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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greyestfox</id>
	<title>Red Faction Wiki - User contributions [en]</title>
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	<updated>2026-04-30T03:24:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Sopot%27s_Citadel&amp;diff=15167</id>
		<title>Sopot's Citadel</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Sopot%27s_Citadel&amp;diff=15167"/>
		<updated>2026-04-17T19:48:23Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* Battle Armour */ text above image said In The Rain. I used the UK English spelling. You're welcome. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = Sopot's Citadel&lt;br /&gt;
|image          = [[Image:Sopot Citadel.png|300px]]&lt;br /&gt;
|goal           = Find and kill [[Victor Sopot]].&lt;br /&gt;
|filenames      = L05S1.rfl, L05S2.rfl, L05S3.rfl, L05S4.rfl, L05S5.rfl, L05S6.rfl&lt;br /&gt;
|before         = [[Tank On The Town]]&lt;br /&gt;
|after          = [[Hanging In The Hood']]&lt;br /&gt;
}}{{BubbleNav|RF2Locations}}&lt;br /&gt;
'''Sopot's Citadel''' is the fifth main chapter of the [[Red Faction II]] single player campaign following from [[Tank On The Town]]. Sopot's Citadel consists of 6 individual maps and begins as [[Shrike]] and [[Alias]] crash their [[Tank]] into the Side of the Citadel for Alias to begin the hunt for [[Sopot]] once more. It is followed by [[Hanging In The Hood']].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Break In==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Break In&lt;br /&gt;
|image          = [[Image:Break In.png|300px]]&lt;br /&gt;
|filename       = L05S1.rfl&lt;br /&gt;
|features       = Military Compound.&lt;br /&gt;
}}{{Quote|The squad reunites to assault the Citadel and smoke out Sopot.|}}&lt;br /&gt;
After [[Shrike]] rams the Tank into the Citadels side, [[Alias]] continues the hunt for [[Sopot]]. First mission; find the Central Compound and help the Squad get into the Citadel. &lt;br /&gt;
&lt;br /&gt;
===Bonus Objective===&lt;br /&gt;
*Minimize civilian casualties.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Gate==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Main Gate&lt;br /&gt;
|image          = [[Image:Main Gate.png|300px]]&lt;br /&gt;
|filename       = L05S2.rfl&lt;br /&gt;
|features       = Heavily defended Central Courtyard &amp;amp; [[Battle Armour]].&lt;br /&gt;
}}{{Quote|The Chancellor is protected by extreme firepower.|}}&lt;br /&gt;
After [[Alias]] makes his way to the Central Compound, he encounters stiff resistance. Military forces and a [[Battle Armour]] stand between him and the controls to the gates. After battling the enemies for several minutes, [[Quill]] finally enters the compound and heads for the switch, allowing the rest of the squad to enter. [[Molov]] instructs Alias and [[Repta]] to create a distraction for them whilst they try to locate [[Sopot]]. &lt;br /&gt;
&lt;br /&gt;
===Bonus Objectives===&lt;br /&gt;
*Locate the anti-armour weaponry.&lt;br /&gt;
*Collapse the light post on the Battle Armour.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammo Dump==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Ammo Dump&lt;br /&gt;
|image          = [[Image:Ammo Dump.png|300px]]&lt;br /&gt;
|filename       = L05S3.rfl&lt;br /&gt;
|features       = Heavily defended Ammo stock building&lt;br /&gt;
}}{{Quote|Repta and Alias create one hell of a big bang.|}}&lt;br /&gt;
As [[Alias]] and [[Repta]] Head for the Ammo Dump, the rest of the squad search for Sopot. the heavily weaponised duo clear the area then head for the building. The Ammo dump is detonatable by planting 3 charges in various parts of the building, then getting the hell out!&lt;br /&gt;
&lt;br /&gt;
===Bonus Objective===&lt;br /&gt;
*Drop the suspended platform on enemy troops.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Armour==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Battle Armour&lt;br /&gt;
|image          = [[Image:Battle Armour Level.png|300px]]&lt;br /&gt;
|filename       = L05S4.rfl&lt;br /&gt;
|features       = [[Battle Armour]] at your disposal.&lt;br /&gt;
}}{{Quote|Battle Armour beefs up Alias' destructive power.|}}&lt;br /&gt;
[[Alias]] and [[Repta]], having cleared the ammo dump and made a pretty good distraction, hear on the radio that [[Tangier]] has located [[Sopot]]. [[Molov]] instructs [[Shrike]] and [[Quill]] to protect the main entrance and prevent reinforcements getting to the Compound, then asking the duo to make their way to them. They find a [[Battle Armour]] which Alias enters and, after a brief stuck door delay, start blasting their way through the Citadel to reconnect with the squad.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hot Pursuit==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Hot Pursuit&lt;br /&gt;
|image          = [[Image:Hot Pursuit.png|300px]]&lt;br /&gt;
|filename       = L05S5.rfl&lt;br /&gt;
|features       = [[Battle Armour]] Battle and a &amp;lt;br&amp;gt; traitorous civilian.&lt;br /&gt;
}}{{Quote|Sopot's elite are no match for Alias and Repta.|}}&lt;br /&gt;
As [[Alias]] and [[Repta]] continue their route through the compound, Alias finally gets to fight fire with fire as a [[Battle Armour]] confronts the duo whilst he is still in his own. After destroying the opposition, Alias and Repta continue forward to where a civilian claims to be with the [[Red Faction (Group)|Red Faction]] and says he can take you to [[Sopot]]. This of course turns out to be a trick and instead gets them ambushed by the enemy. After dealing with this the Pair make their way through a building, fight some more enemies, Repta shoots down a [[gunship]] and then finally move on.&lt;br /&gt;
&lt;br /&gt;
===Bonus Objective===&lt;br /&gt;
*Disrupt the Citadel's communications capability.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Missile Silo==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Missile Silo&lt;br /&gt;
|image          = [[Image:Missile Silo.png|300px]]&lt;br /&gt;
|filename       = L05S6.rfl&lt;br /&gt;
|features       = The demise of [[Victor Sopot]].&lt;br /&gt;
}}{{Quote|Alias confronts the evil Dictator.|}}&lt;br /&gt;
[[Alias]] and [[Repta]] chase [[Sopot]] into his Missile Silo, cornering him in the building before the rest of the Squad can catch up. The duo enter the building, with Repta remaining behind to watch their backs as Alias charges through the building to catch up to Sopot. Eventually, at the bottom of the Silo in the control room, Sopot has nowhere left to run. After forcing Sopot out into the rockets launching area, Alias hits the launch button, firing the missile and simultaneously burning Sopot alive. [[Echo]] congratulates Alias, whilst [[Molov]] yells at him to quit with the politics and for the squad to meet back at RF HQ.&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Tank_On_The_Town&amp;diff=15156</id>
		<title>Tank On The Town</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Tank_On_The_Town&amp;diff=15156"/>
		<updated>2026-03-26T18:10:06Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* Traffic Congestion */ fixed levelname (said Aerial Encounters instead of Traffic Congestion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = Tank On The Town&lt;br /&gt;
|image          = [[Image:Tank on the Town.png|300px]]&lt;br /&gt;
|goal           = Fight through the Streets towards Sopot's Citadel&lt;br /&gt;
|filenames      = L04S1.rfl, L04S2.rfl, L04S4.rfl&lt;br /&gt;
|before         = [[Underground]]&lt;br /&gt;
|after          = [[Sopot's Citadel]]&lt;br /&gt;
}}{{BubbleNav|RF2Locations}}&lt;br /&gt;
'''Tank On The Town''' is the fourth main chapter of [[Red Faction II]] following from the [[Underground]] in the single player campaign. The chapter consists of 3 levels that are all on-rails autoscrollers where [[Alias]] is the gunner for [[Shrike]] inside a tank as they tear their way through the streets to corner [[Sopot]] in his Citadel. It is followed by [[Sopot's Citadel]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Tank Gunner==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Tank Gunner&lt;br /&gt;
|image          = [[Image:Tank Gunner.png|300px]]&lt;br /&gt;
|filename       = L04S1.rfl&lt;br /&gt;
|features       = A street level fighting [[Sopot]] Forces and the [[Processed]]&lt;br /&gt;
}}{{Quote|With Shrike and Alias on the road, the city will never be the same.|}}&lt;br /&gt;
As [[Shrike]] makes his way through the streets of [[Sopot]] City, [[Alias]] takes on the Military and Processed alike in an effort to make their way towards the Citadel, towards the end, [[Echo]] messages in requesting the duo aid the [[Red Faction (Group)|Red Faction]] forces combating the enemy around the city.&lt;br /&gt;
&lt;br /&gt;
===Bonus Objectives===&lt;br /&gt;
*Find the shortcut.&lt;br /&gt;
*Destory all ATVs.&lt;br /&gt;
*Shoot down a gunship.&lt;br /&gt;
*Topple the trailers.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traffic Congestion ==&lt;br /&gt;
{{Quote|Alias aims to make sure that traffic doesn't flow.|}}{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Traffic Congestion&lt;br /&gt;
|image          = [[Image:Traffic Congestion.png|300px]]&lt;br /&gt;
|filename       = L04S2.rfl&lt;br /&gt;
|features       = Aiding the RF fighting [[Sopot]] forces and the [[Processed]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As requested, [[Alias]] and [[Shrike]] divert briefly to go to the help of the [[Red Faction (Group)|Red Faction]], battling a [[Tank]] and the [[Processed]] before driving onto the City's main highway and battling military forces and vehicles once more, before crashing down onto the lower area and moving&lt;br /&gt;
&lt;br /&gt;
===Bonus Objectives===&lt;br /&gt;
*Destroy all five-tonne trucks.&lt;br /&gt;
*Save RF from the Processed.&lt;br /&gt;
*Disable the overpass.&lt;br /&gt;
*Destroy all enemy gunships.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Road To The Citadel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Road To The Citadel&lt;br /&gt;
|image          = [[Image:Road to the Citadel.png|300px]]&lt;br /&gt;
|filename       = L04S4.rfl&lt;br /&gt;
|features       = The citadel's entrance and [[Battle Armour]]s.&lt;br /&gt;
}}{{Quote|The tank's crushing power aids the red faction.|}}&lt;br /&gt;
After [[Alias]] and [[Shrike]] get moving again, they dispatch some processed and start heading towards the Citadel. [[Red Faction (Group)|Red Faction]] fighters show up to assist but quickly run away again once a [[Battle Armour]] approaches. After dealing with the little problem, the duo make their way around some corners, and finally the Citadel's entrance lays before them. As the tank moves along the long winding path, [[Gunship]]s and a [[Battle Armour]] as well as ground forces do their best to stop them.&lt;br /&gt;
&lt;br /&gt;
===Bonus Objectives===&lt;br /&gt;
*Assist RF forces.&lt;br /&gt;
*Destroy water tower.&lt;br /&gt;
*Destroy both checkpoint security stations.&lt;br /&gt;
*Disrupt power to the citadel.&lt;br /&gt;
*Destroy all electrical towers&lt;br /&gt;
*Destroy all Battle Armour.&lt;br /&gt;
*Destroy all gunships.&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Tank_On_The_Town&amp;diff=15155</id>
		<title>Tank On The Town</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Tank_On_The_Town&amp;diff=15155"/>
		<updated>2026-03-26T18:09:16Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* Traffic Congestion */ fixed quote formatting (hopefully)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = Tank On The Town&lt;br /&gt;
|image          = [[Image:Tank on the Town.png|300px]]&lt;br /&gt;
|goal           = Fight through the Streets towards Sopot's Citadel&lt;br /&gt;
|filenames      = L04S1.rfl, L04S2.rfl, L04S4.rfl&lt;br /&gt;
|before         = [[Underground]]&lt;br /&gt;
|after          = [[Sopot's Citadel]]&lt;br /&gt;
}}{{BubbleNav|RF2Locations}}&lt;br /&gt;
'''Tank On The Town''' is the fourth main chapter of [[Red Faction II]] following from the [[Underground]] in the single player campaign. The chapter consists of 3 levels that are all on-rails autoscrollers where [[Alias]] is the gunner for [[Shrike]] inside a tank as they tear their way through the streets to corner [[Sopot]] in his Citadel. It is followed by [[Sopot's Citadel]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Tank Gunner==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Tank Gunner&lt;br /&gt;
|image          = [[Image:Tank Gunner.png|300px]]&lt;br /&gt;
|filename       = L04S1.rfl&lt;br /&gt;
|features       = A street level fighting [[Sopot]] Forces and the [[Processed]]&lt;br /&gt;
}}{{Quote|With Shrike and Alias on the road, the city will never be the same.|}}&lt;br /&gt;
As [[Shrike]] makes his way through the streets of [[Sopot]] City, [[Alias]] takes on the Military and Processed alike in an effort to make their way towards the Citadel, towards the end, [[Echo]] messages in requesting the duo aid the [[Red Faction (Group)|Red Faction]] forces combating the enemy around the city.&lt;br /&gt;
&lt;br /&gt;
===Bonus Objectives===&lt;br /&gt;
*Find the shortcut.&lt;br /&gt;
*Destory all ATVs.&lt;br /&gt;
*Shoot down a gunship.&lt;br /&gt;
*Topple the trailers.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traffic Congestion ==&lt;br /&gt;
{{Quote|Alias aims to make sure that traffic doesn't flow.|}}{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Aerial Encounters&lt;br /&gt;
|image          = [[Image:Traffic Congestion.png|300px]]&lt;br /&gt;
|filename       = L04S2.rfl&lt;br /&gt;
|features       = Aiding the RF fighting [[Sopot]] forces and the [[Processed]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As requested, [[Alias]] and [[Shrike]] divert briefly to go to the help of the [[Red Faction (Group)|Red Faction]], battling a [[Tank]] and the [[Processed]] before driving onto the City's main highway and battling military forces and vehicles once more, before crashing down onto the lower area and moving&lt;br /&gt;
&lt;br /&gt;
===Bonus Objectives===&lt;br /&gt;
*Destroy all five-tonne trucks.&lt;br /&gt;
*Save RF from the Processed.&lt;br /&gt;
*Disable the overpass.&lt;br /&gt;
*Destroy all enemy gunships.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Road To The Citadel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Road To The Citadel&lt;br /&gt;
|image          = [[Image:Road to the Citadel.png|300px]]&lt;br /&gt;
|filename       = L04S4.rfl&lt;br /&gt;
|features       = The citadel's entrance and [[Battle Armour]]s.&lt;br /&gt;
}}{{Quote|The tank's crushing power aids the red faction.|}}&lt;br /&gt;
After [[Alias]] and [[Shrike]] get moving again, they dispatch some processed and start heading towards the Citadel. [[Red Faction (Group)|Red Faction]] fighters show up to assist but quickly run away again once a [[Battle Armour]] approaches. After dealing with the little problem, the duo make their way around some corners, and finally the Citadel's entrance lays before them. As the tank moves along the long winding path, [[Gunship]]s and a [[Battle Armour]] as well as ground forces do their best to stop them.&lt;br /&gt;
&lt;br /&gt;
===Bonus Objectives===&lt;br /&gt;
*Assist RF forces.&lt;br /&gt;
*Destroy water tower.&lt;br /&gt;
*Destroy both checkpoint security stations.&lt;br /&gt;
*Disrupt power to the citadel.&lt;br /&gt;
*Destroy all electrical towers&lt;br /&gt;
*Destroy all Battle Armour.&lt;br /&gt;
*Destroy all gunships.&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Foreign_Lands&amp;diff=15154</id>
		<title>Foreign Lands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Foreign_Lands&amp;diff=15154"/>
		<updated>2026-03-26T16:54:18Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* Complex Exterior */ Subsection header repeated previous header (&amp;quot;Complex Exterior&amp;quot; changed to &amp;quot;Containment Facility&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = Foreign Lands&lt;br /&gt;
|image          = [[Image:Foreign Lands.png|300px]]&lt;br /&gt;
|goal           = Retrieve the [[Nano-Cell]].&lt;br /&gt;
|filenames      = L00S1.rfl, L00S2.rfl&lt;br /&gt;
|before         = N/A&lt;br /&gt;
|after          = [[Public Information Building]]&lt;br /&gt;
}}{{BubbleNav|RF2Locations}}&lt;br /&gt;
'''Foreign Lands''' is the introductory chapter and also tutorial stage for the single player campaign of [[Red Faction II]]. The chapter consists of 2 individual levels and begins as [[Alias]] and [[Shrike]] approach a hostile fortified base looking for the [[Nano-Cell]]. This then leads on to the first main Chapter of the Game - [[Public Information Building]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Complex Exterior==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Complex Exterior&lt;br /&gt;
|image          = [[Image:Complex Exterior.png|300px]]&lt;br /&gt;
|filename       = L00S1.rfl&lt;br /&gt;
|features       = An Exterior base with 4 Guard towers and a large protected entranceway&lt;br /&gt;
}}{{Quote|Chancellor Sopot orders a Special Ops Mission.|}}&lt;br /&gt;
[[Shrike]] drops [[Alias]] off just on the outskirts of the base - with instruction to clear out the guard towers so that Shrike can safely fly nearby to destroy the locked entrance.&lt;br /&gt;
&lt;br /&gt;
After doing so - Shrike is able to fly in with his [[gunship]] and blow the doors open, allowing Alias access to the inside.&lt;br /&gt;
&lt;br /&gt;
The Mission starts Alias off with the [[CSP-19 Semi-Automatic Pistol|Semi-Automatic Pistol]] and the [[NICW]] rifle.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Containment Facility==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = Containment Facility&lt;br /&gt;
|image          = [[Image:Containment Facility.png|300px]]&lt;br /&gt;
|filename       = L00S2.rfl&lt;br /&gt;
|features       = Interior Garage with a vent connecting to a secure facility with the [[Nano-Cell]]&lt;br /&gt;
}}{{Quote|The key to Nano-technology is inside the Central Core.|}}&lt;br /&gt;
After [[Alias]] enters the the complex, he is greeted with a garage and light resistance, he must then use a vent to sneak further into the containment facility - upon where he finds more guards and the Central Core, containing his objective. Alias must destroy the cores protective shields before retrieving the [[Nano-Cell]] and escaping the facility.&lt;br /&gt;
&lt;br /&gt;
===Bonus Objective===&lt;br /&gt;
&lt;br /&gt;
*Reset the automated turret.&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15135</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15135"/>
		<updated>2025-12-30T21:24:23Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L20S3: Finale */ included detail that the button combinations are random&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins as Parker and [[Hendrix]] enter a large room with a shuttle inside it.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
The final level of the game starts as [[Hendrix]] and Parker rush into a room with a shuttle. This room is guarded by multiple Mercs who will immediately start shooting at you. The Merc closest to you has a [[Rail_Driver| Rail Driver]] so you'll want to deal with him first. Hendrix will run up a ramp to an elevated walkway which leads to a control room. You can either follow him up there or stay on the bottom floor to fight the Mercs. &lt;br /&gt;
&lt;br /&gt;
Hendrix will reach a console in the control room and appear to start working on it before the console explodes, engulfing Hendrix in flames. With his last breath Hendrix will plead with you to make sure Ultor doesn't get away with it all. Immediately after Hendrix's death [[Masako]] will contact you to taunt you and tell you more Mercs are coming for you. From here, you have two routes to progress through this area. The more obvious way is to go through the door at the back of the room on the bottom floor. This door opens to a hallway guarded by more Mercs which leads to a room with multiple [[Aesir| Aesirs]] stored on posts connected to a delivery system on the ceiling. &lt;br /&gt;
&lt;br /&gt;
The other way forward is through a vent that is in the back of the control room that held the console that exploded to kill Hendrix. Even though your hidden in this vent, the Mercs will still detect you and a Rail Driver Merc will try to shoot you through the vent walls. This vent eventually drops down where it will connect to a booth with a console in the same overall area that you reach if you go through the hallway. &lt;br /&gt;
&lt;br /&gt;
This Aesir garage/room is guarded by multiple Mercs throughout the room, including on top of the booth with the console in it. The console in the booth has a button that will move an Aesir from it's parked position to a landing pad outside the booth. Using an Aesir will make the next section '''much''' easier but it is not outright mandatory. When you're ready, head toward the large door in the room that is on the opposite side from the booth. Shortly after proceeding through the door, you'll load into L20S2: Masako's Lair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''You should start this section in an [[Aesir]].''' The way forward will be much more difficult without an Aesir but it is not completely mandatory. If you're on foot when you start this section, you should head back to L20S1 to get an Aesir. &lt;br /&gt;
&lt;br /&gt;
You will load into L20S2 at the start of a long corridor with multiple Mercs and an enemy Aesir. You don't need to kill all of them to progress. There is a room with a shuttle at the end of this first long corridor where Masako will contact you again to taunt you. This room is guarded by several Mercs, including two inside the shuttle. The shuttle does not have any pickups in it but you can get out of the Aesir at any point in this section if you want to explore or pickup some dropped weapons or ammo. On higher difficulties you may have trouble getting to the end of this section with a decent amount of &amp;quot;health&amp;quot; on your Aesir. If your Aesir is low on health, you can head back to L20S1 to pick up another Aesir (there are three parked there before you get in any of them) but additional enemies may spawn on your repeated trips.&lt;br /&gt;
&lt;br /&gt;
The room with the shuttle has a door on the backwall which opens to another corridor similar to one earlier in this section. This corridor will have more Mercs and enemy Aesirs in your way but toward the end of this corridor, there's a door on the right that leads to Masako. The door at the end of this second corridor does not open. &lt;br /&gt;
&lt;br /&gt;
When you enter the room on the right of the corridor, you'll fight two enemy Aesirs. When you successfully destroy both Aesirs a cutscene will start as [[Masako]] enters in her own Aesir, mocking you once more before the cutscene ends. When the cutscene ends you'll start an aerial fight until you destroy her Aesir. When her Aesir explodes, yours will also be destroyed (regardless of how much health it may have). At this point, Masako will start hovering in the same kind of purple/pink nanoshield [[Capek]] had and shooting you with her [[Precision_Rifle| Precision Rifle]]. Just like the fight with Capek, you'll need to do enough damage to her shield before she'll fall to the floor and continue fighting.  If you're having trouble staying alive during her nanoshield phase you could use a flamethrower. A bug in the game causes nanoshields to take damage from flamethrowers regardless of your proximity to the target. Once she falls to the floor, she'll run around until you do enough damage to defeat her for good. &lt;br /&gt;
&lt;br /&gt;
When Masako is defeated, you'll need to descend a platform next to the one Masako came from. It can be a little difficult to see but there's a small handrail on one corner of the platform that has the button you need to press to descend. You'll find [[Eos]] sitting on the floor tied up below a window and she'll give you instructions on what to do to defuse the bomb that's next to her. You don't actually need to do anything but press the &amp;quot;Use&amp;quot; button when you're next to the bomb and facing it. &lt;br /&gt;
&lt;br /&gt;
'''It's good practice to save at this point before pressing &amp;quot;Use&amp;quot; on the bomb so you don't lose any progress or have to fight Masako again.'''&lt;br /&gt;
&lt;br /&gt;
Pressing your &amp;quot;Use&amp;quot; button on the bomb will load you into the final section of the game.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. The button combinations are random so it's not possible to just give you the answer. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save). &lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Approximate Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15134</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15134"/>
		<updated>2025-12-30T21:17:04Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L20S2: Masako's Lair */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins as Parker and [[Hendrix]] enter a large room with a shuttle inside it.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
The final level of the game starts as [[Hendrix]] and Parker rush into a room with a shuttle. This room is guarded by multiple Mercs who will immediately start shooting at you. The Merc closest to you has a [[Rail_Driver| Rail Driver]] so you'll want to deal with him first. Hendrix will run up a ramp to an elevated walkway which leads to a control room. You can either follow him up there or stay on the bottom floor to fight the Mercs. &lt;br /&gt;
&lt;br /&gt;
Hendrix will reach a console in the control room and appear to start working on it before the console explodes, engulfing Hendrix in flames. With his last breath Hendrix will plead with you to make sure Ultor doesn't get away with it all. Immediately after Hendrix's death [[Masako]] will contact you to taunt you and tell you more Mercs are coming for you. From here, you have two routes to progress through this area. The more obvious way is to go through the door at the back of the room on the bottom floor. This door opens to a hallway guarded by more Mercs which leads to a room with multiple [[Aesir| Aesirs]] stored on posts connected to a delivery system on the ceiling. &lt;br /&gt;
&lt;br /&gt;
The other way forward is through a vent that is in the back of the control room that held the console that exploded to kill Hendrix. Even though your hidden in this vent, the Mercs will still detect you and a Rail Driver Merc will try to shoot you through the vent walls. This vent eventually drops down where it will connect to a booth with a console in the same overall area that you reach if you go through the hallway. &lt;br /&gt;
&lt;br /&gt;
This Aesir garage/room is guarded by multiple Mercs throughout the room, including on top of the booth with the console in it. The console in the booth has a button that will move an Aesir from it's parked position to a landing pad outside the booth. Using an Aesir will make the next section '''much''' easier but it is not outright mandatory. When you're ready, head toward the large door in the room that is on the opposite side from the booth. Shortly after proceeding through the door, you'll load into L20S2: Masako's Lair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''You should start this section in an [[Aesir]].''' The way forward will be much more difficult without an Aesir but it is not completely mandatory. If you're on foot when you start this section, you should head back to L20S1 to get an Aesir. &lt;br /&gt;
&lt;br /&gt;
You will load into L20S2 at the start of a long corridor with multiple Mercs and an enemy Aesir. You don't need to kill all of them to progress. There is a room with a shuttle at the end of this first long corridor where Masako will contact you again to taunt you. This room is guarded by several Mercs, including two inside the shuttle. The shuttle does not have any pickups in it but you can get out of the Aesir at any point in this section if you want to explore or pickup some dropped weapons or ammo. On higher difficulties you may have trouble getting to the end of this section with a decent amount of &amp;quot;health&amp;quot; on your Aesir. If your Aesir is low on health, you can head back to L20S1 to pick up another Aesir (there are three parked there before you get in any of them) but additional enemies may spawn on your repeated trips.&lt;br /&gt;
&lt;br /&gt;
The room with the shuttle has a door on the backwall which opens to another corridor similar to one earlier in this section. This corridor will have more Mercs and enemy Aesirs in your way but toward the end of this corridor, there's a door on the right that leads to Masako. The door at the end of this second corridor does not open. &lt;br /&gt;
&lt;br /&gt;
When you enter the room on the right of the corridor, you'll fight two enemy Aesirs. When you successfully destroy both Aesirs a cutscene will start as [[Masako]] enters in her own Aesir, mocking you once more before the cutscene ends. When the cutscene ends you'll start an aerial fight until you destroy her Aesir. When her Aesir explodes, yours will also be destroyed (regardless of how much health it may have). At this point, Masako will start hovering in the same kind of purple/pink nanoshield [[Capek]] had and shooting you with her [[Precision_Rifle| Precision Rifle]]. Just like the fight with Capek, you'll need to do enough damage to her shield before she'll fall to the floor and continue fighting.  If you're having trouble staying alive during her nanoshield phase you could use a flamethrower. A bug in the game causes nanoshields to take damage from flamethrowers regardless of your proximity to the target. Once she falls to the floor, she'll run around until you do enough damage to defeat her for good. &lt;br /&gt;
&lt;br /&gt;
When Masako is defeated, you'll need to descend a platform next to the one Masako came from. It can be a little difficult to see but there's a small handrail on one corner of the platform that has the button you need to press to descend. You'll find [[Eos]] sitting on the floor tied up below a window and she'll give you instructions on what to do to defuse the bomb that's next to her. You don't actually need to do anything but press the &amp;quot;Use&amp;quot; button when you're next to the bomb and facing it. &lt;br /&gt;
&lt;br /&gt;
'''It's good practice to save at this point before pressing &amp;quot;Use&amp;quot; on the bomb so you don't lose any progress or have to fight Masako again.'''&lt;br /&gt;
&lt;br /&gt;
Pressing your &amp;quot;Use&amp;quot; button on the bomb will load you into the final section of the game.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save). &lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Approximate Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15133</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15133"/>
		<updated>2025-12-30T20:36:16Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L20S1: Docking Bay Entrance */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins as Parker and [[Hendrix]] enter a large room with a shuttle inside it.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
The final level of the game starts as [[Hendrix]] and Parker rush into a room with a shuttle. This room is guarded by multiple Mercs who will immediately start shooting at you. The Merc closest to you has a [[Rail_Driver| Rail Driver]] so you'll want to deal with him first. Hendrix will run up a ramp to an elevated walkway which leads to a control room. You can either follow him up there or stay on the bottom floor to fight the Mercs. &lt;br /&gt;
&lt;br /&gt;
Hendrix will reach a console in the control room and appear to start working on it before the console explodes, engulfing Hendrix in flames. With his last breath Hendrix will plead with you to make sure Ultor doesn't get away with it all. Immediately after Hendrix's death [[Masako]] will contact you to taunt you and tell you more Mercs are coming for you. From here, you have two routes to progress through this area. The more obvious way is to go through the door at the back of the room on the bottom floor. This door opens to a hallway guarded by more Mercs which leads to a room with multiple [[Aesir| Aesirs]] stored on posts connected to a delivery system on the ceiling. &lt;br /&gt;
&lt;br /&gt;
The other way forward is through a vent that is in the back of the control room that held the console that exploded to kill Hendrix. Even though your hidden in this vent, the Mercs will still detect you and a Rail Driver Merc will try to shoot you through the vent walls. This vent eventually drops down where it will connect to a booth with a console in the same overall area that you reach if you go through the hallway. &lt;br /&gt;
&lt;br /&gt;
This Aesir garage/room is guarded by multiple Mercs throughout the room, including on top of the booth with the console in it. The console in the booth has a button that will move an Aesir from it's parked position to a landing pad outside the booth. Using an Aesir will make the next section '''much''' easier but it is not outright mandatory. When you're ready, head toward the large door in the room that is on the opposite side from the booth. Shortly after proceeding through the door, you'll load into L20S2: Masako's Lair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save). &lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Approximate Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15132</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15132"/>
		<updated>2025-12-30T20:08:57Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins as Parker and [[Hendrix]] enter a large room with a shuttle inside it.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save). &lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Approximate Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15131</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15131"/>
		<updated>2025-12-30T20:08:20Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = !Description to follow!&lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins as Parker and [[Hendrix]] enter a large room with a shuttle inside it.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save). &lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Approximate Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15130</id>
		<title>Merc Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15130"/>
		<updated>2025-12-30T19:25:10Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L19S3: Merc Power Plant */ changed Hendrix warning to red&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L19: Merc Command Center&lt;br /&gt;
|image          = [[Merccenter.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names     = L19S1.rfl, L19S2A.rfl, L19S2B.rfl, L19S3.rfl&lt;br /&gt;
|before         = [[Crash Site|L18 Crash Site]]&lt;br /&gt;
|after          = [[L20: Masako's Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 18th level/chapter in the Red Faction single player campaign. It consists of four individual maps and begins with Parker waking up in a jail cell after being caught in a trap set by [[Mercenary_Corps | Mercs]]. Merc Command Center is followed by the final section of the game [[Masako%27s_Lair| L20: Masako's Lair]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S1: Merc Prison Cells==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S1.rfl&lt;br /&gt;
|image          = [[Image: L19S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S1 starts with Parker waking up in a jail cell after being hit with a knockout agent at the end of [[Crash_Site| Crash Site]]. The mercenaries took your armor and weapons but stopped short of killing Parker. As Parker wakes, a miner in a cell across the hall will start talking to you. While he's still talking, an armored Red Faction member will run in from the right yelling &amp;quot;Red Faction!&amp;quot; before all the cell doors open. Your liberator and the miner across the hall from you will die very shortly after from gunfire from mercenaries and/or an automatic turret.&lt;br /&gt;
&lt;br /&gt;
At this point, you'll need to rush out from your cell and try to escape the prison. On higher difficulties, you may struggle to get far without dying. To the left from your cell there is a corner area with the automatic turret and a full environmental armor suit hanging from some lockers. In front of your cell the Red Faction fighter dropped his precision rifle so you may want to pick that up. You'll then want to hurry to the armor then you can get behind the automatic turret and take control of it to defend yourself from the mercs who will soon rush at you. Remember that they took all your weapons when you were imprisoned so you'll need to borrow some from mercs in this area to make further progress easier. You can camp out at the turret and wait for some of them to come at you or pick up one of their weapons and use that to progress through the jail. This jail section is in the shape of a capital D with the automatic turret in the bottom corner and the exit is an elevator door in the middle of the curve of D. &lt;br /&gt;
&lt;br /&gt;
I'd suggest taking your time in this section to rearm yourself for your trip through the rest of the Merc Command Center. Of note, there are several fuel cannisters and a Merc with flamethrower that you may find useful. Eventually Hendrix will message you saying he sent your rescuers and asking you to rendezvous with him and the Red Faction in a different part of the Merc Command Center. When you're ready, enter the elevator and press the button to load into L19S2A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2A: Merc Barracks==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2A.rfl&lt;br /&gt;
|image          = [[Image:L19S2A.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll load into L19S2A in the elevator you enter at the end of the previous section. You're only objective is to get to the end of the hallway the elevator opens up into since Hendrix and the Red Faction squad you need to meet up with are not in this section. The hallway is flanked with multiple rooms on each side but you don't need to enter any of them unless you want to explore or want health, armor, or weapons that can be picked up in these rooms. Some of the rooms do have dangerous [[Rail_Driver| Rail Driver]] Mercs that can kill you in one shot so be wary of them. As you open the door at the end of the hallway you'll be greeted by one of these Rail Driver Mercs alongside another Merc so be ready to shoot as it opens. You'll load into L19S2B as you walk toward the door at the other end of the walkway linking the two sections. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2B: Merc Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2B.rfl&lt;br /&gt;
|image          = [[Image:L19S2B.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S2B starts with Parker entering another part of the Merc Command Center laid out much like L19S2A. Your objective here is to meet up with the Red Faction squad and Hendrix who are stationed in a room with computer equipment at the end of the hall on the left. You can go straight to them or explore the other side rooms. There will be Mercs guarding the main hallway who you will have to fight through. When you reach Hendrix he'll ask you to take the elevator on the other side of the hall up to a floor which has a generator you'll need to shut down.&lt;br /&gt;
&lt;br /&gt;
At the end of the main hallway, there is a door leading to another walkway that opens to another hallway with more rooms. This extra area doesn't have any main objectives but if you enjoy exploring you can check these rooms out for additional enemies and pickups. When you're done exploring this map enter the elevator opposite the room where you met Hendrix and press the button to go to another floor and load into L19S3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S3: Merc Power Plant==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S3.rfl&lt;br /&gt;
|image          = [[Image:L19S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S3 starts as the elevator doors open into another hallway and Hendrix tells you where you should be able to find the emergency shutoff he referred to when you met him in L19S2B. This generator room is the first room on the left side of the hallway. The room is guarded by some Mercs and a ceiling turret. You need to get to the bottom area of this room and press a button labeled &amp;quot;Power&amp;quot; in one corner. &lt;br /&gt;
&lt;br /&gt;
Ascend the ladder to the walkway and Hendrix will message you saying he's hacking in to open the way forward. When he's done he'll head up to you with a RF Fighter so you'll want to clear out the area to keep him safe. '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;If Hendrix dies at any point in this section, you'll get a &amp;quot;Game Over&amp;quot; screen&amp;lt;/span&amp;gt;''' so you'll need to escort him through the proceeding areas. When Hendrix and the RF Fighter reach your area, they'll run to the end of the hallway where the door will open and the RF Fighter will fall to gunfire from a pair of Mercs. &lt;br /&gt;
&lt;br /&gt;
The Mercs come from the left in a tall corridor and you'll need to deal with them to keep Hendrix safe. This corridor does have some pickups in it if you continue down it but the way forward will open when Hendrix opens a large door. This room is guarded by four Mercs and two ceiling turrets. Again, you'll need to deal with each of these assailants to keep Hendrix safe. When the way is clear, Hendrix will run in and go into a side closet-like area to open the next door. When the door opens, you'll find a Merc guarding a small passage to the next area who you'll have to kill to keep Hendrix safe. As you walk toward the door on the other side you'll load into the final level of the game, [[Masako%27s_Lair| Masako's Lair]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15129</id>
		<title>Merc Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15129"/>
		<updated>2025-12-30T19:21:56Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L19S3: Merc Power Plant */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L19: Merc Command Center&lt;br /&gt;
|image          = [[Merccenter.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names     = L19S1.rfl, L19S2A.rfl, L19S2B.rfl, L19S3.rfl&lt;br /&gt;
|before         = [[Crash Site|L18 Crash Site]]&lt;br /&gt;
|after          = [[L20: Masako's Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 18th level/chapter in the Red Faction single player campaign. It consists of four individual maps and begins with Parker waking up in a jail cell after being caught in a trap set by [[Mercenary_Corps | Mercs]]. Merc Command Center is followed by the final section of the game [[Masako%27s_Lair| L20: Masako's Lair]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S1: Merc Prison Cells==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S1.rfl&lt;br /&gt;
|image          = [[Image: L19S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S1 starts with Parker waking up in a jail cell after being hit with a knockout agent at the end of [[Crash_Site| Crash Site]]. The mercenaries took your armor and weapons but stopped short of killing Parker. As Parker wakes, a miner in a cell across the hall will start talking to you. While he's still talking, an armored Red Faction member will run in from the right yelling &amp;quot;Red Faction!&amp;quot; before all the cell doors open. Your liberator and the miner across the hall from you will die very shortly after from gunfire from mercenaries and/or an automatic turret.&lt;br /&gt;
&lt;br /&gt;
At this point, you'll need to rush out from your cell and try to escape the prison. On higher difficulties, you may struggle to get far without dying. To the left from your cell there is a corner area with the automatic turret and a full environmental armor suit hanging from some lockers. In front of your cell the Red Faction fighter dropped his precision rifle so you may want to pick that up. You'll then want to hurry to the armor then you can get behind the automatic turret and take control of it to defend yourself from the mercs who will soon rush at you. Remember that they took all your weapons when you were imprisoned so you'll need to borrow some from mercs in this area to make further progress easier. You can camp out at the turret and wait for some of them to come at you or pick up one of their weapons and use that to progress through the jail. This jail section is in the shape of a capital D with the automatic turret in the bottom corner and the exit is an elevator door in the middle of the curve of D. &lt;br /&gt;
&lt;br /&gt;
I'd suggest taking your time in this section to rearm yourself for your trip through the rest of the Merc Command Center. Of note, there are several fuel cannisters and a Merc with flamethrower that you may find useful. Eventually Hendrix will message you saying he sent your rescuers and asking you to rendezvous with him and the Red Faction in a different part of the Merc Command Center. When you're ready, enter the elevator and press the button to load into L19S2A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2A: Merc Barracks==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2A.rfl&lt;br /&gt;
|image          = [[Image:L19S2A.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll load into L19S2A in the elevator you enter at the end of the previous section. You're only objective is to get to the end of the hallway the elevator opens up into since Hendrix and the Red Faction squad you need to meet up with are not in this section. The hallway is flanked with multiple rooms on each side but you don't need to enter any of them unless you want to explore or want health, armor, or weapons that can be picked up in these rooms. Some of the rooms do have dangerous [[Rail_Driver| Rail Driver]] Mercs that can kill you in one shot so be wary of them. As you open the door at the end of the hallway you'll be greeted by one of these Rail Driver Mercs alongside another Merc so be ready to shoot as it opens. You'll load into L19S2B as you walk toward the door at the other end of the walkway linking the two sections. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2B: Merc Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2B.rfl&lt;br /&gt;
|image          = [[Image:L19S2B.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S2B starts with Parker entering another part of the Merc Command Center laid out much like L19S2A. Your objective here is to meet up with the Red Faction squad and Hendrix who are stationed in a room with computer equipment at the end of the hall on the left. You can go straight to them or explore the other side rooms. There will be Mercs guarding the main hallway who you will have to fight through. When you reach Hendrix he'll ask you to take the elevator on the other side of the hall up to a floor which has a generator you'll need to shut down.&lt;br /&gt;
&lt;br /&gt;
At the end of the main hallway, there is a door leading to another walkway that opens to another hallway with more rooms. This extra area doesn't have any main objectives but if you enjoy exploring you can check these rooms out for additional enemies and pickups. When you're done exploring this map enter the elevator opposite the room where you met Hendrix and press the button to go to another floor and load into L19S3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S3: Merc Power Plant==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S3.rfl&lt;br /&gt;
|image          = [[Image:L19S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S3 starts as the elevator doors open into another hallway and Hendrix tells you where you should be able to find the emergency shutoff he referred to when you met him in L19S2B. This generator room is the first room on the left side of the hallway. The room is guarded by some Mercs and a ceiling turret. You need to get to the bottom area of this room and press a button labeled &amp;quot;Power&amp;quot; in one corner. &lt;br /&gt;
&lt;br /&gt;
Ascend the ladder to the walkway and Hendrix will message you saying he's hacking in to open the way forward. When he's done he'll head up to you with a RF Fighter so you'll want to clear out the area to keep him safe. '''If Hendrix dies at any point in this section, you'll get a &amp;quot;Game Over&amp;quot; screen''' so you'll need to escort him through the proceeding areas. When Hendrix and the RF Fighter reach your area, they'll run to the end of the hallway where the door will open and the RF Fighter will fall to gunfire from a pair of Mercs. &lt;br /&gt;
&lt;br /&gt;
The Mercs come from the left in a tall corridor and you'll need to deal with them to keep Hendrix safe. This corridor does have some pickups in it if you continue down it but the way forward will open when Hendrix opens a large door. This room is guarded by four Mercs and two ceiling turrets. Again, you'll need to deal with each of these assailants to keep Hendrix safe. When the way is clear, Hendrix will run in and go into a side closet-like area to open the next door. When the door opens, you'll find a Merc guarding a small passage to the next area who you'll have to kill to keep Hendrix safe. As you walk toward the door on the other side you'll load into the final level of the game, [[Masako%27s_Lair| Masako's Lair]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15128</id>
		<title>Merc Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15128"/>
		<updated>2025-12-30T18:55:44Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L19S3: Merc Power Plant */ fixed level label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L19: Merc Command Center&lt;br /&gt;
|image          = [[Merccenter.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names     = L19S1.rfl, L19S2A.rfl, L19S2B.rfl, L19S3.rfl&lt;br /&gt;
|before         = [[Crash Site|L18 Crash Site]]&lt;br /&gt;
|after          = [[L20: Masako's Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 18th level/chapter in the Red Faction single player campaign. It consists of four individual maps and begins with Parker waking up in a jail cell after being caught in a trap set by [[Mercenary_Corps | Mercs]]. Merc Command Center is followed by the final section of the game [[Masako%27s_Lair| L20: Masako's Lair]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S1: Merc Prison Cells==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S1.rfl&lt;br /&gt;
|image          = [[Image: L19S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S1 starts with Parker waking up in a jail cell after being hit with a knockout agent at the end of [[Crash_Site| Crash Site]]. The mercenaries took your armor and weapons but stopped short of killing Parker. As Parker wakes, a miner in a cell across the hall will start talking to you. While he's still talking, an armored Red Faction member will run in from the right yelling &amp;quot;Red Faction!&amp;quot; before all the cell doors open. Your liberator and the miner across the hall from you will die very shortly after from gunfire from mercenaries and/or an automatic turret.&lt;br /&gt;
&lt;br /&gt;
At this point, you'll need to rush out from your cell and try to escape the prison. On higher difficulties, you may struggle to get far without dying. To the left from your cell there is a corner area with the automatic turret and a full environmental armor suit hanging from some lockers. In front of your cell the Red Faction fighter dropped his precision rifle so you may want to pick that up. You'll then want to hurry to the armor then you can get behind the automatic turret and take control of it to defend yourself from the mercs who will soon rush at you. Remember that they took all your weapons when you were imprisoned so you'll need to borrow some from mercs in this area to make further progress easier. You can camp out at the turret and wait for some of them to come at you or pick up one of their weapons and use that to progress through the jail. This jail section is in the shape of a capital D with the automatic turret in the bottom corner and the exit is an elevator door in the middle of the curve of D. &lt;br /&gt;
&lt;br /&gt;
I'd suggest taking your time in this section to rearm yourself for your trip through the rest of the Merc Command Center. Of note, there are several fuel cannisters and a Merc with flamethrower that you may find useful. Eventually Hendrix will message you saying he sent your rescuers and asking you to rendezvous with him and the Red Faction in a different part of the Merc Command Center. When you're ready, enter the elevator and press the button to load into L19S2A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2A: Merc Barracks==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2A.rfl&lt;br /&gt;
|image          = [[Image:L19S2A.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll load into L19S2A in the elevator you enter at the end of the previous section. You're only objective is to get to the end of the hallway the elevator opens up into since Hendrix and the Red Faction squad you need to meet up with are not in this section. The hallway is flanked with multiple rooms on each side but you don't need to enter any of them unless you want to explore or want health, armor, or weapons that can be picked up in these rooms. Some of the rooms do have dangerous [[Rail_Driver| Rail Driver]] Mercs that can kill you in one shot so be wary of them. As you open the door at the end of the hallway you'll be greeted by one of these Rail Driver Mercs alongside another Merc so be ready to shoot as it opens. You'll load into L19S2B as you walk toward the door at the other end of the walkway linking the two sections. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2B: Merc Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2B.rfl&lt;br /&gt;
|image          = [[Image:L19S2B.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S2B starts with Parker entering another part of the Merc Command Center laid out much like L19S2A. Your objective here is to meet up with the Red Faction squad and Hendrix who are stationed in a room with computer equipment at the end of the hall on the left. You can go straight to them or explore the other side rooms. There will be Mercs guarding the main hallway who you will have to fight through. When you reach Hendrix he'll ask you to take the elevator on the other side of the hall up to a floor which has a generator you'll need to shut down.&lt;br /&gt;
&lt;br /&gt;
At the end of the main hallway, there is a door leading to another walkway that opens to another hallway with more rooms. This extra area doesn't have any main objectives but if you enjoy exploring you can check these rooms out for additional enemies and pickups. When you're done exploring this map enter the elevator opposite the room where you met Hendrix and press the button to go to another floor and load into L19S3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S3: Merc Power Plant==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S3.rfl&lt;br /&gt;
|image          = [[Image:L19S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15127</id>
		<title>Merc Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15127"/>
		<updated>2025-12-30T18:45:58Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L19S2B: Merc Command Center */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L19: Merc Command Center&lt;br /&gt;
|image          = [[Merccenter.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names     = L19S1.rfl, L19S2A.rfl, L19S2B.rfl, L19S3.rfl&lt;br /&gt;
|before         = [[Crash Site|L18 Crash Site]]&lt;br /&gt;
|after          = [[L20: Masako's Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 18th level/chapter in the Red Faction single player campaign. It consists of four individual maps and begins with Parker waking up in a jail cell after being caught in a trap set by [[Mercenary_Corps | Mercs]]. Merc Command Center is followed by the final section of the game [[Masako%27s_Lair| L20: Masako's Lair]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S1: Merc Prison Cells==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S1.rfl&lt;br /&gt;
|image          = [[Image: L19S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S1 starts with Parker waking up in a jail cell after being hit with a knockout agent at the end of [[Crash_Site| Crash Site]]. The mercenaries took your armor and weapons but stopped short of killing Parker. As Parker wakes, a miner in a cell across the hall will start talking to you. While he's still talking, an armored Red Faction member will run in from the right yelling &amp;quot;Red Faction!&amp;quot; before all the cell doors open. Your liberator and the miner across the hall from you will die very shortly after from gunfire from mercenaries and/or an automatic turret.&lt;br /&gt;
&lt;br /&gt;
At this point, you'll need to rush out from your cell and try to escape the prison. On higher difficulties, you may struggle to get far without dying. To the left from your cell there is a corner area with the automatic turret and a full environmental armor suit hanging from some lockers. In front of your cell the Red Faction fighter dropped his precision rifle so you may want to pick that up. You'll then want to hurry to the armor then you can get behind the automatic turret and take control of it to defend yourself from the mercs who will soon rush at you. Remember that they took all your weapons when you were imprisoned so you'll need to borrow some from mercs in this area to make further progress easier. You can camp out at the turret and wait for some of them to come at you or pick up one of their weapons and use that to progress through the jail. This jail section is in the shape of a capital D with the automatic turret in the bottom corner and the exit is an elevator door in the middle of the curve of D. &lt;br /&gt;
&lt;br /&gt;
I'd suggest taking your time in this section to rearm yourself for your trip through the rest of the Merc Command Center. Of note, there are several fuel cannisters and a Merc with flamethrower that you may find useful. Eventually Hendrix will message you saying he sent your rescuers and asking you to rendezvous with him and the Red Faction in a different part of the Merc Command Center. When you're ready, enter the elevator and press the button to load into L19S2A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2A: Merc Barracks==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2A.rfl&lt;br /&gt;
|image          = [[Image:L19S2A.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll load into L19S2A in the elevator you enter at the end of the previous section. You're only objective is to get to the end of the hallway the elevator opens up into since Hendrix and the Red Faction squad you need to meet up with are not in this section. The hallway is flanked with multiple rooms on each side but you don't need to enter any of them unless you want to explore or want health, armor, or weapons that can be picked up in these rooms. Some of the rooms do have dangerous [[Rail_Driver| Rail Driver]] Mercs that can kill you in one shot so be wary of them. As you open the door at the end of the hallway you'll be greeted by one of these Rail Driver Mercs alongside another Merc so be ready to shoot as it opens. You'll load into L19S2B as you walk toward the door at the other end of the walkway linking the two sections. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2B: Merc Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2B.rfl&lt;br /&gt;
|image          = [[Image:L19S2B.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S2B starts with Parker entering another part of the Merc Command Center laid out much like L19S2A. Your objective here is to meet up with the Red Faction squad and Hendrix who are stationed in a room with computer equipment at the end of the hall on the left. You can go straight to them or explore the other side rooms. There will be Mercs guarding the main hallway who you will have to fight through. When you reach Hendrix he'll ask you to take the elevator on the other side of the hall up to a floor which has a generator you'll need to shut down.&lt;br /&gt;
&lt;br /&gt;
At the end of the main hallway, there is a door leading to another walkway that opens to another hallway with more rooms. This extra area doesn't have any main objectives but if you enjoy exploring you can check these rooms out for additional enemies and pickups. When you're done exploring this map enter the elevator opposite the room where you met Hendrix and press the button to go to another floor and load into L19S3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S3: Merc Power Plant==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L97S3.rfl&lt;br /&gt;
|image          = [[Image:L19S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15126</id>
		<title>Merc Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15126"/>
		<updated>2025-12-30T17:40:11Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L19S2A: Merc Barracks */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L19: Merc Command Center&lt;br /&gt;
|image          = [[Merccenter.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names     = L19S1.rfl, L19S2A.rfl, L19S2B.rfl, L19S3.rfl&lt;br /&gt;
|before         = [[Crash Site|L18 Crash Site]]&lt;br /&gt;
|after          = [[L20: Masako's Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 18th level/chapter in the Red Faction single player campaign. It consists of four individual maps and begins with Parker waking up in a jail cell after being caught in a trap set by [[Mercenary_Corps | Mercs]]. Merc Command Center is followed by the final section of the game [[Masako%27s_Lair| L20: Masako's Lair]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S1: Merc Prison Cells==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S1.rfl&lt;br /&gt;
|image          = [[Image: L19S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S1 starts with Parker waking up in a jail cell after being hit with a knockout agent at the end of [[Crash_Site| Crash Site]]. The mercenaries took your armor and weapons but stopped short of killing Parker. As Parker wakes, a miner in a cell across the hall will start talking to you. While he's still talking, an armored Red Faction member will run in from the right yelling &amp;quot;Red Faction!&amp;quot; before all the cell doors open. Your liberator and the miner across the hall from you will die very shortly after from gunfire from mercenaries and/or an automatic turret.&lt;br /&gt;
&lt;br /&gt;
At this point, you'll need to rush out from your cell and try to escape the prison. On higher difficulties, you may struggle to get far without dying. To the left from your cell there is a corner area with the automatic turret and a full environmental armor suit hanging from some lockers. In front of your cell the Red Faction fighter dropped his precision rifle so you may want to pick that up. You'll then want to hurry to the armor then you can get behind the automatic turret and take control of it to defend yourself from the mercs who will soon rush at you. Remember that they took all your weapons when you were imprisoned so you'll need to borrow some from mercs in this area to make further progress easier. You can camp out at the turret and wait for some of them to come at you or pick up one of their weapons and use that to progress through the jail. This jail section is in the shape of a capital D with the automatic turret in the bottom corner and the exit is an elevator door in the middle of the curve of D. &lt;br /&gt;
&lt;br /&gt;
I'd suggest taking your time in this section to rearm yourself for your trip through the rest of the Merc Command Center. Of note, there are several fuel cannisters and a Merc with flamethrower that you may find useful. Eventually Hendrix will message you saying he sent your rescuers and asking you to rendezvous with him and the Red Faction in a different part of the Merc Command Center. When you're ready, enter the elevator and press the button to load into L19S2A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2A: Merc Barracks==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2A.rfl&lt;br /&gt;
|image          = [[Image:L19S2A.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll load into L19S2A in the elevator you enter at the end of the previous section. You're only objective is to get to the end of the hallway the elevator opens up into since Hendrix and the Red Faction squad you need to meet up with are not in this section. The hallway is flanked with multiple rooms on each side but you don't need to enter any of them unless you want to explore or want health, armor, or weapons that can be picked up in these rooms. Some of the rooms do have dangerous [[Rail_Driver| Rail Driver]] Mercs that can kill you in one shot so be wary of them. As you open the door at the end of the hallway you'll be greeted by one of these Rail Driver Mercs alongside another Merc so be ready to shoot as it opens. You'll load into L19S2B as you walk toward the door at the other end of the walkway linking the two sections. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2B: Merc Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2B.rfl&lt;br /&gt;
|image          = [[Image:L19S2B.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S3: Merc Power Plant==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L97S3.rfl&lt;br /&gt;
|image          = [[Image:L19S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15125</id>
		<title>Merc Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15125"/>
		<updated>2025-12-30T17:12:11Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L19S1: Merc Prison Cells */ added description for jail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L19: Merc Command Center&lt;br /&gt;
|image          = [[Merccenter.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names     = L19S1.rfl, L19S2A.rfl, L19S2B.rfl, L19S3.rfl&lt;br /&gt;
|before         = [[Crash Site|L18 Crash Site]]&lt;br /&gt;
|after          = [[L20: Masako's Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 18th level/chapter in the Red Faction single player campaign. It consists of four individual maps and begins with Parker waking up in a jail cell after being caught in a trap set by [[Mercenary_Corps | Mercs]]. Merc Command Center is followed by the final section of the game [[Masako%27s_Lair| L20: Masako's Lair]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S1: Merc Prison Cells==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S1.rfl&lt;br /&gt;
|image          = [[Image: L19S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L19S1 starts with Parker waking up in a jail cell after being hit with a knockout agent at the end of [[Crash_Site| Crash Site]]. The mercenaries took your armor and weapons but stopped short of killing Parker. As Parker wakes, a miner in a cell across the hall will start talking to you. While he's still talking, an armored Red Faction member will run in from the right yelling &amp;quot;Red Faction!&amp;quot; before all the cell doors open. Your liberator and the miner across the hall from you will die very shortly after from gunfire from mercenaries and/or an automatic turret.&lt;br /&gt;
&lt;br /&gt;
At this point, you'll need to rush out from your cell and try to escape the prison. On higher difficulties, you may struggle to get far without dying. To the left from your cell there is a corner area with the automatic turret and a full environmental armor suit hanging from some lockers. In front of your cell the Red Faction fighter dropped his precision rifle so you may want to pick that up. You'll then want to hurry to the armor then you can get behind the automatic turret and take control of it to defend yourself from the mercs who will soon rush at you. Remember that they took all your weapons when you were imprisoned so you'll need to borrow some from mercs in this area to make further progress easier. You can camp out at the turret and wait for some of them to come at you or pick up one of their weapons and use that to progress through the jail. This jail section is in the shape of a capital D with the automatic turret in the bottom corner and the exit is an elevator door in the middle of the curve of D. &lt;br /&gt;
&lt;br /&gt;
I'd suggest taking your time in this section to rearm yourself for your trip through the rest of the Merc Command Center. Of note, there are several fuel cannisters and a Merc with flamethrower that you may find useful. Eventually Hendrix will message you saying he sent your rescuers and asking you to rendezvous with him and the Red Faction in a different part of the Merc Command Center. When you're ready, enter the elevator and press the button to load into L19S2A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2A: Merc Barracks==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2A.rfl&lt;br /&gt;
|image          = [[Image:L19S2A.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2B: Merc Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2B.rfl&lt;br /&gt;
|image          = [[Image:L19S2B.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S3: Merc Power Plant==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L97S3.rfl&lt;br /&gt;
|image          = [[Image:L19S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15124</id>
		<title>Merc Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Merc_Command_Center&amp;diff=15124"/>
		<updated>2025-12-30T16:40:09Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: added details to introduction section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L19: Merc Command Center&lt;br /&gt;
|image          = [[Merccenter.jpg|300px]]&lt;br /&gt;
|goal           = &lt;br /&gt;
|file names     = L19S1.rfl, L19S2A.rfl, L19S2B.rfl, L19S3.rfl&lt;br /&gt;
|before         = [[Crash Site|L18 Crash Site]]&lt;br /&gt;
|after          = [[L20: Masako's Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 18th level/chapter in the Red Faction single player campaign. It consists of four individual maps and begins with Parker waking up in a jail cell after being caught in a trap set by [[Mercenary_Corps | Mercs]]. Merc Command Center is followed by the final section of the game [[Masako%27s_Lair| L20: Masako's Lair]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S1: Merc Prison Cells==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S1.rfl&lt;br /&gt;
|image          = [[Image: L19S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2A: Merc Barracks==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2A.rfl&lt;br /&gt;
|image          = [[Image:L19S2A.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L19S2B: Merc Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L19S2B.rfl&lt;br /&gt;
|image          = [[Image:L19S2B.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L19S3: Merc Power Plant==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L97S3.rfl&lt;br /&gt;
|image          = [[Image:L19S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15122</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15122"/>
		<updated>2025-12-23T22:52:07Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: fixed Ancient Riverbed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[Ancient_Riverbed| L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[Ancient_Riverbed| L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L14S1 starts as Parker exits the airlock from the end of L13S3 and receives some messages from [[Hendrix]] regarding the next objective. Hendrix tells you that you'll need to get to the Tram system at the end of the canyon to get to the Missile Command Center. The canyon is short compared to the [[Grand_Canyon| Grand Canyon]] or the later [[Ancient_Riverbed| Ancient Riverbed]]. In the last section of this canyon, you'll find several rock formations sticking out of the ground where miners and mercenaries are fighting. The mercs in this section are supported by two cannon turrets above the entrance to the trams. As Hendrix tells you, these mercs are also heavily armed with [[Heavy_Machine_Gun| Heavy Machine Guns]] and a [[Rail_Driver| Rail Driver]]. &lt;br /&gt;
&lt;br /&gt;
Toward the beginning of the last section of the canyon (near the first few rock formations), there is a sidepath on the left. This path ends at an elevated part of land with generators that is too high to jump up to. If you have any explosives, you can blow a few holes into the side of this wall to create jump surfaces to get up onto the platform. Once up on this platform, there is a manhole cover you can open using your &amp;quot;Use&amp;quot; key which will open up to a ladder that brings you down into an alternate entrance to the building that leads to the Trams. When you get to the bottom of this ladder, you'll be in a hallway that turns left where you'll encounter additional mercs. At the end of this second section of the hallway there's a container with health and armor pickups. Continuing up from where the mercs ran down the ramp toward you, you'll end up in the same entry hallway as if you had gone the alternate/more obvious route toward the trams.&lt;br /&gt;
&lt;br /&gt;
If you forego the above alternate entry into the building through the manhole, you can also just enter the building through the door at the end of the canyon which leads you to the same entry way. At the end of this hallway, there's an airlock compartment with two mercs inside. Pressing the button to open the other side of the airlock will load you into the next section, L14S2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll begin L14S2 exiting a airlock which opens into a small hallway. The door at the end of this hallway opens up into the Tramway Tunnel for which this section is named. Thankfully, there are no electrified rails to worry about but you will need to watch out for an incoming tram car. The way forward is left from the door that opens into the tunnels. After walking down the tunnel, you'll see another door and an open tram station on the left (the same wall you entered the tunnels from). If you're fast enough to beat the tram car, you can either go through this door into a small closet-like room or jump up to the platform. Both the room and the platform are populated by Mercs who won't let you wait for the tram in peace but you don't need to kill all of them to proceed.&lt;br /&gt;
&lt;br /&gt;
When you're ready to move on from this first tram station, enter the tram car. Shortly after entering, the doors will close and the tram car will start moving down the tunnel. Eos will message you to let you know she found the antidote formula and survived the destruction of [[Capek%27s_Inner_Sanctum| Capek's Inner Sanctum]]. She'll also tell you to get up to the Space Station to disable the laser satellite network. Shortly after her message ends, the tram will stop at another station where Mercs will attack. You can either meet them head on or just take cover inside the tram car. If you stay inside the tram car during their onslaught, the doors will eventually close before the tram continues on.&lt;br /&gt;
&lt;br /&gt;
Just after the tram car leaves the second station, a tram car will appear on the other side of the tunnel with a Merc armed with a [[Rail_Driver| Rail Driver]] and another with a [[Heavy_Machine_Gun| Heavy Machine Gun (HMG)]]. The Rail driver can shoot through walls and is a one-shot-kill so you'll need to deal with this Merc as soon as possible. At this point, you may have your own Rail driver and with the alternate fire button you can get a thermal scope to get these Mercs in your sights. Eventually your tram car will reach a third station before loading into L14S3. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll begin L14S3 in the tram car at a new station. This section is heavily populated with well-armed Mercenaries carrying Precision Rifles, Heavy Machine Guns, and Rail Drivers so you'll need to tread carefully. At the back of the station platform you'll find a door which opens into a small security area. The security area has a large door that only opens once you enter the security booth and press a button on the wall. Once this door is open, you'll need to traverse the hallway behind it which has more Mercs and a ceiling mounted turret. At the end of the hallway, you'll find another locked door but this one is opened by a button right next to it. This door opens up the hallway to the Missile Command Console. The room containing the console has three Mercs (one of which has a Rail Driver). On the wall with the windows, there's a button prompt that will play a cutscene of Parker pressing the launch button when you press it. &lt;br /&gt;
&lt;br /&gt;
As soon as the cutscene ends, Hendrix will message you telling you to get out of there before the missile destroys the complex. As soon as you leave the room with the computers, an Ultor tech will rush toward you saying he needs to abort the launch. You'll need to kill this tech (or have a Merc do it with a stray bullet) because if he gets in the computer room you will get a &amp;quot;Game Over&amp;quot; screen. Behind the tech, you'll find a fresh squad of Mercs blocking your way to the tram. You have a limited amount of time to reach the tram so you'll need to decide between engaging the Mercs or running past them. As soon as you get back in the tram car, the tram will speed down the tunnel as the countdown continues over the loud speakers. As the countdown reaches one, you'll load into the next section of the game [[Ancient_Riverbed| L15S1: Ancient Riverbed]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15121</id>
		<title>Ancient Riverbed</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15121"/>
		<updated>2025-12-23T22:51:33Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: fixed space station link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L15: Ancient Riverbed&lt;br /&gt;
|image          = [[Ancientriverbed.jpg|300px]]&lt;br /&gt;
|goal           = Get to the shuttle before it launches&lt;br /&gt;
|file names      = L15S1.rfl, L15S2.rfl, L15S4.rfl&lt;br /&gt;
|before         = [[Missile Command Center|L14 Missile Command Center]]&lt;br /&gt;
|after          = [[Space Station| L17: Space Station]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ancient Riverbed is the 15th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with a fade in from black in a crashed Tram Car. Ancient Riverbed is followed by [[Space_Station| L17: Space Station]]. Of note, the game's map files skip from L15 to L17. There is no L16.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L15S1: Stranded!==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S1.rfl&lt;br /&gt;
|image          = [[Image: L15S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
As you load into L15S1, you'll find yourself crashed in the tram car from [[Missile_Command_Center| Missile Command]]. You'll fade in from black and [[Hendrix]] will curtly tell you to get moving as you only have ten minutes to reach the Space Shuttle before it takes off. This amount of time is pretty generous but if you do run out at any point, you'll get a &amp;quot;Game Over&amp;quot; screen and need to reload a save. When you exit the tram car by jumping and crouching out of the front window, you'll be in a hallway greeted by the sound of gunfire. Right around the corner you'll face three Mercs and a ceiling mounted turret before continuing past the door behind them into a garage area. &lt;br /&gt;
&lt;br /&gt;
When you enter this &amp;quot;motor pool&amp;quot;/garage area Hendrix will hint that &amp;quot;a vehicle would get you there a lot faster&amp;quot;. While this statement is not literally true (it's faster to walk), the APC hidden behind the garage doors will provide cover and abundant ammunition for the trek ahead. The button to open the garage doors is in the small booth at the top of two stair cases on one side of this room. Of course there are several Mercs guarding this area you'll need to fight. Once you reach the [[APC]], you enter it using the &amp;quot;Use&amp;quot; button. You'll find you have 999 Machine Gun rounds, 15 Cannon/Mortar rounds (secondary fire), and 900 &amp;quot;Vehicle Health&amp;quot; that will help you through the next section. As you drive the APC out of the garage, you'll want to turn right into a large airlock area which has one Merc inside. As you head toward the other door in the airlock section you'll load into L15S2. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S2: Ancient Riverbed==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S2.rfl&lt;br /&gt;
|image          = [[Image:L15S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L15S2 with the airlock at the end of L15S1 opening and Hendrix telling you &amp;quot;Don't stop for anything.&amp;quot; That's generally good advice because while you'll have enough ammo and health to engage with each Merc waiting to attack you, you're on a time limit so it's best to keep moving. This level is extremely linear so you'll just want to continue forward until you reach the airlock at the end of the canyon. If you're driving the [[APC]] as intended, you'll have a lot of Mercs in the riverbed but they don't have enough firepower to bother you unless you're playing on higher difficulties. When you reach the airlock at the end of the riverbed, you'll load into L15S4 (There is no L15S3). &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S4: Unexpected Cargo==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S4.rfl&lt;br /&gt;
|image          = [[Image:L15S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Important note: the game's map files skip from L15S2 to L15S4. There is no L15S3 map. You'll load into L15S4 as the airlock at the end of L15S2 opens into an interior hallway. You can stay in the APC for now to deal with the Mercs just around the corner but you'll need to exit to progress after defeating them.  The way forward is a door on the left from the door you entered from which opens into a room with a conveyor belt and some boxes. From here, you'll need to get on the conveyor belt feeding away from the closed shutter door. You'll probably want to Quick Save before entering the closed conveyor belt system as you'll face a Rail Driver Merc who can end your fun pretty quickly if his aim is true in the cramped corridor. After you get past the Rail Driver Merc and his accompanying Merc, you'll get toward the end of the conveyor belt and face a Merc with a [Fusion_Rocket_Launcher| Fusion Rocket Launcher]. This weapon is not as dangerous as a Rail Driver but it can do a large amount of damage if it hits you head on. When you reach and deal with that Fusion Merc, there will be a small lift platform on the other side of the room which ascends to a group of Mercs who are already fighting some Miners on the otherside of the platform. You'll want to get in the door behind these Mercs which opens into the Space Shuttle where a few more Mercs await. Once you deal with those Mercs, Hendrix will tell you to find a place to hide to wait for launch. Directly opposite the door you entered from, there is a lift platform which ascends to a raised floor. On the left from this platform, you'll find a small floor panel which opens into a small cargo area which is bathed in red light. After you're safely inside this cargo hold, a short cutscene of take off will play before you load into L17S1.&lt;br /&gt;
&lt;br /&gt;
Important note: the file names for the maps from from L15 for Ancient Riverbed to L17 for [[Space_Station| Space Station]]. There is no L16 section. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15120</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15120"/>
		<updated>2025-12-23T22:51:08Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: fix crash site link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[Crash_Site| L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[#Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first and press the button on a diagonal wall on the opposite side of the room than the ladder. Be careful to avoid the liquid at the bottom of the reactor as Parker will take damage in it. After pressing this button, return to the ladder and ascend to the top platform where there will be another button on the wall near the ladder. Mentally prepare yourself before hitting this button because once you do a countdown will start. You'll need to reach the escape pod before the countdown gets to 0. The amount of time you have to reach the escape pod decreases on harder difficulties:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 35 seconds&lt;br /&gt;
|}&lt;br /&gt;
After pressing the button, descend the ladder and head toward the bottom section of the station as fast as you can. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[#Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Before Overloading the Reactor===&lt;br /&gt;
You'll load into L17S3 in a hallway which leads to another cylindrical section with a ladder that goes down to the bottom section of the Space Station. This cylindrical section is guarded by a [[#Meca_Turret| Meca Turret]]. The only door you need to go through is at the bottom of the ladder and is labeled &amp;quot;ESCAPE POD&amp;quot;. Behind this door will be a hallway leading to the Escape Pod room. It's guarded by three well armed Mercs (one of them has a Rail Driver). You can't use the escape pod yet (you'll get a message that the escape pods can only be used if the nuclear core is overloading) but clearing it out like this makes escaping much easier. &lt;br /&gt;
&lt;br /&gt;
Just like the top section of Space Station, there's only one room you need to visit but I'd encourage you to explore the rest of the rooms for fun and for health, armor, and ammo pickups.&lt;br /&gt;
&lt;br /&gt;
After exploring the bottom section, head back up the ladder and load into L17S1 to get to the reactor and initiate the meltdown.&lt;br /&gt;
&lt;br /&gt;
===After Initiating the Overload of the Reactor===&lt;br /&gt;
You'll load back into L17S3 with the timer counting down. Get back to the escape pod room as fast as you can and press the button on the left to load into L17S4, a cutscene showing the destruction of the Space Station.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15119</id>
		<title>Crash Site</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15119"/>
		<updated>2025-12-23T22:50:03Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L18S3: A Bridge Too Far */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L18: Crash Site&lt;br /&gt;
|image          = [[Crash_Site.jpg|300px]]&lt;br /&gt;
|goal           = Help the Red Faction storm the Mercenary Base&lt;br /&gt;
|file names      = L18S1.rfl, L18S2.rfl, L18S3.rfl&lt;br /&gt;
|before         = [[Space Station|L17 Space Station]]&lt;br /&gt;
|after          = [[Merc_Command_Center| L19: Merc Command Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crash Site is the 17th level/chapter in the Red Faction single player campaign despite being labeled L18. It consists of three individual maps and begins with Parker waking up from a crash landing back on Mars after escaping the Space Station. Crash Site is followed by [[Merc_Command_Center| L19: Merc Command Center]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L18S1: Crash Site==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S1.rfl&lt;br /&gt;
|image          = [[Image: L18S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L18S1 loads in as the game fades from black implying Parker is regaining consciousness after crash landing back on Mars after he destroyed the Space Station. Hendrix will message you to ask if you're still alive and let you know he sent a miner to guide you to the [[Merc_Command_Center| Merc's base]]. Follow this miner down the natural bridges to the floor of the canyon. The miner will lead you into a cave before being ambushed by a group of mercs. Deal with these mercs then continue down either path. There's a corridor right of the ambush point and one continuing further back into the same cave corridor where the ambush took place. Both paths eventually lead to the same place after loading into L18S2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S2: Sniper Alley==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S2.rfl&lt;br /&gt;
|image          = [[Image:L18S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Depending on which path you took after the ambush on L18S1, you'll continue on facing additional encounters. Along the way, one Merc will have a fusion rocket launcher that can do a lot of damage and even kill you on higher difficulties. Either path eventually leads to the same platform in a large open area where Mercs and guards will shoot at you from a platform on the other side of a canyon. On the wall left of the cave exits you came you'll see a large cave with metal arches. After passing under three of these metal arches, there will be a cave corridor on the left. You can continue forward but the left route is easier. After traversing a small distance in this left cave you'll load into L18S3.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S3: A Bridge Too Far==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S3.rfl&lt;br /&gt;
|image          = [[Image:L18S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Assuming you took the left corridor at the end of L18S2, you'll load into a cave corridor which will lead to a metal platform. Continue up the ramps connected to this platform and you'll find a bridge spanning across the large open cave room which is guarded by a merc. Walk across to the other side and descend down one ramp and you'll find a small cave you can jump into. Continue through this cave until you reach its end where there will be some grenades ready to pick up. Jump out of the cave and you'll find yourself behind a defensive wall where two turrets and a Merc with a fusion rocket launcher stand ready to attack anyone who approaches them (from the front). This is why taking the left route at the end of L18S2 is advisable as the forward route puts you directly in their line of fire. Going this way, the turrets and Merc will only shoot if you shoot them first. Instead, head to the large door behind this Merc and press the button on the right wall to open it. Behind this door is a wide, well-lit corridor that leads to a large airlock door. Enter the airlock and press the button on the other side and green gas will start filling the airlock from below. Knowing it's coming doesn't change anything: you have to fall victim to the trap to progress in the game. As the gas fills the room, Parker will eventually pass out before you load into L19S1 in the [[Merc_Command_Center| Merc Command Center]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15118</id>
		<title>Crash Site</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15118"/>
		<updated>2025-12-23T22:38:24Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L18S2: Sniper Alley */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L18: Crash Site&lt;br /&gt;
|image          = [[Crash_Site.jpg|300px]]&lt;br /&gt;
|goal           = Help the Red Faction storm the Mercenary Base&lt;br /&gt;
|file names      = L18S1.rfl, L18S2.rfl, L18S3.rfl&lt;br /&gt;
|before         = [[Space Station|L17 Space Station]]&lt;br /&gt;
|after          = [[Merc_Command_Center| L19: Merc Command Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crash Site is the 17th level/chapter in the Red Faction single player campaign despite being labeled L18. It consists of three individual maps and begins with Parker waking up from a crash landing back on Mars after escaping the Space Station. Crash Site is followed by [[Merc_Command_Center| L19: Merc Command Center]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L18S1: Crash Site==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S1.rfl&lt;br /&gt;
|image          = [[Image: L18S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L18S1 loads in as the game fades from black implying Parker is regaining consciousness after crash landing back on Mars after he destroyed the Space Station. Hendrix will message you to ask if you're still alive and let you know he sent a miner to guide you to the [[Merc_Command_Center| Merc's base]]. Follow this miner down the natural bridges to the floor of the canyon. The miner will lead you into a cave before being ambushed by a group of mercs. Deal with these mercs then continue down either path. There's a corridor right of the ambush point and one continuing further back into the same cave corridor where the ambush took place. Both paths eventually lead to the same place after loading into L18S2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S2: Sniper Alley==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S2.rfl&lt;br /&gt;
|image          = [[Image:L18S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Depending on which path you took after the ambush on L18S1, you'll continue on facing additional encounters. Along the way, one Merc will have a fusion rocket launcher that can do a lot of damage and even kill you on higher difficulties. Either path eventually leads to the same platform in a large open area where Mercs and guards will shoot at you from a platform on the other side of a canyon. On the wall left of the cave exits you came you'll see a large cave with metal arches. After passing under three of these metal arches, there will be a cave corridor on the left. You can continue forward but the left route is easier. After traversing a small distance in this left cave you'll load into L18S3.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S3: A Bridge Too Far==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S3.rfl&lt;br /&gt;
|image          = [[Image:L18S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15117</id>
		<title>Crash Site</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15117"/>
		<updated>2025-12-23T21:51:45Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: added description for L18S1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L18: Crash Site&lt;br /&gt;
|image          = [[Crash_Site.jpg|300px]]&lt;br /&gt;
|goal           = Help the Red Faction storm the Mercenary Base&lt;br /&gt;
|file names      = L18S1.rfl, L18S2.rfl, L18S3.rfl&lt;br /&gt;
|before         = [[Space Station|L17 Space Station]]&lt;br /&gt;
|after          = [[Merc_Command_Center| L19: Merc Command Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crash Site is the 17th level/chapter in the Red Faction single player campaign despite being labeled L18. It consists of three individual maps and begins with Parker waking up from a crash landing back on Mars after escaping the Space Station. Crash Site is followed by [[Merc_Command_Center| L19: Merc Command Center]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L18S1: Crash Site==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S1.rfl&lt;br /&gt;
|image          = [[Image: L18S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L18S1 loads in as the game fades from black implying Parker is regaining consciousness after crash landing back on Mars after he destroyed the Space Station. Hendrix will message you to ask if you're still alive and let you know he sent a miner to guide you to the [[Merc_Command_Center| Merc's base]]. Follow this miner down the natural bridges to the floor of the canyon. The miner will lead you into a cave before being ambushed by a group of mercs. Deal with these mercs then continue down either path. There's a corridor right of the ambush point and one continuing further back into the same cave corridor where the ambush took place. Both paths eventually lead to the same place after loading into L18S2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S2: Sniper Alley==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S2.rfl&lt;br /&gt;
|image          = [[Image:L18S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S3: A Bridge Too Far==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S3.rfl&lt;br /&gt;
|image          = [[Image:L18S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15116</id>
		<title>Crash Site</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15116"/>
		<updated>2025-12-23T21:43:20Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: fixed link to Merc command Center&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L18: Crash Site&lt;br /&gt;
|image          = [[Crash_Site.jpg|300px]]&lt;br /&gt;
|goal           = !Description to follow!&lt;br /&gt;
|file names      = L18S1.rfl, L18S2.rfl, L18S3.rfl&lt;br /&gt;
|before         = [[Space Station|L17 Space Station]]&lt;br /&gt;
|after          = [[Merc_Command_Center| L19: Merc Command Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crash Site is the 17th level/chapter in the Red Faction single player campaign despite being labeled L18. It consists of three individual maps and begins with Parker waking up from a crash landing back on Mars after escaping the Space Station. Crash Site is followed by [[Merc_Command_Center| L19: Merc Command Center]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L18S1: Crash Site==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S1.rfl&lt;br /&gt;
|image          = [[Image: L18S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S2: Sniper Alley==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S2.rfl&lt;br /&gt;
|image          = [[Image:L18S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S3: A Bridge Too Far==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S3.rfl&lt;br /&gt;
|image          = [[Image:L18S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15115</id>
		<title>Crash Site</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Crash_Site&amp;diff=15115"/>
		<updated>2025-12-23T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L18: Crash Site&lt;br /&gt;
|image          = [[Crash_Site.jpg|300px]]&lt;br /&gt;
|goal           = !Description to follow!&lt;br /&gt;
|file names      = L18S1.rfl, L18S2.rfl, L18S3.rfl&lt;br /&gt;
|before         = [[Space Station|L17 Space Station]]&lt;br /&gt;
|after          = [[L19: Merc Command Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crash Site is the 17th level/chapter in the Red Faction single player campaign despite being labeled L18. It consists of three individual maps and begins with Parker waking up from a crash landing back on Mars after escaping the Space Station. Crash Site is followed by [[Merc_Command_Center| L19: Merc Command Center]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L18S1: Crash Site==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S1.rfl&lt;br /&gt;
|image          = [[Image: L18S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S2: Sniper Alley==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S2.rfl&lt;br /&gt;
|image          = [[Image:L18S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L18S3: A Bridge Too Far==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L18S3.rfl&lt;br /&gt;
|image          = [[Image:L18S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15114</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15114"/>
		<updated>2025-12-23T21:34:25Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L20S3: Finale */ minor clarifications (time limits are approximate and corrected that you can pause during bomb on pc)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = !Description to follow!&lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins !Description to Follow!.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from opening the console menu or opening the menu to save but on the PlayStation version you're still able to pause and open the menu (but not save). &lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Approximate Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15113</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15113"/>
		<updated>2025-12-23T21:32:53Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* Before Overloading the Reactor */ fixed Meca Turret link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[#Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first and press the button on a diagonal wall on the opposite side of the room than the ladder. Be careful to avoid the liquid at the bottom of the reactor as Parker will take damage in it. After pressing this button, return to the ladder and ascend to the top platform where there will be another button on the wall near the ladder. Mentally prepare yourself before hitting this button because once you do a countdown will start. You'll need to reach the escape pod before the countdown gets to 0. The amount of time you have to reach the escape pod decreases on harder difficulties:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 35 seconds&lt;br /&gt;
|}&lt;br /&gt;
After pressing the button, descend the ladder and head toward the bottom section of the station as fast as you can. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[#Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Before Overloading the Reactor===&lt;br /&gt;
You'll load into L17S3 in a hallway which leads to another cylindrical section with a ladder that goes down to the bottom section of the Space Station. This cylindrical section is guarded by a [[#Meca_Turret| Meca Turret]]. The only door you need to go through is at the bottom of the ladder and is labeled &amp;quot;ESCAPE POD&amp;quot;. Behind this door will be a hallway leading to the Escape Pod room. It's guarded by three well armed Mercs (one of them has a Rail Driver). You can't use the escape pod yet (you'll get a message that the escape pods can only be used if the nuclear core is overloading) but clearing it out like this makes escaping much easier. &lt;br /&gt;
&lt;br /&gt;
Just like the top section of Space Station, there's only one room you need to visit but I'd encourage you to explore the rest of the rooms for fun and for health, armor, and ammo pickups.&lt;br /&gt;
&lt;br /&gt;
After exploring the bottom section, head back up the ladder and load into L17S1 to get to the reactor and initiate the meltdown.&lt;br /&gt;
&lt;br /&gt;
===After Initiating the Overload of the Reactor===&lt;br /&gt;
You'll load back into L17S3 with the timer counting down. Get back to the escape pod room as fast as you can and press the button on the left to load into L17S4, a cutscene showing the destruction of the Space Station.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15112</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15112"/>
		<updated>2025-12-23T21:32:31Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L17S2: Satellite Control */  fixed Meca Turret link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[#Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first and press the button on a diagonal wall on the opposite side of the room than the ladder. Be careful to avoid the liquid at the bottom of the reactor as Parker will take damage in it. After pressing this button, return to the ladder and ascend to the top platform where there will be another button on the wall near the ladder. Mentally prepare yourself before hitting this button because once you do a countdown will start. You'll need to reach the escape pod before the countdown gets to 0. The amount of time you have to reach the escape pod decreases on harder difficulties:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 35 seconds&lt;br /&gt;
|}&lt;br /&gt;
After pressing the button, descend the ladder and head toward the bottom section of the station as fast as you can. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[#Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Before Overloading the Reactor===&lt;br /&gt;
You'll load into L17S3 in a hallway which leads to another cylindrical section with a ladder that goes down to the bottom section of the Space Station. This cylindrical section is guarded by a [[Meca_Turret| Meca Turret]]. The only door you need to go through is at the bottom of the ladder and is labeled &amp;quot;ESCAPE POD&amp;quot;. Behind this door will be a hallway leading to the Escape Pod room. It's guarded by three well armed Mercs (one of them has a Rail Driver). You can't use the escape pod yet (you'll get a message that the escape pods can only be used if the nuclear core is overloading) but clearing it out like this makes escaping much easier. &lt;br /&gt;
&lt;br /&gt;
Just like the top section of Space Station, there's only one room you need to visit but I'd encourage you to explore the rest of the rooms for fun and for health, armor, and ammo pickups.&lt;br /&gt;
&lt;br /&gt;
After exploring the bottom section, head back up the ladder and load into L17S1 to get to the reactor and initiate the meltdown.&lt;br /&gt;
&lt;br /&gt;
===After Initiating the Overload of the Reactor===&lt;br /&gt;
You'll load back into L17S3 with the timer counting down. Get back to the escape pod room as fast as you can and press the button on the left to load into L17S4, a cutscene showing the destruction of the Space Station.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15111</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15111"/>
		<updated>2025-12-23T21:32:11Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* Beginning of the Level */ fixed meca turret link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[#Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first and press the button on a diagonal wall on the opposite side of the room than the ladder. Be careful to avoid the liquid at the bottom of the reactor as Parker will take damage in it. After pressing this button, return to the ladder and ascend to the top platform where there will be another button on the wall near the ladder. Mentally prepare yourself before hitting this button because once you do a countdown will start. You'll need to reach the escape pod before the countdown gets to 0. The amount of time you have to reach the escape pod decreases on harder difficulties:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 35 seconds&lt;br /&gt;
|}&lt;br /&gt;
After pressing the button, descend the ladder and head toward the bottom section of the station as fast as you can. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Before Overloading the Reactor===&lt;br /&gt;
You'll load into L17S3 in a hallway which leads to another cylindrical section with a ladder that goes down to the bottom section of the Space Station. This cylindrical section is guarded by a [[Meca_Turret| Meca Turret]]. The only door you need to go through is at the bottom of the ladder and is labeled &amp;quot;ESCAPE POD&amp;quot;. Behind this door will be a hallway leading to the Escape Pod room. It's guarded by three well armed Mercs (one of them has a Rail Driver). You can't use the escape pod yet (you'll get a message that the escape pods can only be used if the nuclear core is overloading) but clearing it out like this makes escaping much easier. &lt;br /&gt;
&lt;br /&gt;
Just like the top section of Space Station, there's only one room you need to visit but I'd encourage you to explore the rest of the rooms for fun and for health, armor, and ammo pickups.&lt;br /&gt;
&lt;br /&gt;
After exploring the bottom section, head back up the ladder and load into L17S1 to get to the reactor and initiate the meltdown.&lt;br /&gt;
&lt;br /&gt;
===After Initiating the Overload of the Reactor===&lt;br /&gt;
You'll load back into L17S3 with the timer counting down. Get back to the escape pod room as fast as you can and press the button on the left to load into L17S4, a cutscene showing the destruction of the Space Station.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15110</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15110"/>
		<updated>2025-12-23T21:30:36Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* Before Overloading the Reactor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first and press the button on a diagonal wall on the opposite side of the room than the ladder. Be careful to avoid the liquid at the bottom of the reactor as Parker will take damage in it. After pressing this button, return to the ladder and ascend to the top platform where there will be another button on the wall near the ladder. Mentally prepare yourself before hitting this button because once you do a countdown will start. You'll need to reach the escape pod before the countdown gets to 0. The amount of time you have to reach the escape pod decreases on harder difficulties:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 35 seconds&lt;br /&gt;
|}&lt;br /&gt;
After pressing the button, descend the ladder and head toward the bottom section of the station as fast as you can. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Before Overloading the Reactor===&lt;br /&gt;
You'll load into L17S3 in a hallway which leads to another cylindrical section with a ladder that goes down to the bottom section of the Space Station. This cylindrical section is guarded by a [[Meca_Turret| Meca Turret]]. The only door you need to go through is at the bottom of the ladder and is labeled &amp;quot;ESCAPE POD&amp;quot;. Behind this door will be a hallway leading to the Escape Pod room. It's guarded by three well armed Mercs (one of them has a Rail Driver). You can't use the escape pod yet (you'll get a message that the escape pods can only be used if the nuclear core is overloading) but clearing it out like this makes escaping much easier. &lt;br /&gt;
&lt;br /&gt;
Just like the top section of Space Station, there's only one room you need to visit but I'd encourage you to explore the rest of the rooms for fun and for health, armor, and ammo pickups.&lt;br /&gt;
&lt;br /&gt;
After exploring the bottom section, head back up the ladder and load into L17S1 to get to the reactor and initiate the meltdown.&lt;br /&gt;
&lt;br /&gt;
===After Initiating the Overload of the Reactor===&lt;br /&gt;
You'll load back into L17S3 with the timer counting down. Get back to the escape pod room as fast as you can and press the button on the left to load into L17S4, a cutscene showing the destruction of the Space Station.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15109</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15109"/>
		<updated>2025-12-23T21:29:48Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* After clearing out the bottom section/overloading the reactor */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first and press the button on a diagonal wall on the opposite side of the room than the ladder. Be careful to avoid the liquid at the bottom of the reactor as Parker will take damage in it. After pressing this button, return to the ladder and ascend to the top platform where there will be another button on the wall near the ladder. Mentally prepare yourself before hitting this button because once you do a countdown will start. You'll need to reach the escape pod before the countdown gets to 0. The amount of time you have to reach the escape pod decreases on harder difficulties:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 35 seconds&lt;br /&gt;
|}&lt;br /&gt;
After pressing the button, descend the ladder and head toward the bottom section of the station as fast as you can. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Before Overloading the Reactor===&lt;br /&gt;
You'll load into L17S3 in a hallway which leads to another cylindrical section with a ladder that goes down to the bottom section of the Space Station. This cylindrical section is guarded by a [[Meca_Turret| Meca Turret]]. The only door you need to go through is at the bottom of the ladder and is labeled &amp;quot;ESCAPE POD&amp;quot;. Behind this door will be a hallway leading to the Escape Pod room. It's guarded by three well armed Mercs (one of them has a Rail Driver). You can't use the escape pod yet (you'll get a message that the escape pods can only be used if the nuclear core is overloading) but clearing it out like this makes escaping much easier. &lt;br /&gt;
&lt;br /&gt;
Just like the top section of Space Station, there's only one room you need to visit but I'd encourage you to explore the rest of the rooms for fun and for health, armor, and ammo pickups.&lt;br /&gt;
&lt;br /&gt;
===After Initiating the Overload of the Reactor===&lt;br /&gt;
You'll load back into L17S3 with the timer counting down. Get back to the escape pod room as fast as you can and press the button on the left to load into L17S4, a cutscene showing the destruction of the Space Station.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15108</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15108"/>
		<updated>2025-12-23T21:20:14Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L17S3: Living Quarters */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first !!!!Update once you get to this part to remember exactly where the button is!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Before Overloading the Reactor===&lt;br /&gt;
You'll load into L17S3 in a hallway which leads to another cylindrical section with a ladder that goes down to the bottom section of the Space Station. This cylindrical section is guarded by a [[Meca_Turret| Meca Turret]]. The only door you need to go through is at the bottom of the ladder and is labeled &amp;quot;ESCAPE POD&amp;quot;. Behind this door will be a hallway leading to the Escape Pod room. It's guarded by three well armed Mercs (one of them has a Rail Driver). You can't use the escape pod yet (you'll get a message that the escape pods can only be used if the nuclear core is overloading) but clearing it out like this makes escaping much easier. &lt;br /&gt;
&lt;br /&gt;
Just like the top section of Space Station, there's only one room you need to visit but I'd encourage you to explore the rest of the rooms for fun and for health, armor, and ammo pickups.&lt;br /&gt;
&lt;br /&gt;
===After Initiating the Overload of the Reactor===&lt;br /&gt;
You'll load back into L17S3 with the timer counting down. Get back to the escape pod room as fast as you can and press the button on the left to load into L17S4, a cutscene showing the destruction of the Space Station.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15107</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15107"/>
		<updated>2025-12-23T21:06:05Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L17S2: Satellite Control */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first !!!!Update once you get to this part to remember exactly where the button is!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L17S2 while traversing the hallway at the top of a ladder at the end of L17S1. Continue through the hallway into a cylindrical section with another ladder which will be guarded by a [[Meca_Turret| Meca Turret]]. Ascend the ladder and you'll find two platforms at the top with multiple doors accessible from each platform. The only door required for progress is the door labeled &amp;quot;Security&amp;quot; on the the top platform (there is another door labeled security on the lower platform but that is not necessary to visit). Going through that door will lead you to a hallway with a door on the left. Go through this door and there will be a console in the second room on the left (second openable door, but third metal panel). There will be a large button behind the console you need to press to unlock the bottom section of the Space Station. Hendrix will message you to confirm you unlocked the bottom section after you press &amp;quot;Use&amp;quot; on the button. At this point you could head back down toward the bottom section of the ship. But there's a lot of rooms at the top of the section you can explore for the sake of exploring or for ammo/health/armor pickups. The door labeled &amp;quot;Security&amp;quot; on the lower platform leads to a small side mission where you can destroy four computers that control the laser satellites. This side quest is not necessary for progression (you're destroying the entire station anyway) but if you're one who enjoys exploration the Space Station has a lot to offer. &lt;br /&gt;
&lt;br /&gt;
After exploring (or not), head back down the way you came toward the bottom section of the station and you'll load back into L17S1.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15106</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15106"/>
		<updated>2025-12-23T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L17S1: Space Station Hub */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.&lt;br /&gt;
===After clearing out the bottom section/overloading the reactor===&lt;br /&gt;
After clearing out the way to the escape pods, you'll visit L17S1 one final time to enter the large reactor room. Enter that room and on the opposite side from the door you'll find a ladder which goes up and down the reactor section. Best practice is to go to the bottom first !!!!Update once you get to this part to remember exactly where the button is!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15105</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15105"/>
		<updated>2025-12-23T20:49:06Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L17S1: Space Station Hub */ added description up to second visit of L17S1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
===Beginning of the Level===&lt;br /&gt;
L17S1 starts out with Parker stowed away in the small cargo area of the Space Shuttle. Exit this cargo hold by climbing the ladder up to the door in its ceiling. You'll find one Ultor tech down on the bottom platform of the shuttle. As soon as you try to jump down to the bottom platform, you'll notice this level of the game features low gravity physics. These physics affect movement by increasing jump travel and decreasing fall damage. The shuttle is now docked to the Space Station so exit the same way you came in and the doors will open up to reveal a tall entry way with a glass bridge on one end that spans the width of the room. On the left you'll see some windows from a guard station where a Merc stands ready to shoot at you. On the right end of the glass bridge you'll find a room with health, armor, and ammunition hidden in some yellow boxes guarded by a mercenary. The other end of the glass bridge curves left after another Merc to a ladder where you'll find the merc standing behind the windows you saw on the left of the entryway. Visiting these rooms is optional as the door you need to reach is at the opposite end of the entryway from the shuttle and it's unlocked. There's a small cylindrical room behind this circular door which is guarded by two [[Meca_Turrets| Meca Turrets]]. The exit door from this cylinder is on the right and labeled &amp;quot;REACTOR&amp;quot;. The hallway behind the REACTOR labeled door is guarded by another Merc. On the left of this hallway you'll find another door marked &amp;quot;REACTOR&amp;quot; which leads to the actual Nuclear Reactor powering the Space Station. There's a room with computer equipment guarded by a Merc before you reach the tall section of the station housing the nuclear reactor. At this point you can look/explore but it's best not to touch! You will need to return to the reactor later in this level but you should unlock the section of the Station that has the Escape Pods first so Parker can escape to continue the fight. Returning back to the hallway that connects to the reactor, the end opposite the entrance features another large cylindrical section with orange lights. The ladder in this cylinder goes down to the bottom of the Space Station and up to the top of the Space Station. The bottom of the Space Station is locked for now so you'll want to ascend to the top of the ladder. There's a platform at the top of the ladder with an unlabeled door which opens into an unguarded hallway. Halfway down this hallway you'll load into L17S2.&lt;br /&gt;
===After visiting the top section of the Space Station===&lt;br /&gt;
As you descend the Space Station after unlocking the bottom section via a console in the top section, you'll briefly revisit the L17S1 map on your way to the bottom section of the Space Station. The way to the Escape Pods in the bottom section of the Space Station is heavily guarded so it's a good practice to clear the way before initiating the core meltdown in the Reactor room. Descend the same ladder you used to reach the top section to reach the bottom section. There's another door at the bottom of the ladder which opens to an unguarded hallway. While traveling through this hallway, you'll load into L17S3.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15104</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15104"/>
		<updated>2025-12-23T20:11:34Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: Completed description for intro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual sections (3 maps and a cutscene) and begins with Parker stowed away in the small cargo hold of the Space Shuttle. Space Station is followed by [[Crash_Site| L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15096</id>
		<title>Ancient Riverbed</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15096"/>
		<updated>2025-12-22T22:52:24Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: fixed links to space station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L15: Ancient Riverbed&lt;br /&gt;
|image          = [[Ancientriverbed.jpg|300px]]&lt;br /&gt;
|goal           = Get to the shuttle before it launches&lt;br /&gt;
|file names      = L15S1.rfl, L15S2.rfl, L15S4.rfl&lt;br /&gt;
|before         = [[Missile Command Center|L14 Missile Command Center]]&lt;br /&gt;
|after          = [[L17: Space Station]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ancient Riverbed is the 15th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with a fade in from black in a crashed Tram Car. Ancient Riverbed is followed by [[Space_Station| L17: Space Station]]. Of note, the game's map files skip from L15 to L17. There is no L16.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L15S1: Stranded!==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S1.rfl&lt;br /&gt;
|image          = [[Image: L15S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
As you load into L15S1, you'll find yourself crashed in the tram car from [[Missile_Command_Center| Missile Command]]. You'll fade in from black and [[Hendrix]] will curtly tell you to get moving as you only have ten minutes to reach the Space Shuttle before it takes off. This amount of time is pretty generous but if you do run out at any point, you'll get a &amp;quot;Game Over&amp;quot; screen and need to reload a save. When you exit the tram car by jumping and crouching out of the front window, you'll be in a hallway greeted by the sound of gunfire. Right around the corner you'll face three Mercs and a ceiling mounted turret before continuing past the door behind them into a garage area. &lt;br /&gt;
&lt;br /&gt;
When you enter this &amp;quot;motor pool&amp;quot;/garage area Hendrix will hint that &amp;quot;a vehicle would get you there a lot faster&amp;quot;. While this statement is not literally true (it's faster to walk), the APC hidden behind the garage doors will provide cover and abundant ammunition for the trek ahead. The button to open the garage doors is in the small booth at the top of two stair cases on one side of this room. Of course there are several Mercs guarding this area you'll need to fight. Once you reach the [[APC]], you enter it using the &amp;quot;Use&amp;quot; button. You'll find you have 999 Machine Gun rounds, 15 Cannon/Mortar rounds (secondary fire), and 900 &amp;quot;Vehicle Health&amp;quot; that will help you through the next section. As you drive the APC out of the garage, you'll want to turn right into a large airlock area which has one Merc inside. As you head toward the other door in the airlock section you'll load into L15S2. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S2: Ancient Riverbed==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S2.rfl&lt;br /&gt;
|image          = [[Image:L15S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L15S2 with the airlock at the end of L15S1 opening and Hendrix telling you &amp;quot;Don't stop for anything.&amp;quot; That's generally good advice because while you'll have enough ammo and health to engage with each Merc waiting to attack you, you're on a time limit so it's best to keep moving. This level is extremely linear so you'll just want to continue forward until you reach the airlock at the end of the canyon. If you're driving the [[APC]] as intended, you'll have a lot of Mercs in the riverbed but they don't have enough firepower to bother you unless you're playing on higher difficulties. When you reach the airlock at the end of the riverbed, you'll load into L15S4 (There is no L15S3). &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S4: Unexpected Cargo==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S4.rfl&lt;br /&gt;
|image          = [[Image:L15S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Important note: the game's map files skip from L15S2 to L15S4. There is no L15S3 map. You'll load into L15S4 as the airlock at the end of L15S2 opens into an interior hallway. You can stay in the APC for now to deal with the Mercs just around the corner but you'll need to exit to progress after defeating them.  The way forward is a door on the left from the door you entered from which opens into a room with a conveyor belt and some boxes. From here, you'll need to get on the conveyor belt feeding away from the closed shutter door. You'll probably want to Quick Save before entering the closed conveyor belt system as you'll face a Rail Driver Merc who can end your fun pretty quickly if his aim is true in the cramped corridor. After you get past the Rail Driver Merc and his accompanying Merc, you'll get toward the end of the conveyor belt and face a Merc with a [Fusion_Rocket_Launcher| Fusion Rocket Launcher]. This weapon is not as dangerous as a Rail Driver but it can do a large amount of damage if it hits you head on. When you reach and deal with that Fusion Merc, there will be a small lift platform on the other side of the room which ascends to a group of Mercs who are already fighting some Miners on the otherside of the platform. You'll want to get in the door behind these Mercs which opens into the Space Shuttle where a few more Mercs await. Once you deal with those Mercs, Hendrix will tell you to find a place to hide to wait for launch. Directly opposite the door you entered from, there is a lift platform which ascends to a raised floor. On the left from this platform, you'll find a small floor panel which opens into a small cargo area which is bathed in red light. After you're safely inside this cargo hold, a short cutscene of take off will play before you load into L17S1.&lt;br /&gt;
&lt;br /&gt;
Important note: the file names for the maps from from L15 for Ancient Riverbed to L17 for [[Space_Station| Space Station]]. There is no L16 section. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15095</id>
		<title>Ancient Riverbed</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15095"/>
		<updated>2025-12-22T22:51:26Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L15S4: Unexpected Cargo */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L15: Ancient Riverbed&lt;br /&gt;
|image          = [[Ancientriverbed.jpg|300px]]&lt;br /&gt;
|goal           = Get to the shuttle before it launches&lt;br /&gt;
|file names      = L15S1.rfl, L15S2.rfl, L15S4.rfl&lt;br /&gt;
|before         = [[Missile Command Center|L14 Missile Command Center]]&lt;br /&gt;
|after          = [[L17: Space Station]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ancient Riverbed is the 15th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with a fade in from black in a crashed Tram Car. Ancient Riverbed is followed by [[L17: Space Station]]. Of note, the game's map files skip from L15 to L17. There is no L16.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L15S1: Stranded!==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S1.rfl&lt;br /&gt;
|image          = [[Image: L15S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
As you load into L15S1, you'll find yourself crashed in the tram car from [[Missile_Command_Center| Missile Command]]. You'll fade in from black and [[Hendrix]] will curtly tell you to get moving as you only have ten minutes to reach the Space Shuttle before it takes off. This amount of time is pretty generous but if you do run out at any point, you'll get a &amp;quot;Game Over&amp;quot; screen and need to reload a save. When you exit the tram car by jumping and crouching out of the front window, you'll be in a hallway greeted by the sound of gunfire. Right around the corner you'll face three Mercs and a ceiling mounted turret before continuing past the door behind them into a garage area. &lt;br /&gt;
&lt;br /&gt;
When you enter this &amp;quot;motor pool&amp;quot;/garage area Hendrix will hint that &amp;quot;a vehicle would get you there a lot faster&amp;quot;. While this statement is not literally true (it's faster to walk), the APC hidden behind the garage doors will provide cover and abundant ammunition for the trek ahead. The button to open the garage doors is in the small booth at the top of two stair cases on one side of this room. Of course there are several Mercs guarding this area you'll need to fight. Once you reach the [[APC]], you enter it using the &amp;quot;Use&amp;quot; button. You'll find you have 999 Machine Gun rounds, 15 Cannon/Mortar rounds (secondary fire), and 900 &amp;quot;Vehicle Health&amp;quot; that will help you through the next section. As you drive the APC out of the garage, you'll want to turn right into a large airlock area which has one Merc inside. As you head toward the other door in the airlock section you'll load into L15S2. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S2: Ancient Riverbed==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S2.rfl&lt;br /&gt;
|image          = [[Image:L15S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L15S2 with the airlock at the end of L15S1 opening and Hendrix telling you &amp;quot;Don't stop for anything.&amp;quot; That's generally good advice because while you'll have enough ammo and health to engage with each Merc waiting to attack you, you're on a time limit so it's best to keep moving. This level is extremely linear so you'll just want to continue forward until you reach the airlock at the end of the canyon. If you're driving the [[APC]] as intended, you'll have a lot of Mercs in the riverbed but they don't have enough firepower to bother you unless you're playing on higher difficulties. When you reach the airlock at the end of the riverbed, you'll load into L15S4 (There is no L15S3). &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S4: Unexpected Cargo==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S4.rfl&lt;br /&gt;
|image          = [[Image:L15S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Important note: the game's map files skip from L15S2 to L15S4. There is no L15S3 map. You'll load into L15S4 as the airlock at the end of L15S2 opens into an interior hallway. You can stay in the APC for now to deal with the Mercs just around the corner but you'll need to exit to progress after defeating them.  The way forward is a door on the left from the door you entered from which opens into a room with a conveyor belt and some boxes. From here, you'll need to get on the conveyor belt feeding away from the closed shutter door. You'll probably want to Quick Save before entering the closed conveyor belt system as you'll face a Rail Driver Merc who can end your fun pretty quickly if his aim is true in the cramped corridor. After you get past the Rail Driver Merc and his accompanying Merc, you'll get toward the end of the conveyor belt and face a Merc with a [Fusion_Rocket_Launcher| Fusion Rocket Launcher]. This weapon is not as dangerous as a Rail Driver but it can do a large amount of damage if it hits you head on. When you reach and deal with that Fusion Merc, there will be a small lift platform on the other side of the room which ascends to a group of Mercs who are already fighting some Miners on the otherside of the platform. You'll want to get in the door behind these Mercs which opens into the Space Shuttle where a few more Mercs await. Once you deal with those Mercs, Hendrix will tell you to find a place to hide to wait for launch. Directly opposite the door you entered from, there is a lift platform which ascends to a raised floor. On the left from this platform, you'll find a small floor panel which opens into a small cargo area which is bathed in red light. After you're safely inside this cargo hold, a short cutscene of take off will play before you load into L17S1.&lt;br /&gt;
&lt;br /&gt;
Important note: the file names for the maps from from L15 for Ancient Riverbed to L17 for Space Station. There is no L16 section. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15094</id>
		<title>Ancient Riverbed</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15094"/>
		<updated>2025-12-22T22:28:09Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L15S2: Ancient Riverbed */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L15: Ancient Riverbed&lt;br /&gt;
|image          = [[Ancientriverbed.jpg|300px]]&lt;br /&gt;
|goal           = Get to the shuttle before it launches&lt;br /&gt;
|file names      = L15S1.rfl, L15S2.rfl, L15S4.rfl&lt;br /&gt;
|before         = [[Missile Command Center|L14 Missile Command Center]]&lt;br /&gt;
|after          = [[L17: Space Station]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ancient Riverbed is the 15th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with a fade in from black in a crashed Tram Car. Ancient Riverbed is followed by [[L17: Space Station]]. Of note, the game's map files skip from L15 to L17. There is no L16.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L15S1: Stranded!==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S1.rfl&lt;br /&gt;
|image          = [[Image: L15S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
As you load into L15S1, you'll find yourself crashed in the tram car from [[Missile_Command_Center| Missile Command]]. You'll fade in from black and [[Hendrix]] will curtly tell you to get moving as you only have ten minutes to reach the Space Shuttle before it takes off. This amount of time is pretty generous but if you do run out at any point, you'll get a &amp;quot;Game Over&amp;quot; screen and need to reload a save. When you exit the tram car by jumping and crouching out of the front window, you'll be in a hallway greeted by the sound of gunfire. Right around the corner you'll face three Mercs and a ceiling mounted turret before continuing past the door behind them into a garage area. &lt;br /&gt;
&lt;br /&gt;
When you enter this &amp;quot;motor pool&amp;quot;/garage area Hendrix will hint that &amp;quot;a vehicle would get you there a lot faster&amp;quot;. While this statement is not literally true (it's faster to walk), the APC hidden behind the garage doors will provide cover and abundant ammunition for the trek ahead. The button to open the garage doors is in the small booth at the top of two stair cases on one side of this room. Of course there are several Mercs guarding this area you'll need to fight. Once you reach the [[APC]], you enter it using the &amp;quot;Use&amp;quot; button. You'll find you have 999 Machine Gun rounds, 15 Cannon/Mortar rounds (secondary fire), and 900 &amp;quot;Vehicle Health&amp;quot; that will help you through the next section. As you drive the APC out of the garage, you'll want to turn right into a large airlock area which has one Merc inside. As you head toward the other door in the airlock section you'll load into L15S2. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S2: Ancient Riverbed==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S2.rfl&lt;br /&gt;
|image          = [[Image:L15S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll load into L15S2 with the airlock at the end of L15S1 opening and Hendrix telling you &amp;quot;Don't stop for anything.&amp;quot; That's generally good advice because while you'll have enough ammo and health to engage with each Merc waiting to attack you, you're on a time limit so it's best to keep moving. This level is extremely linear so you'll just want to continue forward until you reach the airlock at the end of the canyon. If you're driving the [[APC]] as intended, you'll have a lot of Mercs in the riverbed but they don't have enough firepower to bother you unless you're playing on higher difficulties. When you reach the airlock at the end of the riverbed, you'll load into L15S4 (There is no L15S3). &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S4: Unexpected Cargo==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S4.rfl&lt;br /&gt;
|image          = [[Image:L15S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Important note: the game's map files skip from L15S2 to L15S4. There is no L15S3 map. !Under Construction; Description to follow! Important note: the file names for the maps from from L15 for Ancient Riverbed to L17 for Space Station. There is no L16 section. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15093</id>
		<title>Ancient Riverbed</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Ancient_Riverbed&amp;diff=15093"/>
		<updated>2025-12-22T21:58:36Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: adding description to first section of Ancient Riverbed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L15: Ancient Riverbed&lt;br /&gt;
|image          = [[Ancientriverbed.jpg|300px]]&lt;br /&gt;
|goal           = Get to the shuttle before it launches&lt;br /&gt;
|file names      = L15S1.rfl, L15S2.rfl, L15S4.rfl&lt;br /&gt;
|before         = [[Missile Command Center|L14 Missile Command Center]]&lt;br /&gt;
|after          = [[L17: Space Station]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ancient Riverbed is the 15th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with a fade in from black in a crashed Tram Car. Ancient Riverbed is followed by [[L17: Space Station]]. Of note, the game's map files skip from L15 to L17. There is no L16.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L15S1: Stranded!==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S1.rfl&lt;br /&gt;
|image          = [[Image: L15S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
As you load into L15S1, you'll find yourself crashed in the tram car from [[Missile_Command_Center| Missile Command]]. You'll fade in from black and [[Hendrix]] will curtly tell you to get moving as you only have ten minutes to reach the Space Shuttle before it takes off. This amount of time is pretty generous but if you do run out at any point, you'll get a &amp;quot;Game Over&amp;quot; screen and need to reload a save. When you exit the tram car by jumping and crouching out of the front window, you'll be in a hallway greeted by the sound of gunfire. Right around the corner you'll face three Mercs and a ceiling mounted turret before continuing past the door behind them into a garage area. &lt;br /&gt;
&lt;br /&gt;
When you enter this &amp;quot;motor pool&amp;quot;/garage area Hendrix will hint that &amp;quot;a vehicle would get you there a lot faster&amp;quot;. While this statement is not literally true (it's faster to walk), the APC hidden behind the garage doors will provide cover and abundant ammunition for the trek ahead. The button to open the garage doors is in the small booth at the top of two stair cases on one side of this room. Of course there are several Mercs guarding this area you'll need to fight. Once you reach the [[APC]], you enter it using the &amp;quot;Use&amp;quot; button. You'll find you have 999 Machine Gun rounds, 15 Cannon/Mortar rounds (secondary fire), and 900 &amp;quot;Vehicle Health&amp;quot; that will help you through the next section. As you drive the APC out of the garage, you'll want to turn right into a large airlock area which has one Merc inside. As you head toward the other door in the airlock section you'll load into L15S2. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S2: Ancient Riverbed==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S2.rfl&lt;br /&gt;
|image          = [[Image:L15S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Mark Lewis]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L15S4: Unexpected Cargo==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L15S4.rfl&lt;br /&gt;
|image          = [[Image:L15S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = Unknown&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
Important note: the game's map files skip from L15S2 to L15S4. There is no L15S3 map. !Under Construction; Description to follow! Important note: the file names for the maps from from L15 for Ancient Riverbed to L17 for Space Station. There is no L16 section. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15092</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15092"/>
		<updated>2025-12-22T21:41:01Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L14S3: Missile Command Center */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[Ancient_Riverbed| L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L14S1 starts as Parker exits the airlock from the end of L13S3 and receives some messages from [[Hendrix]] regarding the next objective. Hendrix tells you that you'll need to get to the Tram system at the end of the canyon to get to the Missile Command Center. The canyon is short compared to the [[Grand_Canyon| Grand Canyon]] or the later [[Ancient_Riverbed| Ancient Riverbed]]. In the last section of this canyon, you'll find several rock formations sticking out of the ground where miners and mercenaries are fighting. The mercs in this section are supported by two cannon turrets above the entrance to the trams. As Hendrix tells you, these mercs are also heavily armed with [[Heavy_Machine_Gun| Heavy Machine Guns]] and a [[Rail_Driver| Rail Driver]]. &lt;br /&gt;
&lt;br /&gt;
Toward the beginning of the last section of the canyon (near the first few rock formations), there is a sidepath on the left. This path ends at an elevated part of land with generators that is too high to jump up to. If you have any explosives, you can blow a few holes into the side of this wall to create jump surfaces to get up onto the platform. Once up on this platform, there is a manhole cover you can open using your &amp;quot;Use&amp;quot; key which will open up to a ladder that brings you down into an alternate entrance to the building that leads to the Trams. When you get to the bottom of this ladder, you'll be in a hallway that turns left where you'll encounter additional mercs. At the end of this second section of the hallway there's a container with health and armor pickups. Continuing up from where the mercs ran down the ramp toward you, you'll end up in the same entry hallway as if you had gone the alternate/more obvious route toward the trams.&lt;br /&gt;
&lt;br /&gt;
If you forego the above alternate entry into the building through the manhole, you can also just enter the building through the door at the end of the canyon which leads you to the same entry way. At the end of this hallway, there's an airlock compartment with two mercs inside. Pressing the button to open the other side of the airlock will load you into the next section, L14S2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll begin L14S2 exiting a airlock which opens into a small hallway. The door at the end of this hallway opens up into the Tramway Tunnel for which this section is named. Thankfully, there are no electrified rails to worry about but you will need to watch out for an incoming tram car. The way forward is left from the door that opens into the tunnels. After walking down the tunnel, you'll see another door and an open tram station on the left (the same wall you entered the tunnels from). If you're fast enough to beat the tram car, you can either go through this door into a small closet-like room or jump up to the platform. Both the room and the platform are populated by Mercs who won't let you wait for the tram in peace but you don't need to kill all of them to proceed.&lt;br /&gt;
&lt;br /&gt;
When you're ready to move on from this first tram station, enter the tram car. Shortly after entering, the doors will close and the tram car will start moving down the tunnel. Eos will message you to let you know she found the antidote formula and survived the destruction of [[Capek%27s_Inner_Sanctum| Capek's Inner Sanctum]]. She'll also tell you to get up to the Space Station to disable the laser satellite network. Shortly after her message ends, the tram will stop at another station where Mercs will attack. You can either meet them head on or just take cover inside the tram car. If you stay inside the tram car during their onslaught, the doors will eventually close before the tram continues on.&lt;br /&gt;
&lt;br /&gt;
Just after the tram car leaves the second station, a tram car will appear on the other side of the tunnel with a Merc armed with a [[Rail_Driver| Rail Driver]] and another with a [[Heavy_Machine_Gun| Heavy Machine Gun (HMG)]]. The Rail driver can shoot through walls and is a one-shot-kill so you'll need to deal with this Merc as soon as possible. At this point, you may have your own Rail driver and with the alternate fire button you can get a thermal scope to get these Mercs in your sights. Eventually your tram car will reach a third station before loading into L14S3. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll begin L14S3 in the tram car at a new station. This section is heavily populated with well-armed Mercenaries carrying Precision Rifles, Heavy Machine Guns, and Rail Drivers so you'll need to tread carefully. At the back of the station platform you'll find a door which opens into a small security area. The security area has a large door that only opens once you enter the security booth and press a button on the wall. Once this door is open, you'll need to traverse the hallway behind it which has more Mercs and a ceiling mounted turret. At the end of the hallway, you'll find another locked door but this one is opened by a button right next to it. This door opens up the hallway to the Missile Command Console. The room containing the console has three Mercs (one of which has a Rail Driver). On the wall with the windows, there's a button prompt that will play a cutscene of Parker pressing the launch button when you press it. &lt;br /&gt;
&lt;br /&gt;
As soon as the cutscene ends, Hendrix will message you telling you to get out of there before the missile destroys the complex. As soon as you leave the room with the computers, an Ultor tech will rush toward you saying he needs to abort the launch. You'll need to kill this tech (or have a Merc do it with a stray bullet) because if he gets in the computer room you will get a &amp;quot;Game Over&amp;quot; screen. Behind the tech, you'll find a fresh squad of Mercs blocking your way to the tram. You have a limited amount of time to reach the tram so you'll need to decide between engaging the Mercs or running past them. As soon as you get back in the tram car, the tram will speed down the tunnel as the countdown continues over the loud speakers. As the countdown reaches one, you'll load into the next section of the game [[Ancient_Riverbed| L15S1: Ancient Riverbed]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15091</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15091"/>
		<updated>2025-12-22T21:27:27Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L14S2: Tramway Tunnel */ Fixed broke wiki language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[Ancient_Riverbed| L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L14S1 starts as Parker exits the airlock from the end of L13S3 and receives some messages from [[Hendrix]] regarding the next objective. Hendrix tells you that you'll need to get to the Tram system at the end of the canyon to get to the Missile Command Center. The canyon is short compared to the [[Grand_Canyon| Grand Canyon]] or the later [[Ancient_Riverbed| Ancient Riverbed]]. In the last section of this canyon, you'll find several rock formations sticking out of the ground where miners and mercenaries are fighting. The mercs in this section are supported by two cannon turrets above the entrance to the trams. As Hendrix tells you, these mercs are also heavily armed with [[Heavy_Machine_Gun| Heavy Machine Guns]] and a [[Rail_Driver| Rail Driver]]. &lt;br /&gt;
&lt;br /&gt;
Toward the beginning of the last section of the canyon (near the first few rock formations), there is a sidepath on the left. This path ends at an elevated part of land with generators that is too high to jump up to. If you have any explosives, you can blow a few holes into the side of this wall to create jump surfaces to get up onto the platform. Once up on this platform, there is a manhole cover you can open using your &amp;quot;Use&amp;quot; key which will open up to a ladder that brings you down into an alternate entrance to the building that leads to the Trams. When you get to the bottom of this ladder, you'll be in a hallway that turns left where you'll encounter additional mercs. At the end of this second section of the hallway there's a container with health and armor pickups. Continuing up from where the mercs ran down the ramp toward you, you'll end up in the same entry hallway as if you had gone the alternate/more obvious route toward the trams.&lt;br /&gt;
&lt;br /&gt;
If you forego the above alternate entry into the building through the manhole, you can also just enter the building through the door at the end of the canyon which leads you to the same entry way. At the end of this hallway, there's an airlock compartment with two mercs inside. Pressing the button to open the other side of the airlock will load you into the next section, L14S2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll begin L14S2 exiting a airlock which opens into a small hallway. The door at the end of this hallway opens up into the Tramway Tunnel for which this section is named. Thankfully, there are no electrified rails to worry about but you will need to watch out for an incoming tram car. The way forward is left from the door that opens into the tunnels. After walking down the tunnel, you'll see another door and an open tram station on the left (the same wall you entered the tunnels from). If you're fast enough to beat the tram car, you can either go through this door into a small closet-like room or jump up to the platform. Both the room and the platform are populated by Mercs who won't let you wait for the tram in peace but you don't need to kill all of them to proceed.&lt;br /&gt;
&lt;br /&gt;
When you're ready to move on from this first tram station, enter the tram car. Shortly after entering, the doors will close and the tram car will start moving down the tunnel. Eos will message you to let you know she found the antidote formula and survived the destruction of [[Capek%27s_Inner_Sanctum| Capek's Inner Sanctum]]. She'll also tell you to get up to the Space Station to disable the laser satellite network. Shortly after her message ends, the tram will stop at another station where Mercs will attack. You can either meet them head on or just take cover inside the tram car. If you stay inside the tram car during their onslaught, the doors will eventually close before the tram continues on.&lt;br /&gt;
&lt;br /&gt;
Just after the tram car leaves the second station, a tram car will appear on the other side of the tunnel with a Merc armed with a [[Rail_Driver| Rail Driver]] and another with a [[Heavy_Machine_Gun| Heavy Machine Gun (HMG)]]. The Rail driver can shoot through walls and is a one-shot-kill so you'll need to deal with this Merc as soon as possible. At this point, you may have your own Rail driver and with the alternate fire button you can get a thermal scope to get these Mercs in your sights. Eventually your tram car will reach a third station before loading into L14S3. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15090</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15090"/>
		<updated>2025-12-22T21:25:20Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L14S2: Tramway Tunnel */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[Ancient_Riverbed| L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L14S1 starts as Parker exits the airlock from the end of L13S3 and receives some messages from [[Hendrix]] regarding the next objective. Hendrix tells you that you'll need to get to the Tram system at the end of the canyon to get to the Missile Command Center. The canyon is short compared to the [[Grand_Canyon| Grand Canyon]] or the later [[Ancient_Riverbed| Ancient Riverbed]]. In the last section of this canyon, you'll find several rock formations sticking out of the ground where miners and mercenaries are fighting. The mercs in this section are supported by two cannon turrets above the entrance to the trams. As Hendrix tells you, these mercs are also heavily armed with [[Heavy_Machine_Gun| Heavy Machine Guns]] and a [[Rail_Driver| Rail Driver]]. &lt;br /&gt;
&lt;br /&gt;
Toward the beginning of the last section of the canyon (near the first few rock formations), there is a sidepath on the left. This path ends at an elevated part of land with generators that is too high to jump up to. If you have any explosives, you can blow a few holes into the side of this wall to create jump surfaces to get up onto the platform. Once up on this platform, there is a manhole cover you can open using your &amp;quot;Use&amp;quot; key which will open up to a ladder that brings you down into an alternate entrance to the building that leads to the Trams. When you get to the bottom of this ladder, you'll be in a hallway that turns left where you'll encounter additional mercs. At the end of this second section of the hallway there's a container with health and armor pickups. Continuing up from where the mercs ran down the ramp toward you, you'll end up in the same entry hallway as if you had gone the alternate/more obvious route toward the trams.&lt;br /&gt;
&lt;br /&gt;
If you forego the above alternate entry into the building through the manhole, you can also just enter the building through the door at the end of the canyon which leads you to the same entry way. At the end of this hallway, there's an airlock compartment with two mercs inside. Pressing the button to open the other side of the airlock will load you into the next section, L14S2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
You'll begin L14S2 exiting a airlock which opens into a small hallway. The door at the end of this hallway opens up into the Tramway Tunnel for which this section is named. Thankfully, there are no electrified rails to worry about but you will need to watch out for an incoming tram car. The way forward is left from the door that opens into the tunnels. After walking down the tunnel, you'll see another door and an open tram station on the left (the same wall you entered the tunnels from). If you're fast enough to beat the tram car, you can either go through this door into a small closet-like room or jump up to the platform. Both the room and the platform are populated by Mercs who won't let you wait for the tram in peace but you don't need to kill all of them to proceed.&lt;br /&gt;
&lt;br /&gt;
When you're ready to move on from this first tram station, enter the tram car. Shortly after entering, the doors will close and the tram car will start moving down the tunnel. Eos will message you to let you know she found the antidote formula and survived the destruction of [[Capek%27s_Inner_Sanctum| Capek's Inner Sanctum]]. She'll also tell you to get up to the Space Station to disable the laser satellite network. Shortly after her message ends, the tram will stop at another station where Mercs will attack. You can either meet them head on or just take cover inside the tram car. If you stay inside the tram car during their onslaught, the doors will eventually close before the tram continues on.&lt;br /&gt;
&lt;br /&gt;
Just after the tram car leaves the second station, a tram car will appear on the other side of the tunnel with a Merc armed with a [[Rail_Driver| Rail Driver]] and another with a [[Heavy_Machine_Gun| Heavy Machine Gun (HMG)]]. The Rail driver can shoot through walls and is a one-shot-kill so you'll need to deal with this Merc as soon as possible. At this point, you may have your own Rail driver and with the alternate fire button you can get a thermal scope to get these Mercs in your sights. Eventually your tram car will reach a third station before loading into L14S3. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15079</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15079"/>
		<updated>2025-12-15T11:46:08Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L14S1: Shooting Gallery */ minor typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[Ancient_Riverbed| L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L14S1 starts as Parker exits the airlock from the end of L13S3 and receives some messages from [[Hendrix]] regarding the next objective. Hendrix tells you that you'll need to get to the Tram system at the end of the canyon to get to the Missile Command Center. The canyon is short compared to the [[Grand_Canyon| Grand Canyon]] or the later [[Ancient_Riverbed| Ancient Riverbed]]. In the last section of this canyon, you'll find several rock formations sticking out of the ground where miners and mercenaries are fighting. The mercs in this section are supported by two cannon turrets above the entrance to the trams. As Hendrix tells you, these mercs are also heavily armed with [[Heavy_Machine_Gun| Heavy Machine Guns]] and a [[Rail_Driver| Rail Driver]]. &lt;br /&gt;
&lt;br /&gt;
Toward the beginning of the last section of the canyon (near the first few rock formations), there is a sidepath on the left. This path ends at an elevated part of land with generators that is too high to jump up to. If you have any explosives, you can blow a few holes into the side of this wall to create jump surfaces to get up onto the platform. Once up on this platform, there is a manhole cover you can open using your &amp;quot;Use&amp;quot; key which will open up to a ladder that brings you down into an alternate entrance to the building that leads to the Trams. When you get to the bottom of this ladder, you'll be in a hallway that turns left where you'll encounter additional mercs. At the end of this second section of the hallway there's a container with health and armor pickups. Continuing up from where the mercs ran down the ramp toward you, you'll end up in the same entry hallway as if you had gone the alternate/more obvious route toward the trams.&lt;br /&gt;
&lt;br /&gt;
If you forego the above alternate entry into the building through the manhole, you can also just enter the building through the door at the end of the canyon which leads you to the same entry way. At the end of this hallway, there's an airlock compartment with two mercs inside. Pressing the button to open the other side of the airlock will load you into the next section, L14S2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15078</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15078"/>
		<updated>2025-12-15T11:45:49Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L14S1: Shooting Gallery */ added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[Ancient_Riverbed| L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
L14S1 starts as Parker exits the airlock from the end of L13S3 and receives some messages from [[Hendrix]] regarding the next objective. Hendrix tells you that you'll need to get to the Tram system at the end of the canyon to get to the Missile Command Center. The canyon is short compared to the [[Grand_Canyon| Grand Canyon]] or the later [[Ancient_Riverbed| Ancient Riverbed]]. In the last section of this canyon, you'll find several rock formations sticking out of the ground where miners and mercenaries are fighting. The mercs in this section are supported by two cannon turrets above the entrance to the trams. As Hendrix tells you, these mercs are also heavily armed with [[Heavy_Machine_Gun| Heavy Machine Guns]] and a [[Rail_Driver| Rail Driver]]. &lt;br /&gt;
&lt;br /&gt;
Toward the beginning of the last section of the canyon (near the first few rock formations), there is a sidepath on the left. This path ends at an elevated part of land with generators that is too high to jump up to. If you have any explosives, you can blow a few holes into the side of this wall to create jump surfaces to get up onto the platform. Once up on this platform, there is a manhole cover you can open using your &amp;quot;Use&amp;quot; key which will open up to a ladder that brings you down into an alternate entrance to the building that leads to the Trams. When you get to the bottom of this ladder, you'll be in a hallway that turns left where you'll encounter additional mercs. At the end of this second section of the hallway there's a container with health and armor pickups. Continuing up from where the mercs ran down the ramp toward you, you'll end up in the same entry hallway as if you had gone the alternate/more obvious route toward the trams.&lt;br /&gt;
&lt;br /&gt;
If you forego the above alternate entry into the building through the manhole, you can also just enter the building through the door at the end of the canyon which leads you to the same entry way. At the end of this hallway, there's an airlock compartment with two mercs inside. Pressing the button to open the otherside of the airlock will load you into the next section, L14S2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15077</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15077"/>
		<updated>2025-12-15T11:27:48Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: fixed link to Ancient Riverbed in introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[Ancient_Riverbed| L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15076</id>
		<title>Missile Command Center</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Missile_Command_Center&amp;diff=15076"/>
		<updated>2025-12-15T11:26:42Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: added actual description for how L14S1 starts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L14: Missile Command Center&lt;br /&gt;
|image          = [[Trams.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Missile Command Center&lt;br /&gt;
|file names      = L14S1.rfl, L14S2.rfl, L14S3.rfl&lt;br /&gt;
|before         = [[Ultor Communications Tower|L9 Ultor Communications Tower]]&lt;br /&gt;
|after          = [[L15: Ancient Riverbed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Missile Command Center is the 14th level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins with Parker exiting the airlock you entered at the end of [[Ultor_Communications_Tower| L9: Ultor Comm. Tower]] and recieving messages from [[Hendrix]] . Missile Command Center is followed by [[L15:Ancient Riverbed]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L14S1: Shooting Gallery==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S1.rfl&lt;br /&gt;
|image          = [[Image: L14S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S2: Tramway Tunnel==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S2.rfl&lt;br /&gt;
|image          = [[Image:L14S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L14S3: Missile Command Center==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L14S3.rfl&lt;br /&gt;
|image          = [[Image:L14S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Training&amp;diff=15075</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Training&amp;diff=15075"/>
		<updated>2025-12-15T10:51:46Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: added bit about PS not asking if you want to play training first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = Training&lt;br /&gt;
|image          = [[Image: Train1.png|300px]]&lt;br /&gt;
|goal           = Train for the upcoming rebellion.&lt;br /&gt;
|filenames      = train01.rfl , train02.rfl&lt;br /&gt;
|before         = N/A&lt;br /&gt;
|after          = [[Live_Mines| L1: Live Mines]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Training is an optional prelude to the main game. When you start a New Game of Red Faction on PC you'll get the option to &amp;quot;Go to Training&amp;quot; or &amp;quot;Skip Training&amp;quot;. On the PlayStation version, Training is a separate option on the main menu and you will not be prompted to complete training before starting a New Game. Training consists of 2 individual maps and consists of [[Orion]] leading [[Parker]] through Red Faction training at some unspecified time before the events in [[Live_Mines| L1: Live Mines]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Train01: Basic Training==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = train01.rfl&lt;br /&gt;
|image          = [[Image: Train1 3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Matt Boynton]]&lt;br /&gt;
|enemies        = N/A&lt;br /&gt;
|vehicles       = N/A&lt;br /&gt;
|weapons        = Turret&lt;br /&gt;
}}&lt;br /&gt;
Training starts with [[Parker]] descending an elevator while [[Orion]] explains that Parker is in the &amp;quot;Training phase of [his] Red Faction probationary period.&amp;quot; The level progresses as Orion leads Parker through the Basic Training course which teaches the player basic controls. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Train02: Advanced Training==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = train02.rfl&lt;br /&gt;
|image          = [[Image:Train2 1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Matt Boynton]]&lt;br /&gt;
|enemies        = N/A&lt;br /&gt;
|vehicles       = [[Submarine]]&lt;br /&gt;
|weapons        = [[12mm Pistol| 12mm Pistol]], [[Sniper_Rifle| Sniper Rifle]], [[Rocket_Launcher| Rocket Launcher]], [[Remote_Charge| Remote Charge]]&lt;br /&gt;
}}&lt;br /&gt;
Advanced Training starts off as [[Parker]] heads into a room where he needs to ask a miner to open the door to the Submarine Bay. Parker will go for a short training drive in Submarine before proceeding to more weapons and explosives training. At the end of training, the game will automatically load the introductory cutscene for the main game then proceed into [[Live_Mines| Live Mines]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15074</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15074"/>
		<updated>2025-12-15T10:45:08Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L20S3: Finale */ added bit about the game locking out console and pausing on PC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = !Description to follow!&lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins !Description to Follow!.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs. On PC this level locks the player out from pausing or opening the console menu but on the PlayStation version you're still able to pause and open the menu. &lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15073</id>
		<title>Masako's Lair</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako%27s_Lair&amp;diff=15073"/>
		<updated>2025-12-15T10:39:09Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L20S3: Finale */ created description for L20S3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L20: Masako's Lair&lt;br /&gt;
|image          = [[Masakoslair.jpg|300px]]&lt;br /&gt;
|goal           = !Description to follow!&lt;br /&gt;
|file names      = L20s1.rfl, L20s2.rfl, L20S3.rfl&lt;br /&gt;
|before         = [[Merc Command Center|L19 Merc Command Center]]&lt;br /&gt;
|after          = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Masako's Lair is the 19th and final level/chapter in the Red Faction single player campaign. It consists of three individual maps and begins !Description to Follow!.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L20S1: Docking Bay Entrance==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20s1.rfl&lt;br /&gt;
|image          = [[Image: L20S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|vehicles       =&lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S2: Masako's Lair==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S2.rfl&lt;br /&gt;
|image          = [[Image:L20S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L20S3: Finale==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L20S3.rfl&lt;br /&gt;
|image          = [[Image:L20S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Brad Johnson]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}After pressing &amp;quot;Use&amp;quot; on the bomb, L20S3 will load up a sequence where you need to defuse the bomb by guessing the combination of button presses. On PlayStation, the bomb inputs are the face buttons ( '''X''' , '''◯''' , '''△''' , '''◻''' ). On PC or Mac you input the combination using the arrow keys or clicking on the symbols on the screen. Once you figure out the four entry combination, a panel will open below revealing a second input screen requiring six inputs.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us, Masako didn't think to implement a lockout or automatic detonation so you're free to try combinations as many times as you can within the time limit. The time limit to defuse the bomb is different depending on which difficulty you chose.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Time Limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Impossible&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you complete the sequence, the ending cutscene will start followed by the credits. Well done!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15072</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Space_Station&amp;diff=15072"/>
		<updated>2025-12-15T09:58:05Z</updated>

		<summary type="html">&lt;p&gt;Greyestfox: /* L17S4: No Level Name */ Added description for this section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RF1Level&lt;br /&gt;
|levelname      = L17: Space Station&lt;br /&gt;
|image          = [[Spacestation.jpg|300px]]&lt;br /&gt;
|goal           = Destroy the Space Station and Escape back to the surface of Mars&lt;br /&gt;
|file names      = L17S1.rfl, L17S2.rfl, L17S3.rfl, L17S4.rfl&lt;br /&gt;
|before         = [[Ancient Riverbed|L15 Ancient Riverbed]]&lt;br /&gt;
|after          = [[L18: Crash Site]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Space Station is the 16th level/chapter in the Red Faction single player campaign despite being labeled L17 (there is no L16). It consists of four individual maps and begins !Description to Follow!. Space Station is followed by [[L18: Crash Site]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S1: Space Station Hub==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S1.rfl&lt;br /&gt;
|image          = [[Image: L17S1.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S2: Satellite Control==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S2.rfl&lt;br /&gt;
|image          = [[Image:L17S2.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
!Under Construction; Description to follow!&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L17S3: Living Quarters==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S3.rfl&lt;br /&gt;
|image          = [[Image:L17S3.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = [[Nathan Camarillo]]&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}&lt;br /&gt;
!Under Construction; Description to follow! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==L17S4: No Level Name==&lt;br /&gt;
{{Infobox RF1SPMap&lt;br /&gt;
|levelname      = L17S4.rfl&lt;br /&gt;
|image          = [[Image:L17S4.png|300px]]&lt;br /&gt;
|features       = &lt;br /&gt;
|author         = N/A&lt;br /&gt;
|enemies        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|weapons        = &lt;br /&gt;
}}Level L17S4 is unnamed and unattributed in the game files and does not feature any gameplay. Loading up L17S4 from the console only plays the cutscene that closes out the Space Station part of the game. This cutscene shows Parker escaping from the Space Station before the nuclear reactor destroys it. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:RF Campaign]]&lt;/div&gt;</summary>
		<author><name>Greyestfox</name></author>
	</entry>
</feed>