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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kevin+Schnaubelt</id>
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	<updated>2026-05-24T23:29:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=2266</id>
		<title>Grenade (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=2266"/>
		<updated>2009-05-05T22:18:42Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grenade is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:rfggrenade.jpg|350px|right|thumb|Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The EDF Grenade is a standard-issue antipersonnel device in the military's infantry divisions, specifically designed to inflict concussion and fragmentation damage to a target or targets within its blast radius of 15 meters.  The Grenade is particularly useful against soft targets, but has limited effectiveness against armour and conventional construction materials.  The Grenade is weighted and balanced so taht the average soldier can throw one up to 40 meters.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                Unknown&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Martian_Gravity&amp;diff=2265</id>
		<title>Martian Gravity</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Martian_Gravity&amp;diff=2265"/>
		<updated>2009-05-05T22:16:50Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Martian Gravity is the strange force that seems to be the cause for any odd happenings on Mars, or in Red Faction: Guerrilla in general. Buildings on mars are more reziliant to falling and cars on mars do not require as much torque to drive up hills. All objects (even heavy vehicles) are able to stay in air for much longer periods of time because of the lightness of martian gravity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEEDS PICTURES AND MORE DESCRIPTIONS OF MARTIAN GRAVITY IN ACTION!&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Weapons&amp;diff=2260</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Weapons&amp;diff=2260"/>
		<updated>2009-05-05T02:42:56Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: New page: A link to this article should be placed in the navigation box!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A link to this article should be placed in the navigation box!&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Arc_Welder&amp;diff=2259</id>
		<title>Arc Welder</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Arc_Welder&amp;diff=2259"/>
		<updated>2009-05-05T02:41:58Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Arc-Welder]]&lt;br /&gt;
The Arc-Welder is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Arcwelder in use.jpg|350px|right|thumb|Arc-Welder being used]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This weapon is an electric weapon which will be attracted to metal structures. The Arc-Welder was originally a piece of mining equipment used by the miners on Mars but has been turned into a weapon for use against the [[Earth Defense Force]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Arc Welder was designed for close-quarters combat.  By super-charging a standard arc welder, this weapons-grade welder can electrocute soft targets and disable vehicles and other electrical equipment.  The electrical charge emitted from the weapon can travel along metallic surfaces and arc between surfaces and people, and is effective against multiple targets at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=2244</id>
		<title>Grenade (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=2244"/>
		<updated>2009-05-04T04:40:39Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grenade is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:rfggrenade.jpg|350px|right|thumb|Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The EDF Grenade is a standard-issue antipersonnel device in the military's infantry divisions, specifically designed to inflict concussion and fragmentation damage to a target or targets within its blast radius of 15 meters.  The Grenade is particularly useful against soft targets, but has limited effectiveness against armour and conventional construction materials.  The Grenade is weighted and balanced so taht the average soldier can throw one up to 40 meters.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2243</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2243"/>
		<updated>2009-05-04T04:38:23Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid constant firing)&lt;br /&gt;
*'''Primary Fire:'''        Reconstructing flame&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Uses'''                 Mutiplayer item ment for [[Damage Control]]&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electricly motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      3&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      40&lt;br /&gt;
*'''Primary Fire:'''        Automatic Fire&lt;br /&gt;
*'''Alternate Fire:'''      Sideways Bash (Melee)&lt;br /&gt;
*'''Pros:'''                Large clip size, fast reloads&lt;br /&gt;
*'''Cons:'''                Low level vehicle and wall damage&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Weapon_Of_The_Week_(RFG)&amp;diff=2242</id>
		<title>Talk:Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Weapon_Of_The_Week_(RFG)&amp;diff=2242"/>
		<updated>2009-05-04T04:11:20Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i have taken the liberty of reinvigorating the weapons personal articles to match the same statistical standard in terms of properties. i hope to be able to positivly add to this wikia in the later months of Red Faction:Guerrillas' release.&lt;br /&gt;
--Kevin Schnaubelt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
all additions to weapons should use this format&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Edit&lt;br /&gt;
*'''Primary Fire:'''        Edit&lt;br /&gt;
*'''Alternate Fire:'''      Edit&lt;br /&gt;
*'''Pros:'''                Edit&lt;br /&gt;
*'''Cons:'''                Edit&lt;br /&gt;
*'''Faction:'''                [[Faction]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2241</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2241"/>
		<updated>2009-05-04T04:09:33Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid constant firing)&lt;br /&gt;
*'''Primary Fire:'''        Reconstructing flame&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Uses'''                 Mutiplayer item ment for [[Damage Control]]&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electricly motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      3&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      40&lt;br /&gt;
*'''Primary Fire:'''        Automatic Fire&lt;br /&gt;
*'''Alternate Fire:'''      Sideways Bash (Melee)&lt;br /&gt;
*'''Pros:'''                Large clip size, fast reloads&lt;br /&gt;
*'''Cons:'''                Low level vehicle and wall damage&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2240</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2240"/>
		<updated>2009-05-04T04:09:12Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gauss Rifle is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:edfgauss.jpg|350px|right|thumb|Gauss Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
When an approaching group of enemies is barreling down on your position, pull out this rifle and take them out one by one utilizing the automatic fire.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electricly motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2239</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2239"/>
		<updated>2009-05-04T04:07:52Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid constant firing)&lt;br /&gt;
*'''Primary Fire:'''        Reconstructing flame&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Uses'''                 Mutiplayer item ment for [[Damage Control]]&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      3&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      40&lt;br /&gt;
*'''Primary Fire:'''        Automatic Fire&lt;br /&gt;
*'''Alternate Fire:'''      Sideways Bash (Melee)&lt;br /&gt;
*'''Pros:'''                Large clip size, fast reloads&lt;br /&gt;
*'''Cons:'''                Low level vehicle and wall damage&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher_(RF:G)&amp;diff=2238</id>
		<title>Rocket Launcher (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher_(RF:G)&amp;diff=2238"/>
		<updated>2009-05-04T04:07:27Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
'''Recommendation:''' Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      3&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Thermobaric Rocket Launcher]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Fusion Rocket Launcher]]&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Damage Control]]&lt;br /&gt;
*[[Team Anarchy]]&lt;br /&gt;
*[[Anarchy]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Damage_Control&amp;diff=2237</id>
		<title>Damage Control</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Damage_Control&amp;diff=2237"/>
		<updated>2009-05-04T04:05:45Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Developer Blog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|The Reconstructor]]&lt;br /&gt;
Damage Control is one of an unknown amount of gametypes which will be found in Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Damage Control is similar to the Onslaught gametype for Unreal Tournament 2004 as well as the King of the Hill gametype found in many games. It consists of 3 control points or capture points around a map which must be destroyed and then reconstructed with the Reconstructor (shown right). Once the control point is rebuilt, your team owns it. Points are given for the amount of time the point is held. The objective of the gamemode is to aquire the set amount of points before the opposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points.&lt;br /&gt;
&lt;br /&gt;
==Developer Blog==&lt;br /&gt;
''This '''Developer Blog''' section was written by '''Luke Schneider''' of '''Volition Inc.''' ''&lt;br /&gt;
&lt;br /&gt;
The original design for Damage Control comes from the days when David Abzug (now a Lead Designer on a different project) was leading multiplayer. Back then, it was just known as our version of the classic King of the Hill. The basic premise was as follows: Targets (small structures) spread throughout a level give teams points after they’ve destroyed and repaired them. That premise has not changed, but the details of the mode materialized and evolved over a long period of time.&lt;br /&gt;
[[Image:Damage Control Forum2.jpg|350px|left|thumb|Damage Control tutorial]]&lt;br /&gt;
The first and largest obstacle for the mode was actually getting repair fully working and stable. Our destruction system is very complex under the hood in order to bring (potentially) thousands of objects to life at once without melting your console’s CPU and GPU cores. Adding repair on top of that posed many technical and design issues, along with the issue of making the reappearance of a structure look awesome. &lt;br /&gt;
&lt;br /&gt;
Once our repair feature was stable enough to test the game mode, we had to look at how the [[Reconstructor]] worked since it would affect the types of structures that get used as targets. We experimented with a couple different configurations along with many ranges of settings before settling on the [[Reconstructor]]’s current balance, including an overheat feature instead of traditional ammo.&lt;br /&gt;
&lt;br /&gt;
Damage Control uses 3 targets for every map, but we briefly experimented with other numbers as well. With only 2 targets, the teams tended to trade targets but neither team seemed to really be winning at any one point. With more than 3 targets, the action became too spread out while defending a target becoming less and less important, particularly with a smaller number of players.&lt;br /&gt;
&lt;br /&gt;
For the interface, we were having serious issues in play tests with players not knowing who controlled each structure and when structures we’re repaired or destroyed. The team-colored object outlining was something we had planned for a while, but it didn’t become functional until a month before the Beta was submitted to Microsoft. That helped immensely, but we reinforce it with messages at top of the screen, colors on the target list, and voice messages as well.&lt;br /&gt;
&lt;br /&gt;
Damage Control was shaping up nicely at this point, but we still had to balance the scoring and encourage teams to do more than grab two targets and stand pat. The scoring was really a matter of making sure the score never surpassed 1000 points (we only have 3 digits in our scoreboard). So we give a point every 2 seconds for each target held. In order to encourage teams to go for the kill or have a better chance of a comeback, we double the points while you control all 3 targets at once. Even holding them all for a few seconds can make the difference between a win and a loss in a tight match.&lt;br /&gt;
&lt;br /&gt;
And finally, the name for Damage Control came from Clint Bundrick, another RFG Designer. Sometimes naming game features can be difficult and controversial, but “Damage Control” was fairly obvious even though we had many great potential names to choose from. &lt;br /&gt;
&lt;br /&gt;
Even with the evolution of Damage Control having come so far, we’re still examining further balance and general issues with the mode. These include the [[Rocket Launcher(RFG)]] being overpowered in the hands of a skilled player, voice being used too often on some levels, some target structures working better than others, and new players not knowing how to use the [[Reconstructor]].&lt;br /&gt;
&lt;br /&gt;
The full developer blog can be found [http://community.redfaction.com/blogs/?p=78 here].&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Damage_Control&amp;diff=2236</id>
		<title>Damage Control</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Damage_Control&amp;diff=2236"/>
		<updated>2009-05-04T04:03:54Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Developer Blog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|The Reconstructor]]&lt;br /&gt;
Damage Control is one of an unknown amount of gametypes which will be found in Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Damage Control is similar to the Onslaught gametype for Unreal Tournament 2004 as well as the King of the Hill gametype found in many games. It consists of 3 control points or capture points around a map which must be destroyed and then reconstructed with the Reconstructor (shown right). Once the control point is rebuilt, your team owns it. Points are given for the amount of time the point is held. The objective of the gamemode is to aquire the set amount of points before the opposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points.&lt;br /&gt;
&lt;br /&gt;
==Developer Blog==&lt;br /&gt;
''This '''Developer Blog''' section was written by '''Luke Schneider''' of '''Volition Inc.''' ''&lt;br /&gt;
&lt;br /&gt;
The original design for Damage Control comes from the days when David Abzug (now a Lead Designer on a different project) was leading multiplayer. Back then, it was just known as our version of the classic King of the Hill. The basic premise was as follows: Targets (small structures) spread throughout a level give teams points after they’ve destroyed and repaired them. That premise has not changed, but the details of the mode materialized and evolved over a long period of time.&lt;br /&gt;
[[Image:Damage Control Forum2.jpg|350px|left|thumb|Damage Control tutorial]]&lt;br /&gt;
The first and largest obstacle for the mode was actually getting repair fully working and stable. Our destruction system is very complex under the hood in order to bring (potentially) thousands of objects to life at once without melting your console’s CPU and GPU cores. Adding repair on top of that posed many technical and design issues, along with the issue of making the reappearance of a structure look awesome. &lt;br /&gt;
&lt;br /&gt;
Once our repair feature was stable enough to test the game mode, we had to look at how the [[Reconstructor]] worked since it would affect the types of structures that get used as targets. We experimented with a couple different configurations along with many ranges of settings before settling on the [[Reconstructor]]’s current balance, including an overheat feature instead of traditional ammo.&lt;br /&gt;
&lt;br /&gt;
Damage Control uses 3 targets for every map, but we briefly experimented with other numbers as well. With only 2 targets, the teams tended to trade targets but neither team seemed to really be winning at any one point. With more than 3 targets, the action became too spread out while defending a target becoming less and less important, particularly with a smaller number of players.&lt;br /&gt;
&lt;br /&gt;
For the interface, we were having serious issues in play tests with players not knowing who controlled each structure and when structures we’re repaired or destroyed. The team-colored object outlining was something we had planned for a while, but it didn’t become functional until a month before the Beta was submitted to Microsoft. That helped immensely, but we reinforce it with messages at top of the screen, colors on the target list, and voice messages as well.&lt;br /&gt;
&lt;br /&gt;
Damage Control was shaping up nicely at this point, but we still had to balance the scoring and encourage teams to do more than grab two targets and stand pat. The scoring was really a matter of making sure the score never surpassed 1000 points (we only have 3 digits in our scoreboard). So we give a point every 2 seconds for each target held. In order to encourage teams to go for the kill or have a better chance of a comeback, we double the points while you control all 3 targets at once. Even holding them all for a few seconds can make the difference between a win and a loss in a tight match.&lt;br /&gt;
&lt;br /&gt;
And finally, the name for Damage Control came from Clint Bundrick, another RFG Designer. Sometimes naming game features can be difficult and controversial, but “Damage Control” was fairly obvious even though we had many great potential names to choose from. &lt;br /&gt;
&lt;br /&gt;
Even with the evolution of Damage Control having come so far, we’re still examining further balance and general issues with the mode. These include the [[Rocket Launcher]] being overpowered in the hands of a skilled player, voice being used too often on some levels, some target structures working better than others, and new players not knowing how to use the [[Reconstructor]].&lt;br /&gt;
&lt;br /&gt;
The full developer blog can be found [http://community.redfaction.com/blogs/?p=78 here].&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2235</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2235"/>
		<updated>2009-05-04T03:59:08Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Reconstructor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid constant firing)&lt;br /&gt;
*'''Primary Fire:'''        Reconstructing flame&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Uses'''                 Mutiplayer item ment for [[Damage Control]]&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Uknown&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      40&lt;br /&gt;
*'''Primary Fire:'''        Automatic Fire&lt;br /&gt;
*'''Alternate Fire:'''      Sideways Bash (Melee)&lt;br /&gt;
*'''Pros:'''                Large clip size, fast reloads&lt;br /&gt;
*'''Cons:'''                Low level vehicle and wall damage&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Reconstructor&amp;diff=2234</id>
		<title>Reconstructor</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Reconstructor&amp;diff=2234"/>
		<updated>2009-05-04T03:58:49Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reconstructor is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Reconstructor]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Reconstrutor is a rebuilding weapon used by the Red Faction team in the [[Damage Control]] multiplayer gametype. It's primary function is to rebuild control points and other structures such as walls. Its primary fire also slightly damages enemies. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid constant firing)&lt;br /&gt;
*'''Primary Fire:'''        Reconstructing flame&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Uses'''                 Mutiplayer item ment for [[Damage Control]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Reconstructor&amp;diff=2233</id>
		<title>Reconstructor</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Reconstructor&amp;diff=2233"/>
		<updated>2009-05-04T03:57:38Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reconstructor is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Reconstructor]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Reconstrutor is a rebuilding weapon used by the Red Faction team in the [[Damage Control]] multiplayer gametype. It's primary function is to rebuild control points and other structures such as walls. Its primary fire also slightly damages enemies. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid consitant firing)&lt;br /&gt;
*'''Primary Fire:'''        Reconstructing flame&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Uses'''                 Mutiplayer item ment for [[Damage Control]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_(Group)&amp;diff=2232</id>
		<title>Red Faction (Group)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_(Group)&amp;diff=2232"/>
		<updated>2009-05-04T03:43:07Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Red Faction is the rebel group which you are a part of in [[Red Faction]] and [[Red Faction: Guerrilla]]. The Red Faction is a workers union established by the working class of mars under the opression of the [[Ultor]] Corps. and currently serves as as a freedom fighting guerrilla group agaisnt the opression of the [[Earth Defense Force]].&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
This subject requires editing.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:Red Faction II]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_(Group)&amp;diff=2231</id>
		<title>Red Faction (Group)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_(Group)&amp;diff=2231"/>
		<updated>2009-05-04T03:41:03Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Red Faction is the rebel group which you are a part of in [[Red Faction]] and [[Red Faction: Guerrilla]]. The Red Faction is a workers union established by the working class of mars under the opression of the [[Ultor]] Corps. and currently serves as as a freedom fighting guerrilla group agaisnt the opression of the [[Earth Defense Force]].&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:Red Faction II]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=2230</id>
		<title>Marauders</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=2230"/>
		<updated>2009-05-04T03:36:00Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Marauders.jpg|400px|right|thumb|The first glimpse of the mysterious creatures known as Marauders]]&lt;br /&gt;
[[Image:Marauderlogo.jpg|300px|right|thumb|Marauder Logo]]&lt;br /&gt;
Marauders are mysterious creatures in [[Red Faction: Guerrilla]] that in some way relate to the original [[Red Faction]] and live in [[The Badlands]], a hostile environment. Marauders are the original inhabitants of Mars. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
These barbaric anarchists are known as friends to no one; they're just as hostile to [[Earth Defense Force|EDF]] troops as they are to the [[Red Faction(Rebellion)|Red Faction]] freedom fighters. Wielding big, tridentlike melee weapons, these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down.&lt;br /&gt;
&lt;br /&gt;
==Plot Role==&lt;br /&gt;
It's unclear how this third faction fits into the overall plot of [[Red Faction: Guerrilla]] at this point, though we do know that at some point, [[Alec Mason]] will find himself temporarily allied with the group to achieve an objective.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
The Marauders have been described as having a design that echoes the Sand People from Star Wars and Mad Max 2. They may also have the same behaveral design as reavers from the firefly series.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2229</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2229"/>
		<updated>2009-05-04T03:30:17Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Uknown&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      40&lt;br /&gt;
*'''Primary Fire:'''        Automatic Fire&lt;br /&gt;
*'''Alternate Fire:'''      Sideways Bash (Melee)&lt;br /&gt;
*'''Pros:'''                Large clip size, fast reloads&lt;br /&gt;
*'''Cons:'''                Low level vehicle and wall damage&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2228</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2228"/>
		<updated>2009-05-04T03:29:26Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Enforcer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Uknown&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Enforcer&amp;diff=2227</id>
		<title>Enforcer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Enforcer&amp;diff=2227"/>
		<updated>2009-05-04T03:29:05Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Enforcer]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The EDF Enforcer is a specialist-issue firearm in the military's elite infantry divisions, specifically designed for at-range anti-material engagement.  The Enforcer fires a caseless rocket-propelled armour-piercing round with limited heat-seeking capability.  The round is highly accurate against soft targets, even at long range.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Enforcer&amp;diff=2226</id>
		<title>Enforcer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Enforcer&amp;diff=2226"/>
		<updated>2009-05-04T03:28:26Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Enforcer]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The EDF Enforcer is a specialist-issue firearm in the military's elite infantry divisions, specifically designed for at-range anti-material engagement.  The Enforcer fires a caseless rocket-propelled armour-piercing round with limited heat-seeking capability.  The round is highly accurate against soft targets, even at long range.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow the taget allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2225</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2225"/>
		<updated>2009-05-04T03:27:16Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Rocket Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Uknown&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2224</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2224"/>
		<updated>2009-05-04T03:26:28Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Thermobaric Rocket Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Thermobaric_Rocket_Launcher&amp;diff=2223</id>
		<title>Thermobaric Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Thermobaric_Rocket_Launcher&amp;diff=2223"/>
		<updated>2009-05-04T03:26:06Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thermobaric_lg.jpg|400px|right|thumb|The Thermobaric Rocket Launcher]]&lt;br /&gt;
[[Red Faction: Guerrilla]]'s BFG. (superweapon)&lt;br /&gt;
[[Image:Thermobaric in use.jpg|400px|right|thumb|What's left of a building after the Thermobaric Rocket Launcher was used]]&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Based on actual technology, the Thermobaric Rocket uses a two-stage process to obliterate its target. In the first stage, an explosive fuel cloud is released into the air where it expands quickly. The second stage ignites the cloud which creates an explosion that is a miracle to see. This weapon met all of our criteria.&lt;br /&gt;
&lt;br /&gt;
For gameplay we changed the launcher slightly from the standard rocket launcher. With the Thermobaric, you can detonate the rocket in mid-air with a second press of the trigger or just let it run its course to the target. So when you’re struggling against an entire building full of enemies, the Thermobaric Rocket Launcher evens the odds. Find an open window or doorway, or make one with another weapon, then target the hole, and pull the trigger. When the rocket has cleared the outside walls, hit the trigger again, and watch the building blow out like fireworks. Here’s a hint. Be sure to take cover first. Those pieces of debris can kill you too.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Thermobaric Rocket Launcher offers long range destruction capability.  The design utilizes an air compressor to launch a rocket-propelled mining charge.  Although not as accurate as a military grae rocket launcher, the rocket is effective at a significant range, and the explosive charge is effective against vehicles and structures as well as soft targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radias of damage allowing for easy building destruction and easyer muti target killing&lt;br /&gt;
*'''Cons:'''                If not carefull the user can easily be caught in the radias of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* [http://community.redfaction.com/blogs/?p=142 Developer Blog - “Rockets and Stealth”]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Proximity Mines(RFG)|Proximity Mines]]&lt;br /&gt;
*[[Rocket Launcher(RFG)|Rocket Launcher]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
*[[Nanorifle(RFG)|Nanorifle]]&lt;br /&gt;
*[[Reconstructor]]&lt;br /&gt;
*[[Shotgun(RFG)|Shotgun]]&lt;br /&gt;
*[[Sniper Rifle(RFG)|Sniper Rifle]]&lt;br /&gt;
*[[Singularity Bomb]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2222</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2222"/>
		<updated>2009-05-04T03:23:17Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Grinder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grinder&amp;diff=2221</id>
		<title>Grinder</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grinder&amp;diff=2221"/>
		<updated>2009-05-04T03:22:56Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Grinder is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Grinder]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Grinder is a weapon which consists of parts salvaged by the Red Faction from mining equipment. It fires circular blades at high velocities and is capable of dismemberment.  Also causes one hit kills to the head.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Grinder is a slow-firing, but highly lethal weapon.  Modified from high-powered angle grinders, the Grinder's motor spins a serrated disk before it is launched at high velocity.  The disk is highly effective against soft targets, but is completely uselss against vehicles and structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Unknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grinder&amp;diff=2220</id>
		<title>Grinder</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grinder&amp;diff=2220"/>
		<updated>2009-05-04T03:22:38Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Grinder is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Grinder]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Grinder is a weapon which consists of parts salvaged by the Red Faction from mining equipment. It fires circular blades at high velocities and is capable of dismemberment.  Also causes one hit kills to the head.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Grinder is a slow-firing, but highly lethal weapon.  Modified from high-powered angle grinders, the Grinder's motor spins a serrated disk before it is launched at high velocity.  The disk is highly effective against soft targets, but is completely uselss against vehicles and structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abresive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Uknown&lt;br /&gt;
*'''Pros:'''                Uknown&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2219</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2219"/>
		<updated>2009-05-04T03:22:06Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Pistol_(RF:G)&amp;diff=2218</id>
		<title>Pistol (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Pistol_(RF:G)&amp;diff=2218"/>
		<updated>2009-05-04T03:21:48Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Pistol is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Pistol is an weapon used by the EDF on Mars.&lt;br /&gt;
&lt;br /&gt;
'''Recommendation:''' Best used as a sidearm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2217</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2217"/>
		<updated>2009-05-04T03:20:06Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Remote Mining Charge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2216</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2216"/>
		<updated>2009-05-04T03:19:12Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Proximity Mine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Throw charge&lt;br /&gt;
*Secondary Attack: Detonate charge&lt;br /&gt;
*Pros: Large amount of destruction for a handheld device.&lt;br /&gt;
*Cons: Charges must be attached to an object before they can be detonated.&lt;br /&gt;
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Proximity_Mine&amp;diff=2215</id>
		<title>Proximity Mine</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Proximity_Mine&amp;diff=2215"/>
		<updated>2009-05-04T03:18:52Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Proximity Mines are some of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Proximity Mines]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Proximity Mines are modified mining equipment which the Red Faction uses as weapons against the Earth Defence Force. They can be placed on the ground. They detonate when an ememy comes within a set proximity or when they are damaged.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Proximity Mine was designed to help entrap and ambush EDF forces.  Based upon claymore mine technology, the Proximity Mine detonates a small charge of explosive material which propels a collection of shrapnel at high velocity.  The shrapnel explosion is sufficient to take down several enemy personnel or disable a vehicle, but inflicts only minor damage to structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recommendations:''' Make sure to hide the proximity mines well because the EDF CAN see them if they are in the open and will shoot them.  Let's say you're cornered with low health in a building.  The EDF are likely to come in to kill you, so you might want to hide a prox. mine next to the door way (if the building is not very damaged) and wait.  Or you could want to snipe, but the EDF keep coming up the stairs and trying to kill you. Put a bomb in one of the door ways. Problem solved.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2214</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2214"/>
		<updated>2009-05-04T03:18:09Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Sledgehammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Place charge&lt;br /&gt;
*Secondary Attack: Mine swing&lt;br /&gt;
*Pros: Large blast radius&lt;br /&gt;
*Cons: Must be placed precisely and well hidden – if the enemy spots them, they can be blown up with a few bullets.&lt;br /&gt;
*Recommendation: Set these around doorways of buildings, or openings in walls. Try placing a few around the control points in Damage Control as a nice surprise to the opposing team. Also, these are great for setting traps as you draw your enemies toward you during a firefight.&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Throw charge&lt;br /&gt;
*Secondary Attack: Detonate charge&lt;br /&gt;
*Pros: Large amount of destruction for a handheld device.&lt;br /&gt;
*Cons: Charges must be attached to an object before they can be detonated.&lt;br /&gt;
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2213</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2213"/>
		<updated>2009-05-04T03:17:26Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Arc-Welder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Sideways swing&lt;br /&gt;
*Secondary Attack: Overhead swing&lt;br /&gt;
*Pros: You have a sledgehammer, they have guns...&lt;br /&gt;
*Cons: You have a sledgehammer, they have guns...&lt;br /&gt;
*Recommendation: The EDF doesn’t react immediately when you have this weapon out, so it can be used for silent (albeit messy) kills. Need a backdoor for an escape? Make a new one...&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Place charge&lt;br /&gt;
*Secondary Attack: Mine swing&lt;br /&gt;
*Pros: Large blast radius&lt;br /&gt;
*Cons: Must be placed precisely and well hidden – if the enemy spots them, they can be blown up with a few bullets.&lt;br /&gt;
*Recommendation: Set these around doorways of buildings, or openings in walls. Try placing a few around the control points in Damage Control as a nice surprise to the opposing team. Also, these are great for setting traps as you draw your enemies toward you during a firefight.&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Throw charge&lt;br /&gt;
*Secondary Attack: Detonate charge&lt;br /&gt;
*Pros: Large amount of destruction for a handheld device.&lt;br /&gt;
*Cons: Charges must be attached to an object before they can be detonated.&lt;br /&gt;
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Arc_Welder&amp;diff=2212</id>
		<title>Arc Welder</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Arc_Welder&amp;diff=2212"/>
		<updated>2009-05-04T03:17:06Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
[[Image:Arcwelder in use.jpg|350px|right|thumb|Arc-Welder being used]]&lt;br /&gt;
The Arc-Welder is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Arc-Welder]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This weapon is an electric weapon which will be attracted to metal structures. The Arc-Welder was originally a piece of mining equipment used by the miners on Mars but has been turned into a weapon for use against the [[Earth Defense Force]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Arc Welder was designed for close-quarters combat.  By super-charging a standard arc welder, this weapons-grade welder can electrocute soft targets and disable vehicles and other electrical equipment.  The electrical charge emitted from the weapon can travel along metallic surfaces and arc between surfaces and people, and is effective against multiple targets at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Kevin_Schnaubelt&amp;diff=2211</id>
		<title>User talk:Kevin Schnaubelt</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Kevin_Schnaubelt&amp;diff=2211"/>
		<updated>2009-05-04T03:15:44Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Red Faction Series Wiki!&lt;br /&gt;
&lt;br /&gt;
Thanks for your edits.  They are much appreciated.&lt;br /&gt;
&lt;br /&gt;
Kevin schnaubelt--in response, Thank you! with the addition of the upcoming new addition to the redfaction series, ive volentered to bring the RF Wikia up to the quality of other video wikias ive contributed to and used, heres some examples&lt;br /&gt;
&lt;br /&gt;
http://fallout.wikia.com/wiki/Fallout_3&lt;br /&gt;
http://fable.wikia.com/wiki/Main_Page&lt;br /&gt;
http://www.uesp.net/wiki/Main_Page&lt;br /&gt;
http://callofduty.wikia.com/wiki/Call_of_Duty_Wiki&lt;br /&gt;
http://runescape.wikia.com/wiki/RuneScape_Wiki&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User_talk:Kevin_Schnaubelt&amp;diff=2210</id>
		<title>User talk:Kevin Schnaubelt</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User_talk:Kevin_Schnaubelt&amp;diff=2210"/>
		<updated>2009-05-04T03:15:28Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Red Faction Series Wiki!&lt;br /&gt;
&lt;br /&gt;
Thanks for your edits.  They are much appreciated.&lt;br /&gt;
&lt;br /&gt;
Kevin schnaubelt--in responce, Thank you! with the addition of the upcoming new addition to the redfaction series, ive volentered to bring the RF Wikia up to the quality of other video wikias ive contributed to and used, heres some examples&lt;br /&gt;
&lt;br /&gt;
http://fallout.wikia.com/wiki/Fallout_3&lt;br /&gt;
http://fable.wikia.com/wiki/Main_Page&lt;br /&gt;
http://www.uesp.net/wiki/Main_Page&lt;br /&gt;
http://callofduty.wikia.com/wiki/Call_of_Duty_Wiki&lt;br /&gt;
http://runescape.wikia.com/wiki/RuneScape_Wiki&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2209</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2209"/>
		<updated>2009-05-04T03:10:27Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire continuous electric arc(s).&lt;br /&gt;
*Secondary Attack: Upward bash.&lt;br /&gt;
*Pros: Will attack a driver inside of a vehicle, making for easy extraction.&lt;br /&gt;
*Cons: Short range, no destruction from arc(s).&lt;br /&gt;
*Recommendation: Use this to clear a room out quickly of enemies or attack any enemies in your path. Combine with a Jetpack in Multiplayer for a true show of fireworks in the sky and a deadly attack from above.&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Sideways swing&lt;br /&gt;
*Secondary Attack: Overhead swing&lt;br /&gt;
*Pros: You have a sledgehammer, they have guns...&lt;br /&gt;
*Cons: You have a sledgehammer, they have guns...&lt;br /&gt;
*Recommendation: The EDF doesn’t react immediately when you have this weapon out, so it can be used for silent (albeit messy) kills. Need a backdoor for an escape? Make a new one...&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Place charge&lt;br /&gt;
*Secondary Attack: Mine swing&lt;br /&gt;
*Pros: Large blast radius&lt;br /&gt;
*Cons: Must be placed precisely and well hidden – if the enemy spots them, they can be blown up with a few bullets.&lt;br /&gt;
*Recommendation: Set these around doorways of buildings, or openings in walls. Try placing a few around the control points in Damage Control as a nice surprise to the opposing team. Also, these are great for setting traps as you draw your enemies toward you during a firefight.&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Throw charge&lt;br /&gt;
*Secondary Attack: Detonate charge&lt;br /&gt;
*Pros: Large amount of destruction for a handheld device.&lt;br /&gt;
*Cons: Charges must be attached to an object before they can be detonated.&lt;br /&gt;
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle_(RF:G)&amp;diff=2208</id>
		<title>Sniper Rifle (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle_(RF:G)&amp;diff=2208"/>
		<updated>2009-05-04T03:10:07Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sniper Rifle is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The EDF Sniper Rifle is a specialist-issue firearm in the military's elite infantry divisions.  The rifle fires a 51mm cartridge and has an effective range of up to 1,000 meters.  When used appropriately, it is a one shot, one kill weapon.  Although highly effective aginst soft targets, it has limited effectiveness against vehicles and structures.  The Sniper Rifle features a laser sight and high-power telescopic sight.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2207</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2207"/>
		<updated>2009-05-04T03:09:03Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gauss Rifle is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:edfgauss.jpg|350px|right|thumb|Gauss Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
When an approaching group of enemies is barreling down on your position, pull out this rifle and take them out one by one utilizing the automatic fire.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2206</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2206"/>
		<updated>2009-05-04T03:08:17Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Single shot.&lt;br /&gt;
*Special Function: Optical zoom.&lt;br /&gt;
*Pros: Long range, high physical damage.&lt;br /&gt;
*Cons: Slow re-fire rate, small clip size.&lt;br /&gt;
*Recommendation: Find a nice hiding place on an elevated mound and observe the horizon for prey. Best used from long range to take out any patrolling guards before storming in to complete a mission.&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire continuous electric arc(s).&lt;br /&gt;
*Secondary Attack: Upward bash.&lt;br /&gt;
*Pros: Will attack a driver inside of a vehicle, making for easy extraction.&lt;br /&gt;
*Cons: Short range, no destruction from arc(s).&lt;br /&gt;
*Recommendation: Use this to clear a room out quickly of enemies or attack any enemies in your path. Combine with a Jetpack in Multiplayer for a true show of fireworks in the sky and a deadly attack from above.&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Sideways swing&lt;br /&gt;
*Secondary Attack: Overhead swing&lt;br /&gt;
*Pros: You have a sledgehammer, they have guns...&lt;br /&gt;
*Cons: You have a sledgehammer, they have guns...&lt;br /&gt;
*Recommendation: The EDF doesn’t react immediately when you have this weapon out, so it can be used for silent (albeit messy) kills. Need a backdoor for an escape? Make a new one...&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Place charge&lt;br /&gt;
*Secondary Attack: Mine swing&lt;br /&gt;
*Pros: Large blast radius&lt;br /&gt;
*Cons: Must be placed precisely and well hidden – if the enemy spots them, they can be blown up with a few bullets.&lt;br /&gt;
*Recommendation: Set these around doorways of buildings, or openings in walls. Try placing a few around the control points in Damage Control as a nice surprise to the opposing team. Also, these are great for setting traps as you draw your enemies toward you during a firefight.&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Throw charge&lt;br /&gt;
*Secondary Attack: Detonate charge&lt;br /&gt;
*Pros: Large amount of destruction for a handheld device.&lt;br /&gt;
*Cons: Charges must be attached to an object before they can be detonated.&lt;br /&gt;
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2205</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2205"/>
		<updated>2009-05-04T03:07:36Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Gauss Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectile accelerator by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Single shot.&lt;br /&gt;
*Special Function: Optical zoom.&lt;br /&gt;
*Pros: Long range, high physical damage.&lt;br /&gt;
*Cons: Slow re-fire rate, small clip size.&lt;br /&gt;
*Recommendation: Find a nice hiding place on an elevated mound and observe the horizon for prey. Best used from long range to take out any patrolling guards before storming in to complete a mission.&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire continuous electric arc(s).&lt;br /&gt;
*Secondary Attack: Upward bash.&lt;br /&gt;
*Pros: Will attack a driver inside of a vehicle, making for easy extraction.&lt;br /&gt;
*Cons: Short range, no destruction from arc(s).&lt;br /&gt;
*Recommendation: Use this to clear a room out quickly of enemies or attack any enemies in your path. Combine with a Jetpack in Multiplayer for a true show of fireworks in the sky and a deadly attack from above.&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Sideways swing&lt;br /&gt;
*Secondary Attack: Overhead swing&lt;br /&gt;
*Pros: You have a sledgehammer, they have guns...&lt;br /&gt;
*Cons: You have a sledgehammer, they have guns...&lt;br /&gt;
*Recommendation: The EDF doesn’t react immediately when you have this weapon out, so it can be used for silent (albeit messy) kills. Need a backdoor for an escape? Make a new one...&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Place charge&lt;br /&gt;
*Secondary Attack: Mine swing&lt;br /&gt;
*Pros: Large blast radius&lt;br /&gt;
*Cons: Must be placed precisely and well hidden – if the enemy spots them, they can be blown up with a few bullets.&lt;br /&gt;
*Recommendation: Set these around doorways of buildings, or openings in walls. Try placing a few around the control points in Damage Control as a nice surprise to the opposing team. Also, these are great for setting traps as you draw your enemies toward you during a firefight.&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Throw charge&lt;br /&gt;
*Secondary Attack: Detonate charge&lt;br /&gt;
*Pros: Large amount of destruction for a handheld device.&lt;br /&gt;
*Cons: Charges must be attached to an object before they can be detonated.&lt;br /&gt;
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2204</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2204"/>
		<updated>2009-05-04T03:07:17Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gauss Rifle is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:edfgauss.jpg|350px|right|thumb|Gauss Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
When an approaching group of enemies is barreling down on your position, pull out this rifle and take them out one by one utilizing the automatic fire.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectile accelerator by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2203</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=2203"/>
		<updated>2009-05-04T03:06:41Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gauss Rifle is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:edfgauss.jpg|350px|right|thumb|Gauss Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
When an approaching group of enemies is barreling down on your position, pull out this rifle and take them out one by one utilizing the automatic fire.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electric motorized projectile accelerator by way of electromagnetic coils....basicly it shoots all sciefi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Peacekeeper&amp;diff=2202</id>
		<title>Peacekeeper</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Peacekeeper&amp;diff=2202"/>
		<updated>2009-05-04T03:02:01Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Peacekeeper is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:rfgpeacekeeper.jpg|350px|right|thumb|Peacekeeper]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When the EDF wants to keep you at bay, they'll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Peacekeeper&amp;diff=2201</id>
		<title>Peacekeeper</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Peacekeeper&amp;diff=2201"/>
		<updated>2009-05-04T03:01:40Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Peacekeeper is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:rfgpeacekeeper.jpg|350px|right|thumb|Peacekeeper]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When the EDF wants to keep you at bay, they'll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fullyautomatic shotun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2200</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=2200"/>
		<updated>2009-05-04T03:01:14Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Peacekeeper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range and a fast reload&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire reconstructive beam.&lt;br /&gt;
*Melee Attack: Upward bash.&lt;br /&gt;
*Pros: Can reconstruct any man-made structure.&lt;br /&gt;
*Cons: Short range, low attack power.&lt;br /&gt;
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire projectile.&lt;br /&gt;
*Special Function: Sideways bash.&lt;br /&gt;
*Pros: Very effective at long range, automatic fire.&lt;br /&gt;
*Cons: Destruction ability is limited.&lt;br /&gt;
*Recommendation: When an approaching group of enemies is barreling down on your position, pull out this rifle and take them out one by one utilizing the automatic fire.&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Single shot.&lt;br /&gt;
*Special Function: Optical zoom.&lt;br /&gt;
*Pros: Long range, high physical damage.&lt;br /&gt;
*Cons: Slow re-fire rate, small clip size.&lt;br /&gt;
*Recommendation: Find a nice hiding place on an elevated mound and observe the horizon for prey. Best used from long range to take out any patrolling guards before storming in to complete a mission.&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire continuous electric arc(s).&lt;br /&gt;
*Secondary Attack: Upward bash.&lt;br /&gt;
*Pros: Will attack a driver inside of a vehicle, making for easy extraction.&lt;br /&gt;
*Cons: Short range, no destruction from arc(s).&lt;br /&gt;
*Recommendation: Use this to clear a room out quickly of enemies or attack any enemies in your path. Combine with a Jetpack in Multiplayer for a true show of fireworks in the sky and a deadly attack from above.&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Sideways swing&lt;br /&gt;
*Secondary Attack: Overhead swing&lt;br /&gt;
*Pros: You have a sledgehammer, they have guns...&lt;br /&gt;
*Cons: You have a sledgehammer, they have guns...&lt;br /&gt;
*Recommendation: The EDF doesn’t react immediately when you have this weapon out, so it can be used for silent (albeit messy) kills. Need a backdoor for an escape? Make a new one...&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Place charge&lt;br /&gt;
*Secondary Attack: Mine swing&lt;br /&gt;
*Pros: Large blast radius&lt;br /&gt;
*Cons: Must be placed precisely and well hidden – if the enemy spots them, they can be blown up with a few bullets.&lt;br /&gt;
*Recommendation: Set these around doorways of buildings, or openings in walls. Try placing a few around the control points in Damage Control as a nice surprise to the opposing team. Also, these are great for setting traps as you draw your enemies toward you during a firefight.&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Throw charge&lt;br /&gt;
*Secondary Attack: Detonate charge&lt;br /&gt;
*Pros: Large amount of destruction for a handheld device.&lt;br /&gt;
*Cons: Charges must be attached to an object before they can be detonated.&lt;br /&gt;
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire single round.&lt;br /&gt;
*Melee Attack: Pistol Whip.&lt;br /&gt;
*Pros: Fast refire.&lt;br /&gt;
*Cons: One of the weakest weapons in terms of firepower.&lt;br /&gt;
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Hold to rev up a razor disc.&lt;br /&gt;
*Melee Attack: Upward Bash.&lt;br /&gt;
*Pros: One-shot kills to the head, great at short to medium range.&lt;br /&gt;
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.&lt;br /&gt;
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire rocket&lt;br /&gt;
*Special Attack: Detonate in mid-air&lt;br /&gt;
*Pros: Huge amount of destruction&lt;br /&gt;
*Cons: Very slow reloads&lt;br /&gt;
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Fire Rocket&lt;br /&gt;
*Melee Attack: Upward Bash&lt;br /&gt;
*Pros: Large amount of destruction for a quick reloading weapon&lt;br /&gt;
*Cons: Slow moving projectile&lt;br /&gt;
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Heat-seeking projectile that maneuvers in air towards a target.&lt;br /&gt;
*Cons: Damage dealt is less than the standard Assault Rifle.&lt;br /&gt;
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
*Primary Attack: Automatic Fire&lt;br /&gt;
*Melee Attack: Sideways Bash&lt;br /&gt;
*Pros: Large clip size, fast reloads&lt;br /&gt;
*Cons: Low level vehicle damage&lt;br /&gt;
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Peacekeeper&amp;diff=2199</id>
		<title>Peacekeeper</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Peacekeeper&amp;diff=2199"/>
		<updated>2009-05-04T03:00:07Z</updated>

		<summary type="html">&lt;p&gt;Kevin Schnaubelt: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Peacekeeper is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.&lt;br /&gt;
[[Image:rfgpeacekeeper.jpg|350px|right|thumb|Peacekeeper]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When the EDF wants to keep you at bay, they'll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Automatic shotun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Kevin Schnaubelt</name></author>
	</entry>
</feed>