and new Red Faction players, and we would be more than happy to help you learn to create maps and mods for Red Faction!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
{{FAQ|question|Does anyone speed run Red Faction?|Yes!&lt;br /&gt;
&lt;br /&gt;
* [https://www.speedrun.com/redfaction Red Faction on speedrun.com]&lt;br /&gt;
* [https://discord.gg/EpbU5xs Red Faction Speedrunning Channel on the Community Discord] }}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|What are the major differences between the PlayStation 2 and PC versions of RF?|While Singleplayer campaign is pretty much identical in both ports and their menu interfaces are different, the major differences lays down in Multiplayer domain. Apart from small design changes upon few multiplayer maps, chances of survival within online PC multiplayer are minimal while facing veteran fighters as the weapon damage properties are different in multiplayer than singleplayer. The important changes are listed below:&lt;br /&gt;
* PS2 Splitscreen (offline) and AI Bot matches are not available on PC.&lt;br /&gt;
* PC version comes with competitive online multiplayer to be played against '''real players''' instead of bots.&lt;br /&gt;
* PS2 Autoaim and Zoom-In are taken out on PC port because it could be exploited for real-time cheating.&lt;br /&gt;
* Bonus level '''Marooned''' from PS2 version is replaced by '''GlassHouse''' on PC port. &lt;br /&gt;
* Some of the player multi-characters exclusively on PS2 version are also unavailable on PC version.&lt;br /&gt;
* Capture The Flag mode is introduced in PC port while PS2 version doesn't have it.&lt;br /&gt;
}}&lt;br /&gt;
{{FAQ|question|Can I play the PlayStation 2 multiplayer maps on the PC version?|Yes!&lt;br /&gt;
&lt;br /&gt;
Download {{FFLink|5405|PlayStation 2 Classic RF Map Pack.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|Does Red Faction automatically save my progress in single player?|No.&lt;br /&gt;
&lt;br /&gt;
Red Faction on both PS2 and PC never had the option to autosave. You were required to save manually only. Thankfully, the Red Faction Community's '''Dash Faction patch as of 1.8.0''' version has now an '''autosave''' feature for PC which it is the '''''critical''''' update requested by many players for singleplayer experience:&lt;br /&gt;
* {{FFLink|6252|Dash Faction 1.8.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|How do I kill the giant robot (combot/trash disposal bot)?|Despite what you may have read elsewhere online, the scripting for this section does function perfectly fine (though it's signposted very poorly).&lt;br /&gt;
&lt;br /&gt;
You have to deal enough damage to the robot to make Hendrix tell you &amp;quot;There's a disposal pit at the lowest point of this level&amp;quot; - this is the catalyst for the rest of the scripting in this level. Once you've seen that radio message, you'll be able to complete the rest of the sequence:&lt;br /&gt;
&lt;br /&gt;
The robot will chase you, so lure him out onto the cover of the disposal pit. Once he's there, climb the ladder and press both buttons. Sometimes he can be stubborn and it'll take a minute or two, but it will work. &lt;br /&gt;
&lt;br /&gt;
Note that if the robot gets stuck on a wall or a corner, he may stop moving. If this happens, the best way to unstick him is to quicksave your game (via the bind configured in options) and then quickload. &lt;br /&gt;
&lt;br /&gt;
Note that no method exists to destroy the robot purely with weapon fire from the weapons available to you at this point in the game - '''it is impossible'''. However, the robot will automatically destroy itself 9 minutes after Hendrix's &amp;quot;disposal pit&amp;quot; radio message, so if you really can't figure out away to get him into the pit, you can just shoot him until you hear that radio message, then wait it out.&lt;br /&gt;
&lt;br /&gt;
Once the robot is destroyed, a cutscene will begin.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|How do I enable anti-aliasing or anisotropic filtering?|You can turn on both features in the '''Options''' panel in the [[Dash Faction Installation Guide|Dash Faction]] Launcher.}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|How do I enable DirectInput for my mouse input?|Turn on '''Use DirectInput''' in the [[Dash Faction Installation Guide|Dash Faction]] Launcher ('''Options''' panel).&lt;br /&gt;
&lt;br /&gt;
Alternatively, use the '''inputmode''' [[Red Faction Console Commands|console command]] in [[Dash Faction Installation Guide|Dash Faction]].}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ|question|How do I run RF in a window or at a custom/widescreen resolution?|Red Faction official versions only support four resolutions (640x480, 800x600, 1024x768, 1280x1024). Both [[Dash_Faction_Installation_Guide|Dash Faction]] and Pure Faction support custom/widescreen resolutions, however Pure Faction doesn't properly scale the FOV for widescreen resolutions or properly display vehicle HUDs or radio messages (from Eos, Hendrix, etc.) in single player. We recommend using [[Dash_Faction_Installation_Guide|Dash Faction]], as it has fully implemented custom/widescreen resolution support. Furthermore, [[Dash_Faction_Installation_Guide|Dash Faction]] includes a &amp;quot;Big HUD&amp;quot; option, to enlarge the HUD when running at higher resolutions.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14515</id>
		<title>Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14515"/>
		<updated>2024-07-13T18:03:36Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RF2Logo.jpg|250px]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: October 16, 2002&amp;lt;ref&amp;gt;[https://web.archive.org/web/20040619012052/http://www.thq.com/Corporate/PressReleases/press-486.asp THQ® SHIPS RED FACTION® II FOR PLAYSTATION® 2] (archived) - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: November 15, 2002&amp;lt;ref&amp;gt;[https://web.archive.org/web/20030815105819/http://www.thq.co.uk/html/platforms/ps2/411/ Red Faction 2] (archived) - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''GameCube, Xbox, PC'''&amp;lt;br /&amp;gt;NA: April 1, 2003&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2003/04/01/red-faction-ii-ships Red Faction II Ships] - IGN&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 6, 2003&amp;lt;ref&amp;gt;[https://www.eurogamer.net/news060603whatsnew What's New?] - Eurogamer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms       = PlayStation 2&amp;lt;br /&amp;gt;GameCube&amp;lt;br /&amp;gt;Xbox&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]]&amp;lt;br /&amp;gt;[[Cranky Pants Games|Cranky Pants]] (GC port)&amp;lt;br /&amp;gt;[[Outrage Entertainment|Outrage]] (XB, PC ports)&lt;br /&gt;
|publisher      = [[THQ]]&amp;lt;br /&amp;gt;[[THQ Nordic]] (Re-release)&lt;br /&gt;
}}{{BubbleNav|RF2|no|no}}'''Red Faction: II''' is the second game in the Red Faction series developed by [[Deep Silver Volition|Volition Inc.]] and published by [[THQ]] in 2002. Unlike [[Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Red Faction II is a first-person, linear action shooter that takes place on [[Earth]] in the year 2080, 5 years after the events of the first [[Red Faction (Game)|Red Faction]] game. Players take the role of a [[Nanotechnology]] enhanced Super Soldier [[Alias]], who is part of a larger squad helping the [[Red Faction (Group)|Red Faction]] resistance against the villainous Chancellor [[Victor Sopot]] as they battle for peace and unity within the [[Republic of the Commonwealth|Commonwealth]].&lt;br /&gt;
&lt;br /&gt;
Throughout their fight for freedom, players travel through the many areas of [[Sopot]] City, from the Propaganda studios ([[Public Information Building|P.I.B]]) to the streets and all the way to Sopot's Statue itself, each level offering unique environments, challenges and hazards to the player. &lt;br /&gt;
&lt;br /&gt;
Making a return from the previous game, [[Geo-Mod]] is back to enhance the destructive physics engine, allowing you to break through walls and floors with real-time destruction.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
The Playstation 2, Xbox, and Gamecube releases of Red Faction II feature local split-screen multiplayer for up to 4 players on multiple gamemodes. The PC release instead features single player bot match gameplay with the same set of gamemodes, allowing the player to choose multiple maps, among other customization options. The mode is separate from the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 2080, five years after the [[Red Faction (Group)|Red Faction]] rebellion on [[Mars]], Chancellor [[Victor Sopot]] of the [[Republic of the Commonwealth]], has stolen some of the [[Nanotechnology]] developed by scientist Dr [[Axel Capek]], called the [[Nano-Cell]], after it makes its way to [[Earth]]. He then creates an elite group of super-soldiers known as the &amp;quot;Nano-Elite,&amp;quot; who were genetically enhanced to serve as his ultimate instruments of power. However, Sopot becomes paranoid about the threat posed by his own creations and attempts to have them eliminated.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of [[Alias]], a demolitions expert and one of the surviving Nano-Elite soldiers, as he joins forces with his fellow super-soldiers in a rebellion against Sopot. The group, seeking revenge and aiming to overthrow the dictatorship, is led by [[Molov]], who aspires to replace Sopot as the new leader. Throughout the game, they engage in a series of missions that involve combat against the Commonwealth's military forces, utilizing a variety of weapons and the environment to their advantage.&lt;br /&gt;
&lt;br /&gt;
After the defeat of Sopot, the rebels discover that Molov has intentions to use the technology that created them for his own tyrannical purposes. The group splinters, with Alias and a few allies working to stop Molov and prevent the misuse of the nanotechnology. The climax of the game sees Alias confronting Molov in a final battle, with the future of the nanotechnology and the Commonwealth at stake.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. All game listings for Red Faction II place the game five years after Red Faction in 2080. Furthermore, a radio tag left by Alias some years prior appears in Red Faction: Guerrilla. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to Red Faction II, those dates seem to be continuity errors by Volition and are non-canon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction II]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14514</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14514"/>
		<updated>2024-07-13T18:03:09Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp THQ SET TO RELEASE RED FACTION FOR PLAYSTATION 2] (archived) - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php UK Release Dates] (archived) - EuroGamer&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/ Red Faction on track] - GameSpot&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/ Release Dates] (archived) - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html Red Faction Shipping Today] - Inside Mac Games&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html Red Faction 1.2 Released] - Inside Mac Games&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = PlayStation 2&amp;lt;br /&amp;gt;PC&amp;lt;br /&amp;gt;Mac OS&amp;lt;br /&amp;gt;Mac OS X&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]] (PS2, PC)&amp;lt;br /&amp;gt;[[Graphsim]] (Mac OS, OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''Red Faction''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, Red Faction and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Red Faction is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14513</id>
		<title>Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14513"/>
		<updated>2024-07-13T18:01:01Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Reformatting references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RF2Logo.jpg|250px]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: October 16, 2002&amp;lt;ref&amp;gt;[https://web.archive.org/web/20040619012052/http://www.thq.com/Corporate/PressReleases/press-486.asp THQ® SHIPS RED FACTION® II FOR PLAYSTATION® 2] - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: November 15, 2002&amp;lt;ref&amp;gt;[https://web.archive.org/web/20030815105819/http://www.thq.co.uk/html/platforms/ps2/411/ Red Faction 2] - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''GameCube, Xbox, PC'''&amp;lt;br /&amp;gt;NA: April 1, 2003&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2003/04/01/red-faction-ii-ships Red Faction II Ships] - IGN&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 6, 2003&amp;lt;ref&amp;gt;[https://www.eurogamer.net/news060603whatsnew What's New?] - Eurogamer&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms       = PlayStation 2&amp;lt;br /&amp;gt;GameCube&amp;lt;br /&amp;gt;Xbox&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]]&amp;lt;br /&amp;gt;[[Cranky Pants Games|Cranky Pants]] (GC port)&amp;lt;br /&amp;gt;[[Outrage Entertainment|Outrage]] (XB, PC ports)&lt;br /&gt;
|publisher      = [[THQ]]&amp;lt;br /&amp;gt;[[THQ Nordic]] (Re-release)&lt;br /&gt;
}}{{BubbleNav|RF2|no|no}}'''Red Faction: II''' is the second game in the Red Faction series developed by [[Deep Silver Volition|Volition Inc.]] and published by [[THQ]] in 2002. Unlike [[Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Red Faction II is a first-person, linear action shooter that takes place on [[Earth]] in the year 2080, 5 years after the events of the first [[Red Faction (Game)|Red Faction]] game. Players take the role of a [[Nanotechnology]] enhanced Super Soldier [[Alias]], who is part of a larger squad helping the [[Red Faction (Group)|Red Faction]] resistance against the villainous Chancellor [[Victor Sopot]] as they battle for peace and unity within the [[Republic of the Commonwealth|Commonwealth]].&lt;br /&gt;
&lt;br /&gt;
Throughout their fight for freedom, players travel through the many areas of [[Sopot]] City, from the Propaganda studios ([[Public Information Building|P.I.B]]) to the streets and all the way to Sopot's Statue itself, each level offering unique environments, challenges and hazards to the player. &lt;br /&gt;
&lt;br /&gt;
Making a return from the previous game, [[Geo-Mod]] is back to enhance the destructive physics engine, allowing you to break through walls and floors with real-time destruction.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
The Playstation 2, Xbox, and Gamecube releases of Red Faction II feature local split-screen multiplayer for up to 4 players on multiple gamemodes. The PC release instead features single player bot match gameplay with the same set of gamemodes, allowing the player to choose multiple maps, among other customization options. The mode is separate from the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 2080, five years after the [[Red Faction (Group)|Red Faction]] rebellion on [[Mars]], Chancellor [[Victor Sopot]] of the [[Republic of the Commonwealth]], has stolen some of the [[Nanotechnology]] developed by scientist Dr [[Axel Capek]], called the [[Nano-Cell]], after it makes its way to [[Earth]]. He then creates an elite group of super-soldiers known as the &amp;quot;Nano-Elite,&amp;quot; who were genetically enhanced to serve as his ultimate instruments of power. However, Sopot becomes paranoid about the threat posed by his own creations and attempts to have them eliminated.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of [[Alias]], a demolitions expert and one of the surviving Nano-Elite soldiers, as he joins forces with his fellow super-soldiers in a rebellion against Sopot. The group, seeking revenge and aiming to overthrow the dictatorship, is led by [[Molov]], who aspires to replace Sopot as the new leader. Throughout the game, they engage in a series of missions that involve combat against the Commonwealth's military forces, utilizing a variety of weapons and the environment to their advantage.&lt;br /&gt;
&lt;br /&gt;
After the defeat of Sopot, the rebels discover that Molov has intentions to use the technology that created them for his own tyrannical purposes. The group splinters, with Alias and a few allies working to stop Molov and prevent the misuse of the nanotechnology. The climax of the game sees Alias confronting Molov in a final battle, with the future of the nanotechnology and the Commonwealth at stake.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. All game listings for Red Faction II place the game five years after Red Faction in 2080. Furthermore, a radio tag left by Alias some years prior appears in Red Faction: Guerrilla. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to Red Faction II, those dates seem to be continuity errors by Volition and are non-canon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction II]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14512</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14512"/>
		<updated>2024-07-13T17:55:15Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Reformatted references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp THQ SET TO RELEASE RED FACTION FOR PLAYSTATION 2] - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php UK Release Dates] - EuroGamer&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/ Red Faction on track] - GameSpot&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/ Release Dates] - THQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html Red Faction Shipping Today] - Inside Mac Games&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html Red Faction 1.2 Released] - Inside Mac Games&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = PlayStation 2&amp;lt;br /&amp;gt;PC&amp;lt;br /&amp;gt;Mac OS&amp;lt;br /&amp;gt;Mac OS X&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]] (PS2, PC)&amp;lt;br /&amp;gt;[[Graphsim]] (Mac OS, OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''Red Faction''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, Red Faction and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Red Faction is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14511</id>
		<title>Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=14511"/>
		<updated>2024-07-13T05:50:45Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Sources for release dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RF2Logo.jpg|250px]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: October 16, 2002&amp;lt;ref&amp;gt;https://web.archive.org/web/20040619012052/http://www.thq.com/Corporate/PressReleases/press-486.asp&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: November 15, 2002&amp;lt;ref&amp;gt;https://web.archive.org/web/20030815105819/http://www.thq.co.uk/html/platforms/ps2/411/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''GameCube, Xbox, PC'''&amp;lt;br /&amp;gt;NA: April 1, 2003&amp;lt;ref&amp;gt;https://www.ign.com/articles/2003/04/01/red-faction-ii-ships&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 6, 2003&amp;lt;ref&amp;gt;https://www.eurogamer.net/news060603whatsnew&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms       = PlayStation 2&amp;lt;br /&amp;gt;GameCube&amp;lt;br /&amp;gt;Xbox&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]]&amp;lt;br /&amp;gt;[[Cranky Pants Games|Cranky Pants]] (GC port)&amp;lt;br /&amp;gt;[[Outrage Entertainment|Outrage]] (XB, PC ports)&lt;br /&gt;
|publisher      = [[THQ]]&amp;lt;br /&amp;gt;[[THQ Nordic]] (Re-release)&lt;br /&gt;
}}{{BubbleNav|RF2|no|no}}'''Red Faction: II''' is the second game in the Red Faction series developed by [[Deep Silver Volition|Volition Inc.]] and published by [[THQ]] in 2002. Unlike [[Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Red Faction II is a first-person, linear action shooter that takes place on [[Earth]] in the year 2080, 5 years after the events of the first [[Red Faction (Game)|Red Faction]] game. Players take the role of a [[Nanotechnology]] enhanced Super Soldier [[Alias]], who is part of a larger squad helping the [[Red Faction (Group)|Red Faction]] resistance against the villainous Chancellor [[Victor Sopot]] as they battle for peace and unity within the [[Republic of the Commonwealth|Commonwealth]].&lt;br /&gt;
&lt;br /&gt;
Throughout their fight for freedom, players travel through the many areas of [[Sopot]] City, from the Propaganda studios ([[Public Information Building|P.I.B]]) to the streets and all the way to Sopot's Statue itself, each level offering unique environments, challenges and hazards to the player. &lt;br /&gt;
&lt;br /&gt;
Making a return from the previous game, [[Geo-Mod]] is back to enhance the destructive physics engine, allowing you to break through walls and floors with real-time destruction.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
The Playstation 2, Xbox, and Gamecube releases of Red Faction II feature local split-screen multiplayer for up to 4 players on multiple gamemodes. The PC release instead features single player bot match gameplay with the same set of gamemodes, allowing the player to choose multiple maps, among other customization options. The mode is separate from the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 2080, five years after the [[Red Faction (Group)|Red Faction]] rebellion on [[Mars]], Chancellor [[Victor Sopot]] of the [[Republic of the Commonwealth]], has stolen some of the [[Nanotechnology]] developed by scientist Dr [[Axel Capek]], called the [[Nano-Cell]], after it makes its way to [[Earth]]. He then creates an elite group of super-soldiers known as the &amp;quot;Nano-Elite,&amp;quot; who were genetically enhanced to serve as his ultimate instruments of power. However, Sopot becomes paranoid about the threat posed by his own creations and attempts to have them eliminated.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of [[Alias]], a demolitions expert and one of the surviving Nano-Elite soldiers, as he joins forces with his fellow super-soldiers in a rebellion against Sopot. The group, seeking revenge and aiming to overthrow the dictatorship, is led by [[Molov]], who aspires to replace Sopot as the new leader. Throughout the game, players engage in a series of missions that involve combat against the Commonwealth's military forces, utilizing a variety of weapons and the environment to their advantage, thanks to the game's [[Geo-Mod]] engine that allows for the destruction of structures and terrain.&lt;br /&gt;
&lt;br /&gt;
After the defeat of Sopot, the rebels discover that Molov has intentions to use the technology that created them for his own tyrannical purposes. The group splinters, with Alias and a few allies working to stop Molov and prevent the misuse of the nanotechnology. The climax of the game sees Alias confronting Molov in a final battle, with the future of the nanotechnology and the Commonwealth at stake.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. All game listings for Red Faction II place the game five years after Red Faction in 2080. Furthermore, a radio tag left by Alias some years prior appears in Red Faction: Guerrilla. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to Red Faction II, those dates seem to be continuity errors by Volition and are non-canon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction II]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14510</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14510"/>
		<updated>2024-07-13T05:28:38Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = PlayStation 2&amp;lt;br /&amp;gt;PC&amp;lt;br /&amp;gt;Mac OS&amp;lt;br /&amp;gt;Mac OS X&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]] (PS2, PC)&amp;lt;br /&amp;gt;[[Graphsim]] (Mac OS &amp;amp; OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''Red Faction''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, Red Faction and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Red Faction is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_2&amp;diff=14509</id>
		<title>Red Faction 2</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_2&amp;diff=14509"/>
		<updated>2024-07-13T05:25:14Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Redirected page to Red Faction II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Red Faction II]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14508</id>
		<title>Red Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction&amp;diff=14508"/>
		<updated>2024-07-13T05:23:52Z</updated>

		<summary type="html">&lt;p&gt;Mystyle48: Adding sources for release dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|title          = Red Faction&lt;br /&gt;
|image          = [[Image:RFPCBoxArt1.jpg|200px]]&lt;br /&gt;
|release        = '''PlayStation 2'''&amp;lt;br /&amp;gt;NA: May 22, 2001&amp;lt;ref&amp;gt;https://web.archive.org/web/20020203094948/http://www.thq.com/About/PressReleases/press-306.asp&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: June 22, 2001&amp;lt;ref&amp;gt;https://web.archive.org/web/20010604003229/http://www.eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Windows'''&amp;lt;br /&amp;gt;NA: September 18, 2001&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/red-faction-on-track/1100-2809579/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;EU: September 28, 2001&amp;lt;ref&amp;gt;https://web.archive.org/web/20011006142544/http://www.thq.co.uk/html/magazin/timeline/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS'''&amp;lt;br /&amp;gt;November 28, 2001&amp;lt;ref&amp;gt;https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4339.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;'''Mac OS X'''&amp;lt;br /&amp;gt;January 4, 2002&amp;lt;ref&amp;gt;https://www.insidemacgames.com/historical/news/story.php%3FArticleID=4582.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|platforms      = PlayStation 2&amp;lt;br /&amp;gt;PC&amp;lt;br /&amp;gt;Mac OS&amp;lt;br /&amp;gt;Mac OS X&lt;br /&gt;
|engine         = [[Geo-Mod]]&lt;br /&gt;
|developer      = [[Volition]] (PS2, PC)&amp;lt;br /&amp;gt;[[Graphsim]] (Mac OS &amp;amp; OS X)&lt;br /&gt;
|publisher      = [[THQ]]&lt;br /&gt;
}}{{BubbleNav|RF1|no|no}}{{SameName|single|the game|the titular group|[[Red Faction (Group)]]}}&lt;br /&gt;
'''Red Faction''' is a 2001 video game developed by [[Volition]] and published by [[THQ]]. The first game in the series, Red Faction and its associated promotional material established much of the characters, locations, and story elements that would later become evergreen to the series.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Red Faction is set in a dystopian future on Mars and revolves around a rebellion against the [[Ultor Corporation]]. The game unfolds in the year 2075, in a time when Earth's natural resources are depleted, and humans turn to the mining operations on Mars to meet their needs. The vast Ultor Corporation controls [[noachite]] mining operations on Mars, where miners are subjected to deplorable living conditions, few human rights, and a mysterious disease known as &amp;quot;[[The Plague]]&amp;quot; with no known cure.&lt;br /&gt;
&lt;br /&gt;
The protagonist of the game is [[Parker]], a miner who came to Mars seeking a new start, lured by the promises and advantages Ultor claimed to offer in the mines of Mars. However, the reality he encounters is far from the promised ideal. Miners endure aggressive treatment, cramped living conditions, and poor nutrition. The game begins with Parker witnessing a security guard abusing a miner at the end of his shift. The miner fights back, killing the security guard, which ignites the rebellion.&lt;br /&gt;
&lt;br /&gt;
Parker becomes involved with the [[Red Faction (Group)|Red Faction]], a group of miners led by [[Eos]], rebelling against Ultor's tyranny. He is guided by [[Hendrix]], a rebellious Ultor security technician, who helps him navigate through the complex series of mines and facilities. The game's narrative takes Parker through various stages of the uprising, from encountering resistance from Ultor forces to the kidnapping of Ultor deputy administrator [[Gryphon]] for the Red Faction.&lt;br /&gt;
&lt;br /&gt;
The rebellion escalates with Parker and the Red Faction's encounters with [[Capek|Dr. Axel Capek]], creator of The Plague. Capek had been experimenting with [[nanotechnology]], and The Plague was a side-effect of injections given to miners during their annual medical checkups. In a climactic confrontation, Capek is defeated, but he dies without revealing the cure for The Plague.&lt;br /&gt;
&lt;br /&gt;
The game culminates with Parker sending a distress call to the [[Earth Defense Force]] and destroying Ultor's missile defense system. This allows him to stow away on a shuttle to an Ultor space station in Martian orbit to deactivate a laser defense system. Upon his return to Mars, Parker confronts [[Masako]], the leader of the mercenaries working for Ultor, and ultimately defeats her.&lt;br /&gt;
&lt;br /&gt;
The arrival of the EDF signifies a turning point in the game, and by extension, the series. The EDF broadcasts that they have taken control of Mars and instructs all armed personnel to drop their weapons, threatening to shoot those who resist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Mystyle48</name></author>
	</entry>
</feed>