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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=John95</id>
	<title>Red Faction Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=John95"/>
	<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/wiki/Special:Contributions/John95"/>
	<updated>2026-05-01T08:24:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Concussion&amp;diff=3820</id>
		<title>Concussion</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Concussion&amp;diff=3820"/>
		<updated>2009-07-23T14:07:58Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Concussion backpack is one of the 10 [[Backpack|backpacks]] which can be found in Red Faction: Guerrilla.&lt;br /&gt;
[[Image:Concussion.jpg|350px|right|thumb|Concussion Backpack]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When the Concussion Backpack is activated, it generates a shockwave which originates from the owners current position. The shockwave knocks down enemies around the player.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Damage Control]]&lt;br /&gt;
*[[Anarchy]]&lt;br /&gt;
*[[Team Anarchy]]&lt;br /&gt;
*[[Rhino]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Jetpack]]&lt;br /&gt;
*[[Firepower]]&lt;br /&gt;
*[[Fleetfoot]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rhino&amp;diff=3819</id>
		<title>Rhino</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rhino&amp;diff=3819"/>
		<updated>2009-07-23T14:03:34Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rhino backpack is one of 10 [[Backpack|backpacks]] which can be found in [[Red Faction: Guerrilla]].&lt;br /&gt;
[[Image:Rhino.jpg|350px|right|thumb|Rhino Backpack]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When the Rhino is activated, it makes the owner invunerable for a short period of time and pushes him or her through any structures while being surrounded by a temporary forcefield.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ram into other players on the multiplayer mode, either knocking them down or killing them if their health is low. It is useful to finish off players using the Rhino backpack.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Damage Control]]&lt;br /&gt;
*[[Anarchy]]&lt;br /&gt;
*[[Team Anarchy]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Jetpack]]&lt;br /&gt;
*[[Firepower]]&lt;br /&gt;
*[[Concussion]]&lt;br /&gt;
*[[Fleetfoot]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rhino&amp;diff=3818</id>
		<title>Rhino</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rhino&amp;diff=3818"/>
		<updated>2009-07-23T14:03:21Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rhino backpack is one of 10 [[Backpack|backpacks]] which can be found in [[Red Faction: Guerrilla.]]&lt;br /&gt;
[[Image:Rhino.jpg|350px|right|thumb|Rhino Backpack]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
When the Rhino is activated, it makes the owner invunerable for a short period of time and pushes him or her through any structures while being surrounded by a temporary forcefield.&lt;br /&gt;
&lt;br /&gt;
It can also be used to ram into other players on the multiplayer mode, either knocking them down or killing them if their health is low. It is useful to finish off players using the Rhino backpack.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Damage Control]]&lt;br /&gt;
*[[Anarchy]]&lt;br /&gt;
*[[Team Anarchy]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Jetpack]]&lt;br /&gt;
*[[Firepower]]&lt;br /&gt;
*[[Concussion]]&lt;br /&gt;
*[[Fleetfoot]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Geomod_(Engine)&amp;diff=3817</id>
		<title>Geomod (Engine)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Geomod_(Engine)&amp;diff=3817"/>
		<updated>2009-07-23T14:02:00Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The engine powering [[Red Faction (Game)|Red Faction]] and [[Red Faction II]] is called the &amp;quot;GeoMod Engine&amp;quot;. It allows destruction of almost any object.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF:G)&amp;diff=3816</id>
		<title>Shotgun (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Shotgun_(RF:G)&amp;diff=3816"/>
		<updated>2009-07-23T14:00:10Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Maraudershotgun_0.jpg|350px|right|thumb|The [[Marauders|Marauder]] Shotgun]]&lt;br /&gt;
The Shotgun is a weapon available in Red Faction: Guerrilla.&lt;br /&gt;
[[Image:Rfgshotgun.jpg|350px|right|thumb|[[Alec Mason]] holding the shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Utilized by the reclusive [[Marauders]], the shotgun is based upon an [[Shotgun|old design]], the likes of which have not been seen since the end of [[Ultor]]'s occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Try to use this weapon only in close quarters combat, otherwise the shot will spread out too much and become ineffective.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range&lt;br /&gt;
*'''Cons:'''                Slow reload&lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle_(RF:G)&amp;diff=3815</id>
		<title>Assault Rifle (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Assault_Rifle_(RF:G)&amp;diff=3815"/>
		<updated>2009-07-23T13:59:06Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon&lt;br /&gt;
|name           = Assault Rifle&lt;br /&gt;
|image          = [[Image:rfgassaultrifle.jpg|300px]]&lt;br /&gt;
|game           = [[Red Faction: Guerrilla]]&lt;br /&gt;
|faction        = [[EDF]]&lt;br /&gt;
|type           = Rifle&lt;br /&gt;
|when available = Early&lt;br /&gt;
|price          = &lt;br /&gt;
|upgrades       = &lt;br /&gt;
|power          = Low&lt;br /&gt;
|range          = Medium to long&lt;br /&gt;
|rate of fire   = Fast&lt;br /&gt;
|splash damage  = None&lt;br /&gt;
|ammo/magazine  = 40 rounds per magazine&lt;br /&gt;
|primary fire   = Automatic Fire&lt;br /&gt;
|secondary fire = Horizontal Bash&lt;br /&gt;
|singleplayer   = Yes&lt;br /&gt;
|multiplayer    = Yes&lt;br /&gt;
}}The Assault Rifle is a weapon available in Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The EDF Assault Rifle is a standard-issue firearm in the military's infantry divisions, specifically designed for at-range conventional engagement an supplemental fire suppression.  The assault rifle fires an intermediate-caliber armour-piercing round with good accuracy at medium and long range. It is also the default weapon for most multiplayer games.&lt;br /&gt;
&lt;br /&gt;
'''Recommendation''': Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage, firing in controlled bursts at longer ranges to maximize accuracy. This weapon can take down even the game's toughest infantry enemies almost instantaneously if aimed at the head and fired fully automatically.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Peacekeeper]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=3814</id>
		<title>Badlands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=3814"/>
		<updated>2009-07-23T13:57:40Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Badlands.jpg|500px|right|thumb|The Badlands.]]&lt;br /&gt;
&lt;br /&gt;
'''The Badlands''' is a sector of [[Tharsis]], [[Mars]]. The area, described as &amp;quot;where terraforming went wrong&amp;quot;, is a wasteland of jagged rocks and dead settlements.&lt;br /&gt;
&lt;br /&gt;
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the area. Deep within The Badlands sit ghosts of the past that aren't willing to go quietly into the night. The [[Earth Defense Force]] does not like going out there, but still maintains a substantial presence in the region.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
A number of Easter eggs can be found in the Badlands, including:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* An old man sitting outside a building near the [[Mohole]], who looks like an aged [[Parker]] with a beard and who says a number of statements referring to the first [[Red Faction (Game)|Red Faction]] game, further implying he is [[Parker]].&lt;br /&gt;
* [[Capek]]'s [[nanotechnology|nanotech]] labs from [[Red Faction (Game)|Red Faction]] can be found in the Badlands as well as an [[APC]] hangar (with a broken down [[Red Faction (Game)|Red Faction]]-era [[APC]] in it) and communications facility. The [[Nano Forge]] is found in the communications facility.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* One of NASA's two unmanned rovers launched in 2004, Spirit and Opportunity, can be found in a small gully in the Badlands. It appears on the mini-map as a vehicle, but cannot be driven.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Samanya]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3813</id>
		<title>Mount Vogel</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3813"/>
		<updated>2009-07-23T13:56:21Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WARNING! This whole page is a spoiler in itself!&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Mount Vogel is the seventh sector of [[Tharsis]]. It is a barren wasteland filled with abandoned buildings, covered in a sheet of ice. It has no known settlements. There are no guerrilla actions or high value targets (except for a few transporter missions).  However, it does serve a purpose as it is also the location of the launch tube for the Nano-forge missile. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Although not marked on the player's map, it is the snowy region to the right of [[Eos]] sector. It can only be accessed through EDF Central Command, which means you must have completed most of the game to visit this sector.&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:John95&amp;diff=3812</id>
		<title>User:John95</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:John95&amp;diff=3812"/>
		<updated>2009-07-23T13:54:50Z</updated>

		<summary type="html">&lt;p&gt;John95: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Jenkins&amp;diff=3805</id>
		<title>Jenkins</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Jenkins&amp;diff=3805"/>
		<updated>2009-07-22T18:21:51Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Person&lt;br /&gt;
|name           = Jenkins&lt;br /&gt;
|image          = [[Image:Jenkins.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction: Guerrilla]]&lt;br /&gt;
|sex            = Male&lt;br /&gt;
|birth          = Unknown&lt;br /&gt;
|death          = 2208&lt;br /&gt;
|allegiance     = [[Red Faction (Rebellion)|Red Faction]], [[EDF]]&lt;br /&gt;
|role           = Vehicle Technician&lt;br /&gt;
|location       = [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
An expert on vehicles -- both in maintenance and driving -- Jenkins tools around [[Mars]] in a modified [[Marauders|Marauder]] [[Jetter]], assaulting any [[EDF]] property he comes across.  Born on [[Mars]], Jenkins's association with the [[Red Faction(Rebellion)|Red Faction]] is fueled entirely by his belief that [[Mars]] is the future of mankind. Also, it is believed by some Guerrillas &amp;quot;he isn't right in the head&amp;quot; and that also someone talks about him in a [[Radio tag]] saying &amp;quot;He's a crazy bastard! He thinks killing me will purify the planet! Then he ran over me! That bastard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=3804</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=3804"/>
		<updated>2009-07-22T18:21:25Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the release of Red Faction, what developers call &amp;quot;GEO-MOD Technology,&amp;quot; revolutionized FPS games as we know it. The ability to blow up buildings or even tunnel underground with the simple shooting of a rocket launcher or the detonation of a remote charge, or even the tossing of a grenade, drove FPS gamers wild!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;blowing up of a wall&amp;quot; consisted of random demolition of geometry, but as we see things popping up about Red Faction : Guerrilla, we see that with the ongoing developing of gaming and technology, the physics of buildings and how the game handles GEO-MOD Technology is greater than before! The Development team has limited any form of &amp;quot;lag&amp;quot; regarding GEO-MOD Technology and really brought us an amazing game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rendering==&lt;br /&gt;
&lt;br /&gt;
not that I even pretend that my iPhone is acid2 compliant, but the buttons are squashed down into the main text&lt;br /&gt;
&lt;br /&gt;
I haven't noticed this on other mediawiki installations. Ill run a XML and CSS test, but I don't think that we are compliant.  [[User:Mike|Mike]] 19:13, 10 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Compliance ==&lt;br /&gt;
&lt;br /&gt;
Do you mean the page/discussion/edit/history/etc buttons?  I remember seeing them shoved down on something or some browser... but I can't remember what.  [[User:Digi|Administrator]] 03:38, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: yes as a matter of fact, thats exactly what im reffering to [[User:Mike|Mike]] 17:09, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Category Links ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you're using external links on the Main Page's header, to link to categories... There's actually a hidden trick that allows you to use internal links without adding the page to the category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;:&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;Category:Red Faction]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; -&amp;gt; [[:Category:Red Faction]]&lt;br /&gt;
&lt;br /&gt;
Prefixing the Category namespace with a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) forces the link to act as, well, a link. [[User:DavidJCobb|DavidJCobb]] 18:45, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
@DavidJCobb - Thanks for the tip. Done. ;) [[User:Goober|Goober]] 19:01, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
All the pages need to be updated so they acknowledge that RFG has been released. I fixed up some of them but there are still some out there.&lt;br /&gt;
&lt;br /&gt;
Someone also needs to change the Main Page, as it says that the new DLC will be available for 9.99 on the XBL marketplace, which is impossible. 800 points=$12.50 if you have zero points.&lt;br /&gt;
&lt;br /&gt;
== Completion ==&lt;br /&gt;
&lt;br /&gt;
Has anybody here besides me actually completed the game? All of the pages refer to &amp;quot;six&amp;quot; sectors even though there are seven. An entire page for Mount Vogel was missing (which I created). And where is it said that Jenkins was ever behind the attack on the Badlands base in the game?&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Remote_Charges&amp;diff=3803</id>
		<title>Remote Charges</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Remote_Charges&amp;diff=3803"/>
		<updated>2009-07-22T18:18:19Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Remote Mining Charge is one of the 19 weapons that are available in [[Red Faction: Guerrilla]].&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Remote Mining Charges]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Remote Mining Charges are modified mining equipment which the Red Faction uses as weapons against the Earth Defense Force. They can be thrown and stick on walls. They then await to be remote detonated or damaged. 4 charges from each player can be in the map at a given time in multiplayer, the amount that can be placed in campaign can be upgraded.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Originally intended for blasting ore from Martian mines, the Remote Mining Charge makes an ideal sticky grenade.  Once thrown, the charge will attach to any surface it contacts.  Multiple charges can be linked to a single detonator, causing cascading explosions as each charge is detonated in succession in the order in which they were activated.  The Remote Charge is ideal for setting up ambushes or turning everyday vehicles into mobile bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time(multiplayer) 12 (single player)&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secondary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategically placed explosives.&lt;br /&gt;
*'''Cons:'''                They are much weaker than other explosives.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Remote_Charges&amp;diff=3802</id>
		<title>Remote Charges</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Remote_Charges&amp;diff=3802"/>
		<updated>2009-07-22T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Remote Mining Charge is one of the 19 weapons that are available in [[Red Faction: Guerrilla]].&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Remote Mining Charges]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Remote Mining Charges are modified mining equipment which the Red Faction uses as weapons against the Earth Defense Force. They can be thrown and stick on walls. They then await to be remote detonated or damaged. 4 charges from each player can be in the map at a given time in multiplayer, the amount that can be placed in campaign can be upgraded.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Originally intended for blasting ore from Martian mines, the Remote Mining Charge makes an ideal sticky grenade.  Once thrown, the charge will attach to any surface it contacts.  Multiple charges can be linked to a single detonator, causing cascading explosions as each charge is detonated in succession in the order in which they were activated.  The Remote Charge is ideal for setting up ambushes or turning everyday vehicles into mobile bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      4 Can be set at a time(multiplayer) 12 (single player)&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secondary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicaly placed explosives&lt;br /&gt;
*'''Cons:'''                They are much weaker than other explosives.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Demolitions_Master&amp;diff=3801</id>
		<title>Demolitions Master</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Demolitions_Master&amp;diff=3801"/>
		<updated>2009-07-22T18:16:47Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demolitions Master is a &amp;quot;guerrilla action&amp;quot; in [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Demolitions Master is a timed challenge where you must use certain weapons to bring a structure down. Although it does not award control you recieve large amounts of salvage and beating all of the pro times is an achievement/trophy for the Xbox 360 and the PS3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Demolitions_Master&amp;diff=3800</id>
		<title>Demolitions Master</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Demolitions_Master&amp;diff=3800"/>
		<updated>2009-07-22T18:16:36Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demolitions Master is a &amp;quot;guerrilla act&amp;quot; in [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Demolitions Master is a timed challenge where you must use certain weapons to bring a structure down. Although it does not award control you recieve large amounts of salvage and beating all of the pro times is an achievement/trophy for the Xbox 360 and the PS3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Combat_Walker&amp;diff=3799</id>
		<title>Combat Walker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Combat_Walker&amp;diff=3799"/>
		<updated>2009-07-22T18:13:35Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Veh_combatwalker.jpg|350px|right|thumb|Combat Walker]]&lt;br /&gt;
===Description===&lt;br /&gt;
The rocket launchers mounted on this walker make up for the fact that it has less armour than the [[Heavy Walker]] and lacks the jumpjets of the [[Light Walker]].&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Heavy Walker]]&lt;br /&gt;
*[[Light Walker]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The Combat Walker is found in most EDF Garages, which are located on your map until you destroy them. Combat walkers are also found around EDF Central Command.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Combat_Walker&amp;diff=3798</id>
		<title>Combat Walker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Combat_Walker&amp;diff=3798"/>
		<updated>2009-07-22T18:12:41Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Veh_combatwalker.jpg|350px|right|thumb|Combat Walker]]&lt;br /&gt;
===Description===&lt;br /&gt;
The rocket launchers mounted on this walker make up for the fact that it has less armour than the [[Heavy Walker]] and lacks the jumpjets of the [[Light Walker]].&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[All Terrain Vehicle]]&lt;br /&gt;
*[[Submarine]]&lt;br /&gt;
*[[APC]]&lt;br /&gt;
*[[Aesir]]&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The Combat Walker is found in most EDF Garages, which are located on your map until you destroy them. Combat walkers are also found around EDF Central Command.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Heavy_Walker&amp;diff=3797</id>
		<title>Heavy Walker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Heavy_Walker&amp;diff=3797"/>
		<updated>2009-07-22T18:12:01Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:700M walker.jpg|350px|right|thumb|AmRuKuo 700M Mining Walker]]&lt;br /&gt;
===Description===&lt;br /&gt;
Originally used by miners for pulling up rock and crushing rock, this beast has become the miner's equivalent of a tank. This machine can crush two and three story buildings with ease. It has two attacks, a vertical swing of the arms and a horizontal sweep. It is one of the three mechs (the other two being the [[Light Walker]] and the [[Combat Walker]]) in the game.&lt;br /&gt;
&lt;br /&gt;
===Collectors Edition===&lt;br /&gt;
There is a handmade model of the Walker in the RF:G collector's edition. [[Red Faction: Guerrilla#Collector's Edition|More information]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[All Terrain Vehicle]]&lt;br /&gt;
*[[Submarine]]&lt;br /&gt;
*[[APC]]&lt;br /&gt;
*[[Aesir]]&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Heavy_Walker&amp;diff=3796</id>
		<title>Heavy Walker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Heavy_Walker&amp;diff=3796"/>
		<updated>2009-07-22T18:11:00Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:700M walker.jpg|350px|right|thumb|AmRuKuo 700M Mining Walker]]&lt;br /&gt;
===Description===&lt;br /&gt;
Originally used by miners for pulling up rock and crushing rock, this beast has become the miner's equivalent of a tank. This machine can crush two and three story buildings with ease. It has two attacks, a vertical swing of the arms and a horizontal sweep. It is one of the three mechs (the other two being the [[light walker]] and the [[combat walker]]) in the game.&lt;br /&gt;
&lt;br /&gt;
===Collectors Edition===&lt;br /&gt;
There is a handmade model of the Walker in the RF:G collector's edition. [[Red Faction: Guerrilla#Collector's Edition|More information]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[All Terrain Vehicle]]&lt;br /&gt;
*[[Submarine]]&lt;br /&gt;
*[[APC]]&lt;br /&gt;
*[[Aesir]]&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=3795</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=3795"/>
		<updated>2009-07-22T18:07:32Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the release of Red Faction, what developers call &amp;quot;GEO-MOD Technology,&amp;quot; revolutionized FPS games as we know it. The ability to blow up buildings or even tunnel underground with the simple shooting of a rocket launcher or the detonation of a remote charge, or even the tossing of a grenade, drove FPS gamers wild!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;blowing up of a wall&amp;quot; consisted of random demolition of geometry, but as we see things popping up about Red Faction : Guerrilla, we see that with the ongoing developing of gaming and technology, the physics of buildings and how the game handles GEO-MOD Technology is greater than before! The Development team has limited any form of &amp;quot;lag&amp;quot; regarding GEO-MOD Technology and really brought us an amazing game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rendering==&lt;br /&gt;
&lt;br /&gt;
not that I even pretend that my iPhone is acid2 compliant, but the buttons are squashed down into the main text&lt;br /&gt;
&lt;br /&gt;
I haven't noticed this on other mediawiki installations. Ill run a XML and CSS test, but I don't think that we are compliant.  [[User:Mike|Mike]] 19:13, 10 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Compliance ==&lt;br /&gt;
&lt;br /&gt;
Do you mean the page/discussion/edit/history/etc buttons?  I remember seeing them shoved down on something or some browser... but I can't remember what.  [[User:Digi|Administrator]] 03:38, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: yes as a matter of fact, thats exactly what im reffering to [[User:Mike|Mike]] 17:09, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Category Links ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you're using external links on the Main Page's header, to link to categories... There's actually a hidden trick that allows you to use internal links without adding the page to the category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;:&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;Category:Red Faction]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; -&amp;gt; [[:Category:Red Faction]]&lt;br /&gt;
&lt;br /&gt;
Prefixing the Category namespace with a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) forces the link to act as, well, a link. [[User:DavidJCobb|DavidJCobb]] 18:45, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
@DavidJCobb - Thanks for the tip. Done. ;) [[User:Goober|Goober]] 19:01, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
All the pages need to be updated so they acknowledge that RFG has been released. I fixed up some of them but there are still some out there.&lt;br /&gt;
&lt;br /&gt;
== Completion ==&lt;br /&gt;
&lt;br /&gt;
Has anybody here besides me actually completed the game? All of the pages refer to &amp;quot;six&amp;quot; sectors even though there are seven. An entire page for Mount Vogel was missing (which I created). And where is it said that Jenkins was ever behind the attack on the Badlands base in the game?&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Tharsis&amp;diff=3794</id>
		<title>Tharsis</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Tharsis&amp;diff=3794"/>
		<updated>2009-07-22T18:03:49Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SeeWikipedia}}&lt;br /&gt;
'''Tharsis''' is an expansive territory on [[Mars]]. The events of ''[[Red Faction: Guerrilla]]'' take place there.&lt;br /&gt;
&lt;br /&gt;
Tharsis was colonized some time between 2078 and 2128. The region is divided into seven sectors, which, until 2128, were governed by the [[Earth Defense Force]]. It was eventually liberated by the second [[Red Faction (Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Known Regions==&lt;br /&gt;
*[[Eos (City)|Eos]]&lt;br /&gt;
*[[Parker (Settlement)|Parker]]&lt;br /&gt;
*[[Dust]]&lt;br /&gt;
*[[Oasis]]&lt;br /&gt;
*[[The Badlands]]&lt;br /&gt;
*[[Free Fire Zone]]&lt;br /&gt;
*[[Mount Vogel]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Samanya]]&lt;br /&gt;
*[[Dan]]&lt;br /&gt;
*[[Jenkins]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.msxbox-world.com/features/Red-Faction-Guerrilla/index.php Interactive map]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Tharsis&amp;diff=3793</id>
		<title>Tharsis</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Tharsis&amp;diff=3793"/>
		<updated>2009-07-22T18:03:24Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SeeWikipedia}}&lt;br /&gt;
'''Tharsis''' is an expansive territory on [[Mars]]. The events of ''[[Red Faction: Guerrilla]]'' take place there.&lt;br /&gt;
&lt;br /&gt;
Tharsis was colonized some time between 2078 and 2128. The region is divided into six sectors, which, until 2128, were governed by the [[Earth Defense Force]]. It was eventually liberated by the second [[Red Faction (Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Known Regions==&lt;br /&gt;
*[[Eos (City)|Eos]]&lt;br /&gt;
*[[Parker (Settlement)|Parker]]&lt;br /&gt;
*[[Dust]]&lt;br /&gt;
*[[Oasis]]&lt;br /&gt;
*[[The Badlands]]&lt;br /&gt;
*[[Free Fire Zone]]&lt;br /&gt;
*[[Mount Vogel]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Samanya]]&lt;br /&gt;
*[[Dan]]&lt;br /&gt;
*[[Jenkins]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.msxbox-world.com/features/Red-Faction-Guerrilla/index.php Interactive map]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3792</id>
		<title>Mount Vogel</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3792"/>
		<updated>2009-07-22T18:02:46Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WARNING! This whole page is a spoiler in itself!&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Mount Vogel is the seventh sector of [[Tharsis]]. It is a barren wasteland filled with abandoned buildings, covered in a sheet of ice. There are no guerrilla actions or high value targets.  However, it does serve a purpose as it is also the location of the launch tube for the Nano-forge missile. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Although not marked on the player's map, it is the snowy region to the right of [[Eos]] sector. It can only be accessed through EDF Central Command, which means you must have completed most of the game to visit this sector.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3791</id>
		<title>Mount Vogel</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3791"/>
		<updated>2009-07-22T18:01:55Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WARNING! This whole page is a spoiler in itself!&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Mount Vogel is the seventh sector of [[Tharsis]]. It is a barren wasteland filled with abandoned buildings, covered in a sheet of ice. There are no guerrilla actions or high value targets.  However, it does serve a purpose as it is also the location of the launch tube for the Nano-forge missile. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Although not marked on the player's map, it is the snowy region to the right of [[Eos]] sector. It can only be accessed through EDF Central Command, which means you must have completed most of the game.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3790</id>
		<title>Mount Vogel</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3790"/>
		<updated>2009-07-22T18:00:34Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Mount Vogel is the seventh sector of [[Tharsis]]. It is a barren wasteland filled with abandoned buildings, covered in a sheet of ice. There are no guerrilla actions or high value targets.  However, it does serve a purpose as it is also the location of the launch tube for the Nano-forge missile. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Although not marked on the player's map, it is the snowy region to the right of [[Eos]] sector.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3789</id>
		<title>Mount Vogel</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mount_Vogel&amp;diff=3789"/>
		<updated>2009-07-22T18:00:15Z</updated>

		<summary type="html">&lt;p&gt;John95: Created page with '==Description==  Mount Vogel is the seventh sector of Tharsis. It is a barren wasteland filled with abandoned buildings, covered in a sheet of ice. There are no guerrilla act…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Mount Vogel is the seventh sector of [[Tharsis]]. It is a barren wasteland filled with abandoned buildings, covered in a sheet of ice. There are no guerrilla actions or high value targets. &amp;lt;spoiler&amp;gt; However, it does serve a purpose as it is also the location of the launch tube for the Nano-forge missile. &amp;lt;/spoiler&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Although not marked on the player's map, it is the snowy region to the right of [[Eos]] sector.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=3788</id>
		<title>Marauders</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=3788"/>
		<updated>2009-07-21T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = Marauders&lt;br /&gt;
|image          = [[Image:Marauderlogo.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[The Badlands]]&lt;br /&gt;
|leader         = [[Capek]]&lt;br /&gt;
|weapons        = [[Shotgun(RFG)|Shotgun]], [[Gutter]]&lt;br /&gt;
|vehicles       = [[Jetter]], [[Raider]]&lt;br /&gt;
|allies         = [[Ultor]], [[Red Faction (Rebellion)|Red Faction]] (late in game)&lt;br /&gt;
|enemies        = [[EDF]], [[Red Faction (Rebellion)|Red Faction ]](early in game)&lt;br /&gt;
|history        = Descendants of [[Ultor]] scientists and miners from the [[Red Faction (Game)|Red Faction]] era on [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Marauders.jpg|250px|right|thumb|Marauders holding [[Gutter|Gutters]]]]&lt;br /&gt;
The '''Marauders''' are a mysterious people that appear in ''[[Red Faction: Guerrilla]]''.&lt;br /&gt;
&lt;br /&gt;
The Marauders inhabit [[The Badlands]], a sector of [[Tharsis]], [[Mars]]. They are hostile toward everyone, happily killing members of both the [[Earth Defense Force]] and the [[Red Faction (Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
The Marauders are the descendants of [[Ultor]] scientists and miners from the ''[[Red Faction (Game)|Red Faction]]''-era. Mutations from [[nanotechnology|nanite]] injections administered by [[Capek|Dr. Axel Capek]] caused them to become very violent. The Marauders worship Capek as a god and have built many shrines dedicated to him and the Ultor Corporation.&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
=== Aggression ===&lt;br /&gt;
The Marauders simply refuse to interact with other human beings in any other way than attacking them. There is only one Maruader that speaks clearly throughout the game, and the rest do not speak beyond grunting and yelling at [[Alec Mason]] or each other. Though it wouldn't quite be true to say they are unintelligent, they are certainly not at the same IQ level as their ancestors from fifty years ago.&lt;br /&gt;
&lt;br /&gt;
Occasionally they can, with no prompting from the player, be found attacking EDF soldiers and property, sometimes inadvertently assisting the player. But it's best not to get in their way when they are carrying out these actions, or they will focus all their efforts into eliminating the player first.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
By nature, they are scavengers, salvaging what they can from the inhabitants of Mars that are foolish enough to stray into the Badlands. There are several audio diaries that indicate that the people recording them met their end at the hands of the Marauders. Marauder weaponry tends to be cobbled together from junk that they find around them, and occasionally from stolen EDF and Red Faction technology. Their vehicles are as wild and feral looking as their creators.&lt;br /&gt;
&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
The Marauders are generally perceived as mysterious, brutal savages. It is entirely possible, however, that they simply hide their intelligence from the outsiders that they so strongly loathe. At least one Marauder has been shown to be highly intelligent. Marauder technology is also an indicator of their intelligence; while it is largely formed from stolen or scavenged parts, the tech can at times be quite advanced.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
All the Marauders wear masks or helmets. This is possibly due to being driven out of Capek's labs and living on the surface of Mars before it was properly terraformed, and the masks and helmets are the remains of improvised gas masks and pressure suits. They also serve to enhance the Marauder's intimidating appearance.&lt;br /&gt;
&lt;br /&gt;
==Plot Role==&lt;br /&gt;
In addition to attacking [[Alec Mason]], at points throughout the story the [[Red Faction(Rebellion)|Red Faction]] will find itself allied with the Marauders to achieve an objective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Alec Mason]] and the [[Red Faction (Rebellion)|Red Faction]] ally with the Marauders permanently near the end of the game to destroy [[the Hydra]].&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=3787</id>
		<title>Marauders</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=3787"/>
		<updated>2009-07-21T23:22:25Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = Marauders&lt;br /&gt;
|image          = [[Image:Marauderlogo.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[The Badlands]]&lt;br /&gt;
|leader         = [[Capek]]&lt;br /&gt;
|weapons        = [[Shotgun(RFG)|Shotgun]], [[Gutter]]&lt;br /&gt;
|vehicles       = [[Jetter]], [[Raider]]&lt;br /&gt;
|allies         = [[Ultor]], [[Red Faction (Rebellion)|Red Faction]] (late in game)&lt;br /&gt;
|enemies        = [[EDF]], [[Red Faction (Rebellion)|Red Faction ]](early in game)&lt;br /&gt;
|history        = Descendants of [[Ultor]] scientists and miners from the [[Red Faction (Game)|Red Faction]] era on [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Marauders.jpg|250px|right|thumb|Marauders holding [[Gutter|Gutters]]]]&lt;br /&gt;
The '''Marauders''' are a mysterious people that appear in ''[[Red Faction: Guerrilla]]''.&lt;br /&gt;
&lt;br /&gt;
The Marauders inhabit [[The Badlands]], a sector of [[Tharsis]], [[Mars]]. They are hostile toward everyone, happily killing members of both the [[Earth Defense Force]] and the [[Red Faction (Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
The Marauders are the descendants of [[Ultor]] scientists and miners from the ''[[Red Faction (Game)|Red Faction]]''-era. Mutations from [[nanotechnology|nanite]] injections administered by [[Capek|Dr. Axel Capek]] caused them to become very violent. The Marauders worship Capek as a god and have built many shrines dedicated to him and the Ultor Corporation.&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
=== Aggression ===&lt;br /&gt;
The Marauders simply refuse to interact with other human beings in any other way than attacking them. There is only one Maruader that speaks clearly throughout the game, and the rest do not speak beyond grunting and yelling at [[Alec Mason]] or each other. Though it wouldn't quite be true to say they are unintelligent, they are certainly not at the same IQ level as their ancestors from fifty years ago.&lt;br /&gt;
&lt;br /&gt;
Occasionally they can, with no prompting from the player, be found attacking EDF soldiers and property, sometimes inadvertently assisting the player. But it's best not to get in their way when they are carrying out these actions, or they will focus all their efforts into eliminating the player first.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
By nature, they are scavengers, salvaging what they can from the inhabitants of Mars that are foolish enough to stray into the Badlands. There are several audio diaries that indicate that the people recording them met their end at the hands of the Marauders. Marauder weaponry tends to be cobbled together from junk that they find around them, and occasionally from stolen EDF and Red Faction technology. Their vehicles are as wild and feral looking as their creators.&lt;br /&gt;
&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
The Marauders are generally perceived as mysterious, brutal savages. It is entirely possible, however, that they simply hide their intelligence from the outsiders that they so strongly loathe. At least one Marauder &amp;lt;spoiler&amp;gt; Samanya, &amp;lt;/spoiler&amp;gt; has been shown to be highly intelligent. Marauder technology is also an indicator of their intelligence; while it is largely formed from stolen or scavenged parts, the tech can at times be quite advanced.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
All the Marauders wear masks or helmets. This is possibly due to being driven out of Capek's labs and living on the surface of Mars before it was properly terraformed, and the masks and helmets are the remains of improvised gas masks and pressure suits. They also serve to enhance the Marauder's intimidating appearance.&lt;br /&gt;
&lt;br /&gt;
==Plot Role==&lt;br /&gt;
In addition to attacking [[Alec Mason]], at points throughout the story the [[Red Faction(Rebellion)|Red Faction]] will find itself allied with the Marauders to achieve an objective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Alec Mason]] and the [[Red Faction (Rebellion)|Red Faction]] ally with the Marauders permanently near the end of the game to destroy [[the Hydra]].&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Hugo_Davies&amp;diff=3786</id>
		<title>Hugo Davies</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Hugo_Davies&amp;diff=3786"/>
		<updated>2009-07-21T23:19:30Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Person&lt;br /&gt;
|name           = Hugo Davies&lt;br /&gt;
|image          = [[Image:Hugodavies.jpg|150px]]&lt;br /&gt;
|games          = [[Red Faction: Guerrilla]]&lt;br /&gt;
|sex            = Male&lt;br /&gt;
|birth          = Unknown&lt;br /&gt;
|death          = 2208&lt;br /&gt;
|allegiance     = [[Red Faction (Rebellion)|Red Faction]]&lt;br /&gt;
|role           = Commander&lt;br /&gt;
|location       = [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
When the mining conglomerates discovered a large deposit of ore beneath their colony, Davies and the rest of his people were ordered to leave the land and their homes. When they staged a sit-in to protest, the [[EDF]] rolled in - the result was a massacre.&lt;br /&gt;
&lt;br /&gt;
Davies gave up on the tactics many preferred - negotiations, mediation, peaceful demonstrations - and began training his followers for a new kind of war. They adopted hit-and-run tactics to combat the military might of the [[EDF]] and took up the mantle of the too-long dormant [[Red Faction(Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt; Hugo Davies was killed in an EDF attack led by the Red Faction traitor [[Jenkins]] on the Badlands Base. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Hugo_Davies&amp;diff=3785</id>
		<title>Hugo Davies</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Hugo_Davies&amp;diff=3785"/>
		<updated>2009-07-21T23:19:04Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Person&lt;br /&gt;
|name           = Hugo Davies&lt;br /&gt;
|image          = [[Image:Hugodavies.jpg|150px]]&lt;br /&gt;
|games          = [[Red Faction: Guerrilla]]&lt;br /&gt;
|sex            = Male&lt;br /&gt;
|birth          = Unknown&lt;br /&gt;
|death          = 2208&lt;br /&gt;
|allegiance     = [[Red Faction (Rebellion)|Red Faction]]&lt;br /&gt;
|role           = Commander&lt;br /&gt;
|location       = [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
When the mining conglomerates discovered a large deposit of ore beneath their colony, Davies and the rest of his people were ordered to leave the land and their homes. When they staged a sit-in to protest, the [[EDF]] rolled in - the result was a massacre.&lt;br /&gt;
&lt;br /&gt;
Davies gave up on the tactics many preferred - negotiations, mediation, peaceful demonstrations - and began training his followers for a new kind of war. They adopted hit-and-run tactics to combat the military might of the [[EDF]] and took up the mantle of the too-long dormant [[Red Faction(Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt; Hugo Davies was killed in an EDF attack led by the Red Faction traitor [[Jenkins]] on the Badlands Base.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Demons_of_the_Badlands&amp;diff=3784</id>
		<title>Demons of the Badlands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Demons_of_the_Badlands&amp;diff=3784"/>
		<updated>2009-07-21T22:53:34Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dlc02.jpg|400px|right|thumb|'''Demons of [[the Badlands]]''' promotional image showing a [[Marauders|Marauder]] holding a [[Spiker]]]]&lt;br /&gt;
'''Demons of [[the Badlands]]''' is the first [[Red Faction: Guerrilla]] DLC pack to be announced. It will be released on August 13, 2009 on the Playstation Network and Xbox Live at a price of $9.99 (or 800 Microsoft Points).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Demons of [[the Badlands]]''' will feature a single-player mission arc that takes place in an entirely new [[Mars]] landscape outside of the existing [[Tharsis|expansive world]]. The story is a prequel to the events that take place on [[Tharsis]] in [[Red Faction: Guerrilla]], set three years before [[Alec Mason]] arrives on [[Mars]]. And, yes, this means you won’t be playing Mason! Instead you’ll take control of [[Samanya]] as she fights alongside the [[Marauders]] against the [[EDF]].&lt;br /&gt;
&lt;br /&gt;
==Rundown==&lt;br /&gt;
[[Image:Dlc01.jpg|400px|right|thumb|'''Demons of [[the Badlands]]''' promotional image showing the [[Punisher]]; a Marauder version of the [[AmRuKuo]] [[Heavy Walker]]]]&lt;br /&gt;
===Mariner Valley===&lt;br /&gt;
*Entirely new area with a new look and lots of new buildings to destroy. Featuring a new mission arc set three years before the events of [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
===New Guerrilla Actions===&lt;br /&gt;
*x1 [[Offensive Raid]]&lt;br /&gt;
*x1 [[House Arrest]]&lt;br /&gt;
*x1 [[Area Defense]]&lt;br /&gt;
*x3 [[Demolitions Master]]&lt;br /&gt;
*x2 [[Transporter]]&lt;br /&gt;
===Marauder Vehicles===&lt;br /&gt;
*[[Chomper]] – A fast dune buggy with two seats.&lt;br /&gt;
*[[Stomper]] – Marauder truck with three seats and a built-in turret.&lt;br /&gt;
*[[Punisher]] – The Maruader [[Heavy Walker|Walker]]!&lt;br /&gt;
===New Weapons===&lt;br /&gt;
*[[Spiker]] – Marauder machine gun that shoots rapid fire spikes that stick into victims / walls.&lt;br /&gt;
*[[Subverter]] – EDF submachine gun.&lt;br /&gt;
*[[Missilepod]] – Marauder rapid fire [[Rocket Launcher(RFG)|rocket launcher]].&lt;br /&gt;
*[[Ripper]] – Marauder melee weapon based on the iconic pickaxe from the original [[Red Faction]].&lt;br /&gt;
*[[Royal Sword]] – Maruader blade.&lt;br /&gt;
*[[Remote Charge]] – New Marauder version of the [[Remote Mining Charges|remote charge]].&lt;br /&gt;
*[[Marauder Sledgehammer]] – Only seen in multiplayer, this is the default weapon carried by [[Samanya]].&lt;br /&gt;
===Achievements / Trophies===&lt;br /&gt;
*Bound By Blood – Complete Mission 1 (30 Points / Bronze)&lt;br /&gt;
*Family Vengeance – Complete Mission 2 (40 Points / Silver)&lt;br /&gt;
*A Greater Purpose – Complete Mission 3 (50 Points / Silver)&lt;br /&gt;
*Deliverance Defender – Complete all Marauder actions (20 Points / Silver)&lt;br /&gt;
*Tumbling Down – Pro time on all Demo Masters and Transporters (10 Points / Bronze)&lt;br /&gt;
*Mobile Bombs – Destroy 100 EDF vehicles (10 Points / Bronze)&lt;br /&gt;
*Structural Integrity – Destroy all medium and high priority targets (30 Points / Bronze)&lt;br /&gt;
*Purge The Valley – Break the EDF control of Mariner Valley (30 Points / Bronze)&lt;br /&gt;
*Ares’ Bloodlust – Destroy the 4 Marauder War Totems (20 Points / Bronze)&lt;br /&gt;
*The Power Of One - Collect 75 Marauder power cells (20 Points / Bronze)&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:John95&amp;diff=3762</id>
		<title>User:John95</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:John95&amp;diff=3762"/>
		<updated>2009-07-17T20:27:28Z</updated>

		<summary type="html">&lt;p&gt;John95: Created page with '== Spoiler ==  &amp;lt;spoiler&amp;gt; Everyone dies at the end of RFG, and Jenkins is one of the leaders of EDF &amp;lt;/spoiler&amp;gt;'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spoiler ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt; Everyone dies at the end of RFG, and Jenkins is one of the leaders of EDF &amp;lt;/spoiler&amp;gt;&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=3761</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=3761"/>
		<updated>2009-07-17T20:25:26Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the release of Red Faction, what developers call &amp;quot;GEO-MOD Technology,&amp;quot; revolutionized FPS games as we know it. The ability to blow up buildings or even tunnel underground with the simple shooting of a rocket launcher or the detonation of a remote charge, or even the tossing of a grenade, drove FPS gamers wild!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;blowing up of a wall&amp;quot; consisted of random demolition of geometry, but as we see things popping up about Red Faction : Guerrilla, we see that with the ongoing developing of gaming and technology, the physics of buildings and how the game handles GEO-MOD Technology is greater than before! The Development team has limited any form of &amp;quot;lag&amp;quot; regarding GEO-MOD Technology and really brought us an amazing game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rendering==&lt;br /&gt;
&lt;br /&gt;
not that I even pretend that my iPhone is acid2 compliant, but the buttons are squashed down into the main text&lt;br /&gt;
&lt;br /&gt;
I haven't noticed this on other mediawiki installations. Ill run a XML and CSS test, but I don't think that we are compliant.  [[User:Mike|Mike]] 19:13, 10 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Compliance ==&lt;br /&gt;
&lt;br /&gt;
Do you mean the page/discussion/edit/history/etc buttons?  I remember seeing them shoved down on something or some browser... but I can't remember what.  [[User:Digi|Administrator]] 03:38, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: yes as a matter of fact, thats exactly what im reffering to [[User:Mike|Mike]] 17:09, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Category Links ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you're using external links on the Main Page's header, to link to categories... There's actually a hidden trick that allows you to use internal links without adding the page to the category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;:&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;Category:Red Faction]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; -&amp;gt; [[:Category:Red Faction]]&lt;br /&gt;
&lt;br /&gt;
Prefixing the Category namespace with a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) forces the link to act as, well, a link. [[User:DavidJCobb|DavidJCobb]] 18:45, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
@DavidJCobb - Thanks for the tip. Done. ;) [[User:Goober|Goober]] 19:01, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
All the pages need to be updated so they acknowledge that RFG has been released. I fixed up some of them but there are still some out there.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Red_Faction:_Guerrilla&amp;diff=3760</id>
		<title>Talk:Red Faction: Guerrilla</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Red_Faction:_Guerrilla&amp;diff=3760"/>
		<updated>2009-07-17T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;John95: Created page with 'If someone wants to finish up the plot that would be great. ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If someone wants to finish up the plot that would be great. [[User:John95|John95]] 20:23, 17 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla&amp;diff=3759</id>
		<title>Red Faction: Guerrilla</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla&amp;diff=3759"/>
		<updated>2009-07-17T20:22:57Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {[http://www.thegamers.es/wp-content/uploads/2008/07/rfg_logo_copy.jpg The &amp;quot;other&amp;quot; Red Faction Guerilla logo][[Image:Rfglogo.jpg|350px|right|thumb|Red Faction: Guerrilla logo]] --&amp;gt;Red Faction: Guerrilla is the third game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] Red Faction: Guerrilla has been in development for over 4 years as of September 2008.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on [[Mars]], 50 years after the events of the original [[Red Faction (Game)|Red Faction]] (around the year 2128). Players take the role of an insurgent fighter named [[Alec Mason]] with the newly re-established [[Red Faction(Rebellion)|Red Faction]] movement as they battle for liberation from the oppressive [[Earth Defense Force]] (EDF - allies in the first [[Red Faction (Game)|Red Faction]]). Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of [[Mars]], from the desolate mining outpost of [[Parker(Settlement)|Parker]] to the gleaming EDF capital city of [[Eos(City)|Eos]] to the [[Earth]]-like region known as [[Oasis]].  &lt;br /&gt;
&lt;br /&gt;
[[Image:Red_Faction_Guerrilla.jpg|350px|right|thumb|Red Faction: Guerrilla boxart]]&lt;br /&gt;
&lt;br /&gt;
Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay.   &lt;br /&gt;
&lt;br /&gt;
The game starts out with [[Alec Mason]], the protagonist, landing on Mars and meeting his brother, [[Dan Mason]]. As they drive through the streets of Mars, a group of EDF cars nearly crashes into them. This starts Dan talking about all of the horrible things EDF has done to the people of Mars. As he speaks, scenes of cruelty are shown, such as death squads and beatings. When Alec and Dan arrive at their destination, an abandoned lab, they spot a gunship flying in the air. The player is then tasked with destroying the abandoned buildings while their brother keeps a lookout. As the player returns to the vehicle, the gunship returns and orders Dan to surrender, revealing that he was part of [[Red Faction]]. When Dan tries to run, the gunship shoots him and Alec. Alec survives but Dan is killed instantly. He returns to Dan's home to find that EDF has raided the house. When the soldiers see Alec they order him to drop his &amp;quot;weapon&amp;quot; (a sledgehammer). Alec, not realizing the severity of what has happened, mocks the soldiers for their fear. The commander of the soldiers orders Alec executed, but before he can be killed Red Faction members start engaging the soldiers. As all of soldiers fall except for the commander, Alec picks up the sledgehammer and kills the leader with it. The leader of the Red Faction walks up to Alec and tells him that whether he likes it or not, he is now part of the rebellion.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
Red Faction: Guerrilla features online multiplayer. it utilizes a matchmaking system similar to that of the Halo series. The current game modes include [[Demolition]], [[Anarchy]], [[Siege]], [[Capture The Flag]], and [[Team Anarchy]]. Before Siege and Demolition can be played, the player must achieve a certain rank.&lt;br /&gt;
&lt;br /&gt;
== Area ==&lt;br /&gt;
Red Faction: Guerrilla takes place on a section of Mars called [[Tharsis]]. Tharsis is made up of 6 sectors.&lt;br /&gt;
&lt;br /&gt;
*[[Eos(City)|Eos]]&lt;br /&gt;
*[[Parker (Settlement)|Parker]]&lt;br /&gt;
*[[Dust]]&lt;br /&gt;
*[[Oasis]]&lt;br /&gt;
*[[The Badlands]]&lt;br /&gt;
*[[Free Fire Zone]]&lt;br /&gt;
&lt;br /&gt;
==Platforms==&lt;br /&gt;
Red Faction: Guerrilla has been released for the Playstation 3 and Xbox 360. The PC version is coming in Summer 2009. Cross-platform multiplayer will not be available. The PC version of Red Faction: Guerrilla will be available for purchase through Valve's '''Steam''' content distribution system[http://store.steampowered.com/app/20500/], as well as via retail.&lt;br /&gt;
&lt;br /&gt;
==Collector's Items==&lt;br /&gt;
As preorder bonuses, the following items were given away at different stores around the world:&lt;br /&gt;
*[[AmRuKuo]] 700M [[Heavy Walker]] figurine&lt;br /&gt;
*Official Handbook&lt;br /&gt;
*Official Comic Book&lt;br /&gt;
*RF:G Official Keychain&lt;br /&gt;
*RF:G Official T-Shirt&lt;br /&gt;
&lt;br /&gt;
==Previous Games==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] and [[Red Faction II]] are the two previous games in this series.&lt;br /&gt;
&lt;br /&gt;
==Sequels==&lt;br /&gt;
No sequels to Red Faction: Guerrilla have been announced as of yet.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction (Rebellion)|Red Faction]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
*[[RF:G Weapon Guide]]&lt;br /&gt;
*[[RF:G Backpack Guide]]&lt;br /&gt;
*[[RF:G Vehicle Guide]]&lt;br /&gt;
*[[Damage Control]]&lt;br /&gt;
*[[Anarchy]]&lt;br /&gt;
*[[Team Anarchy]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla&amp;diff=3758</id>
		<title>Red Faction: Guerrilla</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla&amp;diff=3758"/>
		<updated>2009-07-17T20:09:58Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {[http://www.thegamers.es/wp-content/uploads/2008/07/rfg_logo_copy.jpg The &amp;quot;other&amp;quot; Red Faction Guerilla logo][[Image:Rfglogo.jpg|350px|right|thumb|Red Faction: Guerrilla logo]] --&amp;gt;Red Faction: Guerrilla is the third game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] Red Faction: Guerrilla has been in development for over 4 years as of September 2008.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on [[Mars]], 50 years after the events of the original [[Red Faction (Game)|Red Faction]] (around the year 2128). Players take the role of an insurgent fighter named [[Alec Mason]] with the newly re-established [[Red Faction(Rebellion)|Red Faction]] movement as they battle for liberation from the oppressive [[Earth Defense Force]] (EDF - allies in the first [[Red Faction (Game)|Red Faction]]). Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of [[Mars]], from the desolate mining outpost of [[Parker(Settlement)|Parker]] to the gleaming EDF capital city of [[Eos(City)|Eos]] to the [[Earth]]-like region known as [[Oasis]].  &lt;br /&gt;
&lt;br /&gt;
[[Image:Red_Faction_Guerrilla.jpg|350px|right|thumb|Red Faction: Guerrilla boxart]]&lt;br /&gt;
&lt;br /&gt;
Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay.   &lt;br /&gt;
&lt;br /&gt;
The game starts out with&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
Red Faction: Guerrilla features online multiplayer. it utilizes a matchmaking system similar to that of the Halo series. The current game modes include [[Demolition]], [[Anarchy]], [[Siege]], [[Capture The Flag]], and [[Team Anarchy]]. Before Siege and Demolition can be played, the player must achieve a certain rank.&lt;br /&gt;
&lt;br /&gt;
== Area ==&lt;br /&gt;
Red Faction: Guerrilla takes place on a section of Mars called [[Tharsis]]. Tharsis is made up of 6 sectors.&lt;br /&gt;
&lt;br /&gt;
*[[Eos(City)|Eos]]&lt;br /&gt;
*[[Parker (Settlement)|Parker]]&lt;br /&gt;
*[[Dust]]&lt;br /&gt;
*[[Oasis]]&lt;br /&gt;
*[[The Badlands]]&lt;br /&gt;
*[[Free Fire Zone]]&lt;br /&gt;
&lt;br /&gt;
==Platforms==&lt;br /&gt;
Red Faction: Guerrilla has been released for the Playstation 3 and Xbox 360. The PC version is coming in Summer 2009. Cross-platform multiplayer will not be available. The PC version of Red Faction: Guerrilla will be available for purchase through Valve's '''Steam''' content distribution system[http://store.steampowered.com/app/20500/], as well as via retail.&lt;br /&gt;
&lt;br /&gt;
==Collector's Items==&lt;br /&gt;
As preorder bonuses, the following items were given away at different stores around the world:&lt;br /&gt;
*[[AmRuKuo]] 700M [[Heavy Walker]] figurine&lt;br /&gt;
*Official Handbook&lt;br /&gt;
*Official Comic Book&lt;br /&gt;
*RF:G Official Keychain&lt;br /&gt;
*RF:G Official T-Shirt&lt;br /&gt;
&lt;br /&gt;
==Previous Games==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] and [[Red Faction II]] are the two previous games in this series.&lt;br /&gt;
&lt;br /&gt;
==Sequels==&lt;br /&gt;
No sequels to Red Faction: Guerrilla have been announced as of yet.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction (Rebellion)|Red Faction]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
*[[RF:G Weapon Guide]]&lt;br /&gt;
*[[RF:G Backpack Guide]]&lt;br /&gt;
*[[RF:G Vehicle Guide]]&lt;br /&gt;
*[[Damage Control]]&lt;br /&gt;
*[[Anarchy]]&lt;br /&gt;
*[[Team Anarchy]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Pistol_(RF:G)&amp;diff=3757</id>
		<title>Pistol (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Pistol_(RF:G)&amp;diff=3757"/>
		<updated>2009-07-17T20:08:48Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Pistol is one of twenty weapons available in Red Faction: Guerrilla.&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Pistol is an weapon used by the EDF on Mars.&lt;br /&gt;
&lt;br /&gt;
'''Recommendation:''' Best used as a sidearm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Combat_Walker&amp;diff=3756</id>
		<title>Combat Walker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Combat_Walker&amp;diff=3756"/>
		<updated>2009-07-17T20:07:23Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Veh_combatwalker.jpg|350px|right|thumb|Combat Walker]]&lt;br /&gt;
===Description===&lt;br /&gt;
The rocket launchers mounted on this walker make up for the fact that it has less armour than the [[Heavy Walker]] and lacks the jumpjets of the [[Light Walker]].&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[All Terrain Vehicle]]&lt;br /&gt;
*[[Submarine]]&lt;br /&gt;
*[[APC]]&lt;br /&gt;
*[[Aesir]]&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The Combat Walker is found in most EDF Garages, which are located on your map until you destroy them.&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Damage_Control&amp;diff=3755</id>
		<title>Damage Control</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Damage_Control&amp;diff=3755"/>
		<updated>2009-07-17T20:02:37Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|The Reconstructor]]&lt;br /&gt;
Damage Control is one of the gametypes found in Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Damage Control is similar to the Onslaught gametype for Unreal Tournament 2004 as well as the King of the Hill gametype found in many games. It consists of 3 control points or capture points around a map which must be destroyed and then reconstructed with the Reconstructor (shown right). Once the control point is rebuilt, your team owns it. Points are given for the amount of time the point is held. The objective of the gamemode is to aquire the set amount of points before the opposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points.&lt;br /&gt;
&lt;br /&gt;
==Developer Blog==&lt;br /&gt;
''This '''Developer Blog''' section was written by '''Luke Schneider''' of '''Volition Inc.''' ''&lt;br /&gt;
&lt;br /&gt;
The original design for Damage Control comes from the days when David Abzug (now a Lead Designer on a different project) was leading multiplayer. Back then, it was just known as our version of the classic King of the Hill. The basic premise was as follows: Targets (small structures) spread throughout a level give teams points after they’ve destroyed and repaired them. That premise has not changed, but the details of the mode materialized and evolved over a long period of time.&lt;br /&gt;
[[Image:Damage Control Forum2.jpg|350px|left|thumb|Damage Control tutorial]]&lt;br /&gt;
The first and largest obstacle for the mode was actually getting repair fully working and stable. Our destruction system is very complex under the hood in order to bring (potentially) thousands of objects to life at once without melting your console’s CPU and GPU cores. Adding repair on top of that posed many technical and design issues, along with the issue of making the reappearance of a structure look awesome. &lt;br /&gt;
&lt;br /&gt;
Once our repair feature was stable enough to test the game mode, we had to look at how the [[Reconstructor]] worked since it would affect the types of structures that get used as targets. We experimented with a couple different configurations along with many ranges of settings before settling on the [[Reconstructor]]’s current balance, including an overheat feature instead of traditional ammo.&lt;br /&gt;
&lt;br /&gt;
Damage Control uses 3 targets for every map, but we briefly experimented with other numbers as well. With only 2 targets, the teams tended to trade targets but neither team seemed to really be winning at any one point. With more than 3 targets, the action became too spread out while defending a target becoming less and less important, particularly with a smaller number of players.&lt;br /&gt;
&lt;br /&gt;
For the interface, we were having serious issues in play tests with players not knowing who controlled each structure and when structures we’re repaired or destroyed. The team-colored object outlining was something we had planned for a while, but it didn’t become functional until a month before the Beta was submitted to Microsoft. That helped immensely, but we reinforce it with messages at top of the screen, colors on the target list, and voice messages as well.&lt;br /&gt;
&lt;br /&gt;
Damage Control was shaping up nicely at this point, but we still had to balance the scoring and encourage teams to do more than grab two targets and stand pat. The scoring was really a matter of making sure the score never surpassed 1000 points (we only have 3 digits in our scoreboard). So we give a point every 2 seconds for each target held. In order to encourage teams to go for the kill or have a better chance of a comeback, we double the points while you control all 3 targets at once. Even holding them all for a few seconds can make the difference between a win and a loss in a tight match.&lt;br /&gt;
&lt;br /&gt;
And finally, the name for Damage Control came from Clint Bundrick, another RFG Designer. Sometimes naming game features can be difficult and controversial, but “Damage Control” was fairly obvious even though we had many great potential names to choose from. &lt;br /&gt;
&lt;br /&gt;
Even with the evolution of Damage Control having come so far, we’re still examining further balance and general issues with the mode. These include the [[Rocket Launcher(RFG)]] being overpowered in the hands of a skilled player, voice being used too often on some levels, some target structures working better than others, and new players not knowing how to use the [[Reconstructor]].&lt;br /&gt;
&lt;br /&gt;
The full developer blog can be found [http://community.redfaction.com/blogs/?p=78 here].&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=3754</id>
		<title>Grenade (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=3754"/>
		<updated>2009-07-17T20:00:38Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grenade is a weapon used by the EDF.&lt;br /&gt;
[[Image:rfggrenade.jpg|350px|right|thumb|Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The EDF Grenade is a standard-issue antipersonnel device in the military's infantry divisions, specifically designed to inflict concussion and fragmentation damage to a target or targets within its blast radius of 15 meters.  The Grenade is particularly useful against soft targets, but has limited effectiveness against armour and conventional construction materials.  The Grenade is weighted and balanced so that the average soldier can throw one up to 40 meters.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Throw&lt;br /&gt;
*'''Alternate Fire:'''      None&lt;br /&gt;
*'''Pros:'''                None&lt;br /&gt;
*'''Cons:'''                The player can't use them.&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Colonel_Joseph_Broga&amp;diff=3753</id>
		<title>Colonel Joseph Broga</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Colonel_Joseph_Broga&amp;diff=3753"/>
		<updated>2009-07-17T19:58:27Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:josephbroga.jpg|350px|right|thumb|Col. Joseph Broga]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Broga is the mastermind behind the EDF Free Fire Zone -- a buffer zone between the civilian sector of Dust and the EDF stronghold of Eos.&lt;br /&gt;
&lt;br /&gt;
The colonel is also in charge of EDF's Special Investigations Task Force.  Under his tutelage, EDF soldiers are trained to use &amp;quot;enhanced interrogation techniques&amp;quot; to obtain whatever information deemed necessary to combat the Red Faction.&lt;br /&gt;
&lt;br /&gt;
He is kidnapped and then killed by the [[Red Faction]] for information on blindspots in the Free Fire Zone.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Sex:'''                 Male&lt;br /&gt;
*'''Team:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grinder&amp;diff=3752</id>
		<title>Grinder</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grinder&amp;diff=3752"/>
		<updated>2009-07-17T19:56:18Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Grinder is one of twelve weapons that are available in Red Faction: Guerrilla.&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Grinder]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Grinder is a weapon which consists of parts salvaged by the Red Faction from mining equipment. It fires circular blades at high velocities and is capable of dismemberment.  Also causes one hit kills to the head.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Grinder is a slow-firing, but highly lethal weapon.  Modified from high-powered angle grinders, the Grinder's motor spins a serrated disk before it is launched at high velocity.  The disk is highly effective against soft targets, but is completely useless against vehicles and structures, although it can be upgraded so that the disks explode on impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abrasive band-saw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                High Damage&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Arc_Welder&amp;diff=3751</id>
		<title>Arc Welder</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Arc_Welder&amp;diff=3751"/>
		<updated>2009-07-17T19:54:38Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Arc-Welder]]&lt;br /&gt;
The Arc-Welder is one of twenty weapons available in [[Red Faction: Guerrilla]].&lt;br /&gt;
[[Image:Arcwelder in use.jpg|350px|right|thumb|Arc-Welder being used]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This weapon is an electric weapon which will be attracted to metal structures. The Arc-Welder was originally a piece of mining equipment used by the miners on Mars but has been turned into a weapon for use against the [[Earth Defense Force]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Developed by a group of underground Red Faction researchers and engineers, the Arc Welder was designed for close-quarters combat.  By super-charging a standard arc welder, this weapons-grade welder can electrocute soft targets and disable vehicles and other electrical equipment.  The electrical charge emitted from the weapon can travel along metallic surfaces and arc between surfaces and people, and is effective against multiple targets at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Arcs onto skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Kills mutiple targets of close proximity at one time and can kill drivers inside there vehicles&lt;br /&gt;
*'''Cons:'''                short range and unupgraded version can easly accidentally kill civilians&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=3750</id>
		<title>Parker (Sector)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=3750"/>
		<updated>2009-07-17T19:51:01Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parkertown.jpg|500px|right|thumb|Parker.]]&lt;br /&gt;
This settlement is named after [[Parker]], the main character and protagonist in the original [[Red Faction (Game)|Red Faction]]. Parker is the first settlement on the surface of Mars once the terraforming process was far enough along that people were able to leave the underground settlements of the first [[Red Faction (Game)|Red Faction]] and come to the surface. This sector has the traditional Mars look people would expect from the red terrain to the orange sky. The buildings look as though they were made using whatever scraps of material could be found, be it parts of space craft to panels from cargo crates.&lt;br /&gt;
&lt;br /&gt;
Parker is the smallest of the six regions contained within the martian area of [[Tharsis]].&lt;br /&gt;
&lt;br /&gt;
==During RF:G==&lt;br /&gt;
Parker, with the help of [[Alec Mason]] was the first region liberated by the [[Red Faction (Rebellion)|Red Faction]] in 2128.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Gutter&amp;diff=3749</id>
		<title>Gutter</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Gutter&amp;diff=3749"/>
		<updated>2009-07-17T19:49:05Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Maraudergutter.jpg|350px|right|thumb|The [[Marauders|Marauder]]'s Gutter]]&lt;br /&gt;
The Gutter is a melee weapon available in [[Red Faction: Guerrilla]].&lt;br /&gt;
[[Image:Marauders.jpg|350px|right|thumb|[[Marauders]] holding Gutters]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Developed by the reclusive [[Marauders]], the name says it all. A brutal weapon, its design is reflective of its creators: violent and gruesome. The [[Marauders]] have developed a unique fighting style for using it, to compensate for the Gutter’s size and balance.&lt;br /&gt;
&lt;br /&gt;
Recommendation: In close quarters combat, this weapon can become your best friend. With its extended reach and slicing capabilities, the Gutter is a weapon you’ll want to steal from the [[Marauders]] as soon as you can. Make sure to begin your swing early, in order to take full advantage of the weapon's reach.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      N/A&lt;br /&gt;
*'''Primary Fire:'''        Undercut / Overhead Slash&lt;br /&gt;
*'''Alternate Fire:'''      Roundhouse Slash&lt;br /&gt;
*'''Pros:'''                Longer reach/Stronger than Sledgehammer&lt;br /&gt;
*'''Cons:'''                Slower than the sledgehammer &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Enforcer&amp;diff=3748</id>
		<title>Enforcer</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Enforcer&amp;diff=3748"/>
		<updated>2009-07-17T19:47:42Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction: Guerrilla]]''&lt;br /&gt;
&lt;br /&gt;
The Enforcer is one of 20 weapons available in Red Faction: Guerrilla.&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Enforcer]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The EDF Enforcer is a specialist-issue firearm in the military's elite infantry divisions, specifically designed for at-range anti-personnel engagement.  The Enforcer fires a caseless rocket-propelled armour-piercing round with limited heat-seeking capability.  The round is highly accurate against soft targets, even at long range.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you. The weapon does less damage than the [[Assault Rifle (RFG)]], but is much more ammo-efficient. This, combined with the fact that more higher level EDF troopers use this weapon, makes it a much more practical choice at the later stages of the game.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Melee&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=3747</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Gauss_Rifle&amp;diff=3747"/>
		<updated>2009-07-17T19:46:18Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gauss Rifle is one of the many weapons available in [[Red Faction: Guerrilla]].&lt;br /&gt;
[[Image:edfgauss.jpg|350px|right|thumb|Gauss Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heavy science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
When an approaching group of enemies is barreling down on your position, pull out this rifle and take them out one by one utilizing the automatic fire.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electrically motorized projectiles accelerated by way of electromagnetic coils.&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Guerrilla_Express&amp;diff=3746</id>
		<title>Guerrilla Express</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Guerrilla_Express&amp;diff=3746"/>
		<updated>2009-07-17T19:44:59Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Express is an ability that allows you to teleport to any safehouse as long as the EDF isn't after you. It can be purchased from Samanya for [[Salvage]].&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Guerrilla_Express&amp;diff=3745</id>
		<title>Guerrilla Express</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Guerrilla_Express&amp;diff=3745"/>
		<updated>2009-07-17T19:44:40Z</updated>

		<summary type="html">&lt;p&gt;John95: Created page with '==Description==  The Guerrilla Express is an ability that allows you to teleport to any safehouse as long as the EDF isn't after you. It can be purchased from Samanya for [[Salva…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Express is an ability that allows you to teleport to any safehouse as long as the EDF isn't after you. It can be purchased from Samanya for [[Salvage]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Salvage&amp;diff=3744</id>
		<title>Salvage</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Salvage&amp;diff=3744"/>
		<updated>2009-07-17T19:43:13Z</updated>

		<summary type="html">&lt;p&gt;John95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:center;background: #eeeeee;color:#333333;padding:8px;font-size:15px;width:450px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're gonna need Salvage, A LOT more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:center;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;- '''''[[Samanya]] talking to [[Alec Mason]] to help her with the [[Nano Forge]]''&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
'''Salvage''' is a key item in [[Red Faction: Guerrilla]]. Salvage can be used to buy [[Red Faction (Rebellion)|Red Faction]]-made weapons and and upgrade the weapons by either enhancing their abilities, adding more abilities to the weapon or even just having more ammunition for that weapon.  You can also buy equipment like Armor or story-mandatory equipment. You use Salvage at upgrade tables which can be easily identified at [[Safehouse|Safehouses]] with [[Samanya]] working at the [[Upgrade Table]]. Note that it won't be in the garage building with the weapons locker and a vehicle of the Safehouse but at the small hut near it.&lt;br /&gt;
&lt;br /&gt;
==List of Weapons/Equipment that can be upgraded or bought with Salvage==&lt;br /&gt;
* [[Nano Rifle]]&lt;br /&gt;
* [[Remote Mining Charge]]&lt;br /&gt;
* [[Proximity Mines (RFG)]]&lt;br /&gt;
* [[Rocket Launcher (RFG)]]&lt;br /&gt;
* [[Thermobaric Rocket Launcher]]&lt;br /&gt;
* [[Grinder]]&lt;br /&gt;
* [[Arc-Welder]]&lt;br /&gt;
* [[Sledgehammer]]/Stonebreaker/Shattermaster&lt;br /&gt;
* Ore Additive&lt;br /&gt;
* Armor (Levels 1 and 2)&lt;br /&gt;
* [[Guerrilla Express]]&lt;br /&gt;
* Radiation Protector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>John95</name></author>
	</entry>
</feed>