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	<updated>2026-10-30T16:37:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7610</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7610"/>
		<updated>2021-01-04T16:38:23Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT!&#039;&#039;&#039; When you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the process to add additional &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the specified cameras. (As seen below)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add03.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your basic cutscene is complete!&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
A camera path is used to move the active camera along a specified path from Point A to Point B.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; A badly configured Camera path can cause your level to crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create a camera path, you need to utilise the &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; object. These are placed to create the route for the camera to follow. You must use exactly &#039;&#039;&#039;4&#039;&#039;&#039; of these to create the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Do NOT copy/paste a cutscene path node, this will crash RED Editor.&lt;br /&gt;
&lt;br /&gt;
You create and edit the path via the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event object.&lt;br /&gt;
To begin, follow the above instructions to create a basic cutscene by placing your &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;, &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event and &#039;&#039;&#039;Camera&#039;&#039;&#039; object (Placing the Camera at it&#039;s starting location).&lt;br /&gt;
&lt;br /&gt;
Next place 4 &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; objects as below:&lt;br /&gt;
* node 1 - This is the start of your camera path.&lt;br /&gt;
* node 2 &amp;amp; 3 - These 2 nodes are used to shape the path of the camera, but the camera does not directly pass through them.&lt;br /&gt;
* node 4 - This is the end of your camera path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camerapath_01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
An example of a Cutscene path shown in RED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the 4 nodes have been placed, select your &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event and open the properties.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edit Paths&#039;&#039;&#039; button is what we now need to use. It can do 3 different things when you click it, depending on what you currently have selected. Below are the 3 scenarios:&lt;br /&gt;
; You have 1 or more objects selected that are &#039;&#039;&#039;NOT&#039;&#039;&#039; all &#039;&#039;&#039;cutscene path nodes&#039;&#039;&#039;.&lt;br /&gt;
: This produces an error and does nothing else.&lt;br /&gt;
; You have &#039;&#039;&#039;Nothing&#039;&#039;&#039; selected&lt;br /&gt;
: This provides a list of all configured paths already created and allows you to select and edit one.&lt;br /&gt;
; You have 1 or more &#039;&#039;&#039;cutscene path nodes&#039;&#039;&#039; selected.&lt;br /&gt;
: This opens a window to create a new cutscene path.&lt;br /&gt;
&lt;br /&gt;
To create the new path, You need to add the 4 cutscene path nodes into the path list. Any nodes you have selected when clicking &#039;&#039;&#039;Edit Paths&#039;&#039;&#039; automatically get added to your new path. Alternatively, you can type the UID and use the buttons on the right to Insert or Delete a path node.&lt;br /&gt;
&lt;br /&gt;
This creates a new path &#039;&#039;&#039;EVERYTIME&#039;&#039;&#039; you click &#039;&#039;&#039;Edit Paths&#039;&#039;&#039; even if you click Cancel after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Give the path a suitable name, such as &amp;quot;parker_flyby&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Each path &#039;&#039;&#039;MUST&#039;&#039;&#039; have a name or it causes RF to crash upon loading the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to edit a path, or you have a badly configured path you need to remove, do the following:&lt;br /&gt;
Open the cutscene properties. Prior to clicking Edit Paths, click off and de-select any selected objects. Then click Edit Paths, from here you can select any path to edit, including any without a name (which are whitespace entries in the list).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have selected the path, blank out all of the boxes, then click OK to remove the path completely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7609</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7609"/>
		<updated>2021-01-04T16:35:44Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT!&#039;&#039;&#039; When you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the process to add additional &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the specified cameras. (As seen below)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add03.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your basic cutscene is complete!&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
A camera path is used to move the active camera along a specified path from Point A to Point B.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; A badly configured Camera path can cause your level to crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create a camera path, you need to utilise the &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; object. These are placed to create the route for the camera to follow. You must use exactly &#039;&#039;&#039;4&#039;&#039;&#039; of these to create the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Do NOT copy/paste a cutscene path node, this will crash RED Editor.&lt;br /&gt;
&lt;br /&gt;
You create and edit the path via the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event object.&lt;br /&gt;
To begin, follow the above instructions to create a basic cutscene by placing your &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;, &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event and &#039;&#039;&#039;Camera&#039;&#039;&#039; object (Placing the Camera at it&#039;s starting location).&lt;br /&gt;
&lt;br /&gt;
Next place 4 &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; objects as below:&lt;br /&gt;
* node 1 - This is the start of your camera path.&lt;br /&gt;
* node 2 &amp;amp; 3 - These 2 nodes are used to shape the path of the camera, but the camera does not directly pass through them.&lt;br /&gt;
* node 4 - This is the end of your camera path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camerapath_01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
An example of a Cutscene path shown in RED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the 4 nodes have been placed, select your &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event and open the properties.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edit Paths&#039;&#039;&#039; button is what we now need to use. It can do 3 different things when you click it, depending on what you currently have selected. Below are the 3 scenarios:&lt;br /&gt;
; You have 1 or more objects selected that are &#039;&#039;&#039;NOT&#039;&#039;&#039; all &#039;&#039;&#039;cutscene path nodes&#039;&#039;&#039;.&lt;br /&gt;
: This produces an error and does nothing else.&lt;br /&gt;
; You have &#039;&#039;&#039;Nothing&#039;&#039;&#039; selected&lt;br /&gt;
: This provides a list of all configured paths already created and allows you to select and edit one.&lt;br /&gt;
; You have 1 or more &#039;&#039;&#039;cutscene path nodes&#039;&#039;&#039; selected.&lt;br /&gt;
: This opens a window to create a new cutscene path.&lt;br /&gt;
&lt;br /&gt;
To create the new path, You need to add the 4 cutscene path nodes into the path list. Any nodes you have selected when clicking &#039;&#039;&#039;Edit Paths&#039;&#039;&#039; automatically get added to your new path. Alternatively, you can type the UID and use the buttons on the right to Insert or Delete a path node.&lt;br /&gt;
&lt;br /&gt;
This creates a new path &#039;&#039;&#039;EVERYTIME&#039;&#039;&#039; you click &#039;&#039;&#039;Edit Paths&#039;&#039;&#039; even if you click Cancel after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Give the path a suitable name, such as &amp;quot;parker_flyby&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Each path &#039;&#039;&#039;MUST&#039;&#039;&#039; have a name or it causes RF to crash upon loading the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7608</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7608"/>
		<updated>2021-01-04T16:15:28Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT!&#039;&#039;&#039; When you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the process to add additional &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the specified cameras. (As seen below)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add03.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your basic cutscene is complete!&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
A camera path is used to move the active camera along a specified path from Point A to Point B.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; A badly configured Camera path can cause your level to crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create a camera path, you need to utilise the &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; object. These are placed to create the route for the camera to follow. You must use exactly &#039;&#039;&#039;4&#039;&#039;&#039; of these to create the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Do NOT copy/paste a cutscene path node, this will crash RED Editor.&lt;br /&gt;
&lt;br /&gt;
You create and edit the path via the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event object.&lt;br /&gt;
To begin, follow the above instructions to create a basic cutscene by placing your &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;, &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event and &#039;&#039;&#039;Camera&#039;&#039;&#039; object (Placing the Camera at it&#039;s starting location).&lt;br /&gt;
&lt;br /&gt;
Next place 4 &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; objects as below:&lt;br /&gt;
* node 1 - This is the start of your camera path.&lt;br /&gt;
* node 2 &amp;amp; 3 - These 2 nodes are used to shape the path of the camera, but the camera does not directly pass through them.&lt;br /&gt;
* node 4 - This is the end of your camera path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camerapath_01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
An example of a Cutscene path shown in RED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the 4 nodes have been placed, select your &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event and open the properties.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edit Paths&#039;&#039;&#039; button is what we now need to use. It can do 3 different things when you click it, depending on what you currently have selected. Below are the 3 scenarios:&lt;br /&gt;
; You have 1 or more objects selected that are &#039;&#039;&#039;NOT&#039;&#039;&#039; all &#039;&#039;&#039;cutscene path nodes&#039;&#039;&#039;.&lt;br /&gt;
: This produces an error and does nothing else.&lt;br /&gt;
; You have &#039;&#039;&#039;Nothing&#039;&#039;&#039; selected&lt;br /&gt;
: This provides a list of all configured paths already created and allows you to select and edit one.&lt;br /&gt;
; You have 1 or more &#039;&#039;&#039;cutscene path nodes&#039;&#039;&#039; selected.&lt;br /&gt;
: This opens a window to create a new cutscene path.&lt;br /&gt;
&lt;br /&gt;
To create the new path, You need to add the 4 cutscene path nodes into the path list &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7607</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7607"/>
		<updated>2021-01-04T15:57:14Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT!&#039;&#039;&#039; When you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the process to add additional &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the specified cameras. (As seen below)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add03.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your basic cutscene is complete!&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
A camera path is used to move the active camera along a specified path from Point A to Point B.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; A badly configured Camera path can cause your level to crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create a camera path, you need to utilise the &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; object. These are placed to create the route for the camera to follow. You must use exactly &#039;&#039;&#039;4&#039;&#039;&#039; of these to create the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Do NOT copy/paste a cutscene path node, this will crash RED Editor.&lt;br /&gt;
&lt;br /&gt;
You create and edit the path via the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event object.&lt;br /&gt;
To begin, follow the above instructions to create a basic cutscene by placing your &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;, &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event and &#039;&#039;&#039;Camera&#039;&#039;&#039; object (Placing the Camera at it&#039;s starting location).&lt;br /&gt;
&lt;br /&gt;
Next place 4 &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; objects as below:&lt;br /&gt;
* node 1 - This is the start of your camera path.&lt;br /&gt;
* node 2 &amp;amp; 3 - These 2 nodes are used to shape the path of the camera, but the camera does not directly pass through them.&lt;br /&gt;
* node 4 - This is the end of your camera path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camerapath_01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
An example of a Cutscene path shown in RED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the 4 nodes have been placed, select your &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event and open the properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7606</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7606"/>
		<updated>2021-01-04T15:43:02Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT!&#039;&#039;&#039; When you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the process to add additional &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the specified cameras. (As seen below)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add03.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your basic cutscene is complete!&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
A camera path is used to move the active camera along a specified path from Point A to Point B.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; A badly configured Camera path can cause your level to crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create a camera path, you need to utilise the &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; object. These are placed to create the route for the camera to follow. You must use exactly &#039;&#039;&#039;4&#039;&#039;&#039; of these to create the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Do NOT copy/paste a cutscene path node, this will crash RED Editor.&lt;br /&gt;
&lt;br /&gt;
You create and edit the path via the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event object.&lt;br /&gt;
To begin, follow the above instructions to create a basic cutscene by placing your &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;, &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event and &#039;&#039;&#039;Camera&#039;&#039;&#039; object (Placing the Camera at it&#039;s starting location).&lt;br /&gt;
&lt;br /&gt;
Next place 4 &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; objects as below:&lt;br /&gt;
* node 1 - This is the start of your camera path.&lt;br /&gt;
* node 2 &amp;amp; 3 - These 2 nodes are used to shape the path of the camera, but the camera does not directly pass through them.&lt;br /&gt;
* node 4 - This is the end of your camera path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camerapath_01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
An example of a Cutscene path shown in RED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the 4 nodes have been placed, select your &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event and open the properties.&lt;br /&gt;
More To come...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7605</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7605"/>
		<updated>2021-01-04T15:41:58Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT!&#039;&#039;&#039; When you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the process to add additional &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the specified cameras. (As seen below)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add03.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your basic cutscene is complete!&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
A camera path is used to move the active camera along a specified path from Point A to Point B.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; A badly configured Camera path can cause your level to crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create a camera path, you need to utilise the &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; object. These are placed to create the route for the camera to follow. You must use exactly &#039;&#039;&#039;4&#039;&#039;&#039; of these to create the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Do NOT copy/paste a cutscene path node, this will crash RED Editor.&lt;br /&gt;
&lt;br /&gt;
You create and edit the path via the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; event object.&lt;br /&gt;
To begin, follow the above instructions to create a basic cutscene by placing your &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;, &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event and &#039;&#039;&#039;Camera&#039;&#039;&#039; object (Placing the Camera at it&#039;s starting location).&lt;br /&gt;
&lt;br /&gt;
Next place 4 &#039;&#039;&#039;Cutscene path node&#039;&#039;&#039; objects as below:&lt;br /&gt;
* node 1 - This is the start of your camera path.&lt;br /&gt;
* node 2 &amp;amp; 3 - These 2 nodes are used to shape the path of the camera, but the camera does not directly pass through them.&lt;br /&gt;
* node 4 - This is the end of your camera path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camerapath_01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
An example of a Cutscene path shown in RED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Img_camerapath_01.png&amp;diff=7604</id>
		<title>File:Img camerapath 01.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Img_camerapath_01.png&amp;diff=7604"/>
		<updated>2021-01-04T15:39:49Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: Showing how a camera path behaves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Showing how a camera path behaves.&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7603</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7603"/>
		<updated>2021-01-04T14:59:56Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT!: When you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the process to add additional &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the specified cameras. (As seen below)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add03.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Img_camera_add03.png&amp;diff=7602</id>
		<title>File:Img camera add03.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Img_camera_add03.png&amp;diff=7602"/>
		<updated>2021-01-04T14:56:42Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: A second camera has been added to the cutscene.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A second camera has been added to the cutscene.&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7601</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7601"/>
		<updated>2021-01-04T14:55:54Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;, this will add the camera to the cutscene.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add02.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If desired you can repeat the above process with multiple different &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the added cameras.&lt;br /&gt;
when you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Img_camera_add02.png&amp;diff=7600</id>
		<title>File:Img camera add02.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Img_camera_add02.png&amp;diff=7600"/>
		<updated>2021-01-04T14:54:36Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: The Camera has been added to the Cutscene.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Camera has been added to the Cutscene.&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7599</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7599"/>
		<updated>2021-01-04T14:52:10Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS A WORK IN PROGRESS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_cutscene_properties01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039; object followed by the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the &#039;&#039;&#039;Trigger Event&#039;&#039;&#039;&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the &#039;&#039;&#039;Cutscene&#039;&#039;&#039; Event Object and open the properties window:&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual &#039;&#039;&#039;cutscene&#039;&#039;&#039; event is made up of 1 or more &#039;&#039;&#039;camera&#039;&#039;&#039; objects. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the &#039;&#039;&#039;Camera&#039;&#039;&#039; object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
&lt;br /&gt;
Once done, click &amp;quot;OK&amp;quot;. This will add the camera to the cutscene. If desired you can repeat the above process with multiple different &#039;&#039;&#039;camera&#039;&#039;&#039; objects, which will allow the cutscene to step through the added cameras.&lt;br /&gt;
when you have added the required cameras, make sure to click &amp;quot;Apply&amp;quot; before clicking close. Otherwise it will not save the Cutscene.&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Img_cutscene_properties01.png&amp;diff=7598</id>
		<title>File:Img cutscene properties01.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Img_cutscene_properties01.png&amp;diff=7598"/>
		<updated>2021-01-04T14:42:02Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: The Cutscene Event properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Cutscene Event properties&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7597</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7597"/>
		<updated>2021-01-04T14:40:41Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE IS A WORK IN PROGRESS!&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the Trigger Event object followed by the Cutscene Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the Trigger Event&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the Cutscene Event Object and open the properties window:&lt;br /&gt;
(Note: When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual cutscene event is made up of 1 or more cameras. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the Camera Properties window. An example is below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:img_camera_add01.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This will use the Camera object with a UID of 2, will be active for 10 seconds and be static as no Path name has been specified. It will also follow the object with a UID of 9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Img_camera_add01.png&amp;diff=7596</id>
		<title>File:Img camera add01.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Img_camera_add01.png&amp;diff=7596"/>
		<updated>2021-01-04T14:35:16Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: Camera Properties window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Camera Properties window&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7595</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7595"/>
		<updated>2021-01-04T14:30:03Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE IS A WORK IN PROGRESS!&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the Trigger Event object followed by the Cutscene Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the Trigger Event&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the Cutscene Event Object and open the properties window:&lt;br /&gt;
(Note: When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual cutscene event is made up of 1 or more cameras. To add your first camera, click the &amp;quot;Add&amp;quot; button, then complete the following information:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7594</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7594"/>
		<updated>2021-01-04T14:26:14Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE IS A WORK IN PROGRESS!&lt;br /&gt;
&lt;br /&gt;
== Cutscene Information ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Properties ===&lt;br /&gt;
&lt;br /&gt;
=== Camera Properties ===&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the Trigger Event object followed by the Cutscene Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the Trigger Event&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the Cutscene Event Object and open the properties window:&lt;br /&gt;
(Note: When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
An individual cutscene event is made up of 1 or more cameras. To add your first camera, click Add and then fill in the following information&lt;br /&gt;
&lt;br /&gt;
* Camera UID - This is the UID of the Camera that you have placed.&lt;br /&gt;
* Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated.&lt;br /&gt;
* Path Time - This setting dictates how fast the camera travels the camera path. (Use this value for a static camera)&lt;br /&gt;
* Post Wait - This is how long the camera remains active after the camera path has been traversed.&lt;br /&gt;
* Path Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as &amp;quot;none&amp;quot; for a static camera)&lt;br /&gt;
* Look UID - This property makes the camera focus/follow on a specific object.&lt;br /&gt;
* Trigger UID - TBD... Unsure, possibly used to trigger another event?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7592</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7592"/>
		<updated>2021-01-04T13:11:05Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE IS A WORK IN PROGRESS!&lt;br /&gt;
&lt;br /&gt;
== Cutscene Properties ==&lt;br /&gt;
&lt;br /&gt;
(TBA)&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the Trigger Event object followed by the Cutscene Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the Trigger Event&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the Cutscene Event Object and open the properties window:&lt;br /&gt;
(Note: When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7591</id>
		<title>Cutscene Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Cutscene_Tutorial&amp;diff=7591"/>
		<updated>2021-01-04T13:10:07Z</updated>

		<summary type="html">&lt;p&gt;Beatonator: Cutscene Tutorial and Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RF1Tutorial|Beatonator}}&lt;br /&gt;
&lt;br /&gt;
This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cutscene Properties ==&lt;br /&gt;
&lt;br /&gt;
(TBA)&lt;br /&gt;
&lt;br /&gt;
== Creating a Basic Cutscene ==&lt;br /&gt;
&lt;br /&gt;
To create a basic Cutscene requires 3 objects.&lt;br /&gt;
* Camera Object&lt;br /&gt;
* Cutscene Event Object&lt;br /&gt;
* Trigger Event Object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To begin with, select the Trigger Event object followed by the Cutscene Object and link them together (The hotkey for this is K, or you can do this via the object&#039;s properties window).&lt;br /&gt;
Set the Trigger Event&#039;s properties as required. Paying close attention to the amount of times it can reset and also the delay between resets.&lt;br /&gt;
&lt;br /&gt;
Once done, select the Cutscene Event Object and open the properties window:&lt;br /&gt;
(Note: When this window is open the main RED viewports &amp;quot;soft-lock&amp;quot; so you have to manually click to activate each viewport rather than mouse-over)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating a Camera Path ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Faction]]&lt;br /&gt;
[[Category: RF1 Editing]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Beatonator</name></author>
	</entry>
</feed>