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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GL1TCH</id>
	<title>Red Faction Wiki - User contributions [en]</title>
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	<updated>2026-04-29T19:32:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rail_Driver_(RF:G)&amp;diff=4321</id>
		<title>Rail Driver (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rail_Driver_(RF:G)&amp;diff=4321"/>
		<updated>2009-11-22T14:46:07Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Rail Driver(RFG)|Rail Driver]] is one of the 20 weapons available in [[Red Faction: Guerrilla]].&lt;br /&gt;
[[Image:rfgrail.jpg|350px|right|thumb|Rail Driver]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[EDF]] [[Rail Driver(RFG)|Rail Driver]] is a specialist-issue firearm in the military's elite infantry divisions, specifically designed for at-range anti-personnel engagement.  The [[Rail Driver(RFG)|Rail Driver]] is capable of firing a heavy projectile at over 3500 meters per second, and can penetrate several meters of conventional armour or construction material.  The Rail Driver features a high-power scope with high-resolution infrared scanner capable of imaging armoured or entrenched heat-signatures.&lt;br /&gt;
----&lt;br /&gt;
This weapon is what the [[EDF]] uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
Recommendation: An enemy is taking cover behind a wall of a structure, but you need to take them out. Pull out your rail driver, engage the enhanced thermal vision, and they’ll never know (or see) what hit them. This is good for taking out Gunships, aim for the pilot. Works with tanks and other vehicles as well. It is possible to take cover and eliminate an entire building of [[EDF]] without ever exposing yourself to enemy fire.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6[18]&lt;br /&gt;
*'''Primary Fire:'''        Fire Rail Beam&lt;br /&gt;
*'''Alternate Fire:'''      Sideways Bash&lt;br /&gt;
*'''Special Ability:'''     Thermal Scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls, vehicles and lifeforms.&lt;br /&gt;
*'''Cons:'''                Does not do as much damage as the [[Sniper Rifle (RFG)|Sniper Rifle]].&lt;br /&gt;
*'''Faction:'''             [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Dont try and think you can get a air vehicle by killing the pilot, it explodes instantly.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Earth_Defense_Force&amp;diff=4320</id>
		<title>Earth Defense Force</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Earth_Defense_Force&amp;diff=4320"/>
		<updated>2009-11-22T14:44:47Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = Earth Defense Force&lt;br /&gt;
|image          = [[Image:EDFLogo.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction (Game)|Red Faction]], [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[Earth]], [[Mars]]&lt;br /&gt;
|leader         = [[General Bertram Roth]] (RFG)&lt;br /&gt;
|notable members = &lt;br /&gt;
|weapons        = [[Pistol (RFG)|Pistol]], [[Assault Rifle]], [[Enforcer]], [[Peacekeeper]], [[Rail Driver]], |[[Singularity Bomb]], [[Sniper Rifle (RFG)|Sniper Rifle]], [[Gauss Rifle]], [[Subdivider]]&lt;br /&gt;
|vehicles       = [[Scout]], [[Staff Car]], [[APC]], [[Heavy Tank-A]], [[Supply Truck]], [[Artillery Tank]], |[[Assault Aircraft - AAX]]&lt;br /&gt;
|allies         = [[Red Faction (Rebellion)|Red Faction]] (RF1), [[Sopot]] (RFII)&lt;br /&gt;
|enemies        = [[Ultor]] (RF1), [[Masako]] (RF1), [[Red Faction (Rebellion)|Red Faction]] (RFII &amp;amp; RFG)&lt;br /&gt;
|history        = Was called in by [[Parker]] at the end of [[Red Faction (Game)|Red Faction]] to clear out [[Ultor]] and [[Masako]]'s mercs. Is the main antagonist in [[Red Faction: Guerrilla]].&lt;br /&gt;
}}&lt;br /&gt;
The [[Earth]] Defense Force (EDF) is one of the few elements from the first [[Red Faction (Game)|Red Faction]] that has remained with the series into [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
==Red Faction==&lt;br /&gt;
In Red Faction, [[Parker]] calls in the EDF to take control of [[Mars]] away from [[Masako]]'s [[Mercenaries|mercenaries]] and [[Ultor]]'s guards. The game ends with the EDF broadcast &amp;quot;This facility is now under the command of the Earth Defence Force. Drop your weapons immediately. All armed personnel will be shot on sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Red Faction II==&lt;br /&gt;
In [[Red Faction II]], the nanotechnology developed by [[Capek]] was claimed by the EDF. With this advanced level of military technology, the EDF reorganized the [[Ultor]] Corporation with a particular focus on enhanced supersoldiers and suitable weaponry.&lt;br /&gt;
&lt;br /&gt;
==Red Faction: Guerrilla==&lt;br /&gt;
At the end of the first Red Faction the Earth Defense Force came in and helped the [[Red Faction(Rebellion)|Red Faction]] beat [[Ultor]] and rid Mars of them. Instead of leaving once the job was done the EDF stayed on Mars and over the 50 years they have gone from being the liberators of Mars to the new oppressors. In fact they are worse than [[Ultor]]. The people of Mars do not have any rights, are beaten in the streets by EDF officers, and live in complete misery. Finally having enough of the oppression, once again the miners have called up the name of [[Red Faction(Rebellion)|Red Faction]] and have started a guerrilla movement against the EDF to push them off the planet and liberate the people. The EDF is the main antagonist in [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
Despite having leaders of note, such as General Roth, they are rarely seen in game. The EDF are a largely faceless and characterless enemy. However, this may be deliberate. It is not stated whether the Drones, the body of the EDF, are human soldiers or not. Their very name might suggest otherwise, detracting from their humanity somewhat. Also their sheer numbers might suggest something more sinister behind the mask. Clones, robots? Questions never asked or answered in game, but have been raised in certain reviews.&lt;br /&gt;
However, they can occasionally be heard cursing. Firing at them with particularly lethal weapons will even provoke certain soldiers to call Mason a motherfucker.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
*[[Scout car]]&lt;br /&gt;
*[[Staff car]]&lt;br /&gt;
*[[Supply truck]]&lt;br /&gt;
*[[Armored personel carrier]]&lt;br /&gt;
*[[Gunship]]&lt;br /&gt;
*[[Heavy Tank]]&lt;br /&gt;
*[[Artillery Tank]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[EDF Assault rifle]]&lt;br /&gt;
*[[Peacekeeper]]&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Gauss rifle]]&lt;br /&gt;
*[[Sniper Rifle (RFG)]]&lt;br /&gt;
*[[Rail Driver (RFG)]]&lt;br /&gt;
*[[Singularity Bomb]]&lt;br /&gt;
*[[EDF grenade]]&lt;br /&gt;
&lt;br /&gt;
==After Red Faction: Guerrilla==&lt;br /&gt;
It is unknown what is to become of the EDF after the events of Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defence Council]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:Red Faction II]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Earth_Defense_Force&amp;diff=4316</id>
		<title>Earth Defense Force</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Earth_Defense_Force&amp;diff=4316"/>
		<updated>2009-11-22T14:37:03Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = Earth Defense Force&lt;br /&gt;
|image          = [[Image:EDFLogo.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction (Game)|Red Faction]], [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[Earth]], [[Mars]]&lt;br /&gt;
|leader         = [[General Bertram Roth]] (RFG)&lt;br /&gt;
|notable members = &lt;br /&gt;
|weapons        = [[Pistol (RFG)|Pistol]], [[Assault Rifle]], [[Enforcer]], [[Peacekeeper]], [[Rail Driver]], |[[Singularity Bomb]], [[Sniper Rifle (RFG)|Sniper Rifle]], [[Gauss Rifle]], [[Subdivider]]&lt;br /&gt;
|vehicles       = [[Scout]], [[Staff Car]], [[APC]], [[Heavy Tank-A]], [[Supply Truck]], [[Artillery Tank]], |[[Assault Aircraft - AAX]]&lt;br /&gt;
|allies         = [[Red Faction (Rebellion)|Red Faction]] (RF1), [[Sopot]] (RFII)&lt;br /&gt;
|enemies        = [[Ultor]] (RF1), [[Masako]] (RF1), [[Red Faction (Rebellion)|Red Faction]] (RFII &amp;amp; RFG)&lt;br /&gt;
|history        = Was called in by [[Parker]] at the end of [[Red Faction (Game)|Red Faction]] to clear out [[Ultor]] and [[Masako]]'s mercs. Is the main antagonist in [[Red Faction: Guerrilla]].&lt;br /&gt;
}}&lt;br /&gt;
The [[Earth]] Defense Force (EDF) is one of the few elements from the first [[Red Faction (Game)|Red Faction]] that has remained with the series into [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
==Red Faction==&lt;br /&gt;
In Red Faction, [[Parker]] calls in the EDF to take control of [[Mars]] away from [[Masako]]'s [[Mercenaries|mercenaries]] and [[Ultor]]'s guards. The game ends with the EDF broadcast &amp;quot;This facility is now under the command of the Earth Defence Force. Drop your weapons immediately. All armed personnel will be shot on sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Red Faction II==&lt;br /&gt;
In [[Red Faction II]], the nanotechnology developed by [[Capek]] was claimed by the EDF. With this advanced level of military technology, the EDF reorganized the [[Ultor]] Corporation with a particular focus on enhanced supersoldiers and suitable weaponry.&lt;br /&gt;
&lt;br /&gt;
==Red Faction: Guerrilla==&lt;br /&gt;
At the end of the first Red Faction the Earth Defense Force came in and helped the [[Red Faction(Rebellion)|Red Faction]] beat [[Ultor]] and rid Mars of them. Instead of leaving once the job was done the EDF stayed on Mars and over the 50 years they have gone from being the liberators of Mars to the new oppressors. In fact they are worse than [[Ultor]]. The people of Mars do not have any rights, are beaten in the streets by EDF officers, and live in complete misery. Finally having enough of the oppression, once again the miners have called up the name of [[Red Faction(Rebellion)|Red Faction]] and have started a guerrilla movement against the EDF to push them off the planet and liberate the people. The EDF is the main antagonist in [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
Despite having leaders of note, such as General Roth, they are rarely seen in game. The EDF are a largely faceless and characterless enemy. However, this may be deliberate. It is not stated whether the Drones, the body of the EDF, are human soldiers or not. Their very name might suggest otherwise, detracting from their humanity somewhat. Also their sheer numbers might suggest something more sinister behind the mask. Clones, robots? Questions never asked or answered in game, but have been raised in certain reviews.&lt;br /&gt;
However, they can occasionally be heard cursing. Firing at them with particularly lethal weapons will even provoke certain soldiers to call Mason a motherfucker.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
*[[Scout car]]&lt;br /&gt;
*[[Staff car]]&lt;br /&gt;
*[[Supply truck]]&lt;br /&gt;
*[[Armored personel carrier]]&lt;br /&gt;
*[[Gunship]]&lt;br /&gt;
*[[Heavy Tank]]&lt;br /&gt;
*[[Artillery Tank]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[EDF Assault rifle]]&lt;br /&gt;
*[[Peacekeeper]]&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Gauss rifle]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Rail Driver (RFG)]]&lt;br /&gt;
*[[Singularity Bomb]]&lt;br /&gt;
*[[EDF grenade]]&lt;br /&gt;
&lt;br /&gt;
==After Red Faction: Guerrilla==&lt;br /&gt;
It is unknown what is to become of the EDF after the events of Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defence Council]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:Red Faction II]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4315</id>
		<title>EDF Assault rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4315"/>
		<updated>2009-11-22T14:34:34Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[EDF]] use a standard issue assault rifle to many of its forces. The weapon is a good all around weapon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The assault rifle is the first firearm that Alec starts out with, and quickly becomes a useful tool in his arsenal against the EDF. The Rifle has good stopping power, but lacks in accuracy compared to the [[pistol]]. However, the Assault rifle doesn't have to be. It is effective at about medium range and can kill most early enemies with a short burst anywhere, altough the weapon can still be used later in the game against tougher enemies with the use of headshots and precision aiming.&lt;br /&gt;
&lt;br /&gt;
==Propeties==&lt;br /&gt;
*'''Ammo/Clip size:''' 120/40&lt;br /&gt;
*'''Primary Fire:''' Fully automatic rifle rounds&lt;br /&gt;
*'''Secondary Fire:''' Bash&lt;br /&gt;
*'''Pros:''' Good power, clip size, and rate of fire, semi common&lt;br /&gt;
*'''Cons:''' Losses accuracy at range, only three clips of ammo at one time&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Pistol&amp;diff=4314</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Pistol&amp;diff=4314"/>
		<updated>2009-11-22T14:34:22Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pistol is a small, accurate, and somewhat lethal weapon found on [[Drones]] during [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The pistol is a very small, very light and very accurate weapon. Often used as a sidearm for EDF forces instead if an actual frontlines weapon, the pistol is effective at most all ranges other than very close, where its weak pistol whip is often not enough to down a EDF soldier.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip size:''' 64/16&lt;br /&gt;
*'''Primary Fire:''' Semi-auto pistol round&lt;br /&gt;
*'''Secondary Fire:''' Pistol whip&lt;br /&gt;
*'''Pros:''' Accurate, very useful for headshots&lt;br /&gt;
*'''Cons:''' Generally weak, replaceable early on&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4313</id>
		<title>EDF Assault rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4313"/>
		<updated>2009-11-22T14:19:35Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EDF use a standard issue assault rifle to many of its forces. The weapon is a good all around weapon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The assault rifle is the first firearm that Alec starts out with, and quickly becomes a useful tool in his arsenal against the EDF. The Rifle has good stopping power, but lacks in accuracy compared to the [[pistol]]. However, the Assault rifle doesn't have to be. It is effective at about medium range and can kill most early enemies with a short burst anywhere, altough the weapon can still be used later in the game against tougher enemies with the use of headshots and precision aiming.&lt;br /&gt;
&lt;br /&gt;
==Propeties==&lt;br /&gt;
*'''Ammo/Clip size:''' 120/40&lt;br /&gt;
*'''Primary Fire:''' Fully automatic rifle rounds&lt;br /&gt;
*'''Secondary Fire:''' Bash&lt;br /&gt;
*'''Pros:''' Good power, clip size, and rate of fire, semi common&lt;br /&gt;
*'''Cons:''' Losses accuracy at range, only three clips of ammo at one time&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4312</id>
		<title>EDF Assault rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4312"/>
		<updated>2009-11-22T14:14:09Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EDF use a standard issue assault rifle to many of its forces. The weapon is a good all around weapon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The assault rifle is the first firearm that Alec starts out with, and quickly becomes a useful tool in his arsenal against the EDF. The Rifle has good stopping power, but lacks in accuracy compared to the [[pistol]]. However, the Assault rifle doesn't have to be. It is effective at about medium range and can kill most early enemies with a short burst anywhere, altough the weapon can still be used later in the game against tougher enemies with the use of headshots and precision aiming.&lt;br /&gt;
&lt;br /&gt;
==Propeties==&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Pistol&amp;diff=4311</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Pistol&amp;diff=4311"/>
		<updated>2009-11-22T14:13:29Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: Created page with 'The pistol is a small, accurate, and somewhat lethal weapon found on Drones during Red Faction: Guerrilla'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pistol is a small, accurate, and somewhat lethal weapon found on [[Drones]] during [[Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4310</id>
		<title>EDF Assault rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4310"/>
		<updated>2009-11-22T14:12:18Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EDF use a standard issue assault rifle to many of its forces. The weapon is a good all around weapon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The assault rifle is the first firearm that Alec starts out with, and quickly becomes a useful tool in his arsenal against the EDF. The Rifle has good stopping power, but lacks in accuracy compared to the [[pistol]]. However, the Assault rifle doesn't have to be. It is effective at about medium range and can kill most early enemies with a short burst anywhere, altough the weapon can still be used later in the game against tougher enemies with the use of headshots and precision aiming.&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4309</id>
		<title>EDF Assault rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=EDF_Assault_rifle&amp;diff=4309"/>
		<updated>2009-11-22T14:08:45Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: Created page with 'The EDF use a standard issue assault rifle to many of its forces. The weapon is a good all around weapon.  =='&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The EDF use a standard issue assault rifle to many of its forces. The weapon is a good all around weapon.&lt;br /&gt;
&lt;br /&gt;
==&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Earth_Defense_Force&amp;diff=4308</id>
		<title>Earth Defense Force</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Earth_Defense_Force&amp;diff=4308"/>
		<updated>2009-11-22T14:05:34Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = Earth Defense Force&lt;br /&gt;
|image          = [[Image:EDFLogo.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction (Game)|Red Faction]], [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[Earth]], [[Mars]]&lt;br /&gt;
|leader         = [[General Bertram Roth]] (RFG)&lt;br /&gt;
|notable members = &lt;br /&gt;
|weapons        = [[Pistol (RFG)|Pistol]], [[Assault Rifle]], [[Enforcer]], [[Peacekeeper]], [[Rail Driver]], |[[Singularity Bomb]], [[Sniper Rifle (RFG)|Sniper Rifle]], [[Gauss Rifle]], [[Subdivider]]&lt;br /&gt;
|vehicles       = [[Scout]], [[Staff Car]], [[APC]], [[Heavy Tank-A]], [[Supply Truck]], [[Artillery Tank]], |[[Assault Aircraft - AAX]]&lt;br /&gt;
|allies         = [[Red Faction (Rebellion)|Red Faction]] (RF1), [[Sopot]] (RFII)&lt;br /&gt;
|enemies        = [[Ultor]] (RF1), [[Masako]] (RF1), [[Red Faction (Rebellion)|Red Faction]] (RFII &amp;amp; RFG)&lt;br /&gt;
|history        = Was called in by [[Parker]] at the end of [[Red Faction (Game)|Red Faction]] to clear out [[Ultor]] and [[Masako]]'s mercs. Is the main antagonist in [[Red Faction: Guerrilla]].&lt;br /&gt;
}}&lt;br /&gt;
The [[Earth]] Defense Force (EDF) is one of the few elements from the first [[Red Faction (Game)|Red Faction]] that has remained with the series into [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
==Red Faction==&lt;br /&gt;
In Red Faction, [[Parker]] calls in the EDF to take control of [[Mars]] away from [[Masako]]'s [[Mercenaries|mercenaries]] and [[Ultor]]'s guards. The game ends with the EDF broadcast &amp;quot;This facility is now under the command of the Earth Defence Force. Drop your weapons immediately. All armed personnel will be shot on sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Red Faction II==&lt;br /&gt;
In [[Red Faction II]], the nanotechnology developed by [[Capek]] was claimed by the EDF. With this advanced level of military technology, the EDF reorganized the [[Ultor]] Corporation with a particular focus on enhanced supersoldiers and suitable weaponry.&lt;br /&gt;
&lt;br /&gt;
==Red Faction: Guerrilla==&lt;br /&gt;
At the end of the first Red Faction the Earth Defense Force came in and helped the [[Red Faction(Rebellion)|Red Faction]] beat [[Ultor]] and rid Mars of them. Instead of leaving once the job was done the EDF stayed on Mars and over the 50 years they have gone from being the liberators of Mars to the new oppressors. In fact they are worse than [[Ultor]]. The people of Mars do not have any rights, are beaten in the streets by EDF officers, and live in complete misery. Finally having enough of the oppression, once again the miners have called up the name of [[Red Faction(Rebellion)|Red Faction]] and have started a guerrilla movement against the EDF to push them off the planet and liberate the people. The EDF is the main antagonist in [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
Despite having leaders of note, such as General Roth, they are rarely seen in game. The EDF are a largely faceless and characterless enemy. However, this may be deliberate. It is not stated whether the Drones, the body of the EDF, are human soldiers or not. Their very name might suggest otherwise, detracting from their humanity somewhat. Also their sheer numbers might suggest something more sinister behind the mask. Clones, robots? Questions never asked or answered in game, but have been raised in certain reviews.&lt;br /&gt;
However, they can occasionally be heard cursing. Firing at them with particularly lethal weapons will even provoke certain soldiers to call Mason a motherfucker.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
*[[Scout car]]&lt;br /&gt;
*[[Staff car]]&lt;br /&gt;
*[[Supply truck]]&lt;br /&gt;
*[[Armored personel carrier]]&lt;br /&gt;
*[[Gunship]]&lt;br /&gt;
*[[Heavy Tank]]&lt;br /&gt;
*[[Artillery Tank]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[EDF Assault rifle]]&lt;br /&gt;
*[[Peacekeeper]]&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Gauss rifle]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Rail Driver]]&lt;br /&gt;
*[[Singularity Bomb]]&lt;br /&gt;
*[[EDF grenade]]&lt;br /&gt;
&lt;br /&gt;
==After Red Faction: Guerrilla==&lt;br /&gt;
It is unknown what is to become of the EDF after the events of Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defence Council]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:Red Faction II]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=4307</id>
		<title>Parker (Sector)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=4307"/>
		<updated>2009-11-22T13:58:50Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parkertown.jpg|500px|right|thumb|Parker.]]&lt;br /&gt;
Parker is the slum of Mars. If you just want to try to work the land for a living, this is where you'll be sent, altough you'll still have to sell the ore at the corporation owned mills. It's just another way the [[EDF]] is keeping people down.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All in all, Parker is like a training grounds, most of the sector is urbanized. Having small settlements, like the Red Rock trading post, throughout the area. The Red Faction only has one safehouse, but has another abandoned one located not to far up the road. Parker sector was, obviously, named after the famous Red Faction soldier, who liberated mars from the nefarious [[Ultor Corporation]]. The funny thing is, [[Parker]] may still be alive, altough not in this secotr, but [[The Badlands]].&lt;br /&gt;
&lt;br /&gt;
==Targets==&lt;br /&gt;
There is only one high importance target in this sector, the &lt;br /&gt;
&lt;br /&gt;
==Threast==&lt;br /&gt;
The only real threat in this sector is the EDF, and even then it isn't that heavy. When a red alert is raised, don't expect tanks or gunships to make their way to your position. It is very rare to even see an APC make its way to you, often instead the staff car is used as troop transport.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
After Alec destroys the old safehouse, the Voice of Mars will begin broadcasting that [[EDF]] forces have destroyed it, but a few guerrillas were still there and caused some casualties.&lt;br /&gt;
&lt;br /&gt;
==During RF:G==&lt;br /&gt;
Parker, with the help of [[Alec Mason]] was the first region liberated by the [[Red Faction (Rebellion)|Red Faction]] in 2128.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=4306</id>
		<title>Parker (Sector)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=4306"/>
		<updated>2009-11-22T13:44:51Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parkertown.jpg|500px|right|thumb|Parker.]]&lt;br /&gt;
Parker is the slum of Mars. If you just want to try to work the land for a living, this is where you'll be sent, altough you'll still have to sell the ore at the corporation owned mills.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All in all, Parker is like a training grounds, most of the sector is urbanized. Having small settlements, like the Red Rock trading post, throughout the area. The Red Faction only has one safehouse, but has another abandoned one located not to far up the road. Parker sector was, obviously, named after the famous Red Faction soldier, who liberated mars from the nefarious [[Ultor Corporation]]. The funny thing is, [[Parker]] may still be alive, altough not in this secotr, but the [[Badlands]].&lt;br /&gt;
&lt;br /&gt;
==Threast==&lt;br /&gt;
The only real threat in this sector is the EDF, and even then it isn't that heavy. When a red alert is raised, don't expect tanks or gunships to make their way to your position.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
After Alec destroys the old safehouse, the Voice of Mars will begin broadcasting that [[EDF]] forces have destroyed it, but a few guerrillas were still there and caused some casualties.&lt;br /&gt;
&lt;br /&gt;
==During RF:G==&lt;br /&gt;
Parker, with the help of [[Alec Mason]] was the first region liberated by the [[Red Faction (Rebellion)|Red Faction]] in 2128.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4305</id>
		<title>Dust</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4305"/>
		<updated>2009-11-22T13:36:51Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rfg_dust.jpg|350px|right|thumb|Action in Dust]]&lt;br /&gt;
[[Image:Dust_map.jpg|350px|right|thumb|Map of a target in Dust]]&lt;br /&gt;
'''Dust''' is a sector of [[Tharsis]], [[Mars]], and is a dirty and rough environment. Dust is home to all remaining mining operations on the planet.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Dust is the sector where if you don't mind working for the corporations, or rather, do work for the corporations, is where you call home. Near the center of the map is where the actual town of dust is. Inside, there is a bar, a jailhouse, a hospital, and various other buildings. Far to the north is the [[EDF]]s main windfarm, where each windmill ripped down in this sector goes towards further liberation of the sector. To the south is mountains, with a few guerrilla actions spread throughout the map. The Red Faction actually has two safehouses in this sector, one in the north a short distance from the Dust Town Hall, and another in the south safely nestled in the mountains.&lt;br /&gt;
&lt;br /&gt;
==Targets== &lt;br /&gt;
*The two High Importance targets in this sector are the living quarters for EDF officers, and the Dust Town Hall, which has been fortified into a near fortress. The living quarters is only acessed by a road that is protected by several bunkers and gauss turrets, as well as roadblocks and an occaisional gunship in the air.&lt;br /&gt;
*The Thrasis wind farm to the north is composed of about 12 windmills, each being supported by four legs. Altough the task of destroying all three sounds like a near impossible task, the windmills themselves are not structuraly sound, and downing just one of their legs usually results in the destruction of the target.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
Overall, Dust is an average blend of both EDF and the occaisional [[Marauders]] ambush. With the addition of [[Heavy Walker]], no building, soldier, turret, vehicle, anything really, can stand in the way of Mason in his attempt to liberate Dust&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4304</id>
		<title>Dust</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4304"/>
		<updated>2009-11-22T13:36:39Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rfg_dust.jpg|350px|right|thumb|Action in Dust]]&lt;br /&gt;
[[Image:Dust_map.jpg|350px|right|thumb|Map of a target in Dust]]&lt;br /&gt;
'''Dust''' is a sector of [[Tharsis]], [[Mars]], and is a dirty and rough environment. Dust is home to all remaining mining operations on the planet.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Dust is the sector where if you don't mind working for the corporations, or rather, do work for the corporations, is where you call home. Near the center of the map is where the actual town of dust is. Inside, there is a bar, a jailhouse, a hospital, and various other buildings. Far to the north is the [[EDF]]s main windfarm, where each windmill ripped down in this sector goes towards further liberation of the sector. To the south is mountains, with a few guerrilla actions spread throughout the map. The Red Faction actually has two safehouses in this sector, one in the north a short distance from the Dust Town Hall, and another in the south safely nestled in the mountains.&lt;br /&gt;
&lt;br /&gt;
==Targets== *The two High Importance targets in this sector are the living quarters for EDF officers, and the Dust Town Hall, which has been fortified into a near fortress. The living quarters is only acessed by a road that is protected by several bunkers and gauss turrets, as well as roadblocks and an occaisional gunship in the air.&lt;br /&gt;
*The Thrasis wind farm to the north is composed of about 12 windmills, each being supported by four legs. Altough the task of destroying all three sounds like a near impossible task, the windmills themselves are not structuraly sound, and downing just one of their legs usually results in the destruction of the target.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
Overall, Dust is an average blend of both EDF and the occaisional [[Marauders]] ambush. With the addition of [[Heavy Walker]], no building, soldier, turret, vehicle, anything really, can stand in the way of Mason in his attempt to liberate Dust&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4303</id>
		<title>Dust</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4303"/>
		<updated>2009-11-22T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rfg_dust.jpg|350px|right|thumb|Action in Dust]]&lt;br /&gt;
[[Image:Dust_map.jpg|350px|right|thumb|Map of a target in Dust]]&lt;br /&gt;
'''Dust''' is a sector of [[Tharsis]], [[Mars]], and is a dirty and rough environment. Dust is home to all remaining mining operations on the planet.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Dust is the sector where if you don't mind working for the corporations, or rather, do work for the corporations, is where you call home. Near the center of the map is where the actual town of dust is. Inside, there is a bar, a jailhouse, a hospital, and various other buildings. Far to the north is the [[EDF]]s main windfarm, where each windmill ripped down in this sector goes towards further liberation of the sector. To the south is mountains, with a few guerrilla actions spread throughout the map. The Red Faction actually has two safehouses in this sector, one in the north a short distance from the Dust Town Hall, and another in the south safely nestled in the mountains.&lt;br /&gt;
&lt;br /&gt;
==Targets== The two High Importance targets in this sector are the living quarters for EDF officers, and the Dust Town Hall, which has been fortified into a near fortress. The living quarters is only acessed by a road that is protected by several bunkers and gauss turrets, as well as roadblocks and an occaisional gunship in the air.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
Overall, Dust is an average blend of both EDF and occaisional [[Marauders]] activity. With the addition of [[Heavy Walker]], no building, soldier, turret, vehicle, anything really, can stand in the way of Mason in his attempt to liberate Dust&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4302</id>
		<title>Dust</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Dust&amp;diff=4302"/>
		<updated>2009-11-22T13:31:00Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rfg_dust.jpg|350px|right|thumb|Action in Dust]]&lt;br /&gt;
[[Image:Dust_map.jpg|350px|right|thumb|Map of a target in Dust]]&lt;br /&gt;
'''Dust''' is a sector of [[Tharsis]], [[Mars]], and is a dirty and rough environment. Dust is home to all remaining mining operations on the planet.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Dust is the sector where if you don't mind working for the corporations, or rather, do work for the corporations, is where you call home. Near the center of the map is where the actual town of dust is. Inside, there is a bar, a jailhouse, a hospital, and various other buildings. Far to the north is the [[[EDF]]s main windfarm, where each windmill ripped down in this sector goes towards further liberation of the sector. To the south is mountains, with a few guerrilla actions spread throughout the map. The Red Faction actually has two safehouses in this sector, one in the north a short distance from the Dust Town Hall, and another in the south safely nestled in the mountains.&lt;br /&gt;
&lt;br /&gt;
==Targets== The two High Importance targets in this sector are the living quarters for EDF officers, and the Dust Town Hall, which has been fortified into a near fortress. The living quarters is only acessed by a road that is protected by several bunkers and gauss turrets, as well as roadblocks and an occaisional gunship in the air.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
Overall, Dust is an average blend of both EDF and occaisional [[Marauder]] activity. With the addition of [[Heavy Walkers]], no building, soldier, turret, vehicle, anything really, can stand in the way of Mason in his attempt to liberate Dust&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=4301</id>
		<title>Marauders</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=4301"/>
		<updated>2009-11-21T22:22:56Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = Marauders&lt;br /&gt;
|image          = [[Image:Marauderlogo.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[The Badlands]]&lt;br /&gt;
|leader         = [[Capek]]&lt;br /&gt;
|notable members = [[Vasha]], [[Samanya]]&lt;br /&gt;
|weapons        = [[Shotgun(RFG)|Shotgun]], [[Gutter]], [[Spiker]],&lt;br /&gt;
[[Impaler]], [[Missile Pod]], &lt;br /&gt;
|vehicles       = [[Jetter]], [[Raider]], [[Chomper]], [[Stomper]], [[Punisher]]&lt;br /&gt;
|allies         = [[Ultor]], [[Red Faction (Rebellion)|Red Faction]] (late in game)&lt;br /&gt;
|enemies        = [[EDF]], [[Red Faction (Rebellion)|Red Faction ]](early in game)&lt;br /&gt;
|history        = Descendants of [[Ultor]] scientists and miners from the [[Red Faction (Game)|Red Faction]] era on [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Marauders.jpg|250px|right|thumb|Marauders holding [[Gutter|Gutters]]]]&lt;br /&gt;
The '''Marauders''' are a mysterious people that appear in ''[[Red Faction: Guerrilla]]''.&lt;br /&gt;
&lt;br /&gt;
The [[Marauders]] inhabit [[The Badlands]], a sector of [[Tharsis]], [[Mars]]. They are hostile toward everyone, happily killing members of both the [[Earth Defense Force]] and the [[Red Faction (Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
The [[Marauders]] are the descendants of [[Ultor]] scientists from the ''[[Red Faction (Game)|Red Faction]]''-era. Mutations from [[nanotechnology|nanite]] injections administered by [[Capek|Dr. Axel Capek]] caused them to become very violent. The [[Marauders]] worship Capek as a god and have built many shrines dedicated to him and the [[Ultor]] Corporation.&lt;br /&gt;
&lt;br /&gt;
== Behavior and Culture ==&lt;br /&gt;
=== Aggression ===&lt;br /&gt;
The [[Marauders]] simply refuse to interact with other human beings in any other way than attacking them. There are only two [[Maruaders]] that speaks clearly throughout the game, and the rest do not speak beyond grunting and yelling at [[Alec Mason]] or each other. Though it wouldn't quite be true to say they are unintelligent, they are certainly not at the same IQ level as their ancestors from fifty years ago.&lt;br /&gt;
&lt;br /&gt;
Occasionally they can, with no prompting from the player, be found attacking [[EDF]] soldiers and property, sometimes inadvertently assisting the player. But it's best not to get in their way when they are carrying out these actions, or they will focus all their efforts into eliminating the player first.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
By nature, they are scavengers, salvaging what they can from the inhabitants of [[Mars]] that are foolish enough to stray into the [[Badlands]]. There are several audio diaries that indicate that the people recording them met their end at the hands of the [[Marauders]]. The [[Marauders]] weaponry tends to be cobbled together from junk that they find around them, and occasionally from stolen [[EDF]] and [[Red Faction(Rebellion)|Red  Faction]] technology. Their vehicles are as wild and feral looking as their creators.&lt;br /&gt;
&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
The [[Marauders]] are generally perceived as mysterious, brutal savages. It is entirely possible, however, that they simply hide their intelligence from the outsiders that they so strongly loathe. At least one of the [[Marauders]] has been shown to be highly intelligent. The [[Marauders]] technology is also an indicator of their intelligence; while it is largely formed from stolen or scavenged parts, the tech can at times be quite advanced.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
All the [[Marauders]] wear masks or helmets. This is possibly due to being driven out of Capek's labs and living on the surface of [[Mars]] before it was properly terraformed, and the masks and helmets are the remains of improvised gas masks and pressure suits. They also serve to enhance the [[Marauders]] intimidating appearance. However, under the masks they look like ordinary humans. In addition to intimidation, the suits may also serve the wearer as a radiation suit, which would explain as to how the Marauders are able to cross the irradiated zone without death&lt;br /&gt;
&lt;br /&gt;
==Plot Role==&lt;br /&gt;
In addition to attacking [[Alec Mason]], at points throughout the story the [[Red Faction(Rebellion)|Red Faction]] will find itself allied with the [[Marauders]] to achieve an objective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Samanya]] is in fact one of the [[marauders]] in exile and the sister of their leader, [[Vasha]]. She help [[Alec Mason]] and the [[Red Faction (Rebellion)|Red Faction]] ally with the [[Marauders]] permanently near the end of the game to destroy [[the Hydra]]. [[Vasha]] is killed near the end of the game and the [[marauders]] are not given the [[Nano Forge]] as promised. This may lead back to cold relations between the [[marauders]] and the [[colonists]]&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [[Marauders]] bear more than a passing resemblance to the Tusken Raiders from Star Wars, both in appearance and concept. Like the Tuskens, the Marauders are a mysterious, violent scavengers making their own living in the sandy wilderness. And if you look at the helmets of some Marauders, you will find the eyeholes on some helmets are remarkably like the goggles worn by the Sand People.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Heavy_Walker&amp;diff=4300</id>
		<title>Heavy Walker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Heavy_Walker&amp;diff=4300"/>
		<updated>2009-11-21T22:18:48Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:700M walker.jpg|350px|right|thumb|AmRuKuo 700M Mining Walker]]&lt;br /&gt;
==Description==&lt;br /&gt;
This is the single largest, most heavily armoured vehicle found on Mars. Able to destroy whole buidilgs by just WALKING trough them, and able to destroy tanks by swinging both arms down onto their target, it takes alot to bring one of these down. And, not surprisingly, these montrosities are rare, only being guarenteed in one campaign mission and a few demolitions master challenges.&lt;br /&gt;
&lt;br /&gt;
Originally used by miners for pulling up rock and crushing rock, this beast has become the miner's equivalent of a tank. This machine can crush two and three story buildings with ease. It has two attacks, a vertical swing of the arms and a horizontal sweep. It is one of the three mechs (the other two being the [[Light Walker]] and the [[Combat Walker]]) in the game.&lt;br /&gt;
&lt;br /&gt;
One can be found in a cave just south of the Dust Town Hall. If you have destroyed the Town Hall, chances are it won't be there.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Armor: Super Heavy&lt;br /&gt;
*Weapons: Arms&lt;br /&gt;
*Cargo: One driver&lt;br /&gt;
*Speed: Slow&lt;br /&gt;
&lt;br /&gt;
===Collectors Edition===&lt;br /&gt;
There is a handmade model of the Walker in the RF:G collector's edition. [[Red Faction: Guerrilla#Collector's Edition|More information]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[All Terrain Vehicle]]&lt;br /&gt;
*[[Submarine]]&lt;br /&gt;
*[[APC]]&lt;br /&gt;
*[[Aesir]]&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Eos_(Sector)&amp;diff=4299</id>
		<title>Eos (Sector)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Eos_(Sector)&amp;diff=4299"/>
		<updated>2009-11-21T22:13:07Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''This article is about the Mars settlement. For the ''[[Red Faction (Game)|Red Faction]]'' character, see [[Eos]].''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Eoscity.jpg|500px|right|thumb|Eos.]]&lt;br /&gt;
'''Eos''' is the most technologically advanced and wealthiest sector in [[Tharsis]] and on all of [[Mars]]. The city features sleek and towering buildings of white and blue glass and whiter terrain and sky than [[Parker(Settlement)|Parker]], [[Dust]], or [[Oasis]]. This city is named after [[Eos]], the [[Red Faction(Rebellion)|Red Faction]] leader from the first [[Red Faction (Game)|Red Faction]]. By the eastern [[Safehouse]] if you leave it and follow that road up the north bound road there is two tall indestructible buildings (well I think they are) they are not completely finished look by the [[Guerrilla Crate]] on the other side of that road there should be a [[Light Walker]] there. It does respawn. If it is'nt there drive up the road for a little while then drive back and the [[Light Walker]] should be there.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the most important sector the EDF have, housing not only important civilians, but also General Roth himself. The Red Faction has two safehouses in this sector. There are many [[Light Walker]]s in this sector, which are often useful for destroy light vehicles and buildings, as well as many [[Combat Walker]]s found in and around the EDF Centeral Command to the north, which are usefull when wanting to destroy the key buildings.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
The EDF have their best troops in this sector. When a red alert is raised, expect gunships, APCs, maybe even tanks to be brought to bear against you. Marauder presence in this area is minimal, with hardly any being found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Eos_(Sector)&amp;diff=4298</id>
		<title>Eos (Sector)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Eos_(Sector)&amp;diff=4298"/>
		<updated>2009-11-21T22:12:36Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''This article is about the Mars settlement. For the ''[[Red Faction (Game)|Red Faction]]'' character, see [[Eos]].''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Eoscity.jpg|500px|right|thumb|Eos.]]&lt;br /&gt;
'''Eos''' is the most technologically advanced and wealthiest sector in [[Tharsis]] and on all of [[Mars]]. The city features sleek and towering buildings of white and blue glass and whiter terrain and sky than [[Parker(Settlement)|Parker]], [[Dust]], or [[Oasis]]. This city is named after [[Eos]], the [[Red Faction(Rebellion)|Red Faction]] leader from the first [[Red Faction (Game)|Red Faction]]. By the eastern [[Safehouse]] if you leave it and follow that road up the north bound road there is two tall indestructible buildings (well I think they are) they are not completely finished look by the [[Guerrilla Crate]] on the other side of that road there should be a [[Light Walker]] there. It does respawn. If it is'nt there drive up the road for a little while then drive back and the [[Light Walker]] should be there.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the most important sector the EDF have, housing not only important civilians, but also General Roth himself. The Red Faction has two safehouses in this sector. There are many [[Light Walker]]s in this sector, which are often useful for destroy light vehicles and buildings, as well as many [[Military Walker]]s found in and around the EDF Centeral Command to the north, which are usefull when wanting to destroy the key buildings.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
The EDF have their best troops in this sector. When a red alert is raised, expect gunships, APCs, maybe even tanks to be brought to bear against you. Marauder presence in this area is minimal, with hardly any being found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4297</id>
		<title>Badlands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4297"/>
		<updated>2009-11-21T22:00:41Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Badlands.jpg|500px|right|thumb|The Badlands.]]&lt;br /&gt;
&lt;br /&gt;
'''The Badlands''' is a sector of [[Tharsis]], [[Mars]]. The area, described as &amp;quot;where terraforming went wrong&amp;quot;, is a wasteland of jagged rocks and dead settlements.&lt;br /&gt;
&lt;br /&gt;
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the area. Deep within The Badlands sit ghosts of the past that aren't willing to go quietly into the night. The [[Earth Defense Force]] does not like going out there, but still maintains a substantial presence in the region.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt; The reason the EDF is so intent on controlling this area is beacause of the nanoforge, a powerful piece of Ultor technology that has the ability to create a near infinate supply of nanites, thus tempting the EDF to weaponize it.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Badlands have little to no civilian population, but also contain the largest EDF outpost on Mars. The Red Faction also have their largest safehouse located to the east among the mountains, which serves as a makeshift centeral command for them. Throughout the center of the map, there is nothing but barren wasteland,and [[Marauders]].&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
While the EDF obviously has a presence in the area, having their largest outpost located squarely in the middle of the map, another large threat is the Marauders, which seem to be even more concentrated in the barren wastes. The reason being is because they have a large city and temple site located on the opposite side of the irradiated zone.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
A number of Easter eggs can be found in the Badlands, including:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* An old man sitting outside a building near the [[Mohole]], who looks like an aged [[Parker]] with a beard and who says a number of statements referring to the first [[Red Faction (Game)|Red Faction]] game, further implying he is [[Parker]]. And in the house that the man is by there is a cache of [[Singularity Bomb]]s inside.&lt;br /&gt;
* [[Capek]]'s [[nanotechnology|nanotech]] labs from [[Red Faction (Game)|Red Faction]] can be found in the Badlands as well as an [[APC]] hangar (with a broken down [[Red Faction (Game)|Red Faction]]-era [[APC]] in it) and communications facility. The [[Nano Forge]] is found in the communications facility.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* A probe with an [[Ultor]] logo bearing a resemblance to the two probes NASA launched in 2004, Spirit and Opportunity, can be found in a gully in the Badlands.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Samanya]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4296</id>
		<title>Badlands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4296"/>
		<updated>2009-11-21T21:57:10Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Badlands.jpg|500px|right|thumb|The Badlands.]]&lt;br /&gt;
&lt;br /&gt;
'''The Badlands''' is a sector of [[Tharsis]], [[Mars]]. The area, described as &amp;quot;where terraforming went wrong&amp;quot;, is a wasteland of jagged rocks and dead settlements.&lt;br /&gt;
&lt;br /&gt;
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the area. Deep within The Badlands sit ghosts of the past that aren't willing to go quietly into the night. The [[Earth Defense Force]] does not like going out there, but still maintains a substantial presence in the region.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* The reason the EDF is so intent on controlling this area is beacause of the nanoforge, a powerful piece of Ultor technology that has the ability to create a near infinate supply of nanites, thus tempting the EDF to weaponize it.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
While the EDF obviously has a presence in the area, having their largest outpost located squarely in the middle of the map, another large threat is the Marauders, which seem to be even more concentrated in the barren wastes. The reason being is because they have a large city and temple site located on the opposite side of the irradiated zone.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
A number of Easter eggs can be found in the Badlands, including:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* An old man sitting outside a building near the [[Mohole]], who looks like an aged [[Parker]] with a beard and who says a number of statements referring to the first [[Red Faction (Game)|Red Faction]] game, further implying he is [[Parker]]. And in the house that the man is by there is a cache of [[Singularity Bomb]]s inside.&lt;br /&gt;
* [[Capek]]'s [[nanotechnology|nanotech]] labs from [[Red Faction (Game)|Red Faction]] can be found in the Badlands as well as an [[APC]] hangar (with a broken down [[Red Faction (Game)|Red Faction]]-era [[APC]] in it) and communications facility. The [[Nano Forge]] is found in the communications facility.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* A probe with an [[Ultor]] logo bearing a resemblance to the two probes NASA launched in 2004, Spirit and Opportunity, can be found in a gully in the Badlands.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Samanya]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4295</id>
		<title>Badlands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4295"/>
		<updated>2009-11-21T21:56:41Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Badlands.jpg|500px|right|thumb|The Badlands.]]&lt;br /&gt;
&lt;br /&gt;
'''The Badlands''' is a sector of [[Tharsis]], [[Mars]]. The area, described as &amp;quot;where terraforming went wrong&amp;quot;, is a wasteland of jagged rocks and dead settlements.&lt;br /&gt;
&lt;br /&gt;
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the area. Deep within The Badlands sit ghosts of the past that aren't willing to go quietly into the night. The [[Earth Defense Force]] does not like going out there, but still maintains a substantial presence in the region.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* The reason the EDF is so intent on controlling this area is beacause of the nanoforge, a powerful piece of Ultor technology that has the ability to create a near infinate supply of nanites, thus tempting the EDF to weaponize it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
While the EDF obviously has a presence in the area, having their largest outpost located squarely in the middle of the map, another large threat is the Marauders, which seem to be even more concentrated in the barren wastes. The reason being is because they have a large city and temple site located on the opposite side of the irradiated zone.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
A number of Easter eggs can be found in the Badlands, including:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* An old man sitting outside a building near the [[Mohole]], who looks like an aged [[Parker]] with a beard and who says a number of statements referring to the first [[Red Faction (Game)|Red Faction]] game, further implying he is [[Parker]]. And in the house that the man is by there is a cache of [[Singularity Bomb]]s inside.&lt;br /&gt;
* [[Capek]]'s [[nanotechnology|nanotech]] labs from [[Red Faction (Game)|Red Faction]] can be found in the Badlands as well as an [[APC]] hangar (with a broken down [[Red Faction (Game)|Red Faction]]-era [[APC]] in it) and communications facility. The [[Nano Forge]] is found in the communications facility.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* A probe with an [[Ultor]] logo bearing a resemblance to the two probes NASA launched in 2004, Spirit and Opportunity, can be found in a gully in the Badlands.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Samanya]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4294</id>
		<title>Badlands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=4294"/>
		<updated>2009-11-21T21:56:14Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Badlands.jpg|500px|right|thumb|The Badlands.]]&lt;br /&gt;
&lt;br /&gt;
'''The Badlands''' is a sector of [[Tharsis]], [[Mars]]. The area, described as &amp;quot;where terraforming went wrong&amp;quot;, is a wasteland of jagged rocks and dead settlements.&lt;br /&gt;
&lt;br /&gt;
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the area. Deep within The Badlands sit ghosts of the past that aren't willing to go quietly into the night. The [[Earth Defense Force]] does not like going out there, but still maintains a substantial presence in the region.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* The reason the EDF is so intent on controlling this area is beacause of the nanoforge, a powerful piece of Ultor technology that has the ability to create a near infinate supply of nanites, thus tempting the EDF to weaponize it.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
While the EDF obviously has a presence in the area, having their largest outpost located squarely in the middle of the map, another large threat is the Marauders, which seem to be even more concentrated in the barren wastes. The reason being is because they have a large city and temple site located on the opposite side of the irradiated zone.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
A number of Easter eggs can be found in the Badlands, including:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* An old man sitting outside a building near the [[Mohole]], who looks like an aged [[Parker]] with a beard and who says a number of statements referring to the first [[Red Faction (Game)|Red Faction]] game, further implying he is [[Parker]]. And in the house that the man is by there is a cache of [[Singularity Bomb]]s inside.&lt;br /&gt;
* [[Capek]]'s [[nanotechnology|nanotech]] labs from [[Red Faction (Game)|Red Faction]] can be found in the Badlands as well as an [[APC]] hangar (with a broken down [[Red Faction (Game)|Red Faction]]-era [[APC]] in it) and communications facility. The [[Nano Forge]] is found in the communications facility.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* A probe with an [[Ultor]] logo bearing a resemblance to the two probes NASA launched in 2004, Spirit and Opportunity, can be found in a gully in the Badlands.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Samanya]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Nano_Rifle&amp;diff=4293</id>
		<title>Nano Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Nano_Rifle&amp;diff=4293"/>
		<updated>2009-11-21T21:49:43Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultornanorifle.jpg|350px|right|thumb|Nano Rifle]]&lt;br /&gt;
The Nano Rifle is one of the 19 weapons that will be available in [[Red Faction: Guerrilla]] when it is released.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is one of the most highly rated weapons in the game, and quite rightly so, as very little can stand in it's way. The Nanorifle shoots matter-eating swarms of [[nanites|nanobots]] that slowly disintegrate anything they come into contact with, be they structural supports or human beings.&lt;br /&gt;
---&lt;br /&gt;
The [[nanites]] created by the [[Nano Forge]] will deconstruct solid matter, like a wall, in seconds. The [[nanotechnology|technology]] is highly advanced and the [[EDF]] wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Create a new entranceway into a building or take out a vehicle. Also, hit any enemy with a well placed shot to obliterate them. If you shoot right in front of you at a wall it should make a hole big enough to let you through. You may have to crouch to get through. Destroying things from a distance can be more useful than many realise, as you can remove one wall of a building and bring the rest crashing down on an EDF team approaching you. You can destroy a shield that a [[EDF]] trooper is using by shooting the shield with the Nanorifle, but the trooper will survive. When facing a gunship, try to take out one of the wings, this will put the flyer off center and cause it to plummet to the ground, where it will either explode or disintigrate.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
These upgrades can be purchased from Sam at any of the safehouses. They increase the rifles effectivity greatly.&lt;br /&gt;
&lt;br /&gt;
Increased Ammo: Allows Alec to care 6 clips of ammo for the Nanorifle&lt;br /&gt;
&lt;br /&gt;
Effective Nanites: Allows the rifle to instantly kill any opposing infantry, and disintigrate vehicles better.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
When using this weapon against [[EDF]] troops they will react with terror, occasionally pausing in shock to watch one of their comrades dissolve into dust. Mason can use this moment of distraction to remove the rest of the team.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic deconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 foot radius of the epicenter of the hit, deteriorating walls and instantly killing human targets.&lt;br /&gt;
*'''Cons:'''                Nanites aren't as aggresive toward organic matter (multiplayer)&lt;br /&gt;
*'''Faction:'''             [[Ultor]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Nano_Rifle&amp;diff=4292</id>
		<title>Nano Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Nano_Rifle&amp;diff=4292"/>
		<updated>2009-11-21T21:46:30Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultornanorifle.jpg|350px|right|thumb|Nano Rifle]]&lt;br /&gt;
The Nano Rifle is one of the 19 weapons that will be available in [[Red Faction: Guerrilla]] when it is released.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is one of the most highly rated weapons in the game, and quite rightly so, as very little can stand in it's way. The Nanorifle shoots matter-eating swarms of [[nanites|nanobots]] that slowly disintegrate anything they come into contact with, be they structural supports or human beings.&lt;br /&gt;
---&lt;br /&gt;
The [[nanites]] created by the [[Nano Forge]] will deconstruct solid matter, like a wall, in seconds. The [[nanotechnology|technology]] is highly advanced and the [[EDF]] wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Create a new entranceway into a building or take out a vehicle. Also, hit any enemy with a well placed shot to obliterate them. If you shoot right in front of you at a wall it should make a hole big enough to let you through. You may have to crouch to get through. Destroying things from a distance can be more useful than many realise, as you can remove one wall of a building and bring the rest crashing down on an EDF team approaching you. Hypothetically. You can destroy a shield that a [[EDF]] trooper is using by shooting the shield with the Nanorifle.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
These upgrades can be purchased from Sam at any of the safehouses.&lt;br /&gt;
&lt;br /&gt;
Increased Ammo: Allows Alec to care 6 clips of ammo for the Nanorifle&lt;br /&gt;
&lt;br /&gt;
Effective Nanites: Allows the rifle to instantly kill any opposing infantry, and disintigrate vehicles better.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
When using this weapon against [[EDF]] troops they will react with terror, occasionally pausing in shock to watch one of their comrades dissolve into dust. Mason can use this moment of distraction to remove the rest of the team.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic deconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 foot radius of the epicenter of the hit, deteriorating walls and instantly killing human targets.&lt;br /&gt;
*'''Cons:'''                Nanites aren't as aggresive toward organic matter (multiplayer)&lt;br /&gt;
*'''Faction:'''             [[Ultor]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Nano_Rifle&amp;diff=4291</id>
		<title>Nano Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Nano_Rifle&amp;diff=4291"/>
		<updated>2009-11-21T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;GL1TCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultornanorifle.jpg|350px|right|thumb|Nano Rifle]]&lt;br /&gt;
The Nano Rifle is one of the 19 weapons that will be available in [[Red Faction: Guerrilla]] when it is released.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is one of the most highly rated weapons in the game, and quite rightly so, as very little can stand in it's way. The Nanorifle shoots matter-eating swarms of [[nanites|nanobots]] that slowly disintegrate anything they come into contact with, be they structural supports or human beings.&lt;br /&gt;
---&lt;br /&gt;
The [[nanites]] created by the [[Nano Forge]] will deconstruct solid matter, like a wall, in seconds. The [[nanotechnology|technology]] is highly advanced and the [[EDF]] wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
Recommendation: Create a new entranceway into a building or take out a vehicle. Also, hit any enemy with a well placed shot to obliterate them. If you shoot right in front of you at a wall it should make a hole big enough to let you through. You may have to crouch to get through. Destroying things from a distance can be more useful than many realise, as you can remove one wall of a building and bring the rest crashing down on an EDF team approaching you. Hypothetically. You can destroy a shield that a [[EDF]] trooper is using by shooting the shield with the Nanorifle.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
These upgrades can be purchased from Sam at any of the safehouses.&lt;br /&gt;
&lt;br /&gt;
Increased Ammo: Allows Alec to care 6 clips of ammo for the Nanorifle&lt;br /&gt;
Effective Nanites: Allows the rifle to instantly kill any opposing infantry, and disintigrate vehicles better.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
When using this weapon against [[EDF]] troops they will react with terror, occasionally pausing in shock to watch one of their comrades dissolve into dust. Mason can use this moment of distraction to remove the rest of the team.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic deconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 foot radius of the epicenter of the hit, deteriorating walls and instantly killing human targets.&lt;br /&gt;
*'''Cons:'''                Nanites aren't as aggresive toward organic matter (multiplayer)&lt;br /&gt;
*'''Faction:'''             [[Ultor]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>GL1TCH</name></author>
	</entry>
</feed>