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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5730</id>
		<title>File Formats/RFL</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5730"/>
		<updated>2015-07-26T19:21:13Z</updated>

		<summary type="html">&lt;p&gt;Digi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overall structure ==&lt;br /&gt;
An RFL file begins with a short header, and the rest of the file is divided into sections. Each section has its own header to specify the type and size of the section. Because of this, complete knowledge of all section formats is not required to parse an RFL -- unknown sections can be skipped over easily.&lt;br /&gt;
&lt;br /&gt;
All numeric values are little-endian&lt;br /&gt;
&lt;br /&gt;
For numeric values, -1 often represents an &amp;quot;undefined&amp;quot; value&lt;br /&gt;
&lt;br /&gt;
Some &amp;quot;unsigned&amp;quot; values are actually treated as signed by RED - unsigned is specified here as RED will encounter other problems before the value gets large enough for signed/unsigned to matter&lt;br /&gt;
&lt;br /&gt;
All floats are 32-bit&lt;br /&gt;
=== Data types ===&lt;br /&gt;
A breakdown of the non-obvious data types in use in an RFL:&lt;br /&gt;
* '''bool''' - one byte, 1 = true, 0 = false&lt;br /&gt;
* '''RFLstring''' - uint16 to specify length, followed by the string&lt;br /&gt;
* '''RFLposition''' - three floats in a row, X Y Z&lt;br /&gt;
* '''RFLvertex''' - uint32 index, float U, float V&lt;br /&gt;
* '''RFLscroll''' - used in scrolling textures - uint32 index, float U, float V&lt;br /&gt;
* '''RFLrotmatrix''' - Rotation matrix. 9 floats&lt;br /&gt;
&lt;br /&gt;
== Section IDs ==&lt;br /&gt;
* 0x00000000 - End (found at end of file)&lt;br /&gt;
* 0x00000100 - Static geometry&lt;br /&gt;
* 0x00000200 - Geo regions&lt;br /&gt;
* 0x00000300 - Lights&lt;br /&gt;
* 0x00000400 - Cutscene cameras&lt;br /&gt;
* 0x00000500 - Ambient sounds&lt;br /&gt;
* 0x00000600 - Events&lt;br /&gt;
* 0x00000700 - Multiplayer spawn points&lt;br /&gt;
&lt;br /&gt;
* 0x00000900 - Level properties&lt;br /&gt;
* 0x00000a00 - Particle emitters&lt;br /&gt;
* 0x00000b00 - Gas regions (not working in-game)&lt;br /&gt;
* 0x00000c00 - Room effects&lt;br /&gt;
&lt;br /&gt;
* 0x00000e00 - Bolt emitters&lt;br /&gt;
* 0x00000f00 - Targets&lt;br /&gt;
* 0x00001000 - Decals&lt;br /&gt;
* 0x00001100 - Push regions&lt;br /&gt;
* 0x00001200 - Lightmaps&lt;br /&gt;
&lt;br /&gt;
* 0x00002000 - Movers&lt;br /&gt;
* 0x00003000 - Moving groups&lt;br /&gt;
&lt;br /&gt;
* 0x00005000 - Cutscene path nodes&lt;br /&gt;
&lt;br /&gt;
* 0x00020000 - Navpoints&lt;br /&gt;
* 0x00030000 - Entities&lt;br /&gt;
* 0x00040000 - Items&lt;br /&gt;
* 0x00050000 - Clutter objects&lt;br /&gt;
* 0x00060000 - Triggers&lt;br /&gt;
* 0x00070000 - Player start&lt;br /&gt;
&lt;br /&gt;
* 0x01000000 - Level info&lt;br /&gt;
* 0x02000000 - Brushes&lt;br /&gt;
* 0x03000000 - Groups&lt;br /&gt;
&lt;br /&gt;
== RFL header ==&lt;br /&gt;
* uint32 - Magic number&lt;br /&gt;
* uint32 - Format version number&lt;br /&gt;
* uint32 - Unix timestamp of level save&lt;br /&gt;
* uint32 - player start offset (need confirmation)&lt;br /&gt;
* uint32 - level info offset (need conf)&lt;br /&gt;
* uint32 - Count of sections in the RFL&lt;br /&gt;
* uint32 - Combined size of all sections minus 8 bytes&lt;br /&gt;
* RFLstring - Early level name&lt;br /&gt;
* RFLstring - Mod that RED was running when level was saved&lt;br /&gt;
* Sections follow.&lt;br /&gt;
&lt;br /&gt;
== Section header ==&lt;br /&gt;
* uint32 - Section type&lt;br /&gt;
* uint32 - Section size&lt;br /&gt;
* Section data follows.&lt;br /&gt;
&lt;br /&gt;
== Triggers ==&lt;br /&gt;
* uint32 - Count of triggers&lt;br /&gt;
=== For each trigger ===&lt;br /&gt;
* uint32 - Trigger UID&lt;br /&gt;
* RFLstring - Script Name&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - Trigger shape (0=sphere 1=box)&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* float - Resets after seconds&lt;br /&gt;
* uint16 - Reset count&lt;br /&gt;
* uint16 - unknown&lt;br /&gt;
* bool - Use key required&lt;br /&gt;
* RFLstring - Key name&lt;br /&gt;
* bool - Weapon-activated&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* bool - Triggered by NPCs&lt;br /&gt;
* bool - Auto trigger&lt;br /&gt;
* bool - Triggered by vehicles&lt;br /&gt;
* RFLposition - trigger center position&lt;br /&gt;
'''If shape = sphere'''&lt;br /&gt;
* float - Radius&lt;br /&gt;
'''End'''&lt;br /&gt;
&lt;br /&gt;
'''If shape = box'''&lt;br /&gt;
* RFLrotmatrix - Rotation matrix&lt;br /&gt;
* float - Height&lt;br /&gt;
* float - Width&lt;br /&gt;
* float - Depth&lt;br /&gt;
* bool - One-way&lt;br /&gt;
'''End'''&lt;br /&gt;
* uint32 - Airlock ID&lt;br /&gt;
* uint32 - Attached to ID&lt;br /&gt;
* uint32 - Use clutter ID&lt;br /&gt;
* bool - Disabled&lt;br /&gt;
* float - Button active time&lt;br /&gt;
* float - Inside time&lt;br /&gt;
* uint32 - unknown&lt;br /&gt;
* Links&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* uint32 - Link count&lt;br /&gt;
* uint32*Link count - UID of linked object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
Compiled by digi and nokobon.&lt;br /&gt;
&lt;br /&gt;
Includes analysis from Open Faction project by rafalh et al.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5729</id>
		<title>File Formats/RFL</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5729"/>
		<updated>2015-07-26T19:20:26Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Section header */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overall structure ==&lt;br /&gt;
An RFL file begins with a short header, and the rest of the file is divided into sections. Each section has its own header to specify the type and size of the section. Because of this, complete knowledge of all section formats is not required to parse an RFL -- unknown sections can be skipped over easily.&lt;br /&gt;
&lt;br /&gt;
All numeric values are little-endian&lt;br /&gt;
&lt;br /&gt;
For numeric values, -1 often represents an &amp;quot;undefined&amp;quot; value&lt;br /&gt;
&lt;br /&gt;
All floats are 32-bit&lt;br /&gt;
=== Data types ===&lt;br /&gt;
A breakdown of the non-obvious data types in use in an RFL:&lt;br /&gt;
* '''bool''' - one byte, 1 = true, 0 = false&lt;br /&gt;
* '''RFLstring''' - uint16 to specify length, followed by the string&lt;br /&gt;
* '''RFLposition''' - three floats in a row, X Y Z&lt;br /&gt;
* '''RFLvertex''' - uint32 index, float U, float V&lt;br /&gt;
* '''RFLscroll''' - used in scrolling textures - uint32 index, float U, float V&lt;br /&gt;
* '''RFLrotmatrix''' - Rotation matrix. 9 floats&lt;br /&gt;
&lt;br /&gt;
== Section IDs ==&lt;br /&gt;
* 0x00000000 - End (found at end of file)&lt;br /&gt;
* 0x00000100 - Static geometry&lt;br /&gt;
* 0x00000200 - Geo regions&lt;br /&gt;
* 0x00000300 - Lights&lt;br /&gt;
* 0x00000400 - Cutscene cameras&lt;br /&gt;
* 0x00000500 - Ambient sounds&lt;br /&gt;
* 0x00000600 - Events&lt;br /&gt;
* 0x00000700 - Multiplayer spawn points&lt;br /&gt;
&lt;br /&gt;
* 0x00000900 - Level properties&lt;br /&gt;
* 0x00000a00 - Particle emitters&lt;br /&gt;
* 0x00000b00 - Gas regions (not working in-game)&lt;br /&gt;
* 0x00000c00 - Room effects&lt;br /&gt;
&lt;br /&gt;
* 0x00000e00 - Bolt emitters&lt;br /&gt;
* 0x00000f00 - Targets&lt;br /&gt;
* 0x00001000 - Decals&lt;br /&gt;
* 0x00001100 - Push regions&lt;br /&gt;
* 0x00001200 - Lightmaps&lt;br /&gt;
&lt;br /&gt;
* 0x00002000 - Movers&lt;br /&gt;
* 0x00003000 - Moving groups&lt;br /&gt;
&lt;br /&gt;
* 0x00005000 - Cutscene path nodes&lt;br /&gt;
&lt;br /&gt;
* 0x00020000 - Navpoints&lt;br /&gt;
* 0x00030000 - Entities&lt;br /&gt;
* 0x00040000 - Items&lt;br /&gt;
* 0x00050000 - Clutter objects&lt;br /&gt;
* 0x00060000 - Triggers&lt;br /&gt;
* 0x00070000 - Player start&lt;br /&gt;
&lt;br /&gt;
* 0x01000000 - Level info&lt;br /&gt;
* 0x02000000 - Brushes&lt;br /&gt;
* 0x03000000 - Groups&lt;br /&gt;
&lt;br /&gt;
== RFL header ==&lt;br /&gt;
* uint32 - Magic number&lt;br /&gt;
* uint32 - Format version number&lt;br /&gt;
* uint32 - Unix timestamp of level save&lt;br /&gt;
* uint32 - player start offset (need confirmation)&lt;br /&gt;
* uint32 - level info offset (need conf)&lt;br /&gt;
* uint32 - Count of sections in the RFL&lt;br /&gt;
* uint32 - Combined size of all sections minus 8 bytes&lt;br /&gt;
* RFLstring - Early level name&lt;br /&gt;
* RFLstring - Mod that RED was running when level was saved&lt;br /&gt;
* Sections follow.&lt;br /&gt;
&lt;br /&gt;
== Section header ==&lt;br /&gt;
* uint32 - Section type&lt;br /&gt;
* uint32 - Section size&lt;br /&gt;
* Section data follows.&lt;br /&gt;
&lt;br /&gt;
== Triggers ==&lt;br /&gt;
* uint32 - Count of triggers&lt;br /&gt;
=== For each trigger ===&lt;br /&gt;
* uint32 - Trigger UID&lt;br /&gt;
* RFLstring - Script Name&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - Trigger shape (0=sphere 1=box)&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* float - Resets after seconds&lt;br /&gt;
* uint16 - Reset count&lt;br /&gt;
* uint16 - unknown&lt;br /&gt;
* bool - Use key required&lt;br /&gt;
* RFLstring - Key name&lt;br /&gt;
* bool - Weapon-activated&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* bool - Triggered by NPCs&lt;br /&gt;
* bool - Auto trigger&lt;br /&gt;
* bool - Triggered by vehicles&lt;br /&gt;
* RFLposition - trigger center position&lt;br /&gt;
'''If shape = sphere'''&lt;br /&gt;
* float - Radius&lt;br /&gt;
'''End'''&lt;br /&gt;
&lt;br /&gt;
'''If shape = box'''&lt;br /&gt;
* RFLrotmatrix - Rotation matrix&lt;br /&gt;
* float - Height&lt;br /&gt;
* float - Width&lt;br /&gt;
* float - Depth&lt;br /&gt;
* bool - One-way&lt;br /&gt;
'''End'''&lt;br /&gt;
* uint32 - Airlock ID&lt;br /&gt;
* uint32 - Attached to ID&lt;br /&gt;
* uint32 - Use clutter ID&lt;br /&gt;
* bool - Disabled&lt;br /&gt;
* float - Button active time&lt;br /&gt;
* float - Inside time&lt;br /&gt;
* uint32 - unknown&lt;br /&gt;
* Links&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* uint32 - Link count&lt;br /&gt;
* uint32*Link count - UID of linked object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
Compiled by digi and nokobon.&lt;br /&gt;
&lt;br /&gt;
Includes analysis from Open Faction project by rafalh et al.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5728</id>
		<title>File Formats/RFL</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5728"/>
		<updated>2015-07-26T19:14:10Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* RFL header */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overall structure ==&lt;br /&gt;
An RFL file begins with a short header, and the rest of the file is divided into sections. Each section has its own header to specify the type and size of the section. Because of this, complete knowledge of all section formats is not required to parse an RFL -- unknown sections can be skipped over easily.&lt;br /&gt;
&lt;br /&gt;
All numeric values are little-endian&lt;br /&gt;
&lt;br /&gt;
For numeric values, -1 often represents an &amp;quot;undefined&amp;quot; value&lt;br /&gt;
&lt;br /&gt;
All floats are 32-bit&lt;br /&gt;
=== Data types ===&lt;br /&gt;
A breakdown of the non-obvious data types in use in an RFL:&lt;br /&gt;
* '''bool''' - one byte, 1 = true, 0 = false&lt;br /&gt;
* '''RFLstring''' - uint16 to specify length, followed by the string&lt;br /&gt;
* '''RFLposition''' - three floats in a row, X Y Z&lt;br /&gt;
* '''RFLvertex''' - uint32 index, float U, float V&lt;br /&gt;
* '''RFLscroll''' - used in scrolling textures - uint32 index, float U, float V&lt;br /&gt;
* '''RFLrotmatrix''' - Rotation matrix. 9 floats&lt;br /&gt;
&lt;br /&gt;
== Section IDs ==&lt;br /&gt;
* 0x00000000 - End (found at end of file)&lt;br /&gt;
* 0x00000100 - Static geometry&lt;br /&gt;
* 0x00000200 - Geo regions&lt;br /&gt;
* 0x00000300 - Lights&lt;br /&gt;
* 0x00000400 - Cutscene cameras&lt;br /&gt;
* 0x00000500 - Ambient sounds&lt;br /&gt;
* 0x00000600 - Events&lt;br /&gt;
* 0x00000700 - Multiplayer spawn points&lt;br /&gt;
&lt;br /&gt;
* 0x00000900 - Level properties&lt;br /&gt;
* 0x00000a00 - Particle emitters&lt;br /&gt;
* 0x00000b00 - Gas regions (not working in-game)&lt;br /&gt;
* 0x00000c00 - Room effects&lt;br /&gt;
&lt;br /&gt;
* 0x00000e00 - Bolt emitters&lt;br /&gt;
* 0x00000f00 - Targets&lt;br /&gt;
* 0x00001000 - Decals&lt;br /&gt;
* 0x00001100 - Push regions&lt;br /&gt;
* 0x00001200 - Lightmaps&lt;br /&gt;
&lt;br /&gt;
* 0x00002000 - Movers&lt;br /&gt;
* 0x00003000 - Moving groups&lt;br /&gt;
&lt;br /&gt;
* 0x00005000 - Cutscene path nodes&lt;br /&gt;
&lt;br /&gt;
* 0x00020000 - Navpoints&lt;br /&gt;
* 0x00030000 - Entities&lt;br /&gt;
* 0x00040000 - Items&lt;br /&gt;
* 0x00050000 - Clutter objects&lt;br /&gt;
* 0x00060000 - Triggers&lt;br /&gt;
* 0x00070000 - Player start&lt;br /&gt;
&lt;br /&gt;
* 0x01000000 - Level info&lt;br /&gt;
* 0x02000000 - Brushes&lt;br /&gt;
* 0x03000000 - Groups&lt;br /&gt;
&lt;br /&gt;
== RFL header ==&lt;br /&gt;
* uint32 - Magic number&lt;br /&gt;
* uint32 - Format version number&lt;br /&gt;
* uint32 - Unix timestamp of level save&lt;br /&gt;
* uint32 - player start offset (need confirmation)&lt;br /&gt;
* uint32 - level info offset (need conf)&lt;br /&gt;
* uint32 - Count of sections in the RFL&lt;br /&gt;
* uint32 - Combined size of all sections minus 8 bytes&lt;br /&gt;
* RFLstring - Early level name&lt;br /&gt;
* RFLstring - Mod that RED was running when level was saved&lt;br /&gt;
* Sections follow.&lt;br /&gt;
&lt;br /&gt;
== Section header ==&lt;br /&gt;
* uint32 - Section type&lt;br /&gt;
* uint32 - Section size&lt;br /&gt;
Section data follows.&lt;br /&gt;
&lt;br /&gt;
== Triggers ==&lt;br /&gt;
* uint32 - Count of triggers&lt;br /&gt;
=== For each trigger ===&lt;br /&gt;
* uint32 - Trigger UID&lt;br /&gt;
* RFLstring - Script Name&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - Trigger shape (0=sphere 1=box)&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* float - Resets after seconds&lt;br /&gt;
* uint16 - Reset count&lt;br /&gt;
* uint16 - unknown&lt;br /&gt;
* bool - Use key required&lt;br /&gt;
* RFLstring - Key name&lt;br /&gt;
* bool - Weapon-activated&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* bool - Triggered by NPCs&lt;br /&gt;
* bool - Auto trigger&lt;br /&gt;
* bool - Triggered by vehicles&lt;br /&gt;
* RFLposition - trigger center position&lt;br /&gt;
'''If shape = sphere'''&lt;br /&gt;
* float - Radius&lt;br /&gt;
'''End'''&lt;br /&gt;
&lt;br /&gt;
'''If shape = box'''&lt;br /&gt;
* RFLrotmatrix - Rotation matrix&lt;br /&gt;
* float - Height&lt;br /&gt;
* float - Width&lt;br /&gt;
* float - Depth&lt;br /&gt;
* bool - One-way&lt;br /&gt;
'''End'''&lt;br /&gt;
* uint32 - Airlock ID&lt;br /&gt;
* uint32 - Attached to ID&lt;br /&gt;
* uint32 - Use clutter ID&lt;br /&gt;
* bool - Disabled&lt;br /&gt;
* float - Button active time&lt;br /&gt;
* float - Inside time&lt;br /&gt;
* uint32 - unknown&lt;br /&gt;
* Links&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* uint32 - Link count&lt;br /&gt;
* uint32*Link count - UID of linked object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
Compiled by digi and nokobon.&lt;br /&gt;
&lt;br /&gt;
Includes analysis from Open Faction project by rafalh et al.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5727</id>
		<title>File Formats/RFL</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File_Formats/RFL&amp;diff=5727"/>
		<updated>2015-07-26T19:13:25Z</updated>

		<summary type="html">&lt;p&gt;Digi: wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overall structure ==&lt;br /&gt;
An RFL file begins with a short header, and the rest of the file is divided into sections. Each section has its own header to specify the type and size of the section. Because of this, complete knowledge of all section formats is not required to parse an RFL -- unknown sections can be skipped over easily.&lt;br /&gt;
&lt;br /&gt;
All numeric values are little-endian&lt;br /&gt;
&lt;br /&gt;
For numeric values, -1 often represents an &amp;quot;undefined&amp;quot; value&lt;br /&gt;
&lt;br /&gt;
All floats are 32-bit&lt;br /&gt;
=== Data types ===&lt;br /&gt;
A breakdown of the non-obvious data types in use in an RFL:&lt;br /&gt;
* '''bool''' - one byte, 1 = true, 0 = false&lt;br /&gt;
* '''RFLstring''' - uint16 to specify length, followed by the string&lt;br /&gt;
* '''RFLposition''' - three floats in a row, X Y Z&lt;br /&gt;
* '''RFLvertex''' - uint32 index, float U, float V&lt;br /&gt;
* '''RFLscroll''' - used in scrolling textures - uint32 index, float U, float V&lt;br /&gt;
* '''RFLrotmatrix''' - Rotation matrix. 9 floats&lt;br /&gt;
&lt;br /&gt;
== Section IDs ==&lt;br /&gt;
* 0x00000000 - End (found at end of file)&lt;br /&gt;
* 0x00000100 - Static geometry&lt;br /&gt;
* 0x00000200 - Geo regions&lt;br /&gt;
* 0x00000300 - Lights&lt;br /&gt;
* 0x00000400 - Cutscene cameras&lt;br /&gt;
* 0x00000500 - Ambient sounds&lt;br /&gt;
* 0x00000600 - Events&lt;br /&gt;
* 0x00000700 - Multiplayer spawn points&lt;br /&gt;
&lt;br /&gt;
* 0x00000900 - Level properties&lt;br /&gt;
* 0x00000a00 - Particle emitters&lt;br /&gt;
* 0x00000b00 - Gas regions (not working in-game)&lt;br /&gt;
* 0x00000c00 - Room effects&lt;br /&gt;
&lt;br /&gt;
* 0x00000e00 - Bolt emitters&lt;br /&gt;
* 0x00000f00 - Targets&lt;br /&gt;
* 0x00001000 - Decals&lt;br /&gt;
* 0x00001100 - Push regions&lt;br /&gt;
* 0x00001200 - Lightmaps&lt;br /&gt;
&lt;br /&gt;
* 0x00002000 - Movers&lt;br /&gt;
* 0x00003000 - Moving groups&lt;br /&gt;
&lt;br /&gt;
* 0x00005000 - Cutscene path nodes&lt;br /&gt;
&lt;br /&gt;
* 0x00020000 - Navpoints&lt;br /&gt;
* 0x00030000 - Entities&lt;br /&gt;
* 0x00040000 - Items&lt;br /&gt;
* 0x00050000 - Clutter objects&lt;br /&gt;
* 0x00060000 - Triggers&lt;br /&gt;
* 0x00070000 - Player start&lt;br /&gt;
&lt;br /&gt;
* 0x01000000 - Level info&lt;br /&gt;
* 0x02000000 - Brushes&lt;br /&gt;
* 0x03000000 - Groups&lt;br /&gt;
&lt;br /&gt;
== RFL header ==&lt;br /&gt;
* uint32 - Magic number&lt;br /&gt;
* uint32 - Format version number&lt;br /&gt;
* uint32 - Unix timestamp of level save&lt;br /&gt;
* uint32 - player start offset (need confirmation)&lt;br /&gt;
* uint32 - level info offset (need conf)&lt;br /&gt;
* uint32 - Count of sections in the RFL&lt;br /&gt;
* uint32 - Combined size of all sections minus 8 bytes&lt;br /&gt;
* RFLstring - Early level name&lt;br /&gt;
* RFLstring - Mod that RED was running when level was saved&lt;br /&gt;
Sections follow.&lt;br /&gt;
&lt;br /&gt;
== Section header ==&lt;br /&gt;
* uint32 - Section type&lt;br /&gt;
* uint32 - Section size&lt;br /&gt;
Section data follows.&lt;br /&gt;
&lt;br /&gt;
== Triggers ==&lt;br /&gt;
* uint32 - Count of triggers&lt;br /&gt;
=== For each trigger ===&lt;br /&gt;
* uint32 - Trigger UID&lt;br /&gt;
* RFLstring - Script Name&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - Trigger shape (0=sphere 1=box)&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* float - Resets after seconds&lt;br /&gt;
* uint16 - Reset count&lt;br /&gt;
* uint16 - unknown&lt;br /&gt;
* bool - Use key required&lt;br /&gt;
* RFLstring - Key name&lt;br /&gt;
* bool - Weapon-activated&lt;br /&gt;
* uint8 - unknown&lt;br /&gt;
* bool - Triggered by NPCs&lt;br /&gt;
* bool - Auto trigger&lt;br /&gt;
* bool - Triggered by vehicles&lt;br /&gt;
* RFLposition - trigger center position&lt;br /&gt;
'''If shape = sphere'''&lt;br /&gt;
* float - Radius&lt;br /&gt;
'''End'''&lt;br /&gt;
&lt;br /&gt;
'''If shape = box'''&lt;br /&gt;
* RFLrotmatrix - Rotation matrix&lt;br /&gt;
* float - Height&lt;br /&gt;
* float - Width&lt;br /&gt;
* float - Depth&lt;br /&gt;
* bool - One-way&lt;br /&gt;
'''End'''&lt;br /&gt;
* uint32 - Airlock ID&lt;br /&gt;
* uint32 - Attached to ID&lt;br /&gt;
* uint32 - Use clutter ID&lt;br /&gt;
* bool - Disabled&lt;br /&gt;
* float - Button active time&lt;br /&gt;
* float - Inside time&lt;br /&gt;
* uint32 - unknown&lt;br /&gt;
* Links&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* uint32 - Link count&lt;br /&gt;
* uint32*Link count - UID of linked object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
Compiled by digi and nokobon.&lt;br /&gt;
&lt;br /&gt;
Includes analysis from Open Faction project by rafalh et al.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Checkmate&amp;diff=5408</id>
		<title>Checkmate</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Checkmate&amp;diff=5408"/>
		<updated>2014-03-25T05:52:34Z</updated>

		<summary type="html">&lt;p&gt;Digi: forgot how2wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] CTF multiplayer map.&lt;br /&gt;
&lt;br /&gt;
[[Image:CheckmateCorner.jpg|350px|right|thumb|Checkmate]]&lt;br /&gt;
&lt;br /&gt;
Presumably based somewhere in the Ultor administration, this simple but intriguing map is is a vague figure 8... one preceding around the bottom, and the other route over the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super Armour: 0&lt;br /&gt;
&lt;br /&gt;
Super Health: 0&lt;br /&gt;
&lt;br /&gt;
Environment suit armour: 10&lt;br /&gt;
&lt;br /&gt;
Health packs: 12&lt;br /&gt;
&lt;br /&gt;
Precision rifle: 2&lt;br /&gt;
&lt;br /&gt;
Assault rifle: 2&lt;br /&gt;
&lt;br /&gt;
HMG: 2&lt;br /&gt;
&lt;br /&gt;
Rail driver: 2&lt;br /&gt;
&lt;br /&gt;
Shotgun: 2&lt;br /&gt;
&lt;br /&gt;
Remote change: 2&lt;br /&gt;
&lt;br /&gt;
Sub machine gun: 2&lt;br /&gt;
&lt;br /&gt;
Rocket launcher: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Checkmate&amp;diff=5407</id>
		<title>Checkmate</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Checkmate&amp;diff=5407"/>
		<updated>2014-03-25T05:50:15Z</updated>

		<summary type="html">&lt;p&gt;Digi: fixed img&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] CTF multiplayer map.&lt;br /&gt;
&lt;br /&gt;
[[File:CheckmateCorner.jpg]]&lt;br /&gt;
&lt;br /&gt;
Presumably based somewhere in the Ultor administration, this simple but intriguing map is is a vague figure 8... one preceding around the bottom, and the other route over the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super Armour: 0&lt;br /&gt;
&lt;br /&gt;
Super Health: 0&lt;br /&gt;
&lt;br /&gt;
Environment suit armour: 10&lt;br /&gt;
&lt;br /&gt;
Health packs: 12&lt;br /&gt;
&lt;br /&gt;
Precision rifle: 2&lt;br /&gt;
&lt;br /&gt;
Assault rifle: 2&lt;br /&gt;
&lt;br /&gt;
HMG: 2&lt;br /&gt;
&lt;br /&gt;
Rail driver: 2&lt;br /&gt;
&lt;br /&gt;
Shotgun: 2&lt;br /&gt;
&lt;br /&gt;
Remote change: 2&lt;br /&gt;
&lt;br /&gt;
Sub machine gun: 2&lt;br /&gt;
&lt;br /&gt;
Rocket launcher: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:CheckmateCorner.jpg&amp;diff=5406</id>
		<title>File:CheckmateCorner.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:CheckmateCorner.jpg&amp;diff=5406"/>
		<updated>2014-03-25T05:49:56Z</updated>

		<summary type="html">&lt;p&gt;Digi: Screenshot of the RF1 map Checkmate taken from the corner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the RF1 map Checkmate taken from the corner&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5394</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5394"/>
		<updated>2014-03-23T22:29:47Z</updated>

		<summary type="html">&lt;p&gt;Digi: fix top part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the original [[Red Faction (Game)|Red Faction]]. Run maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.&lt;br /&gt;
&lt;br /&gt;
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1600 Frosty Fun Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=290 Frosty Fun Run 2]&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=86 Indus-Run]&lt;br /&gt;
*How Fast Can You Run ?&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1598 Runners Rally]&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=93 kz_hillside]&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3368 Deathrun 2 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2940 Deathrun Freestyle 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2816 Deathrun Fun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3042 KRU-Run]&lt;br /&gt;
&lt;br /&gt;
====AK47 &amp;amp; Sk.Vlad====&lt;br /&gt;
*Live Or Die 1&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=37 Live Or Die 2v1.1]&lt;br /&gt;
*Live Or Die 3 Demo&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2678 HardCore Run]&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=128 Run For Fun]&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*Small Run&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
*2 Hard 2 Run&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====WARdd====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3125 Pirate Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2997 ClockWork Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3617 Auto Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3039 Super Mario 64 Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3129 Railway Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3134 Kindergarden Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3112 Sky Run]&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3434 SeeLkaRuN 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3482 SeeLkaRuN 2 Night Palace]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3595 SeeLkaRuN 3 Green Jungle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3633 Dimensional Colors O' Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3414 BloodLust Run Circuit] (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Fayrore====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2764 Oh Sh*t It's A Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2802 Oh Sh*t Not Another Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3120 Oh Sh*t When Will This Stop ?]&lt;br /&gt;
&lt;br /&gt;
====Sup====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3694 Clan Tag Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3634 Hyrule Run Redux]&lt;br /&gt;
*BloodLust Run Circuit (with SeeLkaDooM)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=143 Timids Tag]&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3486 DemonRun 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3138 DemonRun 2 Part 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3321 DemonRun 2 Part 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3487 DemonRun Classic] (Remake of DemonRun1)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3547 100Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3548 The Pit Run]&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2738 Vala's Run 2]&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5393</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5393"/>
		<updated>2014-03-23T22:29:30Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Goober */ rm unreleased&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.&lt;br /&gt;
&lt;br /&gt;
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1600 Frosty Fun Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=290 Frosty Fun Run 2]&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=86 Indus-Run]&lt;br /&gt;
*How Fast Can You Run ?&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1598 Runners Rally]&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=93 kz_hillside]&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3368 Deathrun 2 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2940 Deathrun Freestyle 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2816 Deathrun Fun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3042 KRU-Run]&lt;br /&gt;
&lt;br /&gt;
====AK47 &amp;amp; Sk.Vlad====&lt;br /&gt;
*Live Or Die 1&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=37 Live Or Die 2v1.1]&lt;br /&gt;
*Live Or Die 3 Demo&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2678 HardCore Run]&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=128 Run For Fun]&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*Small Run&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
*2 Hard 2 Run&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====WARdd====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3125 Pirate Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2997 ClockWork Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3617 Auto Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3039 Super Mario 64 Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3129 Railway Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3134 Kindergarden Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3112 Sky Run]&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3434 SeeLkaRuN 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3482 SeeLkaRuN 2 Night Palace]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3595 SeeLkaRuN 3 Green Jungle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3633 Dimensional Colors O' Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3414 BloodLust Run Circuit] (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Fayrore====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2764 Oh Sh*t It's A Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2802 Oh Sh*t Not Another Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3120 Oh Sh*t When Will This Stop ?]&lt;br /&gt;
&lt;br /&gt;
====Sup====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3694 Clan Tag Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3634 Hyrule Run Redux]&lt;br /&gt;
*BloodLust Run Circuit (with SeeLkaDooM)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=143 Timids Tag]&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3486 DemonRun 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3138 DemonRun 2 Part 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3321 DemonRun 2 Part 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3487 DemonRun Classic] (Remake of DemonRun1)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3547 100Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3548 The Pit Run]&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2738 Vala's Run 2]&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5392</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5392"/>
		<updated>2014-03-23T22:29:10Z</updated>

		<summary type="html">&lt;p&gt;Digi: fix details again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.&lt;br /&gt;
&lt;br /&gt;
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1600 Frosty Fun Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=290 Frosty Fun Run 2]&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=86 Indus-Run]&lt;br /&gt;
*How Fast Can You Run ?&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1598 Runners Rally]&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*Runners Renegade (Unreleased)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=93 Kz_Hillside]&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3368 Deathrun 2 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2940 Deathrun Freestyle 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2816 Deathrun Fun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3042 KRU-Run]&lt;br /&gt;
&lt;br /&gt;
====AK47 &amp;amp; Sk.Vlad====&lt;br /&gt;
*Live Or Die 1&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=37 Live Or Die 2v1.1]&lt;br /&gt;
*Live Or Die 3 Demo&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2678 HardCore Run]&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=128 Run For Fun]&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*Small Run&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
*2 Hard 2 Run&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====WARdd====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3125 Pirate Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2997 ClockWork Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3617 Auto Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3039 Super Mario 64 Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3129 Railway Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3134 Kindergarden Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3112 Sky Run]&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3434 SeeLkaRuN 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3482 SeeLkaRuN 2 Night Palace]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3595 SeeLkaRuN 3 Green Jungle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3633 Dimensional Colors O' Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3414 BloodLust Run Circuit] (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Fayrore====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2764 Oh Sh*t It's A Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2802 Oh Sh*t Not Another Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3120 Oh Sh*t When Will This Stop ?]&lt;br /&gt;
&lt;br /&gt;
====Sup====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3694 Clan Tag Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3634 Hyrule Run Redux]&lt;br /&gt;
*BloodLust Run Circuit (with SeeLkaDooM)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=143 Timids Tag]&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3486 DemonRun 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3138 DemonRun 2 Part 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3321 DemonRun 2 Part 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3487 DemonRun Classic] (Remake of DemonRun1)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3547 100Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3548 The Pit Run]&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2738 Vala's Run 2]&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5391</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5391"/>
		<updated>2014-03-23T22:28:11Z</updated>

		<summary type="html">&lt;p&gt;Digi: rm serverlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is a race basically. You have to be the first one to reach the finish. Some run maps may require working together to make it there however.&lt;br /&gt;
&lt;br /&gt;
Mapping a run map comes with it's own little set of challenges. Aside from the general work required to put together a DM map, a run mapper must also think about events, triggers and movers alot more than a regular DM mapper. A big issue with run mapping was the issue with [[Synced Movers]]. Checkpoint doors are movers, therefore Synced Checkpoints are the issue. Synced Checkpoints are simply checkpoints that remain open if you join a game after they were already opened. Two main methods have been discovered by run mappers to accomplish this. Ninja and Cyrus have both discovered their own unique ways past this little &amp;quot;feature&amp;quot; in Red Faction. Both methods have been shared by their creators. Because of this, most new run maps have one or the other included in them.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1600 Frosty Fun Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=290 Frosty Fun Run 2]&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=86 Indus-Run]&lt;br /&gt;
*How Fast Can You Run ?&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1598 Runners Rally]&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*Runners Renegade (Unreleased)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=93 Kz_Hillside]&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3368 Deathrun 2 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2940 Deathrun Freestyle 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2816 Deathrun Fun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3042 KRU-Run]&lt;br /&gt;
&lt;br /&gt;
====AK47 &amp;amp; Sk.Vlad====&lt;br /&gt;
*Live Or Die 1&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=37 Live Or Die 2v1.1]&lt;br /&gt;
*Live Or Die 3 Demo&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2678 HardCore Run]&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=128 Run For Fun]&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*Small Run&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
*2 Hard 2 Run&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====WARdd====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3125 Pirate Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2997 ClockWork Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3617 Auto Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3039 Super Mario 64 Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3129 Railway Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3134 Kindergarden Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3112 Sky Run]&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3434 SeeLkaRuN 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3482 SeeLkaRuN 2 Night Palace]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3595 SeeLkaRuN 3 Green Jungle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3633 Dimensional Colors O' Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3414 BloodLust Run Circuit] (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Fayrore====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2764 Oh Sh*t It's A Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2802 Oh Sh*t Not Another Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3120 Oh Sh*t When Will This Stop ?]&lt;br /&gt;
&lt;br /&gt;
====Sup====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3694 Clan Tag Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3634 Hyrule Run Redux]&lt;br /&gt;
*BloodLust Run Circuit (with SeeLkaDooM)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=143 Timids Tag]&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3486 DemonRun 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3138 DemonRun 2 Part 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3321 DemonRun 2 Part 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3487 DemonRun Classic] (Remake of DemonRun1)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3547 100Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3548 The Pit Run]&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2738 Vala's Run 2]&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5390</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5390"/>
		<updated>2014-03-23T22:27:11Z</updated>

		<summary type="html">&lt;p&gt;Digi: Reverted edits by Digi (talk) to last revision by SeeLkaDooM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is a race basically. You have to be the first one to reach the finish. Some run maps may require working together to make it there however.&lt;br /&gt;
&lt;br /&gt;
Mapping a run map comes with it's own little set of challenges. Aside from the general work required to put together a DM map, a run mapper must also think about events, triggers and movers alot more than a regular DM mapper. A big issue with run mapping was the issue with [[Synced Movers]]. Checkpoint doors are movers, therefore Synced Checkpoints are the issue. Synced Checkpoints are simply checkpoints that remain open if you join a game after they were already opened. Two main methods have been discovered by run mappers to accomplish this. Ninja and Cyrus have both discovered their own unique ways past this little &amp;quot;feature&amp;quot; in Red Faction. Both methods have been shared by their creators. Because of this, most new run maps have one or the other included in them.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1600 Frosty Fun Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=290 Frosty Fun Run 2]&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=86 Indus-Run]&lt;br /&gt;
*How Fast Can You Run ?&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1598 Runners Rally]&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*Runners Renegade (Unreleased)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=93 Kz_Hillside]&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3368 Deathrun 2 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2940 Deathrun Freestyle 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2816 Deathrun Fun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3042 KRU-Run]&lt;br /&gt;
&lt;br /&gt;
====AK47 &amp;amp; Sk.Vlad====&lt;br /&gt;
*Live Or Die 1&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=37 Live Or Die 2v1.1]&lt;br /&gt;
*Live Or Die 3 Demo&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2678 HardCore Run]&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=128 Run For Fun]&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*Small Run&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
*2 Hard 2 Run&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====WARdd====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3125 Pirate Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2997 ClockWork Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3617 Auto Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3039 Super Mario 64 Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3129 Railway Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3134 Kindergarden Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3112 Sky Run]&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3434 SeeLkaRuN 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3482 SeeLkaRuN 2 Night Palace]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3595 SeeLkaRuN 3 Green Jungle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3633 Dimensional Colors O' Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3414 BloodLust Run Circuit] (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Fayrore====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2764 Oh Sh*t It's A Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2802 Oh Sh*t Not Another Run Map]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3120 Oh Sh*t When Will This Stop ?]&lt;br /&gt;
&lt;br /&gt;
====Sup====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3694 Clan Tag Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3634 Hyrule Run Redux]&lt;br /&gt;
*BloodLust Run Circuit (with SeeLkaDooM)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=143 Timids Tag]&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3486 DemonRun 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3138 DemonRun 2 Part 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3321 DemonRun 2 Part 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3487 DemonRun Classic] (Remake of DemonRun1)&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3547 100Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=3548 The Pit Run]&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2738 Vala's Run 2]&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==List of run map servers==&lt;br /&gt;
====-R:M-Runmasters.co.nr====&lt;br /&gt;
*Website: http://www.runmasters.co.nr&lt;br /&gt;
&lt;br /&gt;
====T&amp;amp;J====&lt;br /&gt;
*Website: http://tatjana30.npage.de&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5389</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5389"/>
		<updated>2014-03-23T22:24:54Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* ice */ released now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the original [[Red Faction (Game)|Red Faction]]. Run maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.&lt;br /&gt;
&lt;br /&gt;
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*Frosty Fun Run&lt;br /&gt;
*Frosty Fun Run 2&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*Indus-Run&lt;br /&gt;
*How fast can you run?&lt;br /&gt;
*Runners Rally&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*kz_hillside&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
&lt;br /&gt;
====AK47====&lt;br /&gt;
*Live or Die (with Sk. Vlad)&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*Hard Core Run&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*Run For Fun&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*SmallRun&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*SeeLkaRuN 1&lt;br /&gt;
*SeeLkaRuN 2 Night Palace&lt;br /&gt;
*SeeLkaRuN 3 Green Jungle&lt;br /&gt;
*Dimensional Colors O' Run&lt;br /&gt;
*BloodLust Run Circuit (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*Timids Tag&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*DemonRun&lt;br /&gt;
*DemonRun II (two-part series)&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*Vala's Run 2&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5388</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5388"/>
		<updated>2014-03-23T22:24:00Z</updated>

		<summary type="html">&lt;p&gt;Digi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the original [[Red Faction (Game)|Red Faction]]. Run maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.&lt;br /&gt;
&lt;br /&gt;
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*Frosty Fun Run&lt;br /&gt;
*Frosty Fun Run 2&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*Indus-Run&lt;br /&gt;
*How fast can you run?&lt;br /&gt;
*Runners Rally&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*kz_hillside&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
&lt;br /&gt;
====AK47====&lt;br /&gt;
*Live or Die (with Sk. Vlad)&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*Hard Core Run&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*Run For Fun&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*SmallRun&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*SeeLkaRuN 1&lt;br /&gt;
*SeeLkaRuN 2 Night Palace&lt;br /&gt;
*SeeLkaRuN 3 Green Jungle&lt;br /&gt;
*Dimensional Colors O' Run&lt;br /&gt;
*BloodLust Run Circuit (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*Timids Tag&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*DemonRun&lt;br /&gt;
*DemonRun II (Unreleased)&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*Vala's Run 2&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5387</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5387"/>
		<updated>2014-03-23T19:26:41Z</updated>

		<summary type="html">&lt;p&gt;Digi: rm unreleased map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.&lt;br /&gt;
&lt;br /&gt;
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*Frosty Fun Run&lt;br /&gt;
*Frosty Fun Run 2&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*Indus-Run&lt;br /&gt;
*How fast can you run?&lt;br /&gt;
*Runners Rally&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*kz_hillside&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
&lt;br /&gt;
====AK47====&lt;br /&gt;
*Live or Die (with Sk. Vlad)&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*Hard Core Run&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*Run For Fun&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*SmallRun&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*SeeLkaRuN 1&lt;br /&gt;
*SeeLkaRuN 2 Night Palace&lt;br /&gt;
*SeeLkaRuN 3 Green Jungle&lt;br /&gt;
*Dimensional Colors O' Run&lt;br /&gt;
*BloodLust Run Circuit (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*Timids Tag&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*DemonRun&lt;br /&gt;
*DemonRun II (Unreleased)&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*Vala's Run 2&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5386</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5386"/>
		<updated>2014-03-23T19:25:29Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Details */ rewrote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.&lt;br /&gt;
&lt;br /&gt;
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*Frosty Fun Run&lt;br /&gt;
*Frosty Fun Run 2&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*Indus-Run&lt;br /&gt;
*How fast can you run?&lt;br /&gt;
*Runners Rally&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*Runners Renegade (Unreleased)&lt;br /&gt;
*kz_hillside&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
&lt;br /&gt;
====AK47====&lt;br /&gt;
*Live or Die (with Sk. Vlad)&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*Hard Core Run&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*Run For Fun&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*SmallRun&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*SeeLkaRuN 1&lt;br /&gt;
*SeeLkaRuN 2 Night Palace&lt;br /&gt;
*SeeLkaRuN 3 Green Jungle&lt;br /&gt;
*Dimensional Colors O' Run&lt;br /&gt;
*BloodLust Run Circuit (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*Timids Tag&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*DemonRun&lt;br /&gt;
*DemonRun II (Unreleased)&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*Vala's Run 2&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5385</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=5385"/>
		<updated>2014-03-23T19:17:38Z</updated>

		<summary type="html">&lt;p&gt;Digi: rm serverlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is a race basically. You have to be the first one to reach the finish. Some run maps may require working together to make it there however.&lt;br /&gt;
&lt;br /&gt;
Mapping a run map comes with it's own little set of challenges. Aside from the general work required to put together a DM map, a run mapper must also think about events, triggers and movers alot more than a regular DM mapper. A big issue with run mapping was the issue with [[Synced Movers]]. Checkpoint doors are movers, therefore Synced Checkpoints are the issue. Synced Checkpoints are simply checkpoints that remain open if you join a game after they were already opened. Two main methods have been discovered by run mappers to accomplish this. Ninja and Cyrus have both discovered their own unique ways past this little &amp;quot;feature&amp;quot; in Red Faction. Both methods have been shared by their creators. Because of this, most new run maps have one or the other included in them.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers and maps==&lt;br /&gt;
====Goober====&lt;br /&gt;
*Frosty Fun Run&lt;br /&gt;
*Frosty Fun Run 2&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*Indus-Run&lt;br /&gt;
*How fast can you run?&lt;br /&gt;
*Runners Rally&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2734 Runners Revenge v2.0]&lt;br /&gt;
*Runners Renegade (Unreleased)&lt;br /&gt;
*kz_hillside&lt;br /&gt;
&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=68 Deathrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1573 Deathrun 2]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=69 Deathrun 3]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1574 Deathrun 4]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=70 Deathrun 4 Special Edition]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1575 Deathrun 5]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2779 Deathrun 6]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=1576 Deathrun Freestyle]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2757 TMJB-Madness]&lt;br /&gt;
&lt;br /&gt;
====AK47====&lt;br /&gt;
*Live or Die (with Sk. Vlad)&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
&lt;br /&gt;
====Diablos====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2692 Disco Run]&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*Hard Core Run&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=67 Darkrun]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2647 Darkrun 2]&lt;br /&gt;
&lt;br /&gt;
====A Guy====&lt;br /&gt;
*Run For Fun&lt;br /&gt;
*Minirun&lt;br /&gt;
&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*SmallRun&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=127 Run Challenge 1]&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2795 Run Challenge 2]&lt;br /&gt;
&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
&lt;br /&gt;
====SeeLkaDooM====&lt;br /&gt;
*SeeLkaRuN 1&lt;br /&gt;
*SeeLkaRuN 2 Night Palace&lt;br /&gt;
*SeeLkaRuN 3 Green Jungle&lt;br /&gt;
*Dimensional Colors O' Run&lt;br /&gt;
*BloodLust Run Circuit (with Sup)&lt;br /&gt;
&lt;br /&gt;
====Infernus====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=116 Run Bitch Run]&lt;br /&gt;
&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
&lt;br /&gt;
====SEB93====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=77 Fort Boyard]&lt;br /&gt;
&lt;br /&gt;
====Timid====&lt;br /&gt;
*Timids Tag&lt;br /&gt;
&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=348 The Trial Of The Adaminator]&lt;br /&gt;
&lt;br /&gt;
====CliMix====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=126 Rock Run]&lt;br /&gt;
&lt;br /&gt;
====ice====&lt;br /&gt;
*DemonRun&lt;br /&gt;
*DemonRun II (Unreleased)&lt;br /&gt;
&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
&lt;br /&gt;
====Vala====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2677 Vala's Run]&lt;br /&gt;
*Vala's Run 2&lt;br /&gt;
&lt;br /&gt;
====SeDo====&lt;br /&gt;
*[http://www.factionfiles.com/ff.php?action=file&amp;amp;id=2686 Army Run]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Hendrix&amp;diff=5360</id>
		<title>Hendrix</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Hendrix&amp;diff=5360"/>
		<updated>2014-03-22T20:11:02Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Role in Red Faction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hendrix.jpg|350px|right|thumb|]]&lt;br /&gt;
Hendrix is an Ultor system admin who switches sides and helps Parker &amp;amp; the Red Faction.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Team:         Ultor (defected to Red Faction)&lt;br /&gt;
*Role:         System Admin&lt;br /&gt;
*Sex:          Male&lt;br /&gt;
*Status:       Deceased (2078)&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
''Growing up, I never heard anything negative about [[Ultor]]. Mom and Dad gave their lives to the corp, in more ways than one. They blamed the Plague on bad luck, a Martian virus, bad air -- anything but Ultor. When you're in the belly of the beast, you shy away from wondering if it has your best interests in mind. &lt;br /&gt;
They wanted to keep me out of the mines in the worst way. They pushed me to excel at my studies and glowed with pride at every achievement. As long as I did well in Ultor's schools, I could stay out of the mines. If my grades dropped, I'd be down in the tunnels with my parents. It was good motivation. &lt;br /&gt;
&lt;br /&gt;
I took all the tech courses I could. Not just the mechanical stuff that Ultor pushed on all of us, but compsci, physics, chemistry -- everything they'd let me into. It was a world beyond the gritty, machine-oil-and-red-dust place I lived in every day. My studies took me above all that. &lt;br /&gt;
&lt;br /&gt;
Ultor had me pegged for a technician slot from the time I was 12 years old. They claimed tests showed I didn't have the aptitudes for more advanced studies. I never believed that they told the truth about the test results. It was all so easy for me. When they stopped letting me into certain classes, I just borrowed the tapes from someone who was allowed into the classes. I suffered through the mechanical and applied courses during the day, but I lived for my nighttime studies. &lt;br /&gt;
&lt;br /&gt;
That was when I first realized that Ultor's rules could be bent, even broken. This opened a whole new world for me. I started looking for ways around their regulations. The deeper I got into my clandestine compsci studies, the more I wanted to start hacking into Ultor's systems. I knew I had to be careful though. I'd seen what happened to people who got caught breaking the rules. One of my best friends when I was little was Danny Curtis. He was born on Mars, too. When we were nine, his Dad supposedly stole something from the machine shop where he worked. He got caught and the whole family just disappeared overnight. The supervisor of the apartment complex said that they'd been sent back to Earth. I was young, but I wasn't stupid. I could tell my parents didn't believe her either, but they looked at each other and at me and didn't say anything. &lt;br /&gt;
&lt;br /&gt;
So when I started hacking, I made sure I wouldn't get caught. I broke into unimportant systems, like the lock controls for our apartment. I cracked the code for that after a few nights' effort and then amused myself for a week messing with it. I'd change the keylock combo just before my parents came home and monitor the system while they uselessly punched in the keycode a few times. Then I'd trigger it after they'd given up, and the door would slide open. I started to feel guilty after the first few times I did it, though. My parents were so worn out after eight hours in the mines that they barely had the energy to open the door, let alone puzzle out why the lock was acting up. &lt;br /&gt;
&lt;br /&gt;
I wormed my way into other systems for our apartment, too. Within a few days, I could make the lighting, climate control, and cooking subsystems do anything I wanted. I didn't do it while my parents were around, though. Too much frustration in their lives already. &lt;br /&gt;
&lt;br /&gt;
It took me a long time to get up the courage to crack a system outside our apartment. I kept picturing Danny and his family. I finally screwed up my nerve and started to hack into the grading records for our complex's school. I figured security would be pretty lax there, all things considered. It took me about two weeks of cautious trial and error, but I finally got in. I made sure I just looked around, didn't mod anything, and got out quick. When no one came knocking at our door over the next few days, I went back in and made some small changes to test scores for a couple of my friends. I was afraid to do more, as the teachers might notice. &lt;br /&gt;
&lt;br /&gt;
That was the start of what makes my life here tolerable. For years, I stayed within the boundaries Ultor set for me. I took all the courses they felt a mid-level technician needed. When I finished the tech program at age 15, they put me to work in the robot maintenance division, working on bot electronics. For the past 10 years, I've worked long and hard at it, rising from maintenance to SciLab support and now to security technician. &lt;br /&gt;
&lt;br /&gt;
All that time, my real work has gone on at home. One of the first subsystems I looked for was Ultor's snooper/tracker programs. By watching them work, I figured out how to avoid detection on my nightly forays. They're not that smart, so it wasn't hard. I learned to mask my terminal's network ID and to slip in and out of nodes across the complex. I felt safer then and began to explore farther. I cracked hundreds of Ultor systems, never touching data or code, never leaving a trace (at least I hope not). Over the years, I've broken into almost every important system in the mining complex. &lt;br /&gt;
&lt;br /&gt;
The exceptions are certain areas within the SciLabs' computer subnetwork and the medical facility subnetwork. All files within these areas are surrounded by incredible security and layers of complex encoding. When I first encountered the SciLab section of the network, over two years ago, I took one look at its cocoon and immediately broke contact. It scared me to death. Every three months or so since, I get up the courage to probe the SciLab or medfac subnets again, but I've always been scared off by the thought of finally getting caught. I’m not even sure I really want to see what's inside anyway. I've got a bad feeling about it. &lt;br /&gt;
&lt;br /&gt;
Those network sections are under the personal security of Dr. Capek, the head of Ultor's Science Labs. I used to see him every so often, lurching through the labs, when I worked in the SciLab tech support division. He's the scariest person I've ever met. He looks like he's half robot, with implants all over his body. I think most of my fear of the SciLab subnet centers on running into Capek, even in a virtual arena. &lt;br /&gt;
&lt;br /&gt;
Everything I've discovered during my explorations is in my head. Mom once found notes I had written and asked me about them. I convinced her they were for a computer systems class, but it taught me a valuable lesson. Just as I was careful not to leave a trace in the virtual world of Ultor's computer network, so I also couldn't afford to leave physical evidence in my apartment or workplace—no password lists, notes, or records of any kind. &lt;br /&gt;
&lt;br /&gt;
For years, I've existed in two worlds. The physical world that I share with everyone else here is the daily drudgery of this hellish mining complex. But the virtual world of Ultor's computer net is mine alone. I've never talked about it with anyone, and I've never spotted another human presence among the autonomous programs that run the complex. &lt;br /&gt;
&lt;br /&gt;
The irony of my current position doesn't escape me. Here I am, a security technician, entrusted with observing and maintaining a roomful of security monitors and data analysis equipment. I can watch activity in dozens of areas throughout the mining complex. I can also switch a monitor to show the view through any miner's helmetcam, giving me a choice of thousands of mobile cameras. And yet, I might be Ultor's single greatest security risk. &lt;br /&gt;
&lt;br /&gt;
With what I know about the systems here, I could probably bring the entire mining operation crashing down. But they'd be sure to find me then, and I don't even want to think about that. I can help out anyone who wants to fight Ultor, though, whatever I can do without much risk. Maybe keep the rebels one step ahead. &lt;br /&gt;
&lt;br /&gt;
There are some miners who're willing to start a revolt against Ultor. The one making the most noise right now goes by the codename Eos. Her group has been posting flyers urging miners to rise up against Ultor. &lt;br /&gt;
&lt;br /&gt;
I know who Eos is. Worse yet, Ultor knows too. That's how I found out—by looking through Ultor security files. I want to warn her, to tell her that Ultor's on to her and is biding its time for some reason. But I can't bring myself to contact her; I can't risk exposure. They're watching her and they might catch me. &lt;br /&gt;
&lt;br /&gt;
So I sit and watch too, hoping things turn out OK. I've been watching for years now, as things slowly fall apart, as the miners and Ultor get closer and closer to a final confrontation. &lt;br /&gt;
&lt;br /&gt;
That's the way I've always dealt with the world—by sitting and watching. Even when my parents died. They both seemed like they'd live and work forever. One day, a little over a year ago, we had just finished dinner when Dad started shivering and twitching, more violently every second. He flopped onto the floor before Mom or I could reach him. His face was bulging and stretching like it was made of rubber. Lumps were moving around under his clothes too. Mom freaked out. I called the medics, but he was dead before they got here. They said it was the Plague and had no idea what caused it. &lt;br /&gt;
&lt;br /&gt;
I'd heard of the Plague, of course. Lots of people on Mom and Dad's shifts had been hit over the last few years. It always struck suddenly. Sometimes the victim died within minutes and sometimes he was still alive when the medics took him away. None of the miners taken away ever came back, so I'm pretty sure they died too. &lt;br /&gt;
&lt;br /&gt;
After Mom got over the shock of Dad's death, she got mad, really mad. Dad had been in for his annual checkup at our section's medical facility just a week before and she thought they should have found it then. She railed on and on, night after night, about the medics' incompetence and how they could have cured him of the Plague. She went in for her annual four months later and came back ticked off all over again. Turns out she gave them a piece of her mind the whole time she was in there. Three weeks after that, my supervisor came into the monitoring room and told me Mom had collapsed in the tunnels and died before they could get her to a medfac. &lt;br /&gt;
&lt;br /&gt;
My annual checkup is in two weeks; I'm not going. &lt;br /&gt;
&lt;br /&gt;
Since Mom's death, I've gotten bolder about probing the subnet defenses. I'm not going to sit around and watch things happen anymore. I don't care as much now if I get caught. There's nowhere near as much to lose. The apartment's so empty with just me here. &lt;br /&gt;
&lt;br /&gt;
Sometimes, late at night, I wonder if what happened to my parents was my fault, somehow connected to my journeys into the computer net. In the light of day, it seems ridiculous, but I can't shake the feeling. Maybe something worse is going to happen to me if I don't stop. &lt;br /&gt;
&lt;br /&gt;
When people whisper about escaping [[Mars]] and going back to [[Earth]], I can't picture it. I don't want to leave; I want Ultor to leave. When I tell that to my friends, they either laugh or get scared that someone might overhear. Everyone's been brainwashed that Mars is Ultor and Ultor is Mars. When I think of not knowing why my father died on our kitchen floor, or my Mom out in the mines, I can imagine Mars without Ultor. I'm starting to believe it's worth dying for.'' &lt;br /&gt;
==Red Faction: Guerrilla==&lt;br /&gt;
&lt;br /&gt;
The Martian Council building in Eos is named &amp;quot;Hendrix Hall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Role in Red Faction==&lt;br /&gt;
&lt;br /&gt;
Hendrix, an [[Ultor]] employee, felt sympathy towards the [[Red Faction (Rebellion)|Red Faction]], and consequently found [[Parker]], assisting him over the airwaves throughout the course of the game, informing him of Red Faction and Ultor movements. At times, he also directs Parker towards specific objectives.&lt;br /&gt;
&lt;br /&gt;
IN THE END HE GETS FUCKIN BAKED NOT THE 420 KIND BUT THE FIRE KIND&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:Goober&amp;diff=5156</id>
		<title>User:Goober</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:Goober&amp;diff=5156"/>
		<updated>2014-01-20T08:15:38Z</updated>

		<summary type="html">&lt;p&gt;Digi: Reverted edits by Goober (talk) to last revision by Digi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mai naim iz guber i love anime&lt;br /&gt;
 http://i.imgur.com/MZmHeal.jpg&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:Goober&amp;diff=5134</id>
		<title>User:Goober</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:Goober&amp;diff=5134"/>
		<updated>2014-01-19T19:46:36Z</updated>

		<summary type="html">&lt;p&gt;Digi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mai naim iz guber i love anime&lt;br /&gt;
 http://i.imgur.com/MZmHeal.jpg&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:Goober&amp;diff=5133</id>
		<title>User:Goober</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:Goober&amp;diff=5133"/>
		<updated>2014-01-19T19:46:09Z</updated>

		<summary type="html">&lt;p&gt;Digi: Created page with &amp;quot;Mai naim iz guber i love anime http://i.imgur.com/MZmHeal.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mai naim iz guber i love anime http://i.imgur.com/MZmHeal.jpg&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:Digi&amp;diff=5132</id>
		<title>User:Digi</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:Digi&amp;diff=5132"/>
		<updated>2014-01-19T19:40:06Z</updated>

		<summary type="html">&lt;p&gt;Digi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;m8 u must be avin a gigl&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=4990</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=4990"/>
		<updated>2010-06-15T22:18:12Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Adding extensions */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the release of Red Faction, what developers call &amp;quot;GEO-MOD Technology,&amp;quot; revolutionized FPS games as we know it. The ability to blow up buildings or even tunnel underground with the simple shooting of a rocket launcher or the detonation of a remote charge, or even the tossing of a grenade, drove FPS gamers wild!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;blowing up of a wall&amp;quot; consisted of random demolition of geometry, but as we see things popping up about Red Faction : Guerrilla, we see that with the ongoing developing of gaming and technology, the physics of buildings and how the game handles GEO-MOD Technology is greater than before! The Development team has limited any form of &amp;quot;lag&amp;quot; regarding GEO-MOD Technology and really brought us an amazing game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rendering==&lt;br /&gt;
&lt;br /&gt;
not that I even pretend that my iPhone is acid2 compliant, but the buttons are squashed down into the main text&lt;br /&gt;
&lt;br /&gt;
I haven't noticed this on other mediawiki installations. Ill run a XML and CSS test, but I don't think that we are compliant.  [[User:Mike|Mike]] 19:13, 10 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Compliance ==&lt;br /&gt;
&lt;br /&gt;
Do you mean the page/discussion/edit/history/etc buttons?  I remember seeing them shoved down on something or some browser... but I can't remember what.  [[User:Digi|Administrator]] 03:38, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: yes as a matter of fact, thats exactly what im reffering to [[User:Mike|Mike]] 17:09, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Category Links ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you're using external links on the Main Page's header, to link to categories... There's actually a hidden trick that allows you to use internal links without adding the page to the category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;&amp;lt;b&amp;gt;:&amp;lt;/b&amp;gt;&amp;lt;nowiki&amp;gt;Category:Red Faction]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; -&amp;gt; [[:Category:Red Faction]]&lt;br /&gt;
&lt;br /&gt;
Prefixing the Category namespace with a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) forces the link to act as, well, a link. [[User:DavidJCobb|DavidJCobb]] 18:45, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
@DavidJCobb - Thanks for the tip. Done. ;) [[User:Goober|Goober]] 19:01, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
All the pages need to be updated so they acknowledge that RFG has been released. I fixed up some of them but there are still some out there.&lt;br /&gt;
&lt;br /&gt;
Someone also needs to change the Main Page, as it says that the new DLC will be available for 9.99 on the XBL marketplace, which is impossible. 800 points=$12.50 if you have zero points.&lt;br /&gt;
&lt;br /&gt;
== Completion ==&lt;br /&gt;
&lt;br /&gt;
Has anybody here besides me actually completed the game? All of the pages refer to &amp;quot;six&amp;quot; sectors even though there are seven. An entire page for Mount Vogel was missing (which I created).&amp;lt;spoiler&amp;gt; And where is it said that Jenkins was ever behind the attack on the Badlands base in the game?&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other RF Wiki? ==&lt;br /&gt;
&lt;br /&gt;
There is a another wiki, we could get some info off that for this wiki and maybe update that wiki too with some of our info.&lt;br /&gt;
&lt;br /&gt;
Link [http://redfaction.wikia.com/wiki/Red_Faction_wiki]&lt;br /&gt;
&lt;br /&gt;
== Someone protect File:Redfactionlogo.jpg ==&lt;br /&gt;
Can someone protect File:Redfactionlogo.jpg spam bots keep editing it. Thanks in advance [[User:James777fs2|James777fs2]] 13:29, 13 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MediaWiki extensions ==&lt;br /&gt;
Whoever manages this wiki (in terms of the server, the PHP) may want to look into getting the following extensions installed.&lt;br /&gt;
;Cite&lt;br /&gt;
:Allows us to add inline citations (as footnotes/endnotes) that are numbered automatically. Can also be used for regular footnotes. Makes citing sources extremely easy and convenient (compared to the current solution, which requires manually-maintained SUP tags). (Honestly, this should be standard on every wiki, I've no clue why it's not.)&lt;br /&gt;
;ParserFunctions&lt;br /&gt;
:Allows more flexible logic, such as if-then-else statements, in templates.&lt;br /&gt;
[[User:DavidJCobb|DavidJCobb]] 19:19, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding extensions ==&lt;br /&gt;
&lt;br /&gt;
Will look into those. Thanks [[User:Digi|digital_ruler]] 22:18, 15 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Armageddon&amp;diff=4984</id>
		<title>Red Faction: Armageddon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Armageddon&amp;diff=4984"/>
		<updated>2010-06-14T02:06:16Z</updated>

		<summary type="html">&lt;p&gt;Digi: pc confirmed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Red Faction: Armageddon''' is the fourth game in the Red Faction series.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
After the [[Red Faction (Rebellion)|Red Faction]]'s victory against the [[EDF]], the newly-independent [[Mars]] prospered. Fifty years later, however, the terraforming machine that regulates Mars' environment and atmosphere was damaged, rendering the surface uninhabitable and forcing the populace to move underground into the mines excavated by the first Colonists [[Red Faction (Game)|more than a century before]].&lt;br /&gt;
&lt;br /&gt;
The game begins fifty years after the events of ''[[Red Faction: Guerrilla]]'', and five years after the population's move underground. It follows the story of [[Darius Mason]] -- grandson of Martian Revolution heroes [[Alec Mason|Alec]] and [[Samanya]] -- who runs a lucrative series of businesses based in Bastion (the underground hub of Colonist activity), including mining, scavenging and mercenary work. Only a few sane people venture to the now-ravaged surface of Mars, apart from contractors like Darius and smugglers who transport goods between settlements. At the start of the game, Darius is tricked into reopening a mysterious shaft in an old [[Marauders|Marauder]] temple, releasing a long-dormant race of aliens and causing an [[Wikipedia:armageddon|armageddon]] on Mars.&lt;br /&gt;
&lt;br /&gt;
The game will be released for the Xbox 360, Playstation 3, and PC. &amp;lt;!-- PC source: trailer shows pc dvd-rom logo --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alien speculation ==&lt;br /&gt;
It is speculated that the aliens are actually [[mutants]] from [[Capek]]'s Zoo, which appeared in [[Red Faction (Game)|the first Red Faction game]]. This is supported by the fact that ''Armageddon'', like the first game in the series, takes place in underground mines.&lt;br /&gt;
&lt;br /&gt;
{{Red Faction Games}}&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=4982</id>
		<title>Grenade (RF:G)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Grenade_(RF:G)&amp;diff=4982"/>
		<updated>2010-06-13T03:22:23Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Properties */ dsdfdsfdfsdsf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grenade is a weapon used by the EDF.&lt;br /&gt;
[[Image:rfggrenade.jpg|350px|right|thumb|Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The EDF Grenade is a standard-issue antipersonnel device in the military's infantry divisions, specifically designed to inflict concussion and fragmentation damage to a target or targets within its blast radius of 15 meters.  The Grenade is particularly useful against soft targets, but has limited effectiveness against armour and conventional construction materials.  The Grenade is weighted and balanced so that the average soldier can throw one up to 40 meters.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Throw&lt;br /&gt;
*'''Alternate Fire:'''      None&lt;br /&gt;
*'''Pros:'''                None&lt;br /&gt;
*'''Cons:'''                Unusable by player (in default game. Grenades can be unlocked by modding the PC version)&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Enforcer]]&lt;br /&gt;
*[[Remote Mining Charges]]&lt;br /&gt;
*[[Rail Driver(RFG)|Rail Driver]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Pistol(RFG)|Pistol]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Version_1.3&amp;diff=4981</id>
		<title>Version 1.3</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Version_1.3&amp;diff=4981"/>
		<updated>2010-06-13T03:20:14Z</updated>

		<summary type="html">&lt;p&gt;Digi: minor edits and fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
Red Faction version 1.3 was a third-party, community made update. It was not an official version released by Volition like 1.1 and 1.2. Version 1.3 was coded by [[Developers#SubZ|SubZ]], [[Developers#TrotSkie|TrotSkie]], and [[Developers#Wub|harmLE$$]].&lt;br /&gt;
&lt;br /&gt;
[[Image:1.3fade.gif|600px|center|thumb|A version 1.3 server fading colour in the serverlist.]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Version 1.3 was created to stop cheating.  It removed the [[Glitch#Team Green Glitch|green team glitch]], used extra VPP checks to stop [[Cheats#Table Cheats|table cheats]] from working, and used modified class names to prevent [[Cheats#MYTH Trainer|MYTH]] attaching to the process.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
&lt;br /&gt;
The original 1.3 only allowed users to join servers running 1.3.  1.3 servers appeared with fading colours in the serverlist. The LazyBan edition of 1.3 allowed users to join 1.0, 1.2, and 1.3 servers.&lt;br /&gt;
&lt;br /&gt;
To 1.2, 1.1 and 1.0 users, 1.3 servers are shown in the server list as &amp;quot;[[incompatible version]]&amp;quot; and they are not able to join.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
While stopping the petty table mods and trainers most cheaters used, version 1.3 was still unable to stop [[Cheats|other cheats]].&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
For some reason, a percentage of the community thought that there was a hidden backdoor in 1.3.  There was no such backdoor.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Pure Faction]]&lt;br /&gt;
*[[Cheats]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==External Links== --&amp;gt;&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Glitch&amp;diff=4980</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Glitch&amp;diff=4980"/>
		<updated>2010-06-13T03:17:36Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Remote Charge Glitch */ mine foot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
A glitch is an unintended feature of Red Faction. Some glitches have been abused over the years while some have been moderately useful or entertaining.&lt;br /&gt;
&lt;br /&gt;
==Team Green Glitch==&lt;br /&gt;
&lt;br /&gt;
A exploit found prior to the Green Team Patch/1.3/Pure era in which a player could type &amp;quot;team &amp;quot;&amp;quot; into the console, placing themselves on a bugged team where they do not show on the scoreboard, but have access to all objects.&lt;br /&gt;
&lt;br /&gt;
Eliminated in [[Pure Faction]], [[Green Team Patch]] and [[Version 1.3]]&lt;br /&gt;
&lt;br /&gt;
==Baton Glitch==&lt;br /&gt;
Most common bug found in RF multiplayer in which firing a baton before quickswitching to another weapon, causes the client to fire said weapon in a belligerent manner. Frequently abused with explosive weapons in public servers prior to Pure Faction.&lt;br /&gt;
&lt;br /&gt;
Eliminated in [[Pure Faction]]&lt;br /&gt;
&lt;br /&gt;
==Reload Skip Glitch==&lt;br /&gt;
One of the less common forms of glitching found in versions prior to Pure Faction. Constitutes any routine a player might employ to avoid reloading their current weapon once they have spent the clip entirely, or any method used to instantly refill their weapon's clip without delay. Usage of this glitch was predominantly found in RF's small clan scene. It is difficult to detect if a player is performing said glitch in versions prior to Pure.&lt;br /&gt;
&lt;br /&gt;
Eliminated in [[Pure Faction]]&lt;br /&gt;
&lt;br /&gt;
==Remote Charge Glitch (&amp;quot;Mine Foot&amp;quot;)==&lt;br /&gt;
Typically refers to the anomaly where upon the contact of a Remote Charge to certain parts of player models (namely underneath the foot region), the player contacted will begin to fly upwards erratically and indefinitely, sometimes even through walls. This glitch has never really been abused, although it has been used humorously in public servers and sometimes even clanwars.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Head Jump&amp;quot; Glitch==&lt;br /&gt;
Typically refers to the anomaly which occurs when players run towards each other and one of them jumps before the other one. This causes a glitch with Red Faction's collision spheres and sends the &amp;quot;headjumped player&amp;quot; soaring into the air. The distance covered by the player depends on a number of factors and is usually considered unpredictable. Typically, distances range anywhere from 0.5m to 40m.  The Red Faction mapper [[SEB93]] made a map in which players compete to &amp;quot;head jump&amp;quot; as high as possible.&lt;br /&gt;
&lt;br /&gt;
==Team Glitch==&lt;br /&gt;
The team glitch simply messes up the way RF dictates team-related events. For instance, you might be on the red team but show up with a blue skin.&lt;br /&gt;
&lt;br /&gt;
Eliminated in [[Pure Faction]]&lt;br /&gt;
&lt;br /&gt;
==Fusion Beatdown==&lt;br /&gt;
Due to the way RF handles death messages, it is possible to get &amp;quot;beat down&amp;quot; by someone's Fusion Rocket Launcher.  This occurs when a player fires a fusion shot, and then quickly switches to the Control Baton before the fusion round hits its target.  This occurs frequently when the fusion-wielding player is trying to baton glitch.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Hacks]]&lt;br /&gt;
*[[Mod]]&lt;br /&gt;
*[[Cheats]]&lt;br /&gt;
*[[Pure Faction]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Clan_List&amp;diff=4951</id>
		<title>Red Faction Clan List</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Clan_List&amp;diff=4951"/>
		<updated>2010-06-09T01:33:58Z</updated>

		<summary type="html">&lt;p&gt;Digi: A few people (including the leader) still use MIG tags so the clan can't really be called &amp;quot;dead&amp;quot; just yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a listing of all the currently active Red Faction clans.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE IS INCOMPLETE!  If you want to add your clan, copy and paste the &amp;quot;Example Clan&amp;quot; as a template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Missing clans:'''&lt;br /&gt;
&lt;br /&gt;
*M.I.G&lt;br /&gt;
*+tbh+ (Dead?)&lt;br /&gt;
*.iCc (Dead?)&lt;br /&gt;
*VzlaArmy&lt;br /&gt;
*81&lt;br /&gt;
*XR (Dead?)&lt;br /&gt;
*cDc (Dead?)&lt;br /&gt;
*[JtB] (Dead?) &lt;br /&gt;
*.:DZ:. (Dead?)&lt;br /&gt;
&lt;br /&gt;
'''Old clans that are definitely dead:'''&lt;br /&gt;
*]eVe[&lt;br /&gt;
*+PluS+&lt;br /&gt;
*=DNR=&lt;br /&gt;
*iCe.&lt;br /&gt;
*&amp;lt;L-S&amp;gt; (Dead, even though some members still use the tags)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Example Clan ==&lt;br /&gt;
'''Tag: '''[ExC]&lt;br /&gt;
&lt;br /&gt;
'''Members: '''20 (As of July 3, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''This is an example clan.  We are really good at the game.  Woohoo!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.nebulamods.com Example Clanbase]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Audi Vide Sile ==&lt;br /&gt;
'''Tag: '''avs.&lt;br /&gt;
&lt;br /&gt;
'''Members: '''12 (As of 02.01.2009)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''Clan currently active at Red Faction and FEAR&lt;br /&gt;
&lt;br /&gt;
'''Website: '''None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Red Faction Assassins ==&lt;br /&gt;
'''Tag: '''{RFA}&lt;br /&gt;
&lt;br /&gt;
'''Members: '''11 (As of October 15, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: ''' Members of this clan have been known to cheat and mod. They have little honor and claim to be the first RF clan, but they only started when the game died. &lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.bigdicks.com Beyond Epic]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Good Game ==&lt;br /&gt;
'''Tag: '''[99ame]&lt;br /&gt;
&lt;br /&gt;
'''Members: '''7 active 18 registered (As of November 7, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''Da German Clan. Nobody Likes Us,We Don't Care!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.superweb.de/99ame 99ame Clan Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== NZL ==&lt;br /&gt;
Tag: (NZL)&lt;br /&gt;
&lt;br /&gt;
Members: 13 (As of April, 2009)&lt;br /&gt;
&lt;br /&gt;
Description: A clan dedicated to people who play RF in New Zealand.&lt;br /&gt;
&lt;br /&gt;
Website: [http://www.nzlrf.webs.com NZL Clan Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Run Masters ==&lt;br /&gt;
'''Tag: '''-R:M-&lt;br /&gt;
&lt;br /&gt;
'''Members: '''12 (January 2010)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''A Running clan that keeps running!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.runmasters.co.nr RunMasters Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Voltz ==&lt;br /&gt;
'''Tag: '''&amp;lt;Voltz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Members: '''22 (As of February 1, 2009)&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the best clans in Red Faction. &lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.vivalavoltz.com Voltz website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Genesis Evolution ==&lt;br /&gt;
'''Tag: '''.Ge#&lt;br /&gt;
&lt;br /&gt;
'''Members: '''13 (As of March 29, 2009)&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A French Red Faction team !&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://geteamrf.free.fr/ Ge Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Liberation Armada ==&lt;br /&gt;
'''Tag: '''=LA=&lt;br /&gt;
&lt;br /&gt;
'''Members: '''15 (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''This is an international clan with members from the England, Ireland, Germany, the Netherland, The USA, and Australia.&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.liberationarmada.net Liberation Armada Mainsite]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Clan_List&amp;diff=4950</id>
		<title>Red Faction Clan List</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Clan_List&amp;diff=4950"/>
		<updated>2010-06-09T01:33:45Z</updated>

		<summary type="html">&lt;p&gt;Digi: Reverted edits by Digi (Talk) to last revision by Word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a listing of all the currently active Red Faction clans.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE IS INCOMPLETE!  If you want to add your clan, copy and paste the &amp;quot;Example Clan&amp;quot; as a template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Missing clans:'''&lt;br /&gt;
&lt;br /&gt;
*M.I.G (Dead?)&lt;br /&gt;
*+tbh+ (Dead?)&lt;br /&gt;
*.iCc (Dead?)&lt;br /&gt;
*VzlaArmy&lt;br /&gt;
*81&lt;br /&gt;
*XR (Dead?)&lt;br /&gt;
*cDc (Dead?)&lt;br /&gt;
*[JtB] (Dead?) &lt;br /&gt;
*.:DZ:. (Dead?)&lt;br /&gt;
&lt;br /&gt;
'''Old clans that are definitely dead:'''&lt;br /&gt;
*]eVe[&lt;br /&gt;
*+PluS+&lt;br /&gt;
*=DNR=&lt;br /&gt;
*iCe.&lt;br /&gt;
*&amp;lt;L-S&amp;gt; (Dead, even though some members still use the tags)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Example Clan ==&lt;br /&gt;
'''Tag: '''[ExC]&lt;br /&gt;
&lt;br /&gt;
'''Members: '''20 (As of July 3, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''This is an example clan.  We are really good at the game.  Woohoo!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.nebulamods.com Example Clanbase]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Audi Vide Sile ==&lt;br /&gt;
'''Tag: '''avs.&lt;br /&gt;
&lt;br /&gt;
'''Members: '''12 (As of 02.01.2009)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''Clan currently active at Red Faction and FEAR&lt;br /&gt;
&lt;br /&gt;
'''Website: '''None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Red Faction Assassins ==&lt;br /&gt;
'''Tag: '''{RFA}&lt;br /&gt;
&lt;br /&gt;
'''Members: '''11 (As of October 15, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: ''' Members of this clan have been known to cheat and mod. They have little honor and claim to be the first RF clan, but they only started when the game died. &lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.bigdicks.com Beyond Epic]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Good Game ==&lt;br /&gt;
'''Tag: '''[99ame]&lt;br /&gt;
&lt;br /&gt;
'''Members: '''7 active 18 registered (As of November 7, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''Da German Clan. Nobody Likes Us,We Don't Care!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.superweb.de/99ame 99ame Clan Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== NZL ==&lt;br /&gt;
Tag: (NZL)&lt;br /&gt;
&lt;br /&gt;
Members: 13 (As of April, 2009)&lt;br /&gt;
&lt;br /&gt;
Description: A clan dedicated to people who play RF in New Zealand.&lt;br /&gt;
&lt;br /&gt;
Website: [http://www.nzlrf.webs.com NZL Clan Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Run Masters ==&lt;br /&gt;
'''Tag: '''-R:M-&lt;br /&gt;
&lt;br /&gt;
'''Members: '''12 (January 2010)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''A Running clan that keeps running!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.runmasters.co.nr RunMasters Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Voltz ==&lt;br /&gt;
'''Tag: '''&amp;lt;Voltz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Members: '''22 (As of February 1, 2009)&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the best clans in Red Faction. &lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.vivalavoltz.com Voltz website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Genesis Evolution ==&lt;br /&gt;
'''Tag: '''.Ge#&lt;br /&gt;
&lt;br /&gt;
'''Members: '''13 (As of March 29, 2009)&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A French Red Faction team !&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://geteamrf.free.fr/ Ge Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Liberation Armada ==&lt;br /&gt;
'''Tag: '''=LA=&lt;br /&gt;
&lt;br /&gt;
'''Members: '''15 (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''This is an international clan with members from the England, Ireland, Germany, the Netherland, The USA, and Australia.&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.liberationarmada.net Liberation Armada Mainsite]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Clan_List&amp;diff=4949</id>
		<title>Red Faction Clan List</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Clan_List&amp;diff=4949"/>
		<updated>2010-06-09T01:33:34Z</updated>

		<summary type="html">&lt;p&gt;Digi: A few people (including the leader) still use MIG tags so the clan can't really be called &amp;quot;dead&amp;quot; just yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a listing of all the currently active Red Faction clans.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE IS INCOMPLETE!  If you want to add your clan, copy and paste the &amp;quot;Example Clan&amp;quot; as a template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Missing clans:'''&lt;br /&gt;
&lt;br /&gt;
*+tbh+ (Dead?)&lt;br /&gt;
*.iCc (Dead?)&lt;br /&gt;
*VzlaArmy&lt;br /&gt;
*81&lt;br /&gt;
*XR (Dead?)&lt;br /&gt;
*cDc (Dead?)&lt;br /&gt;
*[JtB] (Dead?) &lt;br /&gt;
*.:DZ:. (Dead?)&lt;br /&gt;
&lt;br /&gt;
'''Old clans that are definitely dead:'''&lt;br /&gt;
*]eVe[&lt;br /&gt;
*+PluS+&lt;br /&gt;
*=DNR=&lt;br /&gt;
*iCe.&lt;br /&gt;
*&amp;lt;L-S&amp;gt; (Dead, even though some members still use the tags)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Example Clan ==&lt;br /&gt;
'''Tag: '''[ExC]&lt;br /&gt;
&lt;br /&gt;
'''Members: '''20 (As of July 3, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''This is an example clan.  We are really good at the game.  Woohoo!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.nebulamods.com Example Clanbase]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Audi Vide Sile ==&lt;br /&gt;
'''Tag: '''avs.&lt;br /&gt;
&lt;br /&gt;
'''Members: '''12 (As of 02.01.2009)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''Clan currently active at Red Faction and FEAR&lt;br /&gt;
&lt;br /&gt;
'''Website: '''None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Red Faction Assassins ==&lt;br /&gt;
'''Tag: '''{RFA}&lt;br /&gt;
&lt;br /&gt;
'''Members: '''11 (As of October 15, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: ''' Members of this clan have been known to cheat and mod. They have little honor and claim to be the first RF clan, but they only started when the game died. &lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.bigdicks.com Beyond Epic]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Good Game ==&lt;br /&gt;
'''Tag: '''[99ame]&lt;br /&gt;
&lt;br /&gt;
'''Members: '''7 active 18 registered (As of November 7, 2008)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''Da German Clan. Nobody Likes Us,We Don't Care!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.superweb.de/99ame 99ame Clan Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== NZL ==&lt;br /&gt;
Tag: (NZL)&lt;br /&gt;
&lt;br /&gt;
Members: 13 (As of April, 2009)&lt;br /&gt;
&lt;br /&gt;
Description: A clan dedicated to people who play RF in New Zealand.&lt;br /&gt;
&lt;br /&gt;
Website: [http://www.nzlrf.webs.com NZL Clan Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Run Masters ==&lt;br /&gt;
'''Tag: '''-R:M-&lt;br /&gt;
&lt;br /&gt;
'''Members: '''12 (January 2010)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''A Running clan that keeps running!&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.runmasters.co.nr RunMasters Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Voltz ==&lt;br /&gt;
'''Tag: '''&amp;lt;Voltz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Members: '''22 (As of February 1, 2009)&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the best clans in Red Faction. &lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.vivalavoltz.com Voltz website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Genesis Evolution ==&lt;br /&gt;
'''Tag: '''.Ge#&lt;br /&gt;
&lt;br /&gt;
'''Members: '''13 (As of March 29, 2009)&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A French Red Faction team !&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://geteamrf.free.fr/ Ge Website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Liberation Armada ==&lt;br /&gt;
'''Tag: '''=LA=&lt;br /&gt;
&lt;br /&gt;
'''Members: '''15 (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
'''Description: '''This is an international clan with members from the England, Ireland, Germany, the Netherland, The USA, and Australia.&lt;br /&gt;
&lt;br /&gt;
'''Website: '''[http://www.liberationarmada.net Liberation Armada Mainsite]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Category:Red_Faction:_Guerrilla&amp;diff=4922</id>
		<title>Category:Red Faction: Guerrilla</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Category:Red_Faction:_Guerrilla&amp;diff=4922"/>
		<updated>2010-06-05T12:45:45Z</updated>

		<summary type="html">&lt;p&gt;Digi: Reverted edits by 122.49.210.50 (Talk) to last revision by Goober&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Red Faction: Guerrilla is the third game in the series.&lt;br /&gt;
&lt;br /&gt;
:::::[[Red Faction: Guerrilla|'''Read More...''']]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rate_presets&amp;diff=4920</id>
		<title>Rate presets</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rate_presets&amp;diff=4920"/>
		<updated>2010-06-04T20:45:52Z</updated>

		<summary type="html">&lt;p&gt;Digi: Reverted edits by 119.111.124.194 (Talk) to last revision by Adminbot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
There are several rate presets included with all released versions of Red Faction. All presets have corresponding value in bytes/sec. These presets can be used in place of an integer when issuing the '''&amp;quot;rate&amp;quot;''' [[console commands|console command]].&lt;br /&gt;
&lt;br /&gt;
===Built-in presets===&lt;br /&gt;
*'''Modem''' - 2600 bytes/sec&lt;br /&gt;
*'''ISDN''' - 5000 bytes/sec&lt;br /&gt;
*'''Cable''' - 15000 bytes/sec&lt;br /&gt;
*'''T1''' - 200000 bytes/sec&lt;br /&gt;
*'''LAN''' - 200000 bytes/sec&lt;br /&gt;
&lt;br /&gt;
===Arbitrary rate specification===&lt;br /&gt;
It is possible to specify datarate values from 1 byte/sec up to 1569325055 bytes/sec.  It seems as if both very low and very high settings are ignored.  (Ex: Setting a server's datarate to 1 will not [[lag]] out the players unless there are more than three or four.)&lt;br /&gt;
&lt;br /&gt;
===Good practice in rate selection===&lt;br /&gt;
Here is an excerpt from a piece written by digital_ruler about how to choose rate wisely:&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Many people with a good upload speed (512k +) have trouble hosting a good, lag-free server.  Occasionally this is related to PC performance, however more frequently the issue is '''server datarate.'''  The datarate is how much bandwidth the server tries to use overall.  With the rate too low and a high number of players, clients can experience burst lag (usually identified by the red D/C icon blinking every second or so).  Setting datarate can be tricky but here are some tips from what I've learned:&lt;br /&gt;
&lt;br /&gt;
*2-5 player server, optimal bandwidth usage: rate 20000&lt;br /&gt;
*5-10 player server, optimal bandwidth usage: rate 25000&lt;br /&gt;
*16 player server, minimal bandwidth usage: rate 30000&lt;br /&gt;
*16 player server, optimal bandwidth usage: rate 37500&lt;br /&gt;
*20 player server, minimal bandwidth usage: rate 37500&lt;br /&gt;
*20 player server, optimal bandwidth usage: rate 42500&lt;br /&gt;
*24 player server, lower bandwidth usage: rate 52500&lt;br /&gt;
*24 player server, highest bandwidth usage with least lag: rate 65000&lt;br /&gt;
*32 player server, high bandwidth usage: rate 75000 (DO NOT ATTEMPT TO RUN OFF HOME CONNECTION!)&lt;br /&gt;
&lt;br /&gt;
//Remember: Set datarate from the server's console by typing rate &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I have provided two recommended options for most servers:  Minimal bandwidth usage and Optimal bandwidth usage.  If you run a server with minimal bandwidth usage, your players may experience poor shot registration and warping of some players.  Optimal bandwidth usage is a blend of medium bandwidth usage and medium lag reduction.  Running a server with a higher rate than your connection can handle will mean dropouts and severe burst lag.  If your connection can take it, go for the optimal setting, as this will provide a better experience for your players and ensure return customers ;)  I can run a 24-player server at rate 62500 with minimal lag on a connection with 800kb/s upload.|Serverside rate selection|digital_ruler}}&lt;br /&gt;
Server operators should also keep in mind that if the bandwidth is available, they should go for the T1 rate preset.  This applies only to those who are hosting servers on dedicated boxes with dedicated internet lines.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
*[[Command-line parameters]]&lt;br /&gt;
*[[dedicated_server.txt]]&lt;br /&gt;
*[[Geomod(Engine)|GeoMod Engine]]&lt;br /&gt;
*[[Server]]&lt;br /&gt;
*[[Game Tracker]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Armageddon&amp;diff=4918</id>
		<title>Red Faction: Armageddon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Armageddon&amp;diff=4918"/>
		<updated>2010-06-04T17:17:22Z</updated>

		<summary type="html">&lt;p&gt;Digi: x360ps3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Red Faction: Armageddon''' is the fourth game in the Red Faction series.&lt;br /&gt;
&lt;br /&gt;
Not much is known about this game at the moment. The game is expected to be released for (at least) the Xbox 360 and Playstation 3.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:In_the_news&amp;diff=4917</id>
		<title>Template:In the news</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:In_the_news&amp;diff=4917"/>
		<updated>2010-06-04T17:07:51Z</updated>

		<summary type="html">&lt;p&gt;Digi: asdasddsa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*'''June 4, 2010''' - The [[Red Faction: Armageddon|latest installment in the Red Faction series]] will premiere tonight on Gametrailers TV on Spike TV.&lt;br /&gt;
*'''February 3, 2010''' - The [http://forums.red-faction.net forums] at [http://forums.red-faction.net red-faction.net] are now active.&lt;br /&gt;
*'''September 18, 2009''' - The first [[Red Faction: Guerrilla]] PC mods are being developed. IRC: #FactionFiles on GameSurge for more information.&lt;br /&gt;
*'''September 15, 2009''' - [[Red Faction: Guerrilla]] is released for the PC in North America and South America. The international version will be release on September 18.&lt;br /&gt;
*'''September 10, 2009''' - [http://www.red-faction.net www.red-faction.net] is a portal to help coordinate all things [[Red Faction]]; currently in alpha development phase.&lt;br /&gt;
*'''August 13, 2009''' - [[Demons of the Badlands]] is released!&lt;br /&gt;
*'''July 7, 2009''' - We are now online at www.redfactionwiki.com!&lt;br /&gt;
*'''June 30, 2009''' - The first [[Red Faction: Guerrilla]] DLC pack has been announced. It is called [[Demons of the Badlands]] and it will be release on August 13, 2009.&lt;br /&gt;
*'''May 7, 2009''' - The [[Marauders|Marauder]] [[Gutter]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;br /&gt;
*'''April 23, 2009''' - The [[Marauders|Marauder]] [[Shotgun (RFG)|Shotgun]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;br /&gt;
*'''April 23, 2009''' - The [[Earth Defense Force|EDF]] [[Rail Driver (RFG)|Rail Driver]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;br /&gt;
*'''April 16, 2009''' - The [[Ultor|Ultor]] [[Nano Rifle]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Template:In_the_news&amp;diff=4916</id>
		<title>Template:In the news</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Template:In_the_news&amp;diff=4916"/>
		<updated>2010-06-04T17:07:25Z</updated>

		<summary type="html">&lt;p&gt;Digi: rfa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*'''June 4, 2010''' - The latest installment in the Red Faction series will premiere tonight on Gametrailers TV on Spike TV.&lt;br /&gt;
*'''February 3, 2010''' - The [http://forums.red-faction.net forums] at [http://forums.red-faction.net red-faction.net] are now active.&lt;br /&gt;
*'''September 18, 2009''' - The first [[Red Faction: Guerrilla]] PC mods are being developed. IRC: #FactionFiles on GameSurge for more information.&lt;br /&gt;
*'''September 15, 2009''' - [[Red Faction: Guerrilla]] is released for the PC in North America and South America. The international version will be release on September 18.&lt;br /&gt;
*'''September 10, 2009''' - [http://www.red-faction.net www.red-faction.net] is a portal to help coordinate all things [[Red Faction]]; currently in alpha development phase.&lt;br /&gt;
*'''August 13, 2009''' - [[Demons of the Badlands]] is released!&lt;br /&gt;
*'''July 7, 2009''' - We are now online at www.redfactionwiki.com!&lt;br /&gt;
*'''June 30, 2009''' - The first [[Red Faction: Guerrilla]] DLC pack has been announced. It is called [[Demons of the Badlands]] and it will be release on August 13, 2009.&lt;br /&gt;
*'''May 7, 2009''' - The [[Marauders|Marauder]] [[Gutter]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;br /&gt;
*'''April 23, 2009''' - The [[Marauders|Marauder]] [[Shotgun (RFG)|Shotgun]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;br /&gt;
*'''April 23, 2009''' - The [[Earth Defense Force|EDF]] [[Rail Driver (RFG)|Rail Driver]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;br /&gt;
*'''April 16, 2009''' - The [[Ultor|Ultor]] [[Nano Rifle]] is featured as this week's [[Weapon Of The Week (RFG)|Weapon of the Week]].&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Armageddon&amp;diff=4915</id>
		<title>Red Faction: Armageddon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Armageddon&amp;diff=4915"/>
		<updated>2010-06-04T17:06:05Z</updated>

		<summary type="html">&lt;p&gt;Digi: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Red Faction: Armageddon''' is the fourth game in the Red Faction series.&lt;br /&gt;
&lt;br /&gt;
Not much is known about this game at the moment.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Category:Red_Faction:_Armageddon&amp;diff=4914</id>
		<title>Category:Red Faction: Armageddon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Category:Red_Faction:_Armageddon&amp;diff=4914"/>
		<updated>2010-06-04T17:05:36Z</updated>

		<summary type="html">&lt;p&gt;Digi: rfa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Red Faction: Guerrilla is the fourth game in the series.&lt;br /&gt;
&lt;br /&gt;
:::::[[Red Faction: Armageddon|'''Read More...''']]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Category:Red_Faction:_Armageddon&amp;diff=4913</id>
		<title>Category:Red Faction: Armageddon</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Category:Red_Faction:_Armageddon&amp;diff=4913"/>
		<updated>2010-06-04T17:05:18Z</updated>

		<summary type="html">&lt;p&gt;Digi: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Red Faction: Guerrilla is the fourth game in the series.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Main_Page&amp;diff=4912</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Main_Page&amp;diff=4912"/>
		<updated>2010-06-04T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;Digi: added RFA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background: transparent; margin-top:1.2em; border:3px solid #000000;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:56%; color:#000&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:280px; border:solid 0px; background: transparent;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the [[Red Faction (Game)|Red Faction]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the '''Red Faction''' series knowledge-base that anyone can edit.&amp;lt;br /&amp;gt;''The &amp;lt;u&amp;gt;definitive&amp;lt;/u&amp;gt; source for Red Faction information!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:120%;&amp;quot;&amp;gt;[[Special:Allpages|{{NUMBEROFARTICLES}}]] articles total.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:10%; font-size:70%;&amp;quot;|&lt;br /&gt;
*All pages on this wiki are solely relative to the [[Red Faction (Game)|Red Faction]] game series developed by [[Volition Inc.]] and published by [[THQ Inc.]]&lt;br /&gt;
*The Red Faction Wiki is a service of [http://www.factionfiles.com Faction Files] &amp;amp; [http://www.teamxrs.net Team XRS]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:11%; font-size:95%;&amp;quot;|&lt;br /&gt;
*[[:Category:Red_Faction|Red Faction]]&lt;br /&gt;
*[[:Category:Red_Faction_II|Red Faction II]]&lt;br /&gt;
*[[:Category:Red_Faction:_Guerrilla|Red Faction: Guerrilla]]&lt;br /&gt;
*[[:Category:Red_Faction:_Armageddon|Red Faction: Armageddon]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--deleted the crap that was commented out--&amp;gt;&lt;br /&gt;
{|style=&amp;quot;border-spacing:8px; margin:0px -8px;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Featured article&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| {{Featured article}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;In the news...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| {{In the news}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=User:Digi&amp;diff=4827</id>
		<title>User:Digi</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=User:Digi&amp;diff=4827"/>
		<updated>2010-03-16T15:28:59Z</updated>

		<summary type="html">&lt;p&gt;Digi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi.&lt;br /&gt;
&lt;br /&gt;
My account used to be called &amp;quot;Admin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My full name is digital_ruler.&lt;br /&gt;
&lt;br /&gt;
I'd appreciate it if you checked out [http://www.factionfiles.com Faction Files] sometime.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Pure_Faction&amp;diff=4826</id>
		<title>Pure Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Pure_Faction&amp;diff=4826"/>
		<updated>2010-03-16T15:27:23Z</updated>

		<summary type="html">&lt;p&gt;Digi: new image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Purelogo.jpg|425px|center|thumb|Pure Faction Logo]]&lt;br /&gt;
Pure Faction is an anticheat for [[Red Faction (Game)|Red Faction]].&lt;br /&gt;
[[Image:PureFaction3F1.jpg|200px|right|thumb|F1 menu in Pure Faction 3.0]]&lt;br /&gt;
Pure Faction 2.1 was released on the 10th of November 2008.&lt;br /&gt;
&lt;br /&gt;
On the 16th of November, 2008, TrotSkie released his first quickfix for PF 2.1. This fixed framerate issues experienced by some users as well as the ''ti'' and ''ts'' [[console commands]]. &lt;br /&gt;
&lt;br /&gt;
On the 12th of December, 2008, TrotSkie released PF 2.1 QuickFix ii. This was released to redirect the autoupdater to [[Developers#NebulaMods|NebulaMods.com]] as opposed to the original Pure Faction site, which was experiencing problems that lead to some servers crashing. These crash bugs were cleared up in this quickfix.&lt;br /&gt;
&lt;br /&gt;
Pure Faction 3.0 was released on the 8th of August 2009 and is the most current version. An optional update, 3.0b Beta, has been released. 3.0b Beta fixes some minor problems that some players were having.&lt;br /&gt;
&amp;lt;!-- Some conflicting data here. The text above originally said PF came out 7 Aug, but down at the bottom of the article, 9 Aug was stated. I've checked the FTP logs, and it would appear that PF3 was officially released to the public at 2:26 on 8 Aug (GMT). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==v2.1 Features==&lt;br /&gt;
&lt;br /&gt;
===Automatic Map Downloader ===&lt;br /&gt;
When you try to join a server running a map you don't have, Pure Faction gives you the option to automatically download and install it without closing your game. The map server has over 1400 maps in the database.&lt;br /&gt;
&lt;br /&gt;
===[[F1 Menu|New In Game Graphical User Interface (GUI)]] ===&lt;br /&gt;
Pressing F1 in game pops up a menu allowing you to use your mouse to select the desired action.&lt;br /&gt;
&lt;br /&gt;
===First Person Spectate ===&lt;br /&gt;
From the GUI you can click on Spectate, then select a player from the list to view the game through their eyes.&lt;br /&gt;
&lt;br /&gt;
===Super Lazyban ===&lt;br /&gt;
You can use the GUI to Kick or Ban players just by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
===New Scoreboard ===&lt;br /&gt;
A new scoreboard showing players kills and deaths, along with giving mappers the recognition they deserve. More statistics will be added to the scoreboard with updates.&lt;br /&gt;
&lt;br /&gt;
===Resolution Fix ===&lt;br /&gt;
Play the game at any resolution you please with a working HUD. The game will no longer crash if you take a screenshot at high resolutions. You can also play in windowed mode or a fullscreen mode which allows you to alt tab, minimize, maximize (NOTE: For this mode you should set your game resolution to half that of your screen resolution for optimum visuals). Widescreen resolutions are now fully supported (set it using the PFLauncher).&lt;br /&gt;
&lt;br /&gt;
===Graphics Card Compatibility===&lt;br /&gt;
You can now play on any modern NVIDIA graphics card without a garbled screen.&lt;br /&gt;
&lt;br /&gt;
===Auto-Updater ===&lt;br /&gt;
Pure Faction will always keep itself up to date. You do not even need to close your server or client and the game will update itself. This feature allows me to update the program very easily, and there will be frequent updates.&lt;br /&gt;
&lt;br /&gt;
===Mouse changes ===&lt;br /&gt;
Mouse lag has been reduced by at least 8.5ms, the dual monitor bug has been fixed, and mouse precision has been improved. As with the old Pure Faction, you can set your mouse sensitivity very precisely with the ms command in console (for example type &amp;quot;ms 0.055&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===Server statistics ===&lt;br /&gt;
The server now keeps detailed statistics on players, and players can view some of these by typing statsme in chat. This will be greatly advanced with updates coming over the next few weeks.&lt;br /&gt;
&lt;br /&gt;
===Glitch fixes ===&lt;br /&gt;
Almost every weapon glitch in the game has been fixed serverside (e.g. invisible bullets, using batton to fire free bullets, etc). Infinite ammo hacks such as &amp;quot;[[Cheats#MYTH Trainer|Myth]]&amp;quot;, and rapid fire mods are also blocked serverside. Wall peeking, and the speed bug are also blocked.&lt;br /&gt;
&lt;br /&gt;
===Security fixes ===&lt;br /&gt;
There are dozens of security fixes in Pure Faction, both client and serverside. Dozens of netcode based exploits such as renaming other players are also blocked. Players with unkickable or multi line names are automatically renamed.&lt;br /&gt;
&lt;br /&gt;
===And much more ===&lt;br /&gt;
Some features have been temporarily disabled, as they are not quite finished, and there are many other small changes and fixes, some of which I will add information about later.&lt;br /&gt;
&lt;br /&gt;
===Packfile space has been increased===&lt;br /&gt;
Previously, RF could load a maximum of 13500 files from vpps and upon reaching this limit in having lots of custom maps installed, the game would exit giving an error message &amp;quot;Out of packfile space&amp;quot;. You can type vpps in console to view your current VPP/Packfile status. If you have 256/256 vpp files loaded, you will need to remove some until you have less than 256, or the automap downloader will not function. NOTE: The 256 VPP file limit still exists, but will be removed next update.&lt;br /&gt;
&lt;br /&gt;
===Player Mute=== &lt;br /&gt;
You can now press F5 and then click on a player name to mute all their chat messages. You will still be able to view their chat in the console. &lt;br /&gt;
&lt;br /&gt;
===Coloured Server Names=== &lt;br /&gt;
Servers running the most recent version of Pure Faction will now show up in a different colour. &lt;br /&gt;
&lt;br /&gt;
===Freezing Fix===&lt;br /&gt;
Some of you (mostly P4 users) complained about getting intermittent freezes with version 2.0. This bug should not happen anymore. &lt;br /&gt;
&lt;br /&gt;
===Automatic Map Downloader Fix===&lt;br /&gt;
Maps with IDs longer than 3 characters were not downloading correctly. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
===Crashing Bug===&lt;br /&gt;
Fixed a bug where if you were killed in damaging water, there was a small chance of a crash.&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
*'''Pure Faction ALPHA''' - was released before [[Developers#TrotSkie|TrotSkie]]'s departure&lt;br /&gt;
*'''Pure Faction B1''' - Released December 7th 2007&lt;br /&gt;
*'''Pure Faction B2''' - Released December 8th 2007&lt;br /&gt;
*'''Pure Faction B3''' - Released December 12th 2007&lt;br /&gt;
*'''Pure Faction 2.0''' - Released October 30th 2008&lt;br /&gt;
*'''Pure Faction 2.1 Quickfix i''' - Released November 16th 2008 &lt;br /&gt;
*'''Pure Faction 2.1 Quickfix ii''' - Released December 12th 2008&lt;br /&gt;
*'''Pure Faction 3.0''' - Released August 8th 2009 ('''Current''')&lt;br /&gt;
*'''Pure Faction 3.0b Beta''' - Released August 12th 2009 (''Optional update for 3.0'')&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction (Game)|Red Faction]]&lt;br /&gt;
*[[Version 1.3]]&lt;br /&gt;
*[[Cheats]]&lt;br /&gt;
*[[Modification]]&lt;br /&gt;
*[[Developers]]&lt;br /&gt;
*[[Competitive CTF Mapping Guide]]&lt;br /&gt;
*[[Red Faction Clan List]]&lt;br /&gt;
*[[Game Tracker]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.purefaction.org Official Pure Faction website]&lt;br /&gt;
*[http://www.nebulamods.com/pf/forum/index.php Official Pure Faction discussion forum]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:PureFaction3F1.jpg&amp;diff=4825</id>
		<title>File:PureFaction3F1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:PureFaction3F1.jpg&amp;diff=4825"/>
		<updated>2010-03-16T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;Digi: F1 menu in Pure Faction 3.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;F1 menu in Pure Faction 3.0.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Pure_Faction&amp;diff=4824</id>
		<title>Talk:Pure Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Pure_Faction&amp;diff=4824"/>
		<updated>2010-03-16T15:24:46Z</updated>

		<summary type="html">&lt;p&gt;Digi: Features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Features ==&lt;br /&gt;
&lt;br /&gt;
What do you guys think about rewriting the features section in paragraph form? [[User:Digi|digital_ruler]] 15:24, 16 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Pure_Faction&amp;diff=4823</id>
		<title>Pure Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Pure_Faction&amp;diff=4823"/>
		<updated>2010-03-16T15:24:23Z</updated>

		<summary type="html">&lt;p&gt;Digi: Doing lots of updates to this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Purelogo.jpg|425px|center|thumb|Pure Faction Logo]]&lt;br /&gt;
Pure Faction is an anticheat for [[Red Faction (Game)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
Pure Faction 2.1 was released on the 10th of November 2008.&lt;br /&gt;
&lt;br /&gt;
On the 16th of November, 2008, TrotSkie released his first quickfix for PF 2.1. This fixed framerate issues experienced by some users as well as the ''ti'' and ''ts'' [[console commands]]. &lt;br /&gt;
&lt;br /&gt;
On the 12th of December, 2008, TrotSkie released PF 2.1 QuickFix ii. This was released to redirect the autoupdater to [[Developers#NebulaMods|NebulaMods.com]] as opposed to the original Pure Faction site, which was experiencing problems that lead to some servers crashing. These crash bugs were cleared up in this quickfix.&lt;br /&gt;
&lt;br /&gt;
Pure Faction 3.0 was released on the 8th of August 2009 and is the most current version. An optional update, 3.0b Beta, has been released. 3.0b Beta fixes some minor problems that some players were having.&lt;br /&gt;
&amp;lt;!-- Some conflicting data here. The text above originally said PF came out 7 Aug, but down at the bottom of the article, 9 Aug was stated. I've checked the FTP logs, and it would appear that PF3 was officially released to the public at 2:26 on 8 Aug (GMT). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==v2.1 Features==&lt;br /&gt;
&lt;br /&gt;
===Automatic Map Downloader ===&lt;br /&gt;
When you try to join a server running a map you don't have, Pure Faction gives you the option to automatically download and install it without closing your game. The map server has over 1400 maps in the database.&lt;br /&gt;
&lt;br /&gt;
===[[F1 Menu|New In Game Graphical User Interface (GUI)]] ===&lt;br /&gt;
Pressing F1 in game pops up a menu allowing you to use your mouse to select the desired action.&lt;br /&gt;
&lt;br /&gt;
===First Person Spectate ===&lt;br /&gt;
From the GUI you can click on Spectate, then select a player from the list to view the game through their eyes.&lt;br /&gt;
&lt;br /&gt;
===Super Lazyban ===&lt;br /&gt;
You can use the GUI to Kick or Ban players just by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
===New Scoreboard ===&lt;br /&gt;
A new scoreboard showing players kills and deaths, along with giving mappers the recognition they deserve. More statistics will be added to the scoreboard with updates.&lt;br /&gt;
&lt;br /&gt;
===Resolution Fix ===&lt;br /&gt;
Play the game at any resolution you please with a working HUD. The game will no longer crash if you take a screenshot at high resolutions. You can also play in windowed mode or a fullscreen mode which allows you to alt tab, minimize, maximize (NOTE: For this mode you should set your game resolution to half that of your screen resolution for optimum visuals). Widescreen resolutions are now fully supported (set it using the PFLauncher).&lt;br /&gt;
&lt;br /&gt;
===Graphics Card Compatibility===&lt;br /&gt;
You can now play on any modern NVIDIA graphics card without a garbled screen.&lt;br /&gt;
&lt;br /&gt;
===Auto-Updater ===&lt;br /&gt;
Pure Faction will always keep itself up to date. You do not even need to close your server or client and the game will update itself. This feature allows me to update the program very easily, and there will be frequent updates.&lt;br /&gt;
&lt;br /&gt;
===Mouse changes ===&lt;br /&gt;
Mouse lag has been reduced by at least 8.5ms, the dual monitor bug has been fixed, and mouse precision has been improved. As with the old Pure Faction, you can set your mouse sensitivity very precisely with the ms command in console (for example type &amp;quot;ms 0.055&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===Server statistics ===&lt;br /&gt;
The server now keeps detailed statistics on players, and players can view some of these by typing statsme in chat. This will be greatly advanced with updates coming over the next few weeks.&lt;br /&gt;
&lt;br /&gt;
===Glitch fixes ===&lt;br /&gt;
Almost every weapon glitch in the game has been fixed serverside (e.g. invisible bullets, using batton to fire free bullets, etc). Infinite ammo hacks such as &amp;quot;[[Cheats#MYTH Trainer|Myth]]&amp;quot;, and rapid fire mods are also blocked serverside. Wall peeking, and the speed bug are also blocked.&lt;br /&gt;
&lt;br /&gt;
===Security fixes ===&lt;br /&gt;
There are dozens of security fixes in Pure Faction, both client and serverside. Dozens of netcode based exploits such as renaming other players are also blocked. Players with unkickable or multi line names are automatically renamed.&lt;br /&gt;
&lt;br /&gt;
===And much more ===&lt;br /&gt;
Some features have been temporarily disabled, as they are not quite finished, and there are many other small changes and fixes, some of which I will add information about later.&lt;br /&gt;
&lt;br /&gt;
===Packfile space has been increased===&lt;br /&gt;
Previously, RF could load a maximum of 13500 files from vpps and upon reaching this limit in having lots of custom maps installed, the game would exit giving an error message &amp;quot;Out of packfile space&amp;quot;. You can type vpps in console to view your current VPP/Packfile status. If you have 256/256 vpp files loaded, you will need to remove some until you have less than 256, or the automap downloader will not function. NOTE: The 256 VPP file limit still exists, but will be removed next update.&lt;br /&gt;
&lt;br /&gt;
===Player Mute=== &lt;br /&gt;
You can now press F5 and then click on a player name to mute all their chat messages. You will still be able to view their chat in the console. &lt;br /&gt;
&lt;br /&gt;
===Coloured Server Names=== &lt;br /&gt;
Servers running the most recent version of Pure Faction will now show up in a different colour. &lt;br /&gt;
&lt;br /&gt;
===Freezing Fix===&lt;br /&gt;
Some of you (mostly P4 users) complained about getting intermittent freezes with version 2.0. This bug should not happen anymore. &lt;br /&gt;
&lt;br /&gt;
===Automatic Map Downloader Fix===&lt;br /&gt;
Maps with IDs longer than 3 characters were not downloading correctly. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
===Crashing Bug===&lt;br /&gt;
Fixed a bug where if you were killed in damaging water, there was a small chance of a crash.&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
*'''Pure Faction ALPHA''' - was released before [[Developers#TrotSkie|TrotSkie]]'s departure&lt;br /&gt;
*'''Pure Faction B1''' - Released December 7th 2007&lt;br /&gt;
*'''Pure Faction B2''' - Released December 8th 2007&lt;br /&gt;
*'''Pure Faction B3''' - Released December 12th 2007&lt;br /&gt;
*'''Pure Faction 2.0''' - Released October 30th 2008&lt;br /&gt;
*'''Pure Faction 2.1 Quickfix i''' - Released November 16th 2008 &lt;br /&gt;
*'''Pure Faction 2.1 Quickfix ii''' - Released December 12th 2008&lt;br /&gt;
*'''Pure Faction 3.0''' - Released August 8th 2009 ('''Current''')&lt;br /&gt;
*'''Pure Faction 3.0b Beta''' - Released August 12th 2009 (''Optional update for 3.0'')&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction (Game)|Red Faction]]&lt;br /&gt;
*[[Version 1.3]]&lt;br /&gt;
*[[Cheats]]&lt;br /&gt;
*[[Modification]]&lt;br /&gt;
*[[Developers]]&lt;br /&gt;
*[[Competitive CTF Mapping Guide]]&lt;br /&gt;
*[[Red Faction Clan List]]&lt;br /&gt;
*[[Game Tracker]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.purefaction.org Official Pure Faction website]&lt;br /&gt;
*[http://www.nebulamods.com/pf/forum/index.php Official Pure Faction discussion forum]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Talk:Red_Faction:_Guerrilla&amp;diff=4807</id>
		<title>Talk:Red Faction: Guerrilla</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Talk:Red_Faction:_Guerrilla&amp;diff=4807"/>
		<updated>2010-03-16T02:20:46Z</updated>

		<summary type="html">&lt;p&gt;Digi: Reverted edits by 212.235.107.161 (Talk) to last revision by Digi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If someone wants to finish up the plot that would be great. [[User:John95|John95]] 20:23, 17 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Freeman&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Can someone confirm the bits about Gordon Freeman? [[User:Digi|digital_ruler]] 16:41, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can't confirm it, but assuming that it is true... it's awesome [[User:Goober|Goober]] 23:37, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think I'll fire up the 360 and check it out.  I agree; it would be awesome! :) [[User:Digi|digital_ruler]] 16:41, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
they do say it, but there is nothing at all that even points to it being gordon freeman. it could also be a reference to the whole apprentice system with apprentice, freemen, master, in guilds, such as the masons,  i think that we are all just people who also play half-life so we associated the two&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Parker&amp;diff=4802</id>
		<title>Parker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Parker&amp;diff=4802"/>
		<updated>2010-03-15T21:18:29Z</updated>

		<summary type="html">&lt;p&gt;Digi: location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Person&lt;br /&gt;
|name           = Parker&lt;br /&gt;
|image          = [[Image:N3_13_2010_15.57.15_194_l1s1.jpg|220px]]&amp;lt;!--Parker_gun.png was original image--&amp;gt;&lt;br /&gt;
|games          = [[Red Faction]], [[Red Faction: Guerrilla]]&lt;br /&gt;
|sex            = Male&lt;br /&gt;
|birth          = Unknown&lt;br /&gt;
|death          = Unknown&lt;br /&gt;
|allegiance     = [[Red Faction (Rebellion)|Red Faction]]&lt;br /&gt;
|role           = Miner (RF1), Revolutionary (RF1), [[Old Coot]] (RFG)&lt;br /&gt;
|location       = Born [[Earth]], moved to [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
'''Parker''' is a character who appeared the original ''[[Red Faction (Game)|Red Faction]]'' and made a cameo appearance in ''[[Red Faction: Guerrilla]]''. His first name is not known.&lt;br /&gt;
&lt;br /&gt;
Parker is a notable figure in [[Mars]]'s history, having assisted in the [[Earth Defense Force]]'s arrival on Mars, the restructuring of the villainous [[Ultor]] Corporation and the finding of a cure for the [[Plague]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
[[Image:Parker_gun.png|left|thumb|Parker with a [[pistol]] in his [[scientist]] uniform.]]&amp;lt;!--Parker_image.jpg was original--&amp;gt;&lt;br /&gt;
Parker was born in the mid-21st century. Both of his parents &amp;quot;had [his] life all scoped out,&amp;quot; wanting him to enroll in Harvard. In an act of rebellion, Parker instead signed up to work for Ultor as a miner. It was this job that exposed him to the brutality of the Ultor Corporation. After witnessing the murder of a fellow miner, Parker joined the [[Red Faction (Rebellion)|Red Faction]] and assisted them in stopping [[Capek]], curing the Plague, and liberating the miners.&lt;br /&gt;
&lt;br /&gt;
Parker was not a key person in the rebellion immediately, but as time went on he proved himself to be more and more useful, even earning the attention of [[Eos]] herself. He is extremely passionate about discovering the mysteries of the plague, and sometimes his temper gets the better of him. Nevertheless, it is clear to his allies and former oppressors that he is instrumental in the uprising.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
In ''[[Red Faction: Guerrilla]]'', the [[Tharsis]] region is separated into 6 distinct sections, one of which is named [[Parker (Settlement)|Parker]]. Parker also makes a cameo appearance as the [[Old Coot]] near the [[Mohole]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--It is believed that he is the [[Old Coot]] in  Red Faction: Guerrilla.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Own Words==&lt;br /&gt;
I can't believe how stupid I was. Yeah, 'Come to Mars, Help Make a New World!' How could I have believed that crap? I remember laughing at that stuff with my friends. We'd drive up to Chicago and do the big city. We could always tell we were in the wrong parts of town when we started seeing prop-balloons floating over the streets, blaring out corporate BS. You'd hear incredible lies from the Army, [[Merc]] Corps, PDNC, [[Ultor]] -- all the big orgs that wanted to put warm bodies in bad places. You wondered who'd buy those lines and sign up. Now I know.&lt;br /&gt;
&lt;br /&gt;
Jake, you could see doing it. He signed up for the Navy right out of high school. He had no choice, really. When you barely make it out of HS and there aren't any jobs, you take what they offer you. He's on a Navy cruiser out in the Belt somewhere, last I heard. It's like the Wild West all over again, he says. Prospectors, claim-jumpers, company goon squads, you name it. Life's cheap out there and it's a seller's market. He'll end up sucking vacuum before his tour's over. &lt;br /&gt;
&lt;br /&gt;
I always thought I was different, better than most. Mom and Dad -- Dr. and Dr. Parker, if you please -- had my life all scoped out. Private schools, tutors, prep school, Ivy League for undergrad, then grad school and on to a glittering career in academia. They had me running their little maze. Lots of twists and turns, but only one way it could possibly end up. Who'd have thought their lab rats would be the only ones to reach the cheese? &lt;br /&gt;
&lt;br /&gt;
I just couldn't take it anymore. Never being able to separate what I really wanted from what they'd trained me to want. Not knowing where I began and they ended. No achievement was praiseworthy. When the acceptance letter from Harvard came, they took it like no big deal, just an expected turn in the maze. I went nuts. I ripped up the letter and stormed out of the house, hardly able to see straight. I wanted to do something that wasn't another item to mark off on their progress chart. Signing up for [[Ultor]]'s mining operations on Mars sure fit that bill. I drove downtown, saw one of their recruiting offices, and it just clicked. &lt;br /&gt;
&lt;br /&gt;
It was like my brain was running on autopilot. I walked into the office and it all went so smooth and fast. The whole place was designed to ooze inside your head and let you know Mama [[Ultor]] was gonna take good care of you. Thick, neutral carpeting, bland, gently curving walls, soft lighting, a friendly helper to lead you through the whole process. If Hell opened a tourism office downtown, they'd do it just like that. Maybe they already have. &lt;br /&gt;
&lt;br /&gt;
I was still in a daze when they took me to the shuttle and strapped me into a shallow indentation in the floor. There were dozens of other new recruits in the passenger compartment, all cocooned into dents of their own. After the shuttle took off for Mars, I finally snapped out of it. When freefall hit, I unbuckled and dodged floating globules of vomit (people, I realized, don't properly chew their food) and made it to the door relatively unscathed. I opened it, but before I could step out of the room, the toughest-looking guy I'd ever seen filled the doorway and told me to get back in or he'd rip me a new one. I stepped back inside and he slammed and locked the door. &lt;br /&gt;
&lt;br /&gt;
Landing was another bad omen. Strapped into our dents, watching the puke blobs float around, wondering how many of them were going to land on you, hoping they hit the people to either side of you instead. The sounds and smells of planetfall were beyond description. It was a good introduction to life in the mines. &lt;br /&gt;
&lt;br /&gt;
We were herded out of the ship and into the new arrival processing area. I've got to hand it to [[Ultor]] -- they let you know your place in the food chain right away. We were shoved into a tile-floored chamber, told to strip and then fire-hosed from sprayers in the walls and ceiling. People were flopping all over the floor. Once we were thoroughly soaked, stunned, and disinfected, they issued us uniforms. Mine didn't fit right; no one's did. Someone tried to return his and get a different size. He was beaten by security guards and dragged away to the infirmary. The rest of us just huddled a little smaller and went where they told us to. &lt;br /&gt;
&lt;br /&gt;
The barracks are a nightmare. Narrow bunks are stacked in dank rooms, trash litters the floor, graffiti covers the walls -- every horror story I'd ever heard of worker barracks has come to life. Turns out everyone shares a bunk with another miner. He sleeps while you work and you sleep while he works. The other eight hours, I guess the bed lice get a rest. It's pretty gross, but you get used to it. I don't even want to think about the trough urinals and communal showers. &lt;br /&gt;
&lt;br /&gt;
Drugs spread like mold in the barracks. It's hard not to give up in this place. Tossing in the towel and paying for a few hours of oblivion really appeals to some. Giving up's not for me, but lots of the people who arrived with me are already half brain-dead. [[Ultor]]'s gotta know about it, maybe they even get a cut. Zombied-out workers don't complain as much, so I can see [[Ultor]] having a hand in it. &lt;br /&gt;
&lt;br /&gt;
The only good thing about the work is that it gets you out of the barracks. Those envirosuits are hot as hell to spend eight-hour shifts in, though. To make it extra nice, three workers share each suit, one per shift. The suit's sweaty, hot, and smelly when you climb into it, and it's worse when you climb out. They spray them down between shifts, but it doesn't do much good. Once you're down in the mines, it's pure grunt work. Smashing rock out of walls, trying to follow a vein of [[noachite]] when your faceplate's all fogged up from the humidity inside your suit, stupid bots ramming into you when they grab chunks of ore -- I'm surprised more miners don't go berserk during their shifts. &lt;br /&gt;
&lt;br /&gt;
I don't know why [[Ultor]] has human miners doing this. It's gotta be cheaper to have bots do it, and they certainly have enough bots. I've asked around, but no one knows. Most don't seem to want to think about it, maybe figuring they'd be out of jobs if [[Ultor]] decided to use bots. Or maybe they're just too zoned-out or discouraged to care. There's something soul-draining about doing a job that doesn't seem important. There's a cancer here, eating away at us, hollowing us out from the inside. &lt;br /&gt;
&lt;br /&gt;
Seems like everything that can go wrong around here does. Everyone's at the breaking point. Fights are erupting all the time. A guy got knifed yesterday in my barracks. The argument started over nothing, escalated into shouting and pushing, a blade came out, and then the guy bled to death right on the floor. The guards didn't even investigate. It seems to be happening a lot lately. &lt;br /&gt;
&lt;br /&gt;
We're scared and angry. It's not just the fights or the work or the living conditions. Something else is happening to us, beating us down. Miners are getting sick. Not flu-sick but something worse. Every day, dozens of miners collapse, in the mines and in the barracks, without warning. One minute they're fine, the next they're on the ground, writhing in pain or sometimes unconscious even before they hit the floor. And there's something wrong with their faces too. They seem puffy or stretched. Some say that they've seen sick miners whose faces are bulging or pulsating. People call it the [[Plague]]. Everyone's on the verge of panic. &lt;br /&gt;
&lt;br /&gt;
[[Ultor]] denies there's any problem. First they said that it was just a stress response on the part of weaker individuals. When everyone got done laughing and then screaming about that one, they came up with a new rationale. They now claim that it's a Martian virus, infecting miners by some unknown means. That scared people; did [[Ultor]] think we'd be reassured to hear that there's something in the air that's killing us? There were riots in a few of the barracks after hearing that. [[Ultor]] claims they're doing everything they can to combat the virus. Their doctors and technicians are all over the barracks and even in some of the mines, giving everyone shots and pills. They say that their efforts are all that's keeping the virus from killing a lot more. &lt;br /&gt;
&lt;br /&gt;
Lately, there've been pamphlets slapped up on the barracks and cafeteria walls. They're calling for miners to go on strike against [[Ultor]], to refuse to work. Some of the flyers even urge us to attack the guards, to get back at them for all the years of mistreatment. No one knows who writes them. The pamphlets are signed '[[Eos]].' Some say it's the name of a group; some say it's the name of a woman who's trying to stir up the miners. &lt;br /&gt;
&lt;br /&gt;
The security guards tear down the pamphlets as soon as they see them, but the damage has already been done. Dozens of people read them. In a few hours, hundreds of miners are talking about the latest pamphlet. People are grumbling, glaring at guards, and openly muttering about a strike or worse. It gets uglier every day. &lt;br /&gt;
&lt;br /&gt;
I don't know what to think or do. I just want to get out of here alive, somehow. Harvard sounds better all the time.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction (Game)]]&lt;br /&gt;
*[[Alias]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Red Faction (Rebellion)]]&lt;br /&gt;
*[[Capek]]&lt;br /&gt;
*[[Masako]]&lt;br /&gt;
*[[Hendrix]]&lt;br /&gt;
*[[Gryphon]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:N3_13_2010_15.57.15_194_l1s1.jpg&amp;diff=4801</id>
		<title>File:N3 13 2010 15.57.15 194 l1s1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:N3_13_2010_15.57.15_194_l1s1.jpg&amp;diff=4801"/>
		<updated>2010-03-15T21:17:05Z</updated>

		<summary type="html">&lt;p&gt;Digi: uploaded a new version of &amp;quot;File:N3 13 2010 15.57.15 194 l1s1.jpg&amp;quot;:&amp;amp;#32;Brightness/contrast tweaked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parker (RF1) with a pistol.&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Command_Line_Parameters&amp;diff=4798</id>
		<title>Red Faction Command Line Parameters</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Command_Line_Parameters&amp;diff=4798"/>
		<updated>2010-03-13T21:27:05Z</updated>

		<summary type="html">&lt;p&gt;Digi: Moved some things around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] has support for command-line parameters that specify variables to the EXE before loading.&lt;br /&gt;
&lt;br /&gt;
The command-line is often known as command-line, commandline, cmdline.&lt;br /&gt;
&lt;br /&gt;
==Purposes of the command-line parameters==&lt;br /&gt;
Various command-line parameters are available to control operation of the game.&lt;br /&gt;
&lt;br /&gt;
==General command-line parameters/switches==&lt;br /&gt;
*-level &amp;lt;RFL name&amp;gt; - Specifies a level to load in single player mode.  The .rfl extension can be omitted.&lt;br /&gt;
*-mod &amp;lt;mod name&amp;gt; - Runs a client/serverside mod.  The parameter must match the name of the mod's folder in /mods/.&lt;br /&gt;
*-dedicated &amp;lt;config name&amp;gt; - Hosts a dedicated server with the specified config (set up in [[dedicated_server.txt]]).  If no config name parameter is given, it will default to the first configuration in [[dedicated_server.txt]]&lt;br /&gt;
*-port &amp;lt;port number&amp;gt; - Runs the server or client on the specified port.&lt;br /&gt;
[[Image:Servercmdline.jpg|250px|right|thumb|An example of using the command-line to run a [[dedicated server]]]]&lt;br /&gt;
*-lanonly - Forces a server to not contact the game tracker.  However, using this switch ''does not'' restrict connections from non-LAN clients.  Assuming ports are forwarded and NAT is set up appropriately, people outside of a LAN can still join the server, assuming they know the IP and port.&lt;br /&gt;
&lt;br /&gt;
==Command-line parameters/switches for mappers==&lt;br /&gt;
*-timedemo &amp;lt;RFL name&amp;gt; - When an appropriate RFL name is specified (with the .rfl extension omitted), a player will be automatically spawned at the origin of the level (XYZ: 0, 0, 0) and spin in a circle once.  Framerate statistics are displayed in the console and dumped to timedemo.txt&lt;br /&gt;
*-frameratetest &amp;lt;RFL name&amp;gt; - This does the same as -timedemo, with the exception that the test will be performed at the origin, and every path node in the level.  Caution must be used if not playing RF in windowed mode, as there is no way to exit the game until the test has completed (except for killing the process, which is difficult in fullscreen mode).&lt;br /&gt;
&lt;br /&gt;
==Command-line switches for graphics==&lt;br /&gt;
*-voodoo - Forces RF to use a Voodoo graphics card, ignoring the card specified in the [[launcher]].&lt;br /&gt;
*-voodoo3 - Same results as -voodoo, except for Voodoo3 cards as opposed to the original Voodoo.&lt;br /&gt;
&lt;br /&gt;
==Hidden command-line switches==&lt;br /&gt;
*-startpos &amp;lt;xyz&amp;gt; - Used by [[RED]] to begin the level at the camera position.&lt;br /&gt;
*-startdir &amp;lt;directory&amp;gt; - Assumed to specify starting directory.&lt;br /&gt;
*-trackerip &amp;lt;tracker ip/hostname&amp;gt; - This command-line switch, although undocumented by [[Volition Inc.|Volition]], is verified to exist in all released versions of [[Red Faction (Game)|Red Faction]], official and unofficial. (Multi Beta Test, 1.0, 1.1, 1.2, 1.3, [[Pure Faction|Pure]], [[Crystal Faction|Crystal]])  An IP or hostname is specified, and the game will use that server as the game tracker.  (Ex: -trackerip rfgt.factionfiles.com)&lt;br /&gt;
&amp;lt;!-- -trackerip is in fact hidden/undocumented --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecated command-line switches==&lt;br /&gt;
*-multilog - Only works in [[Red Faction Multiplayer Test]] (beta).  When used, the server will write a log of joining players and runtime to NAME_DayMoDD_HHMM.txt.  An example can be seen below:&lt;br /&gt;
&lt;br /&gt;
:12/16 15:37:38~   Player Default has joined&lt;br /&gt;
:12/16 15:38:18~   Player nick has joined&lt;br /&gt;
:12/16 16:18:43~   Red Faction has been active for 0 hours, 42 minutes, and 1 seconds&lt;br /&gt;
:12/16 17:00:44~   Red Faction has been active for 1 hours, 24 minutes, and 2 seconds&lt;br /&gt;
:12/16 17:42:45~   Red Faction has been active for 2 hours, 6 minutes, and 3 seconds&lt;br /&gt;
:12/16 18:16:20~   Player digi has joined&lt;br /&gt;
&lt;br /&gt;
==RED Command-line switches==&lt;br /&gt;
''See [[RED#RED_Command-line_switches|RED Editor]]''&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Console commands]]&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Geomod]]&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[RED]]&lt;br /&gt;
*[[Parker]]&lt;br /&gt;
*[[dedicated_server.txt]]&lt;br /&gt;
*[[Rate presets]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Command_Line_Parameters&amp;diff=4797</id>
		<title>Red Faction Command Line Parameters</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Command_Line_Parameters&amp;diff=4797"/>
		<updated>2010-03-13T21:24:26Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Purposes of the command-line parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] has support for command-line parameters that specify variables to the EXE before loading.&lt;br /&gt;
&lt;br /&gt;
The command-line is often known as command-line, commandline, cmdline.&lt;br /&gt;
&lt;br /&gt;
==Purposes of the command-line parameters==&lt;br /&gt;
Various command-line parameters are available to control operation of the game.&lt;br /&gt;
&lt;br /&gt;
==General command-line parameters/switches==&lt;br /&gt;
*-level &amp;lt;RFL name&amp;gt; - Specifies a level to load in single player mode.  The .rfl extension can be omitted.&lt;br /&gt;
*-mod &amp;lt;mod name&amp;gt; - Runs a client/serverside mod.  The parameter must match the name of the mod's folder in /mods/.&lt;br /&gt;
*-dedicated &amp;lt;config name&amp;gt; - Hosts a dedicated server with the specified config (set up in [[dedicated_server.txt]]).  If no config name parameter is given, it will default to the first configuration in [[dedicated_server.txt]]&lt;br /&gt;
*-port &amp;lt;port number&amp;gt; - Runs a server or client on the specified port.&lt;br /&gt;
[[Image:Servercmdline.jpg|250px|right|thumb|An example of using the command-line to run a [[dedicated server]]]]&lt;br /&gt;
*-lanonly - Forces a server to not contact the game tracker.  However, using this switch ''does not'' restrict connections from non-LAN clients.  Assuming ports are forwarded and NAT is set up appropriately, people outside of a LAN can still join the server, assuming they know the IP and port.  The -lanonly switch is often used to run private servers, requiring that players must add the IP and port to their [[Favourites list]] to see the server.&lt;br /&gt;
*-trackerip &amp;lt;tracker ip/domain&amp;gt; - This command-line switch, although undocumented by [[Volition Inc.]], is verified to exist in all released versions of [[Red Faction (Game)|Red Faction]], official and unofficial. (Multi Beta Test, 1.0, 1.1, 1.2, 1.3, [[Pure Faction|Pure]], [[Crystal Facion|Crystal]])  An IP or domain is specified, and the game will use that server as the game tracker.  (Ex: -trackerip rfgt.nebulamods.com)&lt;br /&gt;
&lt;br /&gt;
==Command-line parameters/switches for mappers==&lt;br /&gt;
*-timedemo &amp;lt;RFL name&amp;gt; - When an appropriate RFL name is specified (with the .rfl extension omitted), a player will be automatically spawned at the origin of the level (XYZ: 0, 0, 0) and spin in a circle once.  Framerate statistics are displayed in the console and dumped to timedemo.txt&lt;br /&gt;
*-frameratetest &amp;lt;RFL name&amp;gt; - This does the same as -timedemo, with the exception that the test will be performed at the origin, and every path node in the level.  Caution must be used if not playing RF in windowed mode, as there is no way to exit the game until the test has completed (except for killing the process, which is difficult in fullscreen mode).&lt;br /&gt;
&lt;br /&gt;
==Command-line switches for graphics==&lt;br /&gt;
*-voodoo - Forces RF to use a Voodoo graphics card, ignoring the card specified in the [[launcher]].&lt;br /&gt;
*-voodoo3 - Same results as -voodoo, except for Voodoo3 cards as opposed to the original Voodoo.&lt;br /&gt;
&lt;br /&gt;
==Hidden command-line switches==&lt;br /&gt;
*-startpos &amp;lt;xyz&amp;gt; - Used by [[RED]] when it plays the level from camera position.&lt;br /&gt;
*-startdir &amp;lt;directory&amp;gt; - Assumed to specify starting directory.&lt;br /&gt;
&lt;br /&gt;
==Deprecated command-line switches==&lt;br /&gt;
*-multilog - Only working in [[Red Faction Multiplayer Test]] (beta).  When used, the server will write a log of joining players and runtime to NAME_DayMoDD_HHMM.txt.  An example can be seen below:&lt;br /&gt;
&lt;br /&gt;
:12/16 15:37:38~   Player Default has joined&lt;br /&gt;
:12/16 15:38:18~   Player nick has joined&lt;br /&gt;
:12/16 16:18:43~   Red Faction has been active for 0 hours, 42 minutes, and 1 seconds&lt;br /&gt;
:12/16 17:00:44~   Red Faction has been active for 1 hours, 24 minutes, and 2 seconds&lt;br /&gt;
:12/16 17:42:45~   Red Faction has been active for 2 hours, 6 minutes, and 3 seconds&lt;br /&gt;
:12/16 18:16:20~   Player digi has joined&lt;br /&gt;
&lt;br /&gt;
==RED Command-line switches==&lt;br /&gt;
''See [[RED#RED_Command-line_switches|RED Editor]]''&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Console commands]]&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Geomod]]&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[RED]]&lt;br /&gt;
*[[Parker]]&lt;br /&gt;
*[[dedicated_server.txt]]&lt;br /&gt;
*[[Rate presets]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Eos_(Sector)&amp;diff=4796</id>
		<title>Eos (Sector)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Eos_(Sector)&amp;diff=4796"/>
		<updated>2010-03-13T21:22:43Z</updated>

		<summary type="html">&lt;p&gt;Digi: /* Threats */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''This article is about the Mars settlement. For the ''[[Red Faction (Game)|Red Faction]]'' character, see [[Eos]].''&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Image:Eoscity.jpg|500px|right|thumb|Eos.]]&lt;br /&gt;
'''Eos''' is the most technologically advanced and wealthiest sector in [[Tharsis]] and on all of [[Mars]]. The city features sleek and towering buildings of white and blue glass and whiter terrain and sky than [[Parker(Settlement)|Parker]], [[Dust]], or [[Oasis]]. This city is named after [[Eos]], the [[Red Faction(Rebellion)|Red Faction]] leader from the first [[Red Faction (Game)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the most important sector the [[Earth_Defense_Force|EDF]] have, housing not only important civilians, but also [[General_Bertram_Roth|General Roth]] himself. The Red Faction has two [[Safehouse|safehouses]] in this sector. There are many [[Light_Walker|Light Walkers]] in this sector, which are often useful for destroying light vehicles and buildings, as well as many [[Combat_Walker|Combat Walkers]] found in and around the EDF Central Command to the north, useful for destroying key buildings.&lt;br /&gt;
&lt;br /&gt;
==Threats==&lt;br /&gt;
The [[Earth_Defense_Force|EDF]] have their best troops in this sector. When a red alert is raised, expect gunships, APCs, and possibly tanks to be brought to restore order. [[Marauders|Marauder]] presence in this area is minimal.&lt;br /&gt;
&lt;br /&gt;
==Walker Locations==&lt;br /&gt;
A [[Light Walker]] is situated near a [[Guerrilla Crate]] by two tall buildings (leave the eastern [[Safehouse]] on the northbound road). This walker respawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Digi</name></author>
	</entry>
</feed>