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		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Press_Releases&amp;diff=14758</id>
		<title>Red Faction: Guerrilla Press Releases</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Press_Releases&amp;diff=14758"/>
		<updated>2025-02-20T00:34:59Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: add 2009-09-15 press release from bluesnews&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived RFG Content]]&lt;br /&gt;
&lt;br /&gt;
A collection of official press releases related to [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
=Next Red Faction game is finally unveiled...=&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://web.archive.org/web/20080319111944/http://www.thq-games.com/uk/news/show/3258&lt;br /&gt;
&lt;br /&gt;
'''Date''': February 14, 2008&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''NEXT RED FACTION GAME IS FINALLY UNVEILED...'''&lt;br /&gt;
&lt;br /&gt;
and it's called....&lt;br /&gt;
&lt;br /&gt;
'''Red Faction: Guerrilla''' - that's the official name of the massively anticipated third instalment of Volition's ground breaking series, as revealed by US publication [https://web.archive.org/web/20080215081304/http://www.gameinformer.com/News/Story/200802/N08.0213.1711.09335.htm Game Informer Magazine].&lt;br /&gt;
&lt;br /&gt;
And that's all we can tell you...&lt;br /&gt;
&lt;br /&gt;
For now.&lt;br /&gt;
&lt;br /&gt;
=Red Faction: Guerrilla Announced=&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://www.bluesnews.com/s/85315/red-faction-guerrilla-announced&lt;br /&gt;
&lt;br /&gt;
'''Date''': February 20, 2008&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI - News) today announced that Volition, Inc.’s critically acclaimed Red Faction® franchise will make its open-world, next-generation debut with Red Faction®: Guerrilla™. Set 50 years after the climactic events of the original Red Faction, this third-person open-world action-shooter will return to Mars and once again re-define the limits of destruction-based game-play. Red Faction: Guerrilla is currently in development for Microsoft Xbox 360® video game and entertainment system from Microsoft, Sony PLAYSTATION® 3 computer entertainment system, and Windows-based PC, and is scheduled to ship in THQ’s fiscal year 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Faction is one THQ’s most successful and critically acclaimed original franchises to date, with a huge global base of loyal fans waiting to join the new revolution,&amp;quot; said Brad Carraway, director of global brand management, THQ. &amp;quot;With the game’s unique pairing of true physics-based destruction, fast-paced guerrilla warfare style combat, and a massive world to explore – Red Faction: Guerrilla will redefine the limits of open-world gaming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Faction: Guerrilla expands the signature destruction elements of the series and pushes the boundaries of next-gen gaming on a massive, terra-formed Mars where gamers can literally tear down the enemy EDF presence brick by brick,&amp;quot; said Mike Kulas, president of Volition, Inc. &amp;quot;With a new 3rd person perspective, a full cover system that allows for guerrilla style tactics and a diverse planet to explore we’re excited to revitalize the gripping world of Red Faction for high-definition platforms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''About Red Faction: Guerrilla'''&lt;br /&gt;
&lt;br /&gt;
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players will take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom, players will carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla will also feature a robust multiplayer component, including several modes focused on destruction-based gameplay. Currently in development for Microsoft Xbox 360, Sony PLAYSTATION 3, and Windows PC, Red Faction: Guerrilla is expected to ship to retailers worldwide in THQ’s fiscal year 2009.&lt;br /&gt;
&lt;br /&gt;
=Red Faction: Guerrilla officially revealed!=&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://web.archive.org/web/20080507081413/http://www.thq-games.com/uk/news/show/3276&lt;br /&gt;
&lt;br /&gt;
'''Date''': February 20, 2008&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''RED FACTION: GUERRILLA OFFICIALLY REVEALED!'''&lt;br /&gt;
&lt;br /&gt;
''Return to Mars for massive open-world destruction!''&lt;br /&gt;
&lt;br /&gt;
As promised, we’ve got the low-down on '''''Red Faction: Guerrilla''''', which THQ officially announced today. The open-world, next-gen title is currently in development for Xbox 360, PS3 and PC and is scheduled for release in THQ’s fiscal year 2009.&lt;br /&gt;
&lt;br /&gt;
Set 50 years after the events of the original Red Faction, the third-person action-shooter will see players take on the role of an insurgent fighter in the newly re-established Red Faction movement, battling for liberation from the oppressive Earth Defence Force.&lt;br /&gt;
&lt;br /&gt;
The game is set on a massive, terra-formed Mars where you can literally tear down the enemy EDF presence brick by brick, from the desolate mining outpost of Parker to the gleaming EDF Capital city of Eos.&lt;br /&gt;
&lt;br /&gt;
Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, '''''Red Faction: Guerrilla''''' allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.&lt;br /&gt;
&lt;br /&gt;
With the game’s unique pairing of true physics-based destruction, fast-paced guerrilla warfare style combat, a full cover system and a massive world to explore – '''''Red Faction: Guerrilla''''' is set to redefine the limits of open-world gaming.&lt;br /&gt;
&lt;br /&gt;
The game will also feature a robust multiplayer component, including several modes focused on destruction-based gameplay.&lt;br /&gt;
&lt;br /&gt;
=Red Faction: Guerrilla Now Available for GFWL=&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://www.bluesnews.com/a/1020/red-faction-guerrilla-now-available-for-gfwl&lt;br /&gt;
&lt;br /&gt;
'''Date''': September 15, 2009&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Red Faction®: Guerrilla™ Now Available for Games for Windows - LIVE&lt;br /&gt;
&lt;br /&gt;
THQ and Volition, Inc. Deliver PC Version of Critically Acclaimed Open World Action Title, Featuring Customizable Controls, DirectX 10 Support and Exclusive Content&lt;br /&gt;
&lt;br /&gt;
AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI) today announced Red Faction®: Guerrilla™, the latest installment in the Red Faction® franchise, has shipped for Games for Windows - LIVE. Developed by THQ’s award-winning studio, Volition, Inc., Red Faction: Guerrilla is a third-person action game featuring unrivaled destruction-based game-play, a story-driven single player campaign and extensive multiplayer options. Red Faction: Guerrilla was recently released on the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system and is now available on Games for Windows - LIVE for the suggested retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Faction: Guerrilla earned wide-spread critical acclaim on the Xbox 360 and PS3 for providing a unique open-world experience packed with intense guerrilla-style combat, sophisticated weaponry and the most advanced destruction engine ever built,&amp;quot; said Kevin Kraff, vice president of worldwide marketing, THQ. &amp;quot;Gamers can expect the same top quality from the PC version, with the added benefits of DirectX10 support, bonus downloadable content and additional technical advancements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Faction: Guerrilla’s PC debut will expose even more gamers to the Red Faction universe and further enhance the game-play experience by maximizing the PC’s capabilities,&amp;quot; said Rick White, producer, Volition, Inc. &amp;quot;The PC version features higher graphical quality through the support of Direct X10, as well as smooth, customizable controls, resulting in a visually impressive, high performance product.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
About Red Faction: Guerrilla&amp;lt;br&amp;gt;&lt;br /&gt;
Red Faction: Guerrilla is a 3rd person, open-world shooter set on Mars, 50 years after the events of the original Red Faction®. Players take on the role of freedom fighter Alec Mason, with the newly re-established Red Faction movement, as they battle for liberation from the oppressive Earth Defense Force (EDF). Throughout their fight for freedom, players can carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in a Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla features a robust multiplayer experience, including several modes focused on destruction-based game-play.&lt;br /&gt;
&lt;br /&gt;
About THQ&amp;lt;br&amp;gt;&lt;br /&gt;
THQ Inc. (NASDAQ:THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ, Red Faction, Red Faction: Guerrilla, Volition, Inc., and their respective logos are trademarks and/or registered trademarks of THQ Inc.&lt;br /&gt;
&lt;br /&gt;
Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayStation,&amp;quot; &amp;quot;PLAYSTATION,&amp;quot; &amp;quot;PS&amp;quot; Family logo and &amp;quot;PSP&amp;quot; are registered trademarks of Sony Computer Entertainment Inc.&lt;br /&gt;
&lt;br /&gt;
All other trademarks are the property of their respective owners.&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Press_Releases&amp;diff=14757</id>
		<title>Red Faction: Guerrilla Press Releases</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Press_Releases&amp;diff=14757"/>
		<updated>2025-02-20T00:29:46Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: initial version imported from my archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived RFG Content]]&lt;br /&gt;
&lt;br /&gt;
A collection of official press releases related to [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
=Next Red Faction game is finally unveiled...=&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://web.archive.org/web/20080319111944/http://www.thq-games.com/uk/news/show/3258&lt;br /&gt;
&lt;br /&gt;
'''Date''': February 14, 2008&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''NEXT RED FACTION GAME IS FINALLY UNVEILED...'''&lt;br /&gt;
&lt;br /&gt;
and it's called....&lt;br /&gt;
&lt;br /&gt;
'''Red Faction: Guerrilla''' - that's the official name of the massively anticipated third instalment of Volition's ground breaking series, as revealed by US publication [https://web.archive.org/web/20080215081304/http://www.gameinformer.com/News/Story/200802/N08.0213.1711.09335.htm Game Informer Magazine].&lt;br /&gt;
&lt;br /&gt;
And that's all we can tell you...&lt;br /&gt;
&lt;br /&gt;
For now.&lt;br /&gt;
&lt;br /&gt;
=Red Faction: Guerrilla Announced=&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://www.bluesnews.com/s/85315/red-faction-guerrilla-announced&lt;br /&gt;
&lt;br /&gt;
'''Date''': February 20, 2008&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI - News) today announced that Volition, Inc.’s critically acclaimed Red Faction® franchise will make its open-world, next-generation debut with Red Faction®: Guerrilla™. Set 50 years after the climactic events of the original Red Faction, this third-person open-world action-shooter will return to Mars and once again re-define the limits of destruction-based game-play. Red Faction: Guerrilla is currently in development for Microsoft Xbox 360® video game and entertainment system from Microsoft, Sony PLAYSTATION® 3 computer entertainment system, and Windows-based PC, and is scheduled to ship in THQ’s fiscal year 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Faction is one THQ’s most successful and critically acclaimed original franchises to date, with a huge global base of loyal fans waiting to join the new revolution,&amp;quot; said Brad Carraway, director of global brand management, THQ. &amp;quot;With the game’s unique pairing of true physics-based destruction, fast-paced guerrilla warfare style combat, and a massive world to explore – Red Faction: Guerrilla will redefine the limits of open-world gaming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Faction: Guerrilla expands the signature destruction elements of the series and pushes the boundaries of next-gen gaming on a massive, terra-formed Mars where gamers can literally tear down the enemy EDF presence brick by brick,&amp;quot; said Mike Kulas, president of Volition, Inc. &amp;quot;With a new 3rd person perspective, a full cover system that allows for guerrilla style tactics and a diverse planet to explore we’re excited to revitalize the gripping world of Red Faction for high-definition platforms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''About Red Faction: Guerrilla'''&lt;br /&gt;
&lt;br /&gt;
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players will take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom, players will carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla will also feature a robust multiplayer component, including several modes focused on destruction-based gameplay. Currently in development for Microsoft Xbox 360, Sony PLAYSTATION 3, and Windows PC, Red Faction: Guerrilla is expected to ship to retailers worldwide in THQ’s fiscal year 2009.&lt;br /&gt;
&lt;br /&gt;
=Red Faction: Guerrilla officially revealed!=&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://web.archive.org/web/20080507081413/http://www.thq-games.com/uk/news/show/3276&lt;br /&gt;
&lt;br /&gt;
'''Date''': February 20, 2008&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''RED FACTION: GUERRILLA OFFICIALLY REVEALED!'''&lt;br /&gt;
&lt;br /&gt;
''Return to Mars for massive open-world destruction!''&lt;br /&gt;
&lt;br /&gt;
As promised, we’ve got the low-down on '''''Red Faction: Guerrilla''''', which THQ officially announced today. The open-world, next-gen title is currently in development for Xbox 360, PS3 and PC and is scheduled for release in THQ’s fiscal year 2009.&lt;br /&gt;
&lt;br /&gt;
Set 50 years after the events of the original Red Faction, the third-person action-shooter will see players take on the role of an insurgent fighter in the newly re-established Red Faction movement, battling for liberation from the oppressive Earth Defence Force.&lt;br /&gt;
&lt;br /&gt;
The game is set on a massive, terra-formed Mars where you can literally tear down the enemy EDF presence brick by brick, from the desolate mining outpost of Parker to the gleaming EDF Capital city of Eos.&lt;br /&gt;
&lt;br /&gt;
Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, '''''Red Faction: Guerrilla''''' allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.&lt;br /&gt;
&lt;br /&gt;
With the game’s unique pairing of true physics-based destruction, fast-paced guerrilla warfare style combat, a full cover system and a massive world to explore – '''''Red Faction: Guerrilla''''' is set to redefine the limits of open-world gaming.&lt;br /&gt;
&lt;br /&gt;
The game will also feature a robust multiplayer component, including several modes focused on destruction-based gameplay.&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_IGN_Preview_(2008-04-04)&amp;diff=14755</id>
		<title>Red Faction: Guerrilla IGN Preview (2008-04-04)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_IGN_Preview_(2008-04-04)&amp;diff=14755"/>
		<updated>2025-02-11T06:22:36Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: added from my archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived RFG Content]]&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://www.ign.com/articles/2008/04/04/red-faction-guerilla-hands-on&lt;br /&gt;
&lt;br /&gt;
'''Author''': Jason Ocampo&lt;br /&gt;
&lt;br /&gt;
'''Date''': April 4, 2008&lt;br /&gt;
&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
Maybe it's the reddish Martian setting or the fact that my character looks like an Ordinary Joe fighting The Man, but there's something about Red Faction: Guerilla that sort of reminds me of the movie ''Total Recall''. To be fair, there's also a healthy bit of open-world action as well, as you can jump in and out of a variety of vehicles and take out soldiers with an arsenal of weapons. Plus, there are the destructible environments that the Red Faction series is known for. Of course, this is only the third Red Faction game, and the first one is five years, so you might not remember the earlier games.&lt;br /&gt;
&lt;br /&gt;
The previous Red Factions were conventional, linear shooters, so the big news in Red Faction: Guerilla is that the series has gotten a massive overhaul, one inspired by Grand Theft Auto and THQ's own Saints Row. It's now an open-world type game, but instead of running around an American city, you're jaunting about Mars. You play as a member of the Red Faction resistance movement trying to overthrow the oppressors of the Earth Defense Force.&lt;br /&gt;
&lt;br /&gt;
The demo I played gave me four weapons, some of which are improvised. For instance, since you start off as a miner, your main weapon is a powerful hammer that can pretty much destroy everything around you. Take a swing and you can carve chunks out of concrete, knock down poles, and destroy pretty much everything in the game. It's also disturbingly satisfying to connect with one of those annoying EDF soldiers. Then there's a rocket launcher, and you know what that's good for. Next up are satchel charges that you can scatter and detonate remotely. Finally, there's an assault rifle, when you need to reach out and kill someone from a distance.&lt;br /&gt;
&lt;br /&gt;
I plopped in the middle of a small Martian outpost, and I presume that a huge amount of terraforming must have happened, because my character could run around outside without a suit on. There's a bustling amount of activity going on as citizens mill about, but there are missions to pursue, as well. Icons on the minimap indicate missions I can pursue, such as taking out a convoy as it passes through the town. Thankfully, the rocket launcher can pump out rounds, so the vehicles weren't much of an issue. Meanwhile, the assault rifle and hammer took care of the infantry. In the middle of the battle, I realized I had picked up an ally, and one of the aspects of the game is that you can inspire fellow Martians to take up weapons and battle the EDF.&lt;br /&gt;
&lt;br /&gt;
Afterwards, I jumped into a nearby truck and drove to an enemy base, which probably wasn't a smart idea because I found myself surrounded by an unlimited number of spawning enemies. At least it gave me a chance to exhaust every weapon at my disposal. Ammunition can become a huge issue, though you can usually pick up ammo for the assault rifle from fallen soldiers. Then there's the trusty hammer, but you need to get close to use it. The hammer came in useful a number of times, too. For instance, a sentry in a bunker might hide out of your line of sight. No problem; just use the hammer to bash a wall down.&lt;br /&gt;
&lt;br /&gt;
There are definitely some cool vehicles in the game. Given that this is the future, there are big robotic walkers that you can pilot. Yes, giant robots. Then there are armored personnel carriers and other nifty machines. I didn't get much of a sense of narrative, though. This was just a first chance to get the hammer in my hands and swing away. And to that effect, the destruction seems cool and less gimmicky than it would in a linear shooter. Since this is basically an open-ended game, you'll probably find a lot of uses for that hammer that the designers didn't envision. We'll all find out sometime in 2009, when Red Faction: Guerilla is expected to ship.&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_GameSpy_Preview_(2008-04-04)&amp;diff=14754</id>
		<title>Red Faction: Guerrilla GameSpy Preview (2008-04-04)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_GameSpy_Preview_(2008-04-04)&amp;diff=14754"/>
		<updated>2025-02-10T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: add page to proper category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived RFG Content]]&lt;br /&gt;
&lt;br /&gt;
'''Source''': https://web.archive.org/web/20080408123312/http://pc.gamespy.com/pc/red-faction-guerrilla/864624p1.html&lt;br /&gt;
&lt;br /&gt;
'''Author''': Miguel Lopez&lt;br /&gt;
&lt;br /&gt;
'''Date''': April 4, 2008&lt;br /&gt;
&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
[[File:gamespy_2008-04-04_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
Put away your pneumatic drill: ''Red Faction'' is back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spiffy !! Iffy&lt;br /&gt;
|-&lt;br /&gt;
| Early build displayed encouraging level of polish and attention to detail. || Without a good landscape variety, Mars could potentially feel pretty fatiguing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In an era where artillery-packing supersoldiers could routinely be foiled by a large piece of plywood and a doorknob (hunt down those keys, please), the original ''Red Faction'' proposed a more plausible approach as to how ordinance should interact with building materials... on paper, at least. While ''Red Faction'' and its sequel let you alter the face of your environment with your deadly tools, the results were more ''Dig Dug'' than John Woo. Inevitably, you felt more like a groundhog than a one-man wrecking crew, and except during the sequences included expressly to showcase these deformation mechanics, you got the feeling that you'd &amp;quot;break&amp;quot; the game if you utilized them too much. In the end, all that was left was a by-the-numbers shooter with an enticing-but-overly-ambitious operative mechanic.&lt;br /&gt;
&lt;br /&gt;
Have technology and ingenuity of design advanced enough in the intervening years to make a game built around these elements worthwhile? Hopefully for ''Red Faction: Guerrilla'', the answer is yes. THQ and Volition are flipping the script on the dormant series, wisely avoiding the deep crowds of the FPS genre (not to mention its current high benchmarks), and attempting to do right by the notions of devastation associated with its title by means of a more thoughtful approach.&lt;br /&gt;
&lt;br /&gt;
[[File:gamespy_2008-04-04_02.jpg]]&lt;br /&gt;
&lt;br /&gt;
They're sort of rebuilding it from the ground up, actually. ''Red Faction: Guerrilla'' has moved to a ''Gears of War''-style over-the-shoulder perspective. Moreover, the game is built around an open-world, mission-based structure. It's hard to cite two safer bets in the games industry right now, but given the ways that a wide-open landscape can help to enable the wholesale destruction of the structures that dot it, the open-world scheme seems to make quite a bit of sense in this case.&lt;br /&gt;
&lt;br /&gt;
The environment on display at THQ's recent demo event was pretty vast and sparsely populated overall. Scattered throughout it were command posts, hangars, barracks -- all the sorts of utilitarian structures that one would associate with a mining colony on a terraformed Mars. Upon entering one, the protagonist -- controlled alternately by all comers -- hatcheted, shelled, satchel-charged and RPG'd every aspect of his surroundings. In some cases the damage looked pretty prefab -- uniform chunks of concrete would fly off the walls with less-than-convincing results. In others, though, it looked as good as almost anything else on the market today, with light posts and building foundations toppling quite believably, affecting neighboring objects in ways that felt right.&lt;br /&gt;
&lt;br /&gt;
As a supposed testament to the tech's fidelity, associate brand manager at THQ Matthew Weissinger shared an anecdote: when a level designer erected a structurally unsound building within the game's toolset, it unceremoniously collapsed on itself when loaded into the gameworld. This is precisely the sort of story you want to believe. It is advised, however, to wait until you witness these elements play out in, say, a thriving Martian metropolis before you subscribe wholesale.&lt;br /&gt;
&lt;br /&gt;
From the looks of it, Volition is planning to include some open-world bells and whistles in ''Guerrilla''. Convoys will travel the roads, reportedly enabling &amp;quot;emergent&amp;quot; mini-missions. All manner of vehicles are available for you to commandeer, including buggies, worker mechs, and Martian dump trucks. &amp;quot;Resistance Points&amp;quot; will serve as your progress tracker, increasing as you strike blows against your oppressors -- be it through demolishing their buildings and units, or completing missions against them -- and decreasing as your side suffers casualties. After reaching certain milestones, more missions will open up, leading you, apparently, from the trenches of your mining colony and into the moneyed heart of the red planet.&lt;br /&gt;
&lt;br /&gt;
[[File:gamespy_2008-04-04_03.jpg]]&lt;br /&gt;
&lt;br /&gt;
As for the story, well, it seems like the EDF -- the old games' downtrodden freedom fighters -- have turned bad. You play the role of a disenfranchised miner with heart, hoping to shed Mars of the corrupt government, and build something more equitable in its place. A true revolution, though, would entail THQ successfully resuscitating a long-dormant franchise. On the strength of ''Red Faction: Guerrilla'' actually looking pretty cool, let's hope that happens.&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_GameSpy_Preview_(2008-04-04)&amp;diff=14753</id>
		<title>Red Faction: Guerrilla GameSpy Preview (2008-04-04)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_GameSpy_Preview_(2008-04-04)&amp;diff=14753"/>
		<updated>2025-02-10T20:47:54Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: initial version imported from gamespy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Source''': https://web.archive.org/web/20080408123312/http://pc.gamespy.com/pc/red-faction-guerrilla/864624p1.html&lt;br /&gt;
&lt;br /&gt;
'''Author''': Miguel Lopez&lt;br /&gt;
&lt;br /&gt;
'''Date''': April 4, 2008&lt;br /&gt;
&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
[[File:gamespy_2008-04-04_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
Put away your pneumatic drill: ''Red Faction'' is back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spiffy !! Iffy&lt;br /&gt;
|-&lt;br /&gt;
| Early build displayed encouraging level of polish and attention to detail. || Without a good landscape variety, Mars could potentially feel pretty fatiguing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In an era where artillery-packing supersoldiers could routinely be foiled by a large piece of plywood and a doorknob (hunt down those keys, please), the original ''Red Faction'' proposed a more plausible approach as to how ordinance should interact with building materials... on paper, at least. While ''Red Faction'' and its sequel let you alter the face of your environment with your deadly tools, the results were more ''Dig Dug'' than John Woo. Inevitably, you felt more like a groundhog than a one-man wrecking crew, and except during the sequences included expressly to showcase these deformation mechanics, you got the feeling that you'd &amp;quot;break&amp;quot; the game if you utilized them too much. In the end, all that was left was a by-the-numbers shooter with an enticing-but-overly-ambitious operative mechanic.&lt;br /&gt;
&lt;br /&gt;
Have technology and ingenuity of design advanced enough in the intervening years to make a game built around these elements worthwhile? Hopefully for ''Red Faction: Guerrilla'', the answer is yes. THQ and Volition are flipping the script on the dormant series, wisely avoiding the deep crowds of the FPS genre (not to mention its current high benchmarks), and attempting to do right by the notions of devastation associated with its title by means of a more thoughtful approach.&lt;br /&gt;
&lt;br /&gt;
[[File:gamespy_2008-04-04_02.jpg]]&lt;br /&gt;
&lt;br /&gt;
They're sort of rebuilding it from the ground up, actually. ''Red Faction: Guerrilla'' has moved to a ''Gears of War''-style over-the-shoulder perspective. Moreover, the game is built around an open-world, mission-based structure. It's hard to cite two safer bets in the games industry right now, but given the ways that a wide-open landscape can help to enable the wholesale destruction of the structures that dot it, the open-world scheme seems to make quite a bit of sense in this case.&lt;br /&gt;
&lt;br /&gt;
The environment on display at THQ's recent demo event was pretty vast and sparsely populated overall. Scattered throughout it were command posts, hangars, barracks -- all the sorts of utilitarian structures that one would associate with a mining colony on a terraformed Mars. Upon entering one, the protagonist -- controlled alternately by all comers -- hatcheted, shelled, satchel-charged and RPG'd every aspect of his surroundings. In some cases the damage looked pretty prefab -- uniform chunks of concrete would fly off the walls with less-than-convincing results. In others, though, it looked as good as almost anything else on the market today, with light posts and building foundations toppling quite believably, affecting neighboring objects in ways that felt right.&lt;br /&gt;
&lt;br /&gt;
As a supposed testament to the tech's fidelity, associate brand manager at THQ Matthew Weissinger shared an anecdote: when a level designer erected a structurally unsound building within the game's toolset, it unceremoniously collapsed on itself when loaded into the gameworld. This is precisely the sort of story you want to believe. It is advised, however, to wait until you witness these elements play out in, say, a thriving Martian metropolis before you subscribe wholesale.&lt;br /&gt;
&lt;br /&gt;
From the looks of it, Volition is planning to include some open-world bells and whistles in ''Guerrilla''. Convoys will travel the roads, reportedly enabling &amp;quot;emergent&amp;quot; mini-missions. All manner of vehicles are available for you to commandeer, including buggies, worker mechs, and Martian dump trucks. &amp;quot;Resistance Points&amp;quot; will serve as your progress tracker, increasing as you strike blows against your oppressors -- be it through demolishing their buildings and units, or completing missions against them -- and decreasing as your side suffers casualties. After reaching certain milestones, more missions will open up, leading you, apparently, from the trenches of your mining colony and into the moneyed heart of the red planet.&lt;br /&gt;
&lt;br /&gt;
[[File:gamespy_2008-04-04_03.jpg]]&lt;br /&gt;
&lt;br /&gt;
As for the story, well, it seems like the EDF -- the old games' downtrodden freedom fighters -- have turned bad. You play the role of a disenfranchised miner with heart, hoping to shed Mars of the corrupt government, and build something more equitable in its place. A true revolution, though, would entail THQ successfully resuscitating a long-dormant franchise. On the strength of ''Red Faction: Guerrilla'' actually looking pretty cool, let's hope that happens.&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Gamespy_2008-04-04_03.jpg&amp;diff=14752</id>
		<title>File:Gamespy 2008-04-04 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Gamespy_2008-04-04_03.jpg&amp;diff=14752"/>
		<updated>2025-02-10T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Gamespy_2008-04-04_02.jpg&amp;diff=14751</id>
		<title>File:Gamespy 2008-04-04 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Gamespy_2008-04-04_02.jpg&amp;diff=14751"/>
		<updated>2025-02-10T20:46:59Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Gamespy_2008-04-04_01.jpg&amp;diff=14750</id>
		<title>File:Gamespy 2008-04-04 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Gamespy_2008-04-04_01.jpg&amp;diff=14750"/>
		<updated>2025-02-10T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Category:Archived_RFG_Content&amp;diff=14749</id>
		<title>Category:Archived RFG Content</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Category:Archived_RFG_Content&amp;diff=14749"/>
		<updated>2025-02-10T20:15:15Z</updated>

		<summary type="html">&lt;p&gt;Erysdren: created category, will add content shortly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category will store all [[Red Faction: Guerrilla|Red Faction: Guerrilla]] content we've archived or dug up from various online sources.&lt;/div&gt;</summary>
		<author><name>Erysdren</name></author>
	</entry>
</feed>