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	<id>https://www.redfactionwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adminbot</id>
	<title>Red Faction Wiki - User contributions [en]</title>
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	<updated>2026-05-01T13:38:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Any_Way&amp;diff=3600</id>
		<title>Any Way</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Any_Way&amp;diff=3600"/>
		<updated>2009-07-10T05:12:42Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */clean up, added uncategorised tag, added stub tag, added orphan tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{orphan|date=July 2009}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;br /&gt;
&lt;br /&gt;
{{Uncategorized|date=July 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Zig&amp;diff=3553</id>
		<title>Zig</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Zig&amp;diff=3553"/>
		<updated>2009-07-09T22:31:10Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=3552</id>
		<title>Weapon Of The Week (RFG)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week_(RFG)&amp;diff=3552"/>
		<updated>2009-07-09T22:31:04Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]&lt;br /&gt;
&lt;br /&gt;
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction (Game)|Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]&lt;br /&gt;
&lt;br /&gt;
==May 7 2009==&lt;br /&gt;
[[Image:Maraudergutter.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gutter]]===&lt;br /&gt;
Developed by the reclusive [[Marauders]], the name says it all. A brutal weapon, its design is reflective of its creators: violent and gruesome. The [[Marauders]] have developed a unique fighting style for using it, to compensate for the Gutter’s size and balance.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      N/A&lt;br /&gt;
*'''Primary Fire:'''        Undercut / Overhead Slash&lt;br /&gt;
*'''Alternate Fire:'''      Roundhouse Slash&lt;br /&gt;
*'''Pros:'''                Longer reach than Sledgehammer&lt;br /&gt;
*'''Cons:'''                Slower than the sledgehammer &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 30 2009==&lt;br /&gt;
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Shotgun (RFG)|Shotgun]]===&lt;br /&gt;
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      8&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic shotgun shell&lt;br /&gt;
*'''Alternate Fire:'''      Sideways slash&lt;br /&gt;
*'''Pros:'''                Instant kill at very close range&lt;br /&gt;
*'''Cons:'''                Will do little to no damage to targets after a certaint range point &lt;br /&gt;
*'''Faction:'''                [[Marauders]]&lt;br /&gt;
&lt;br /&gt;
==April 23 2009==&lt;br /&gt;
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rail Driver (RFG)|Rail Driver]]===&lt;br /&gt;
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Unknown&lt;br /&gt;
*'''Alternate Fire:'''      Thermal scope&lt;br /&gt;
*'''Pros:'''                Projectile passes through walls and players&lt;br /&gt;
*'''Cons:'''                slow bullets, easy to dodge&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 16 2009==&lt;br /&gt;
[[Image:Ultornanorifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Nano Rifle]]===&lt;br /&gt;
The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets&lt;br /&gt;
*'''Cons:'''                Small clip size&lt;br /&gt;
*'''Faction:'''                [[Ultor]]&lt;br /&gt;
&lt;br /&gt;
==April 9 2009==&lt;br /&gt;
[[Image:Rfgsbomb.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Singularity Bomb]]===&lt;br /&gt;
This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Place bomb&lt;br /&gt;
*'''Alternate Fire:'''      Two-handed bash&lt;br /&gt;
*'''Pros:'''                Heavy destruction ability to structures&lt;br /&gt;
*'''Cons:'''                Slow placement&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==April 3 2009==&lt;br /&gt;
[[Image:Reconstructor.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Reconstructor]]===&lt;br /&gt;
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid constant firing)&lt;br /&gt;
*'''Primary Fire:'''        Reconstructing flame&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Uses'''                 Mutiplayer item ment for [[Damage Control]]&lt;br /&gt;
&lt;br /&gt;
==March 26 2009==&lt;br /&gt;
[[Image:Rfgpeacekeeper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Peacekeeper]]===&lt;br /&gt;
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic shotgun shells&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                High damage at close-range&lt;br /&gt;
*'''Cons:'''                Low damage at long-range&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 19 2009==&lt;br /&gt;
[[Image:Edfgauss.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Gauss Rifle]]===&lt;br /&gt;
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic synchronous linear electricly motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like&lt;br /&gt;
*'''Alternate Fire:'''      Sideways bash&lt;br /&gt;
*'''Pros:'''                Very effective at long range&lt;br /&gt;
*'''Cons:'''                Limited destructive capabilities&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 12 2009==&lt;br /&gt;
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sniper Rifle (RFG)|Sniper Rifle]]===&lt;br /&gt;
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Semiautomatic high powered bullet&lt;br /&gt;
*'''Alternate Fire:'''      Optical Zoom&lt;br /&gt;
*'''Pros:'''                Long range, high damage&lt;br /&gt;
*'''Cons:'''                Slow fire rate, small clip size&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==March 5 2009==&lt;br /&gt;
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Arc-Welder]]===&lt;br /&gt;
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      200 and 300(if upgraded)&lt;br /&gt;
*'''Primary Fire:'''        Arcs on to skin and metal&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                It can kill multiple enemies at any one time and can kill enemies who are inside their vehicles.&lt;br /&gt;
*'''Cons:'''                Short range and non-upgraded version can  accidentally kill civilians which will reduce moral in the sector.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 26 2009==&lt;br /&gt;
[[Image:Sledge.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Sledgehammer]]===&lt;br /&gt;
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Infinite&lt;br /&gt;
*'''Primary Fire:'''        Horizontal swing&lt;br /&gt;
*'''Alternate Fire:'''      Verticle swing&lt;br /&gt;
*'''Pros:'''                One hit silent kill&lt;br /&gt;
*'''Cons:'''                very short range&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 19 2009==&lt;br /&gt;
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Proximity Mines (RFG)|Proximity Mine]]===&lt;br /&gt;
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Set mine onto ground beneath you&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Proximity activated explostion&lt;br /&gt;
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 12 2009==&lt;br /&gt;
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Remote Mining Charge]]===&lt;br /&gt;
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      2-12 Can be set at a time with upgrades&lt;br /&gt;
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)&lt;br /&gt;
*'''Alternate Fire:'''      Horrizontal Swing&lt;br /&gt;
*'''Pros:'''                Strategicly placed explosives&lt;br /&gt;
*'''Cons:'''                Unknown&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==February 5 2009==&lt;br /&gt;
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Pistol (RFG)|Pistol]]===&lt;br /&gt;
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      16&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic bullet&lt;br /&gt;
*'''Alternate Fire:'''      Horizontal swing&lt;br /&gt;
*'''Pros:'''                Accurate&lt;br /&gt;
*'''Cons:'''                Weak&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==January 29 2009==&lt;br /&gt;
[[Image:Grinder.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Grinder]]===&lt;br /&gt;
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6&lt;br /&gt;
*'''Primary Fire:'''        Abrasive bandsaw disk&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                High damage&lt;br /&gt;
*'''Cons:'''                Difficult to use weapon&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==January 22 2009==&lt;br /&gt;
[[Image:Thermobaric lg.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Thermobaric Rocket Launcher]]===&lt;br /&gt;
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease. &lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1&lt;br /&gt;
*'''Primary Fire:'''        Thermobaric rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Huge radius of damage allowing for easy building destruction and easier multi target killing&lt;br /&gt;
*'''Cons:'''                If not careful the user can easily be caught in the radius of the explosion&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 26 2008==&lt;br /&gt;
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Rocket Launcher(RFG)|Rocket Launcher]]===&lt;br /&gt;
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      3&lt;br /&gt;
*'''Primary Fire:'''        Rocket&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Rocket with good damage and reload time&lt;br /&gt;
*'''Cons:'''                Slow moving protectile allows for harding aiming and easyer dodgeing&lt;br /&gt;
*'''Faction:'''                [[Red Faction (Rebellion)]]&lt;br /&gt;
&lt;br /&gt;
==November 20 2008==&lt;br /&gt;
[[Image:Edfenforcer.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Enforcer]]===&lt;br /&gt;
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      Unknown&lt;br /&gt;
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets&lt;br /&gt;
*'''Alternate Fire:'''      Unknown&lt;br /&gt;
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy&lt;br /&gt;
*'''Cons:'''                lower damage then assualt rifle&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==November 13 2008==&lt;br /&gt;
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]&lt;br /&gt;
===[[Assault Rifle(RFG)|Assault Rifle]]===&lt;br /&gt;
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      40&lt;br /&gt;
*'''Primary Fire:'''        Automatic Fire&lt;br /&gt;
*'''Alternate Fire:'''      Sideways Bash (Melee)&lt;br /&gt;
*'''Pros:'''                Large clip size, fast reloads&lt;br /&gt;
*'''Cons:'''                Low level vehicle and wall damage&lt;br /&gt;
*'''Faction:'''                [[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week&amp;diff=3551</id>
		<title>Weapon Of The Week</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Weapon_Of_The_Week&amp;diff=3551"/>
		<updated>2009-07-09T22:30:59Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Of The Week''' was a feature that [[Volition Inc.]] had on the official [[Red Faction (Game)|Red Faction]] website leading up to the launch of Red Faction, back in 2001. This feature has been remade for [[Red Faction: Guerrilla]] in 2008. See [[Weapon Of The Week(RFG)|Weapon Of The Week (Red Faction: Guerrilla)]] for more information.&lt;br /&gt;
&lt;br /&gt;
==June 1, 2001==&lt;br /&gt;
===[[Control Baton]]===&lt;br /&gt;
(UCB-24 Ultor Control Baton)&lt;br /&gt;
*Description:	 	This crowd control weapon can serve as a truncheon or a stun gun.&lt;br /&gt;
*Ammo/Clip Size:	 	Battery Cell&lt;br /&gt;
*Range:	 	Short&lt;br /&gt;
*Primary Fire:	 	Swing baton as club&lt;br /&gt;
*Alternate Fire:	 	Electric Shock mode&lt;br /&gt;
==May 29, 2001==&lt;br /&gt;
===[[Remote Charge]]===&lt;br /&gt;
(URC-15 Ultor Remote Mining Charge)&lt;br /&gt;
*Description:	 	This is a medium-sized, high-explosive remotely detonated charge. It has a kill radius of 10 meters. Only one charge can be detonated by gunfire or blast damage. They are effective against unarmored and armored personnel as well as light vehicles.&lt;br /&gt;
*Ammo/Clip Size:	 	N/A&lt;br /&gt;
*Range:	 	Short&lt;br /&gt;
*Primary Fire:	 	Throws and detonates the charge&lt;br /&gt;
*Alternate Fire:	 	N/A&lt;br /&gt;
==May 25, 2001==&lt;br /&gt;
===[[Sniper Rifle]]===&lt;br /&gt;
(USG-50 Ultor Sniper Rifle)&lt;br /&gt;
*Description:	 	Capable of semi-automatic firing only, this sniper rifle comes standard with an UNVS-8 scope that provides the user with up to 12x zoom. The rifle also features a wind velocity offset that corrects for wind conditions. This weapon is capable of inflicting critical wounds when a head or torso shot is achieved. It is also capable of penetrating light armored vehicles.&lt;br /&gt;
*Ammo/Clip Size:	 	.50 caliber armor piercing bullets/6 rounds&lt;br /&gt;
*Range:	 	Short to Very Long&lt;br /&gt;
*Primary Fire:	 	Fires one round&lt;br /&gt;
*Alternate Fire:	 	Activates/deactivates the scope, hold down for zoom&lt;br /&gt;
==May 22, 2001==&lt;br /&gt;
===[[Submachine Gun]]===&lt;br /&gt;
(UAP-32/20 Ultor Submachine Gun)&lt;br /&gt;
*Description:	 	This weapon is slightly larger than the handgun and is capable of full automatic fire. Heavier than the handgun, the machine pistol offers better control in full auto mode, though it remains inaccurate at medium or long range. Ultor officers (the guard commanders) get assault rifles as standard weapons.&lt;br /&gt;
*Ammo/Clip Size:	 	12mm bullets/30 rounds; 5.56mm high velocity armor piercing bullets/20 rounds&lt;br /&gt;
*Range:	 	Short to Medium&lt;br /&gt;
*Primary Fire:	 	Fire rounds, automatic&lt;br /&gt;
*Alternate Fire:	 	Toggle between 12mm and 5.56mm rounds&lt;br /&gt;
==May 15, 2001==&lt;br /&gt;
===[[Fusion Rocket Launcher]]===&lt;br /&gt;
(F-1TL Fusion Rocket Launcher)&lt;br /&gt;
*Description:	 	Huge shoulder-mounted weapon that fires a single powerful shell capable of massive amounts of damage.&lt;br /&gt;
*Ammo/Clip Size:	 	Single, tube launched&lt;br /&gt;
*Range:	 	Long&lt;br /&gt;
*Primary Fire:	 	Fires a single large shell and has a long reload time after each shot&lt;br /&gt;
*Alternate Fire:	 	N/A&lt;br /&gt;
==May 11, 2001==&lt;br /&gt;
===[[Shotgun]]===&lt;br /&gt;
(UAS-10 Ultor Automatic Combat Shotgun)&lt;br /&gt;
*Description:	 	This weapon is a military-grade shotgun capable of semi-automatic and full automatic fire. Recoil in semi-automatic mode is slightly less than a civilian 10-gauge shotgun. Fully automatic fire is more difficult to control because of the recoil compensator's response time.&lt;br /&gt;
*Ammo/Clip Size:	 	10 gauge buckshot shells/8 rounds&lt;br /&gt;
*Range:	 	Short to Medium&lt;br /&gt;
*Primary Fire:	 	Fires a double shot, pump action&lt;br /&gt;
*Alternate Fire:	 	Fires a round every 0.15 seconds, continuous fire&lt;br /&gt;
&lt;br /&gt;
==May 8, 2001==&lt;br /&gt;
===[[Precision Rifle]]===&lt;br /&gt;
(MK/SG-1 Defender Precision Rifle)&lt;br /&gt;
*Description:	 	Single fire, explosive round with precision accuracy.&lt;br /&gt;
*Ammo/Clip Size:	 	5.56mm explosive ammo/20 rounds&lt;br /&gt;
*Range:	 	Long&lt;br /&gt;
*Primary Fire:	 	Semi-automatic&lt;br /&gt;
*Alternate Fire:	 	Activates/deactivates the scope, hold down for zoom&lt;br /&gt;
==May 4, 2001==&lt;br /&gt;
===[[12mm Pistol]]===&lt;br /&gt;
(USP-16 Ultor Semi-Automatic Pistol)&lt;br /&gt;
*Description:	 	This basic semi-automatic handgun packs a serious punch against unarmored targets. The handgun can penetrate body armor but with significantly less impact. This weapon is standard issue for Ultor security guards and officers. The Handgun can be fired underwater.&lt;br /&gt;
*Ammo/Clip Size:	 	12 mm. bullets/16 rounds&lt;br /&gt;
*Range:	 	Short to Medium&lt;br /&gt;
*Primary Fire:	 	Fire round, semi-automatic&lt;br /&gt;
*Alternate Fire:	 	Attach/detach silencer&lt;br /&gt;
==May 1, 2001==&lt;br /&gt;
===[[Flame Thrower]]===&lt;br /&gt;
(UFT-1 Ultor Flame Thrower)&lt;br /&gt;
*Description:	 	This weapon is based on the Ultor Defoliator, used for clearing plant growth. It shoots a flaming stream of fuel that sticks on contact and burns for up to 30 seconds. This weapon has been modified to shoot a flame twice as far as the cost of faster fuel consumption.&lt;br /&gt;
*Ammo/Clip Size:	 	Fuel Tank&lt;br /&gt;
*Range:	 	Short to Medium&lt;br /&gt;
*Primary Fire:	 	Shoots a 4-meter flame&lt;br /&gt;
*Alternate Fire:	 	Remove and throw fuel canister as an incendiary bomb&lt;br /&gt;
==April 27, 2001==&lt;br /&gt;
===[[Grenade]]===&lt;br /&gt;
(UHG-90 Ultor Offensive Hand Grenade)&lt;br /&gt;
*Description:	 	This weapon is a high explosive anti-personnel device with a kill radius of 5 meters. This weapon has a 4-second timer that starts when thrown. Hand grenades are highly effective against unarmored personnel and moderately effective against armored personnel.&lt;br /&gt;
*Ammo/Clip Size:	 	NA&lt;br /&gt;
*Range:	 	Short&lt;br /&gt;
*Primary Fire:	 	Toss as an impact grenade&lt;br /&gt;
*Alternate Fire:	 	Toss grenade with a 4-second timer&lt;br /&gt;
==April 24, 2001==&lt;br /&gt;
===[[Heavy Machine Gun]]===&lt;br /&gt;
(JF60-HMG/BF Heavy Supression Machine Gun)&lt;br /&gt;
*Description:	 	A terribly inaccurate, but fast firing weapon. Holds tons of ammo and best used when raw firepower and maximum supression is required.&lt;br /&gt;
*Ammo/Clip Size:	 	.50 Caliber/Belt Fed, typically 99 rounds&lt;br /&gt;
*Range:	 	Long&lt;br /&gt;
*Primary Fire:	 	Full Auto&lt;br /&gt;
*Alternate Fire:	 	Slower firing rate, but significantly more accurate&lt;br /&gt;
==April 20, 2001==&lt;br /&gt;
===[[Rocket Launcher]]===&lt;br /&gt;
(URL-6T Ultor Tactical Rocket Launcher, AKA &amp;quot;Big Earl&amp;quot;)&lt;br /&gt;
*Description:	 	The weapon is capable of firing its rockets in &amp;quot;dumb&amp;quot; or &amp;quot;homing&amp;quot; (i.e., heat-seeking) mode. Once homing mode is selected, it takes approx. 2.75 seconds for the thermal imaging sensor to achieve target lock. The weapon beeps when locked onto a target. Once fired, the rocket tracks the target until contact or until it runs out of fuel.&lt;br /&gt;
*Ammo/Clip Size:	 	15 cm High Explosive Rockets/6 Rounds&lt;br /&gt;
*Range:	 	Medium to Long&lt;br /&gt;
*Primary Fire:	 	Fires &amp;quot;dumb&amp;quot; rockets, automatically fires a rocket every 2 seconds&lt;br /&gt;
*Alternate Fire:	 	Engages heat-seeking mode - once a target is locked, fires the weapon&lt;br /&gt;
==April 18, 2001==&lt;br /&gt;
===[[Riot Shield]]===&lt;br /&gt;
(UBS-4 Ultor Riot Body Shield)&lt;br /&gt;
*Description:	 	A body-sized translucent shield that is used by the riot guards of Ultor. The riot shield is lightweight but can withstand blast and gunfire damage for a brief period of time.&lt;br /&gt;
*Ammo/Clip Size:	 	NA&lt;br /&gt;
*Range:	 	NA&lt;br /&gt;
*Primary Fire:	 	Swing Shield&lt;br /&gt;
*Alternate Fire:	 	NA&lt;br /&gt;
==April 13, 2001==&lt;br /&gt;
===[[Rail Driver]]===&lt;br /&gt;
(FCA-26 Magnetic Rail Driver)&lt;br /&gt;
*Description:	 	This weapon was brought to Mars by Col. Masako's mercenaries. Capable of firing metal slugs at ultra-high velocity, the rail gun can penetrate walls.&lt;br /&gt;
*Ammo/Clip Size:	 	1 round chamber&lt;br /&gt;
*Range:	 	Medium to Long&lt;br /&gt;
*Primary Fire:	 	Fires a metal slug&lt;br /&gt;
*Alternate Fire:	 	Engages the scope and allows you to see enemies through walls&lt;br /&gt;
==April 10, 2001==&lt;br /&gt;
===[[Assault Rifle]]===&lt;br /&gt;
(UAR-42 Ultor Military Assault Rifle)&lt;br /&gt;
*Description:	 	This weapon is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing three-round bursts or full automatic fire. Compared to fully automatic fire, three-round bursts offer increased control and aim but potentially decreased force, unless fired at close range. The high-velocity armor-piercing shells inflict massive damage on unarmed targets and will penetrate body armor easily. This is the standard rifle issued to Ultor soldiers.&lt;br /&gt;
*Ammo/Clip Size:	 	5.56mm high velocity armor piercing bullets/42 rounds&lt;br /&gt;
*Range:	 	Short to Long&lt;br /&gt;
*Primary Fire:	 	Fires a single three-round burst&lt;br /&gt;
*Alternate Fire:	 	Continuous automatic fire&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Bug Fix of the Day]]&lt;br /&gt;
*[[Weapon Of The Week(RFG)|Red Faction: Guerrilla Weapon Of The Week]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Watch_Your_Step&amp;diff=3550</id>
		<title>Watch Your Step</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Watch_Your_Step&amp;diff=3550"/>
		<updated>2009-07-09T22:30:55Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=DM03:_Waste_Treatment_Plant&amp;diff=3549</id>
		<title>DM03: Waste Treatment Plant</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=DM03:_Waste_Treatment_Plant&amp;diff=3549"/>
		<updated>2009-07-09T22:30:51Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Warlords&amp;diff=3548</id>
		<title>Warlords</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Warlords&amp;diff=3548"/>
		<updated>2009-07-09T22:30:44Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] CTF multiplayer map.&lt;br /&gt;
&lt;br /&gt;
In the vast world of nothingness, somehow two bases facing directly at each other was created.&lt;br /&gt;
Also this map is in the outer realms of Mars, and players do not require to have oxygen or environment suits on via some sort magical means a God (Programmer) enabled.&lt;br /&gt;
This map is also conveniently situated so spawn killing is fairly easy work. there are three main ways to get in-out of the bases. The top tunnel, The bottom tunnel, and the large field in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super Armour: 0&lt;br /&gt;
&lt;br /&gt;
Super Health: 0&lt;br /&gt;
&lt;br /&gt;
Environment suit Armour: 10&lt;br /&gt;
&lt;br /&gt;
Health packs: 12&lt;br /&gt;
&lt;br /&gt;
Precision rifle: 2&lt;br /&gt;
&lt;br /&gt;
Assault rifle: 2&lt;br /&gt;
&lt;br /&gt;
HMG: 2&lt;br /&gt;
&lt;br /&gt;
Rail driver: 2&lt;br /&gt;
&lt;br /&gt;
Shotgun: 2&lt;br /&gt;
&lt;br /&gt;
Remote change: 2&lt;br /&gt;
&lt;br /&gt;
Sub machine gun: 2&lt;br /&gt;
&lt;br /&gt;
Sniper rifle: 2&lt;br /&gt;
&lt;br /&gt;
Rocket launcher: 2&lt;br /&gt;
&lt;br /&gt;
Fusion rocket launcher: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Deep_Silver_Volition&amp;diff=3547</id>
		<title>Deep Silver Volition</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Deep_Silver_Volition&amp;diff=3547"/>
		<updated>2009-07-09T22:30:40Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Volition.jpg|120px|right|thumb|Volition Logo]]&lt;br /&gt;
Volition, Inc. is a video game developer for consoles and Windows-based PCs. Volition is located in Champaign, Illinois. The company was created when Parallax Software (developers of the critically-lauded Descent series) was split in two. The other half was the now-defunct Outrage Entertainment who developed Descent³ and Alter Echo.&lt;br /&gt;
&lt;br /&gt;
With Interplay Entertainment as a publisher, Volition, Inc. developed the Descent: FreeSpace series of space simulation computer games. As Interplay tumbled towards bankruptcy, Volition, Inc. was acquired by [[THQ Inc.|THQ]]. Since then, Volition, Inc. has developed several acclaimed titles including the [[Red Faction (Game)|Red Faction]] series, the Summoner series, The Punisher, and the Saints Row series. &lt;br /&gt;
&lt;br /&gt;
Volition is currently working on the upcoming release of the third in the Red Faction series, [[Red Faction: Guerrilla]], due for some time in Q2 '09.&lt;br /&gt;
&lt;br /&gt;
The sequel to Saints Row, Saints Row 2 was released by Volition on October 14, 2008 in North America for the Playstation 3 and Xbox 360. The PC version was released on January 5, 2009.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[THQ Inc.]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.volition-inc.com Volition's Official Website]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Version_1.3&amp;diff=3546</id>
		<title>Version 1.3</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Version_1.3&amp;diff=3546"/>
		<updated>2009-07-09T22:30:35Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
Red Faction version 1.3 was a third-party, community made update. It was not an official version released by Volition like 1.1 and 1.2. Version 1.3 was coded by [[Developers#SubZ|SubZ]], [[Developers#TrotSkie|TrotSkie]], and [[Developers#Wub|harmLE$$]].&lt;br /&gt;
&lt;br /&gt;
[[Image:1.3fade.gif|600px|center|thumb|A version 1.3 server fading colour in the serverlist.]]&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Version 1.3 was created to stop cheating.  It removed the [[Glitch#Team Green Glitch|green team glitch]], used extra VPP checks to stop [[Cheats#Table Cheats|table cheats]] from working, and used modified class names to prevent [[Cheats#MYTH Trainer|MYTH]] attaching to the process.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
&lt;br /&gt;
Version 1.3 allowed users to join 1.1, 1.2, and 1.3 servers.  1.3 servers appeared with fading colours in the serverlist.&lt;br /&gt;
&lt;br /&gt;
To 1.2, 1.1 and 1.0 users, 1.3 servers are shown in the server list as &amp;quot;[[incompatible version]]&amp;quot; and they are not able to join.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
While stopping the petty table mods most cheaters used, version 1.3 was unable to stop [[Cheats|triggerbots]] or [[Cheats|Click-A-Lot]].&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
For some reason, a decent percentage of the community thought that there was a hidden backdoor in 1.3.  There was no such backdoor.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Pure Faction]]&lt;br /&gt;
*[[Cheats]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==External Links== --&amp;gt;&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Ultor&amp;diff=3545</id>
		<title>Ultor</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Ultor&amp;diff=3545"/>
		<updated>2009-07-09T22:30:30Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (3),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UltorLogo.jpg|300px|right|thumb|The logo for the Ultor Corporation]]&lt;br /&gt;
The Ultor Corporation is the mining company mainly operating on [[Mars]] you rebel against in [[Red Faction (Game)|Red Faction]] and the name of the company which is formed in [[Red Faction II]]. &lt;br /&gt;
&lt;br /&gt;
Ultor began as a small-time clothing company, but worked its way up to being an enormous mega-corp, that eventually turned its attention towards Mars. In [[Volition Inc.|Volition]]'s Saints Row 2, Ultor owns the city of Stilwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Red Faction: Guerrilla ==&lt;br /&gt;
It is unknown whether Ultor plays a part in [[Red Faction: Guerrilla]] or not. The Ultor symbol has been spotted on propaganda in [[Red Faction: Guerrilla]], on signs and buildings within the tutorial mission, and the [[Nano Rifle]] features an Ultor symbol; however this is most likely because the [[nanoforge]] powering the gun was created by [[Capek]], an enemy in [[Red Faction (Game)|Red Faction]] and an employee of Ultor.&lt;br /&gt;
&lt;br /&gt;
However throughout the story Ultor is mentioned, for example in the mission where you find the [[nanoforge]] and in various [[radio tag]]s.  Throughout [[the Badlands]] you can find ruins of the old [[Capek]] [[nanotechnology|nanotech]] labs from the first [[Red Faction (Game)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:Red Faction II]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=DM01:_The_Lobby&amp;diff=3544</id>
		<title>DM01: The Lobby</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=DM01:_The_Lobby&amp;diff=3544"/>
		<updated>2009-07-09T22:30:23Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=3542</id>
		<title>Badlands</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Badlands&amp;diff=3542"/>
		<updated>2009-07-09T22:30:18Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (4),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Badlands.jpg|500px|right|thumb|The Badlands.]]&lt;br /&gt;
==Description==&lt;br /&gt;
The Badlands is a wasteland of jagged rocks, dead settlements, and more. This region is described as &amp;quot;where terraforming went wrong&amp;quot;. The Badlands are home to a mysterious group, called [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. The [[Earth Defense Force]] does not like going out there, but still maintains a substantial presence in the region.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The Badlands is one of the regions contained within the martian area of [[Tharsis]].&lt;br /&gt;
The [[Ultor]] corporation may be gone, but it's not forgotten. Deep within The Badlands sit the old [[Ultor]] mines and ghosts of the past that aren't willing to go quietly into the night.&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
A number of Easter eggs can be found in the Badlands, including:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;* An old man sitting outside a building near the [[Mohole]], who looks like an aged [[Parker]] with a beard and who says a number of statements referring to the first [[Red Faction (Game)|Red Faction]] game, further implying he is [[Parker]].&lt;br /&gt;
* [[Capek]]'s [[nanotechnology|nanotech]] labs from [[Red Faction (Game)|Red Faction]] can be found in the Badlands as well as an [[APC]] hangar (with a broken down [[Red Faction (Game)|Red Faction]]-era [[APC]] in it) and communications facility. The [[Nano Forge]] is found in the communications facility.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* One of NASA's two unmanned rovers launched in 2004, Spirit and Opportunity, can be found in a small gully in the Badlands. It appears on the mini-map as a vehicle, but cannot be driven.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=The_Art_of_War&amp;diff=3541</id>
		<title>The Art of War</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=The_Art_of_War&amp;diff=3541"/>
		<updated>2009-07-09T22:30:14Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Submarine&amp;diff=3540</id>
		<title>Submarine</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Submarine&amp;diff=3540"/>
		<updated>2009-07-09T22:30:06Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sub RF1.jpg|300px|right|thumb|The Submarine]]&lt;br /&gt;
The Submarine is a vehicle in the original [[Red Faction (Game)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Possibly the most enjoyable and immersive vehicle in the game, the Submersible takes you deep within the underwater bodies of water that litter Mars. You'll move through canyons where air bubbles rise all around you, you'll circle underwater facilities in intense fights with enemy subs, and you'll engage Martian aquatic life. Don't worry though, the Submersible is equipped with two torpedo bays that fire off heat seeking ULT-MK1 Passive/Active Homing Torpedoes. Expect to encounter enemy subs quite often while underwater, just use the strafing and ascending/descending functions to duck behind environmental cover and just fire off a torpedo once they're in your general direction and let it do the rest.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
===Primary Fire===&lt;br /&gt;
Heat seeking torpedo.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Capek]]&lt;br /&gt;
*[[All Terrain Vehicle]]&lt;br /&gt;
*[[Parker]]&lt;br /&gt;
*[[APC]]&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Aesir]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Submachine_Gun&amp;diff=3538</id>
		<title>Submachine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Submachine_Gun&amp;diff=3538"/>
		<updated>2009-07-09T22:30:02Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The Submachine Gun is one of the 15 player weapons in Red Faction.&lt;br /&gt;
[[Image:Smg.jpg|350px|right|thumb|Submachine Gun (UAP-32/20 Ultor Submachine Gun)]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Although it's a slightly larger, heavier, and less accurate weapon than the Pistol, the SMG is capable of fully automatic fire with both standard 12mm bulets as well as 5.56mm high velocity armor piercing bullets. During the game you'll often find this particular weapon being wielded by Ultor's elite guard who seem content on showering you with lead at close quarters while relying on their body armor to keep them safe from your counter attacks. The SMG secures its place in the arsenal by being a solid close range weapon somewhere between the Shotgun and the Assault Rifle. There are better choices for general warfare, but it's probably the best fallback weapon in there.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      12mm bullets/30 rounds; 5.56mm high velocity armor piercing bullets/20 rounds&lt;br /&gt;
*'''Range:'''               Short to Medium&lt;br /&gt;
*'''Primary Fire:'''        Fire rounds, automatic&lt;br /&gt;
*'''Primary Velocity:'''    &lt;br /&gt;
*'''Primary Damage:'''      &lt;br /&gt;
*'''Alternate Fire:'''      Toggle between 12mm and 5.56mm rounds&lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle&amp;diff=3537</id>
		<title>Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Sniper_Rifle&amp;diff=3537"/>
		<updated>2009-07-09T22:29:52Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifle is one of the 15 player weapons in Red Faction.&lt;br /&gt;
[[Image:Sniper.jpg|350px|right|thumb|Sniper Rifle (USG-50 Ultor Sniper Rifle)]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The USG-50 Ultor Sniper Rifle is one of two scoped weapons in Red Faction. It fires .50 caliber armor piercing bullets to an extreme range; however, it only has a six-shot capacity and is thus not recommended for close-quarters combat. But, if you're looking to reach out and touch someone, you can't ask for more than this. Just engage its UNVS-8 12x scope and zoom in to pick 'em off one by one. This weapon never poises a problem when used against you throughout the actual game. Those who use it against you do so very ineffectively.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      .50 caliber armor piercing bullets/6 rounds&lt;br /&gt;
*'''Range:'''               Short to Very Long&lt;br /&gt;
*'''Primary Fire:'''        Fires one round&lt;br /&gt;
*'''Primary Velocity:'''    &lt;br /&gt;
*'''Primary Damage:'''      &lt;br /&gt;
*'''Alternate Fire:'''      Activates/deactivates the scope, hold down for zoom&lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Parker]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Precision Rifle]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[Riot Shield]]&lt;br /&gt;
*[[Heavy Machine Gun]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Score&amp;diff=3535</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Score&amp;diff=3535"/>
		<updated>2009-07-09T22:29:33Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=S.R.O.&amp;diff=3534</id>
		<title>S.R.O.</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=S.R.O.&amp;diff=3534"/>
		<updated>2009-07-09T22:29:26Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=3533</id>
		<title>Run Maps</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Run_Maps&amp;diff=3533"/>
		<updated>2009-07-09T22:29:23Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run&amp;quot; maps are a style of level for the game.  Run Maps were born with the release of Cyrus's &amp;quot;Deathrun&amp;quot;. Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
A run map is a race basically. You have to be the first one to reach the finish. Some run maps may require working together to make it there however.&lt;br /&gt;
&lt;br /&gt;
Mapping a run map comes with it's own little set of challenges. Aside from the general work required to put together a DM map, a run mapper must also think about events, triggers and movers alot more than a regular DM mapper. A big issue with run mapping was the issue with [[Synced Movers]]. Checkpoint doors are movers, therefore Synced Checkpoints are the issue. Synced Checkpoints are simply checkpoints that remain open if you join a game after they were already opened. Two main methods have been discovered by run mappers to accomplish this. Ninja and Cyrus have both discovered their own unique ways past this little &amp;quot;feature&amp;quot; in Red Faction. Both methods have been shared by their creators. Because of this, most new run maps have one or the other included in them.&lt;br /&gt;
&lt;br /&gt;
==List of run mappers==&lt;br /&gt;
====Goober====&lt;br /&gt;
*Frosty Fun Run&lt;br /&gt;
*Frosty Fun Run 2&lt;br /&gt;
*Run Run Run&lt;br /&gt;
*Indus-Run&lt;br /&gt;
*How fast can you run?&lt;br /&gt;
*Runners Rally&lt;br /&gt;
*Runners Revenge&lt;br /&gt;
*Runners Renegade (Unreleased)&lt;br /&gt;
*kz_hillside&lt;br /&gt;
====Cyrus====&lt;br /&gt;
*Deathrun&lt;br /&gt;
*Deathrun 2&lt;br /&gt;
*Deathrun 3&lt;br /&gt;
*Deathrun 4&lt;br /&gt;
*Deathrun 5&lt;br /&gt;
*Deathrun Freestyle&lt;br /&gt;
*Deathrun 4 Special Edition&lt;br /&gt;
====AK47====&lt;br /&gt;
*Live or Die (with Sk. Vlad)&lt;br /&gt;
*Rat Race&lt;br /&gt;
*Rat Race 2&lt;br /&gt;
*Rat Race 3&lt;br /&gt;
====Diablos====&lt;br /&gt;
*Disco Run&lt;br /&gt;
*Disco Run 2&lt;br /&gt;
*Disco Run 2.1&lt;br /&gt;
*Disco Run 3&lt;br /&gt;
*Hard Core Run&lt;br /&gt;
====Ninja====&lt;br /&gt;
*Darkrun&lt;br /&gt;
*Darkrun 2 (Unreleased)&lt;br /&gt;
====A Guy====&lt;br /&gt;
*Run For Fun&lt;br /&gt;
*Minirun&lt;br /&gt;
====Vladi====&lt;br /&gt;
*The Easiest Run&lt;br /&gt;
*Challenge This Run&lt;br /&gt;
====OpexWarrior====&lt;br /&gt;
*SmallRun&lt;br /&gt;
*Runners Refuge&lt;br /&gt;
====Spikey2005====&lt;br /&gt;
*Run Challenge 1&lt;br /&gt;
====Killiad====&lt;br /&gt;
*koz Obstacle&lt;br /&gt;
====Ranswer3====&lt;br /&gt;
*MXC&lt;br /&gt;
====Infernus====&lt;br /&gt;
*Run Bitch Run&lt;br /&gt;
====Greene====&lt;br /&gt;
*Greenes Hardrun&lt;br /&gt;
====SEB93====&lt;br /&gt;
*Fort Boyard&lt;br /&gt;
====Timid====&lt;br /&gt;
*Timids Tag&lt;br /&gt;
====Sophie====&lt;br /&gt;
*Matrix Fun Run U.D&lt;br /&gt;
====adam_morland1====&lt;br /&gt;
*The Trial Of The Adaminator&lt;br /&gt;
====CliMix====&lt;br /&gt;
*Rock Run&lt;br /&gt;
====ice====&lt;br /&gt;
*DemonRun&lt;br /&gt;
*DemonRun II (Unreleased)&lt;br /&gt;
====sir Kill====&lt;br /&gt;
*Killrun&lt;br /&gt;
====Neo====&lt;br /&gt;
*Stafett&lt;br /&gt;
====digital_ruler====&lt;br /&gt;
*absoluteRun (Unreleased)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of run map servers==&lt;br /&gt;
====Run Forever====&lt;br /&gt;
*Website: http://www.nebulamods.com&lt;br /&gt;
*Host: NebulaMods&lt;br /&gt;
*Location: Northeast PA, USA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Run 4 Your Lif3====&lt;br /&gt;
*Website: N/A&lt;br /&gt;
*Host: Do0ki3&lt;br /&gt;
*Location: IA, USA&lt;br /&gt;
*'''SERVER DOWN'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher&amp;diff=3532</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rocket_Launcher&amp;diff=3532"/>
		<updated>2009-07-09T22:29:16Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher is one of the 15 player weapons in Red Faction.&lt;br /&gt;
[[Image:Rocket.jpg|350px|right|thumb|Rocket Launcher (URL-6T Ultor Rocket Launcher)]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Big Earl, as the URL-6T is known, is a fearsome weapon, especially if you need a door. It fires 15cm long rockets, six to a clip, in either homing mode (which requires a 2.75s lock-on time) or in dumb-fire mode, which has a 2s cycle time. Both modes utilize the built-in, always-on IR sensor which grants those lucky enough to control Big Earl the ability to see life forms through walls and such. It's not recommended for use as a close-quarters weapon; blast shockwaves are indiscriminate in whom they may hit. You'll find this weapon is not used very often by opposition that you may encounter throughout the game and is rarely something to fear when you're on the wrong end of the stick (side that goes boom) of the badboy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      6 Rockets per clip/18 in reserve&lt;br /&gt;
*'''Range:'''               Medium to Long&lt;br /&gt;
*'''Primary Fire:'''        Fires a dumb rocket once every 2 seconds.&lt;br /&gt;
*'''Primary Velocity:'''    &lt;br /&gt;
*'''Primary Damage:'''      &lt;br /&gt;
*'''Alternate Fire:'''      Hold for 2.75 seconds with a target within site to engage homing mode, once locked onto a target you may release for a homing missile shot. Release before you have obtained a lock and the rocket will fire dumb. &lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Riot_Shield&amp;diff=3531</id>
		<title>Riot Shield</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Riot_Shield&amp;diff=3531"/>
		<updated>2009-07-09T22:29:12Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The Riot Shield is one of the 15 player weapons in Red Faction.&lt;br /&gt;
[[Image:Shield.jpg|250px|right|thumb|Riot Shield (UBS-4 Ultor Riot Body Shield)]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The UBS-4 Riot Shield is a ballistic shield that's capable of deflecting or stopping most incoming rounds from pistols and rifles for a limited time. Since you are unable to fire back with one of your weapons while equipped with the Riot Shield, it's really only useful for getting from point A to point B without getting hurt. However, if you find yourself right next to an enemy with the shield, you should feel free to smash his head in with the thing, but that's pretty weak and generally ineffective; the smash function is there so that you can bump someone the hell out of your way if you're in a hurry to ditch the action in favor of some recuperation. Not a single person throughout the game will use the Riot Shield against you.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      N/A&lt;br /&gt;
*'''Range:'''               N/A&lt;br /&gt;
*'''Primary Fire:'''        Swing Shield&lt;br /&gt;
*'''Primary Velocity:'''    &lt;br /&gt;
*'''Primary Damage:'''      &lt;br /&gt;
*'''Alternate Fire:'''      N/A&lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Control Baton]]&lt;br /&gt;
*[[12mm Pistol]]&lt;br /&gt;
*[[Flame Thrower]]&lt;br /&gt;
*[[Grenade]]&lt;br /&gt;
*[[Remote Charge]]&lt;br /&gt;
*[[Parker]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Remote_Charge&amp;diff=3530</id>
		<title>Remote Charge</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Remote_Charge&amp;diff=3530"/>
		<updated>2009-07-09T22:29:05Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The Remote Charge is one of the 15 player weapons in Red Faction.&lt;br /&gt;
[[Image:C4.jpg|350px|right|thumb|Remote Charge (URC-15 Ultor Remote Mining Charge)]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The URC-15 Ultor Remote Mining Charge is every amateur bomber's best-friend. These little bundles of joy will stick to anything once thrown, including the ugly butts and uglier faces of Ultor guards. Once thrown, the detonator pops up and you can let it blow at your discretion. You can only deploy one of these babies at a time, so a well thought out tactical deployment is highly advised in an actual combat situation. And yes, it is a big red button that blows 'em up. Enemies will never use the Remote Charge against you (perhaps the programmers couldn't be bothered).&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      N/A&lt;br /&gt;
*'''Range:'''               Short&lt;br /&gt;
*'''Primary Fire:'''        Throws and detonates the charge&lt;br /&gt;
*'''Primary Velocity:'''    &lt;br /&gt;
*'''Primary Damage:'''      &lt;br /&gt;
*'''Alternate Fire:'''      Throws and detonates the charge&lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Relentless&amp;diff=3529</id>
		<title>Relentless</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Relentless&amp;diff=3529"/>
		<updated>2009-07-09T22:29:01Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Regions&amp;diff=3528</id>
		<title>Regions</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Regions&amp;diff=3528"/>
		<updated>2009-07-09T22:28:58Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
Regions specify specific parts of a level in which properties different from the global level properties are applied.&lt;br /&gt;
&lt;br /&gt;
==Climbing Regions==&lt;br /&gt;
Climbing regions specify parts of space in which the player can move in any direction freely, while a &amp;quot;climbing sound&amp;quot; plays. There are 2 types of climbing regions.&lt;br /&gt;
*'''Chain Link Fence''': Plays a rattling fence sound when player is moving.&lt;br /&gt;
*'''Ladder''': Plays a climbing sound when player is moving.&lt;br /&gt;
'''NOTE''': The &amp;quot;Undefined&amp;quot; type of Climbing Region is used only when you have more than one different type selected and are editing properties. &lt;br /&gt;
&lt;br /&gt;
Climbing regions can only be boxes inside of RED. You can specify the height, width, and depth of the box inside of the Climbing Region properties dialogue.&lt;br /&gt;
&lt;br /&gt;
==Push Regions==&lt;br /&gt;
In a push region, the player gains acceleration in the direction that the push region is pointing.&lt;br /&gt;
===Shapes===&lt;br /&gt;
A push region can be one of 3 shapes in RED. &lt;br /&gt;
=====Sphere=====&lt;br /&gt;
Region is in the shape of a sphere. This shape of Push Region is buggy at best in RED.&lt;br /&gt;
=====Axis-Aligned Bounding Box=====&lt;br /&gt;
Both box types of Push Regions are used most often. In the case of the axis-aligned bounding box, the box is always positioned the same way, but the direction can be rotated on the region's local coordinates.&lt;br /&gt;
=====Oriented Bounding Box=====&lt;br /&gt;
This is the second type of box Push Region. In an oriented bounding box push region, the entire region is rotated locally, not just the direction.&lt;br /&gt;
===Sizes===&lt;br /&gt;
The sphere shape is sized using a radius. A radius is the distance in any direction from the middle of the sphere. Both box shapes use height, width, depth sizings. &lt;br /&gt;
===Strength===&lt;br /&gt;
The strength of a push region is something which usually needs to be estimated and then tested, and if needed, refined. RED limits strength of Push Regions to 0-100. Higher values can be achieved through other means.&lt;br /&gt;
===Flags===&lt;br /&gt;
*Mass Independent - Should the push region care what the objects mass is?&lt;br /&gt;
*Radial - Supposed to push objects in either direction from the center. Buggy at best.&lt;br /&gt;
*Grounded - Only affect objects when they are touching the ground?&lt;br /&gt;
*Doesn't affect player - Should this push region affect the player or not?&lt;br /&gt;
*Jump Pad - If checked, plays a jump pad sound when touched by a player. Strength is multiplied when this is checked.&lt;br /&gt;
*Intensity - Self explanatory.&lt;br /&gt;
*Turbulance - Value from 0-15. Shakes the player screen if a value besides 0 is specified. The specified value sets the amount of shakiness.  15 is max.&lt;br /&gt;
&lt;br /&gt;
==Gas Regions==&lt;br /&gt;
Not functional&lt;br /&gt;
&lt;br /&gt;
==Geo Regions==&lt;br /&gt;
Tells the engine which parts of the map can or cannot be geomodded.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
*[[RED v2]]&lt;br /&gt;
*[[RED(Engine)|RED Engine]]&lt;br /&gt;
*[[Rate presets]]&lt;br /&gt;
*[[dedicated_server.txt]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Multiplayer_Test&amp;diff=3527</id>
		<title>Red Faction Multiplayer Test</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_Multiplayer_Test&amp;diff=3527"/>
		<updated>2009-07-09T22:28:54Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Mptestlauncher.jpg|250px|right|thumb|Launcher for Multiplayer Test]]&lt;br /&gt;
The '''Red Faction Multiplayer Test''', commonly known as '''MPTest''', is an early beta of Red Faction's multiplayer component.&lt;br /&gt;
[[Image:Mptestloading.jpg|250px|left|thumb|Loading screen]]&lt;br /&gt;
==Included files and experimentation==&lt;br /&gt;
Red Faction Multiplayer Test does not include any data files from the single player portion of the game.  Some additional files were included inside tables.vpp, namely ''dedicated_server.tbl'', ''ps2_multi.tbl'' and the infamous ''debug_menu.tbl''.&lt;br /&gt;
&lt;br /&gt;
After significant experimentation, MPTest was rigged to run single player levels from RF 1.2.  This shows that the part of the engine to play single player maps is present, but the maps, textures, and sounds are not included.&lt;br /&gt;
==Extra command-line and console commands==&lt;br /&gt;
There are two extra console commands in MPTest, and they can be viewed on the [[Console commands]] page.  There is also one extra command-line parameter, visible on the [[Command-line parameters]] page.&lt;br /&gt;
[[Image:Mptestserver.jpg|250px|right|thumb|Multiplayer Test server console]]&lt;br /&gt;
==Dedicated server console==&lt;br /&gt;
This is the only version of RF that has been released that uses a DOS box for the dedicated server console.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Console commands]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_International_Demo&amp;diff=3526</id>
		<title>Red Faction International Demo</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_International_Demo&amp;diff=3526"/>
		<updated>2009-07-09T22:28:41Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The '''Red Faction International Demo''' is an early beta of Red Faction's singleplayer component.&lt;br /&gt;
&lt;br /&gt;
[[Image:internationalloading.jpg|250px|left|thumb|Loading screen]]&lt;br /&gt;
&lt;br /&gt;
==Included files and experimentation==&lt;br /&gt;
Red Faction International Demo does not include any data files from the multiplayer portion of the game.  Some additional files were included inside tables.vpp, namely ''ps2_multi.tbl'', ''dedicated_server.tbl'' and the infamous ''debug_menu.tbl''.&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
The Red Faction International Demo is the only known PC version of Red Faction without a console; thus making [[Console commands|console commands]] unusable.&lt;br /&gt;
&amp;lt;!-- ==Extra command-line and console commands==&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ==Dedicated server console==&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction Multiplayer Test]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=3525</id>
		<title>Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_II&amp;diff=3525"/>
		<updated>2009-07-09T22:28:37Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (3),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RF2Logo.jpg|250px|right|thumb|Red Faction II Cover]]&lt;br /&gt;
&lt;br /&gt;
Red Faction: II is the second game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] Unlike [[Red Faction (Game)|Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the Ps2 to the XBox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans. Dedicated fans will be happy to learn that there has been no announcement from [[Volition Inc.]] or [[THQ Inc.]] that Outrage will be involved in the slightest with Red Faction: Guerrilla.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game, much like its predecessor, has basis in the real-life Red Army Faction; many storytelling themes that were prevalent in [[Red Faction (Game)|Red Faction]] are more pronounced in this sequel.&lt;br /&gt;
&lt;br /&gt;
Earth. Twenty-second century. Five years after the rebellion on [[Mars]]. For 15 years, [[Sopot|Chancellor Victor Sopot]] has oppressed the people of the [[The Republic of the Commonwealth|Commonwealth]]. His corrupt rule and a relentless war of unification with the [[United Republic]] has left the [[The Republic of the Commonwealth|Commonwealth]] bloodied and impoverished. As distant battles rage, sewage taints [[Sopot City]]’s rivers, pollution smudges the sky, and wretched citizens huddle in crumbling ruins. The [[PIB|Public Information Building]], built by the dictator as a tribute to himself, broadcasts lies about [[Sopot]]’s bravery and the [[The Republic of the Commonwealth|Commonwealth]]’s military victories. &lt;br /&gt;
&lt;br /&gt;
Condemned to death by Chancellor [[Sopot]], six super-soldiers unite to save their country, vowing to overthrow [[Sopot]] using the unique powers that [[nanotechnology]] has given them. Join the squad as [[Alias]], a demolitions expert. Fight side-by-side with [[Molov]], [[Repta]], [[Shrike]], [[Tangier]], and [[Quill]]—each possessing unique attributes and specialties. Battle through diverse environments using vehicles, an arsenal of specialized weapons, and explosives in a mission to overthrow the government. Defeat [[Sopot]] and restore the honor of the [[The Republic of the Commonwealth|Commonwealth]]!&lt;br /&gt;
&lt;br /&gt;
==Previous Games==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] is the only previous game in this series.&lt;br /&gt;
&lt;br /&gt;
==Sequels==&lt;br /&gt;
[[Red Faction: Guerrilla]] is the only announced sequel to Red Faction II.&lt;br /&gt;
[[Category:Red Faction II]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla&amp;diff=3524</id>
		<title>Red Faction: Guerrilla</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla&amp;diff=3524"/>
		<updated>2009-07-09T22:28:29Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (6),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {[http://www.thegamers.es/wp-content/uploads/2008/07/rfg_logo_copy.jpg The &amp;quot;other&amp;quot; Red Faction Guerilla logo][[Image:Rfglogo.jpg|350px|right|thumb|Red Faction: Guerrilla logo]] --&amp;gt;Red Faction: Guerrilla is the third game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] Red Faction: Guerrilla has been in development for over 4 years as of September 2008.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on [[Mars]], 50 years after the events of the original [[Red Faction (Game)|Red Faction]] (around the year 2128). Players take the role of an insurgent fighter named [[Alec Mason]] with the newly re-established [[Red Faction(Rebellion)|Red Faction]] movement as they battle for liberation from the oppressive [[Earth Defense Force]] (EDF - allies in the first [[Red Faction (Game)|Red Faction]]). Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of [[Mars]], from the desolate mining outpost of [[Parker(Settlement)|Parker]] to the gleaming EDF capital city of [[Eos(City)|Eos]] to the [[Earth]]-like region known as [[Oasis]].  &lt;br /&gt;
&lt;br /&gt;
[[Image:Red_Faction_Guerrilla.jpg|350px|right|thumb|Red Faction: Guerrilla boxart]]&lt;br /&gt;
&lt;br /&gt;
Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay.   &lt;br /&gt;
&lt;br /&gt;
Rick White revealed that most of the game will take place on the terraformed surface of [[Mars]], with some parts in other places such as the [[Ultor]] labs to pay homage to the first [[Red Faction (Game)|Red Faction]]. Not much else is known of the game’s plot.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
Red Faction: Guerrilla will feature online multiplayer as [[Red Faction (Game)|Red Faction]](PC) did.  There is no cross-platform multiplayer, so gamers are limited to playing others on the same platform.&lt;br /&gt;
&lt;br /&gt;
== Area ==&lt;br /&gt;
Red Faction: Guerrilla takes place on a section of Mars called [[Tharsis]]. Tharsis is made up of 6 sectors.&lt;br /&gt;
&lt;br /&gt;
*[[Eos(City)|Eos]]&lt;br /&gt;
*[[Parker (Settlement)|Parker]]&lt;br /&gt;
*[[Dust]]&lt;br /&gt;
*[[Oasis]]&lt;br /&gt;
*[[The Badlands]]&lt;br /&gt;
*[[Free Fire Zone]]&lt;br /&gt;
&lt;br /&gt;
==Platforms==&lt;br /&gt;
Red Faction: Guerrilla has been released for the Playstation 3 and Xbox 360. The PC version is coming in Summer 2009. Cross-platform multiplayer will not be available. The PC version of Red Faction: Guerrilla will be available for purchase through Valve's '''Steam''' content distribution system[http://store.steampowered.com/app/20500/], as well as via retail.&lt;br /&gt;
&lt;br /&gt;
==Collector's Items==&lt;br /&gt;
As preorder bonuses, the following items were given away at different stores around the world:&lt;br /&gt;
*[[AmRuKuo]] 700M [[Heavy Walker]] figurine&lt;br /&gt;
*Official Handbook&lt;br /&gt;
*Official Comic Book&lt;br /&gt;
*RF:G Official Keychain&lt;br /&gt;
*RF:G Official T-Shirt&lt;br /&gt;
&lt;br /&gt;
==Previous Games==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] and [[Red Faction II]] are the two previous games in this series.&lt;br /&gt;
&lt;br /&gt;
==Sequels==&lt;br /&gt;
No sequels to Red Faction: Guerrilla have been announced as of yet.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction (Game)|Red Faction]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
*[[RF:G Weapon Guide]]&lt;br /&gt;
*[[RF:G Backpack Guide]]&lt;br /&gt;
*[[RF:G Vehicle Guide]]&lt;br /&gt;
*[[Damage Control]]&lt;br /&gt;
*[[Anarchy]]&lt;br /&gt;
*[[Team Anarchy]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction_(Group)&amp;diff=3523</id>
		<title>Red Faction (Group)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction_(Group)&amp;diff=3523"/>
		<updated>2009-07-09T22:28:25Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (3),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = The Red Faction&lt;br /&gt;
|image          = [[Image:Redfactionlogo.jpg|250px]]&lt;br /&gt;
|games          = [[Red Faction (Game)|Red Faction]], [[Red Faction II]], [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[Mars]] (RF1 &amp;amp; RFG), [[The Republic of the Commonwealth]] (RFII)&lt;br /&gt;
|leader         = [[Eos]] (RF1), [[Hugo Davies]] (RFG)&lt;br /&gt;
|weapons        = &lt;br /&gt;
|vehicles       = &lt;br /&gt;
|allies         = [[EDF]] (RF1), [[Marauders]] (RFG), [[Ultor]] (RFG)&lt;br /&gt;
|enemies        = [[Ultor]] (RF1), [[Sopot]] (RFII), [[EDF]] (RFG)&lt;br /&gt;
|history        = &lt;br /&gt;
}}&lt;br /&gt;
The Red Faction is the rebel group which you are a part of in [[Red Faction (Game)|Red Faction]] and [[Red Faction: Guerrilla]]. The Red Faction is a workers union established by the working class of [[Mars]] under the oppression of the [[Ultor]] Corps. and currently serves as as a freedom fighting guerrilla group against the oppression of the [[Earth Defense Force]].&lt;br /&gt;
&lt;br /&gt;
==[[Red Faction (Game)|Red Faction]]==&lt;br /&gt;
The Red Faction was first formed in 2075 after [[Eos]] and a few other miner groups began to make preparations for the revolt against [[Ultor]]. Over the next few years the group secretly gained momentum during which time it was known to Ultor guards as a team for the 'miner olympics'. By 2075 the Red Faction revealed itself as rebel group. Ultor then hired [[Masako]] and her mercenaries to put an end to the revolution. [[Parker]] fought his way through the mines and called for assistance from the [[Earth Defense Force]]. Once the EDF had eliminated all remaining [[Ultor]] guards and mercenaries, [[Mars]] was under [[Earth]] control.&lt;br /&gt;
&lt;br /&gt;
==[[Red Faction II]]==&lt;br /&gt;
Red Faction fought against the EDF in RF2. They tried to get the nanites and nano rifle from EDF. They succeeded in the end.&lt;br /&gt;
&lt;br /&gt;
==[[Red Faction: Guerrilla]]==&lt;br /&gt;
The Red Faction was outlawed by [[EDF]] forces due to the fact it was determined to sabotage EDF mining efforts on the planet, which led to full-scale warfare on [[Mars|the planet]].&lt;br /&gt;
&lt;br /&gt;
==After RF:G==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;After the destruction of [[The Hydra]] in 2128, the Red Faction found itself the sole government of [[Mars]], and possibly the one organization that is equal to the [[EDF]], not in technology, but in tactics and skill.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Marauders]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;br /&gt;
[[Category:Red Faction II]]&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rate_presets&amp;diff=3522</id>
		<title>Rate presets</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rate_presets&amp;diff=3522"/>
		<updated>2009-07-09T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
There are several rate presets included with all released versions of Red Faction. All presets have corresponding value in bytes/sec. These presets can be used in place of an integer when issuing the '''&amp;quot;rate&amp;quot;''' [[console commands|console command]].&lt;br /&gt;
&lt;br /&gt;
===Built-in presets===&lt;br /&gt;
*'''Modem''' - 2600 bytes/sec&lt;br /&gt;
*'''ISDN''' - 5000 bytes/sec&lt;br /&gt;
*'''Cable''' - 15000 bytes/sec&lt;br /&gt;
*'''T1''' - 200000 bytes/sec&lt;br /&gt;
*'''LAN''' - 200000 bytes/sec&lt;br /&gt;
&lt;br /&gt;
===Arbitrary rate specification===&lt;br /&gt;
It is possible to specify datarate values from 1 byte/sec up to 1569325055 bytes/sec.  It seems as if both very low and very high settings are ignored.  (Ex: Setting a server's datarate to 1 will not [[lag]] out the players unless there are more than three or four.)&lt;br /&gt;
&lt;br /&gt;
===Good practice in rate selection===&lt;br /&gt;
Here is an excerpt from a piece written by digital_ruler about how to choose rate wisely:&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Many people with a good upload speed (512k +) have trouble hosting a good, lag-free server.  Occasionally this is related to PC performance, however more frequently the issue is '''server datarate.'''  The datarate is how much bandwidth the server tries to use overall.  With the rate too low and a high number of players, clients can experience burst lag (usually identified by the red D/C icon blinking every second or so).  Setting datarate can be tricky but here are some tips from what I've learned:&lt;br /&gt;
&lt;br /&gt;
*2-5 player server, optimal bandwidth usage: rate 20000&lt;br /&gt;
*5-10 player server, optimal bandwidth usage: rate 25000&lt;br /&gt;
*16 player server, minimal bandwidth usage: rate 30000&lt;br /&gt;
*16 player server, optimal bandwidth usage: rate 37500&lt;br /&gt;
*20 player server, minimal bandwidth usage: rate 37500&lt;br /&gt;
*20 player server, optimal bandwidth usage: rate 42500&lt;br /&gt;
*24 player server, lower bandwidth usage: rate 52500&lt;br /&gt;
*24 player server, highest bandwidth usage with least lag: rate 65000&lt;br /&gt;
*32 player server, high bandwidth usage: rate 75000 (DO NOT ATTEMPT TO RUN OFF HOME CONNECTION!)&lt;br /&gt;
&lt;br /&gt;
//Remember: Set datarate from the server's console by typing rate &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I have provided two recommended options for most servers:  Minimal bandwidth usage and Optimal bandwidth usage.  If you run a server with minimal bandwidth usage, your players may experience poor shot registration and warping of some players.  Optimal bandwidth usage is a blend of medium bandwidth usage and medium lag reduction.  Running a server with a higher rate than your connection can handle will mean dropouts and severe burst lag.  If your connection can take it, go for the optimal setting, as this will provide a better experience for your players and ensure return customers ;)  I can run a 24-player server at rate 62500 with minimal lag on a connection with 800kb/s upload.|Serverside rate selection|digital_ruler}}&lt;br /&gt;
Server operators should also keep in mind that if the bandwidth is available, they should go for the T1 rate preset.  This applies only to those who are hosting servers on dedicated boxes with dedicated internet lines.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED]]&lt;br /&gt;
*[[Command-line parameters]]&lt;br /&gt;
*[[dedicated_server.txt]]&lt;br /&gt;
*[[Geomod(Engine)|GeoMod Engine]]&lt;br /&gt;
*[[Server]]&lt;br /&gt;
*[[Game Tracker]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Rail_Driver&amp;diff=3521</id>
		<title>Rail Driver</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Rail_Driver&amp;diff=3521"/>
		<updated>2009-07-09T22:28:13Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The Rail Driver is one of the 15 player weapons in Red Faction.&lt;br /&gt;
[[Image:Rail.jpg|350px|right|thumb|Rail Driver (FCA-26 Magnetic Rail Driver)]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Colonel Masako brought the FCA-26 Magnetic Rail Driver to Mars, and once you get it, you'll thank her. Essentially, it's a highly revved up sniper weapon. It features an advanced zoom scope that allows for sight through walls as well as an incredible penetration capability due to the mass-driven metal slugs it uses as ammunition that allow for killing through walls. Unfortunately, the weapon only holds one slug at a time, which necessitates a reload after every shot. Not recommended for close-quarters combat, but still an excellent addition to the arsenal. Possibly the most frustrating weapon used against you throughout the game, mercenaries are able to kill you with one shot from this thug and can just as easily deplete a vehicles armor with a few well placed shots. If you see a blue streak go by at lighting speeds and are still somehow alive than you'd be best to find where it came from and silence the threat, before you yourself are put down with prejudice.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      1 round chamber &lt;br /&gt;
*'''Range:'''               Any &lt;br /&gt;
*'''Primary Fire:'''        Fires a metal slug &lt;br /&gt;
*'''Primary Velocity:'''    &lt;br /&gt;
*'''Primary Damage:'''      Alot&lt;br /&gt;
*'''Alternate Fire:'''      Engages the infared scope and allows you to see heat signatures through walls &lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Usable_Weapons_Guide&amp;diff=3520</id>
		<title>Usable Weapons Guide</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Usable_Weapons_Guide&amp;diff=3520"/>
		<updated>2009-07-09T22:28:07Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the usable weapons in [[Red Faction: Guerrilla]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Faction'''&lt;br /&gt;
|'''Icon'''&lt;br /&gt;
|'''Image'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Singleplayer?'''&lt;br /&gt;
|'''Multiplayer?'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_pistol.jpg|75px]]&lt;br /&gt;
|[[Image:Rfgpistol.jpg|150px]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|Standard issue EDF sidearm&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_assaultrifle.jpg|75px]]&lt;br /&gt;
|[[Image:Rfgassaultrifle.jpg|150px]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Standard issue EDF assault rifle&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_enforcer.jpg|75px]]&lt;br /&gt;
|[[Image:Edfenforcer.jpg|150px]]&lt;br /&gt;
|Enforcer&lt;br /&gt;
|An EDF assault rifle with guided bullets&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Rfgsbomb.jpg|150px]]&lt;br /&gt;
|Singularity Bomb&lt;br /&gt;
|This pulls in all the matter around it then explodes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Rfgpeacekeeper.jpg|150px]]&lt;br /&gt;
|Peacekeeper&lt;br /&gt;
|Standard issue EDF shotgun&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Rfgsniper.jpg|150px]]&lt;br /&gt;
|Sniper Rifle&lt;br /&gt;
|Specialist issue firearm in the EDF's elite infantry divisions&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Edfgauss.jpg|150px]]&lt;br /&gt;
|Gauss Rifle&lt;br /&gt;
|Portable version of the EDF's lethal Gauss Turret&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_03.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Rfgrail.jpg|150px]]&lt;br /&gt;
|Rail Driver&lt;br /&gt;
|Specialist issue firearm in the EDF's elite infantry divisions&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
&amp;lt;!--- RED FACTION WEAPONS ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Thermobaric lg.jpg|150px]]&lt;br /&gt;
|Thermobaric Rocket Launcher&lt;br /&gt;
|This superweapon launches a gigantic projectile which can be detonated in mid-air&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_sledge.jpg|75px]]&lt;br /&gt;
|[[Image:Sledge.jpg|150px]]&lt;br /&gt;
|Sledgehammer&lt;br /&gt;
|This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Arcwelder.jpg|150px]]&lt;br /&gt;
|Arc-Welder&lt;br /&gt;
|This electric weapon is attracted to metal targets and can chain to multiple enemies&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_grinder.jpg|75px]]&lt;br /&gt;
|[[Image:Grinder.jpg|150px]]&lt;br /&gt;
|Grinder&lt;br /&gt;
|This weapon shoots spinning metal blades&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_prox.jpg|75px]]&lt;br /&gt;
|[[Image:Proxmines.jpg|150px]]&lt;br /&gt;
|Proximity Mine&lt;br /&gt;
|Explosives which detonate when enemies come too close&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_reconstructor.jpg|75px]]&lt;br /&gt;
|[[Image:Reconstructor.jpg|150px]]&lt;br /&gt;
|Reconstructor&lt;br /&gt;
|This multiplayer-only weapon is used to reconstruct structures after they've been damaged in [[Damage Control]] and [[Siege]] gametypes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_remote.jpg|75px]]&lt;br /&gt;
|[[Image:Remoteminingcharges.jpg|150px]]&lt;br /&gt;
|Remote Mining Charge&lt;br /&gt;
|Sticky bombs which detonate sequentially&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_aim_09.jpg]]&lt;br /&gt;
|[[Image:i_rocket.jpg|75px]]&lt;br /&gt;
|[[Image:Rfgrocketlauncher.jpg|150px]]&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Shoots rocket propelled grenades&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
&amp;lt;!--- MARAUDER WEAPONS ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_marauder.jpg]]&lt;br /&gt;
|[[Image:i_shotgun.jpg|75px]]&lt;br /&gt;
|[[Image:Maraudershotgun_0.jpg|150px]]&lt;br /&gt;
|Shotgun&lt;br /&gt;
|This salvaged [[Red Faction (Game)|Red Faction]] era weapon is used by the [[Marauders]] for currently unknown purposes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:Rfg_marauder.jpg]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Maraudergutter.jpg|150px]]&lt;br /&gt;
|Gutter&lt;br /&gt;
|This melee weapon was developed by the [[Marauders]] for currently unknown purposes.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50px;&amp;quot; | [[Image:UltorLogo.jpg|50px]]&lt;br /&gt;
|[[Image:i_na.jpg|75px]]&lt;br /&gt;
|[[Image:Ultornanorifle.jpg|150px]]&lt;br /&gt;
|Nanorifle&lt;br /&gt;
|This weapon shoots nanites which take apart solid matter molecule by molecule&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=RED&amp;diff=3519</id>
		<title>RED</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=RED&amp;diff=3519"/>
		<updated>2009-07-09T22:27:57Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (2),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:REDSplash.JPG|200px|right|thumb|The splash screen of RED 1.2.]]&lt;br /&gt;
RED is the Red Faction Level Editor. RED is usually assumed to mean &amp;quot;'''R'''ed '''ED'''itor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Levels in Red Faction are comprised of BSP brushes and meshes exported from 3D Studio Max 4.2 or 5.0.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
The purpose of RED is simply to produce levels (maps) for the PC and Playstation 2 game [[Red Faction (Game)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
RED can also be used to test various edits when developing [[Mod|mods]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
*'''Brushes''': BSP Brushes make up the bulk of a level. They define rooms and objects within those rooms. Brushes are often used in custom levels as a substitute for static meshes because RED does not support adding additional meshes without developing a seperate mod. Brushes can be edited in several ways. The 2 most useful ways are vertex editing and face editing. Brush sizing is measured in realistic meters, while playermodels such as Parker is rougly 1.90 meters tall.&lt;br /&gt;
:*Shapes:&lt;br /&gt;
::*Box&lt;br /&gt;
::*Cone&lt;br /&gt;
::*Cylinder&lt;br /&gt;
::*Face&lt;br /&gt;
::*Mesh&lt;br /&gt;
::*Sphere&lt;br /&gt;
::*Wedge&lt;br /&gt;
&lt;br /&gt;
*'''Textures''': Textures are what you see on the polygons (faces) in a level. Textures are applied to all surfaces of a polygon in RED editor. When calculating/adding lightmaps, another texture map (called a lightmap) is added to each surface of your level (except for &amp;quot;Full Bright&amp;quot; faces). This is done by baked grayscale images which tells the surfaces how illuminated they should be. RED supports &amp;quot;Smoothing Groups&amp;quot; for the lightmaps to make lighting appear seamless on rounded surfaces.&lt;br /&gt;
:*Tools:&lt;br /&gt;
::*UV Unwrap (TODO)&lt;br /&gt;
&lt;br /&gt;
*'''Objects''': There are many objects available to be used inside of RED. All objects in RED can be classified into the following categories:&lt;br /&gt;
::*[[Regions]]&lt;br /&gt;
::*[[Clutter]]&lt;br /&gt;
::*[[Events]]&lt;br /&gt;
::*[[Triggers]]&lt;br /&gt;
::*[[Entities]]&lt;br /&gt;
::*[[Effects]]&lt;br /&gt;
::*[[Items]]&lt;br /&gt;
::*[[Decals]]&lt;br /&gt;
::*[[Emitters]]&lt;br /&gt;
::*[[Points]]&lt;br /&gt;
::*[[Lights]]&lt;br /&gt;
::*[[Cutscene Objects]]&lt;br /&gt;
&lt;br /&gt;
==User Friendliness==&lt;br /&gt;
RED drew on elements from all the other level editors and 3D applications that Volition's level designers had used in the past. They had RED designed the way they wanted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Red is more like UnrealEd in the fact that you start with a solid world and carve out of it. We feel this is inherently faster and more intuitive than additive CSG editors. You also don't have to worry about those nasty leaks that you can get in Quake based engines. You can, however, still do additive CSG (make solid brushes) just as easily. The editor/engine doesn't care. Once the level is compiled, it's basically one big brush.|RED|RF Level Editing Team}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Red can be a bit steeper to learn than World Craft and UnrealEd, but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors). That is, Red has text labels on top of every functional button within the editor to help identify what said button does. Red also uses a lot of hot keys. While it may take a little time to memorize all the hot keys, they are infinitely faster than clicking on buttons or navigating the pull down menus. Red is based in part from every editor and 3D program any of the designers on the RF team have used. We have all had input on it so while it shares some similarities with other editors out there, we feel it's much better than any of them.|RED|RF Level Editing Team}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
A few years ago, RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.&lt;br /&gt;
&lt;br /&gt;
Recently, Goober of [[Developers#NebulaMods|NebulaMods.com]] has released his own custom version of RED. The only noticable change in this version is the addition of a &amp;quot;Create Level Packfile&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==RED Command-line switches==&lt;br /&gt;
'''NOTE:''' All RED [[Command-line parameters|command-line switches]] are undocumented by [[Volition Inc.]] with the exception of -mod.&lt;br /&gt;
*-sound - Only known function is allowing the preview button in the Ambient Sound object properties to play the wave file specified.&lt;br /&gt;
*-mod &amp;lt;mod name&amp;gt; - Runs a [[mod]].  The parameter must match the name of the mod's folder in /mods/. Levels saved while this switch is active will be playable only when that mod is loaded. &lt;br /&gt;
*-win32 - No known functions besides making all of RED's viewports displaying as flat white.&lt;br /&gt;
*-opengl - No known functions besides making all of RED's viewports displaying as flat white. It can be assumed that the original intent of this command-line switch was to run RED using the OpenGL renderer as opposed to the standard Direct3D renderer, however it was left unfunctional in the shipped game and the [[1.2]] patch.&lt;br /&gt;
*-update &amp;lt;filename&amp;gt; - Assumed to update .rfl files.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[RED v2]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==External Links== --&amp;gt;&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Pure_Faction&amp;diff=3518</id>
		<title>Pure Faction</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Pure_Faction&amp;diff=3518"/>
		<updated>2009-07-09T22:27:53Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (2),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Purelogo.jpg|425px|center|thumb|Pure Faction Logo]]&lt;br /&gt;
Pure Faction is an anticheat for [[Red Faction (Game)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
Pure Faction 2.1 was released on the 10th of November 2008 and is the current version.&lt;br /&gt;
&lt;br /&gt;
On the 16th of November, 2008, TrotSkie released his first quickfix for PF 2.1. This fixed framerate issues experienced by some users as well as the ''ti'' and ''ts'' [[console commands]]. &lt;br /&gt;
&lt;br /&gt;
On the 12th of December, 2008, TrotSkie released PF 2.1 QuickFix ii. This was released to redirect the autoupdater to [[Developers#NebulaMods|NebulaMods.com]] as opposed to the original Pure Faction site, which was experiencing problems that lead to some servers crashing. These crash bugs were cleared up in this quickfix.&lt;br /&gt;
&lt;br /&gt;
==v2.1 Features==&lt;br /&gt;
&lt;br /&gt;
===Automatic Map Downloader ===&lt;br /&gt;
When you try to join a server running a map you don't have, Pure Faction gives you the option to automatically download and install it without closing your game. The map server has over 1400 maps in the database.&lt;br /&gt;
&lt;br /&gt;
===[[F1 Menu|New In Game Graphical User Interface (GUI)]] ===&lt;br /&gt;
Pressing F1 in game pops up a menu allowing you to use your mouse to select the desired action.&lt;br /&gt;
&lt;br /&gt;
===First Person Spectate ===&lt;br /&gt;
From the GUI you can click on Spectate, then select a player from the list to view the game through their eyes.&lt;br /&gt;
&lt;br /&gt;
===Super Lazyban ===&lt;br /&gt;
You can use the GUI to Kick or Ban players just by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
===New Scoreboard ===&lt;br /&gt;
A new scoreboard showing players kills and deaths, along with giving mappers the recognition they deserve. More statistics will be added to the scoreboard with updates.&lt;br /&gt;
&lt;br /&gt;
===Resolution Fix ===&lt;br /&gt;
Play the game at any resolution you please with a working HUD. The game will no longer crash if you take a screenshot at high resolutions. You can also play in windowed mode or a fullscreen mode which allows you to alt tab, minimize, maximize (NOTE: For this mode you should set your game resolution to half that of your screen resolution for optimum visuals). Widescreen resolutions are now fully supported (set it using the PFLauncher).&lt;br /&gt;
&lt;br /&gt;
===Graphics Card Compatibility===&lt;br /&gt;
You can now play on any modern NVIDIA graphics card without a garbled screen.&lt;br /&gt;
&lt;br /&gt;
===Auto-Updater ===&lt;br /&gt;
Pure Faction will always keep itself up to date. You do not even need to close your server or client and the game will update itself. This feature allows me to update the program very easily, and there will be frequent updates.&lt;br /&gt;
&lt;br /&gt;
===Mouse changes ===&lt;br /&gt;
Mouse lag has been reduced by at least 8.5ms, the dual monitor bug has been fixed, and mouse precision has been improved. As with the old Pure Faction, you can set your mouse sensitivity very precisely with the ms command in console (for example type &amp;quot;ms 0.055&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===Server statistics ===&lt;br /&gt;
The server now keeps detailed statistics on players, and players can view some of these by typing statsme in chat. This will be greatly advanced with updates coming over the next few weeks.&lt;br /&gt;
&lt;br /&gt;
===Glitch fixes ===&lt;br /&gt;
Almost every weapon glitch in the game has been fixed serverside (e.g. invisible bullets, using batton to fire free bullets, etc). Infinite ammo hacks such as &amp;quot;[[Cheats#MYTH Trainer|Myth]]&amp;quot;, and rapid fire mods are also blocked serverside. Wall peeking, and the speed bug are also blocked.&lt;br /&gt;
&lt;br /&gt;
===Security fixes ===&lt;br /&gt;
There are dozens of security fixes in Pure Faction, both client and serverside. Dozens of netcode based exploits such as renaming other players are also blocked. Players with unkickable or multi line names are automatically renamed.&lt;br /&gt;
&lt;br /&gt;
===And much more ===&lt;br /&gt;
Some features have been temporarily disabled, as they are not quite finished, and there are many other small changes and fixes, some of which I will add information about later.&lt;br /&gt;
&lt;br /&gt;
===Packfile space has been increased===&lt;br /&gt;
Previously, RF could load a maximum of 13500 files from vpps and upon reaching this limit in having lots of custom maps installed, the game would exit giving an error message &amp;quot;Out of packfile space&amp;quot;. You can type vpps in console to view your current VPP/Packfile status. If you have 256/256 vpp files loaded, you will need to remove some until you have less than 256, or the automap downloader will not function. NOTE: The 256 VPP file limit still exists, but will be removed next update.&lt;br /&gt;
&lt;br /&gt;
===Player Mute=== &lt;br /&gt;
You can now press F5 and then click on a player name to mute all their chat messages. You will still be able to view their chat in the console. &lt;br /&gt;
&lt;br /&gt;
===Coloured Server Names=== &lt;br /&gt;
Servers running the most recent version of Pure Faction will now show up in a different colour. &lt;br /&gt;
&lt;br /&gt;
===Freezing Fix===&lt;br /&gt;
Some of you (mostly P4 users) complained about getting intermittent freezes with version 2.0. This bug should not happen anymore. &lt;br /&gt;
&lt;br /&gt;
===Automatic Map Downloader Fix===&lt;br /&gt;
Maps with IDs longer than 3 characters were not downloading correctly. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
===Crashing Bug===&lt;br /&gt;
Fixed a bug where if you were killed in damaging water, there was a small chance of a crash.&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
*'''Pure Faction ALPHA''' - was released before [[Developers#TrotSkie|TrotSkie]]'s departure&lt;br /&gt;
*'''Pure Faction B1''' - Released December 7th 2007&lt;br /&gt;
*'''Pure Faction B2''' - Released December 8th 2007&lt;br /&gt;
*'''Pure Faction B3''' - Released December 12th 2007&lt;br /&gt;
*'''Pure Faction 2.0''' - Released October 30th 2008&lt;br /&gt;
*'''Pure Faction 2.1 Quickfix i''' - Released November 16th 2008 &lt;br /&gt;
*'''Pure Faction 2.1 Quickfix ii''' - Released December 12th 2008 ('''Current''')&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction (Game)|Red Faction]]&lt;br /&gt;
*[[Version 1.3]]&lt;br /&gt;
*[[Cheats]]&lt;br /&gt;
*[[Modification]]&lt;br /&gt;
*[[Developers]]&lt;br /&gt;
*[[Competitive CTF Mapping Guide]]&lt;br /&gt;
*[[Red Faction Clan List]]&lt;br /&gt;
*[[Game Tracker]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.purefaction.org Official Pure Faction website]&lt;br /&gt;
*[http://www.nebulamods.com/?section=rf&amp;amp;page=viewboard&amp;amp;bid=14 Official Pure Faction discussion forum]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Precision_Rifle&amp;diff=3517</id>
		<title>Precision Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Precision_Rifle&amp;diff=3517"/>
		<updated>2009-07-09T22:27:46Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
The Precision Rifle is one of the 15 player weapons in Red Faction.&lt;br /&gt;
[[Image:Pr.jpg|350px|right|thumb|Precision Rifle (MK/SG-1 Defender Precision Rifle)]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One of two scoped weapons in Red Faction, the MK/SG-1 Defender Precision Rifle was brought to Mars by Colonel Masako's mercenary force. It fires explosive-tipped 5.56mm rounds to extreme ranges with utter accuracy. The Precision Rifle carries a magazine capacity of 20 rounds and is as equally effective at closer ranges as it is at a distance. Its secondary zoom scope slightly brightens the environment and is an excellent addition to an already superb weapon. So whether you're sniping someone from a far or busting through a door preparing to clear a room, this is probably going to be the choice for you; a jack of all trades kind of weapon. Mercenaries are readily equipped with the Precision Rifle, but it's a far less threatening weapon than the Rail Driver or Heavy Machine Gun. You should have little to no problem lifting this badboy off fallen mercs.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*'''Ammo/Clip Size:'''      5.56mm explosive ammo/20 rounds&lt;br /&gt;
*'''Range:'''               Long&lt;br /&gt;
*'''Primary Fire:'''        Semi-automatic&lt;br /&gt;
*'''Primary Velocity:'''    &lt;br /&gt;
*'''Primary Damage:'''      &lt;br /&gt;
*'''Alternate Fire:'''      Activates/deactivates the scope, hold down for zoom&lt;br /&gt;
*'''Alternate Velocity:'''  &lt;br /&gt;
*'''Alternate Damage:'''&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=3516</id>
		<title>Parker (Sector)</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Parker_(Sector)&amp;diff=3516"/>
		<updated>2009-07-09T22:27:37Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (2),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parkertown.jpg|500px|right|thumb|Parker.]]&lt;br /&gt;
This settlement is named after [[Parker]], the main character and protagonist in the original [[Red Faction (Game)|Red Faction]]. Parker is the first settlement on the surface of Mars once the terraforming process was far enough along that people were able to leave the underground settlements of the first [[Red Faction (Game)|Red Faction]] and come to the surface. This sector has the traditional Mars look people would expect from the red terrain to the orange sky. The buildings look as though they were made using whatever scraps of material could be found, be it parts of space craft to panels from cargo crates.&lt;br /&gt;
&lt;br /&gt;
Parker is one of the six regions contained within the martian area of [[Tharsis]].&lt;br /&gt;
&lt;br /&gt;
==During RF:G==&lt;br /&gt;
Parker, with the help of [[Alec Mason]] was the first region liberated by the [[Red Faction (Rebellion)|Red Faction]] in 2128.&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Parker&amp;diff=3515</id>
		<title>Parker</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Parker&amp;diff=3515"/>
		<updated>2009-07-09T22:27:32Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For the settlement in Red Faction: Guerrilla, see [[Parker (Settlement)]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Parker.jpg|300px|right|thumb|]]&lt;br /&gt;
Parker is the character you play as in [[Red Faction (Game)|Red Faction]]. Parker is a member of the [[Red Faction(Rebellion)|Red Faction]].&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Team:         [[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*Role:         Miner&lt;br /&gt;
*Sex:          Male&lt;br /&gt;
*Birthplace:  [[Earth]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
I can't believe how stupid I was. Yeah, 'Come to Mars, Help Make a New World!' How could I have believed that crap? I remember laughing at that stuff with my friends. We'd drive up to Chicago and do the big city. We could always tell we were in the wrong parts of town when we started seeing prop-balloons floating over the streets, blaring out corporate BS. You'd hear incredible lies from the Army, [[Merc]] Corps, PDNC, [[Ultor]] -- all the big orgs that wanted to put warm bodies in bad places. You wondered who'd buy those lines and sign up. Now I know. &lt;br /&gt;
Jake, you could see doing it. He signed up for the Navy right out of high school. He had no choice, really. When you barely make it out of HS and there aren't any jobs, you take what they offer you. He's on a Navy cruiser out in the Belt somewhere, last I heard. It's like the Wild West all over again, he says. Prospectors, claim-jumpers, company goon squads, you name it. Life's cheap out there and it's a seller's market. He'll end up sucking vacuum before his tour's over. &lt;br /&gt;
&lt;br /&gt;
I always thought I was different, better than most. Mom and Dad -- Dr. and Dr. Parker, if you please -- had my life all scoped out. Private schools, tutors, prep school, Ivy League for undergrad, then grad school and on to a glittering career in academia. They had me running their little maze. Lots of twists and turns, but only one way it could possibly end up. Who'd have thought their lab rats would be the only ones to reach the cheese? &lt;br /&gt;
&lt;br /&gt;
I just couldn't take it anymore. Never being able to separate what I really wanted from what they'd trained me to want. Not knowing where I began and they ended. No achievement was praiseworthy. When the acceptance letter from Harvard came, they took it like no big deal, just an expected turn in the maze. I went nuts. I ripped up the letter and stormed out of the house, hardly able to see straight. I wanted to do something that wasn't another item to mark off on their progress chart. Signing up for [[Ultor]]'s mining operations on Mars sure fit that bill. I drove downtown, saw one of their recruiting offices, and it just clicked. &lt;br /&gt;
&lt;br /&gt;
It was like my brain was running on autopilot. I walked into the office and it all went so smooth and fast. The whole place was designed to ooze inside your head and let you know Mama [[Ultor]] was gonna take good care of you. Thick, neutral carpeting, bland, gently curving walls, soft lighting, a friendly helper to lead you through the whole process. If Hell opened a tourism office downtown, they'd do it just like that. Maybe they already have. &lt;br /&gt;
&lt;br /&gt;
I was still in a daze when they took me to the shuttle and strapped me into a shallow indentation in the floor. There were dozens of other new recruits in the passenger compartment, all cocooned into dents of their own. After the shuttle took off for Mars, I finally snapped out of it. When freefall hit, I unbuckled and dodged floating globules of vomit (people, I realized, don't properly chew their food) and made it to the door relatively unscathed. I opened it, but before I could step out of the room, the toughest-looking guy I'd ever seen filled the doorway and told me to get back in or he'd rip me a new one. I stepped back inside and he slammed and locked the door. &lt;br /&gt;
&lt;br /&gt;
Landing was another bad omen. Strapped into our dents, watching the puke blobs float around, wondering how many of them were going to land on you, hoping they hit the people to either side of you instead. The sounds and smells of planetfall were beyond description. It was a good introduction to life in the mines. &lt;br /&gt;
&lt;br /&gt;
We were herded out of the ship and into the new arrival processing area. I've got to hand it to [[Ultor]] -- they let you know your place in the food chain right away. We were shoved into a tile-floored chamber, told to strip and then fire-hosed from sprayers in the walls and ceiling. People were flopping all over the floor. Once we were thoroughly soaked, stunned, and disinfected, they issued us uniforms. Mine didn't fit right; no one's did. Someone tried to return his and get a different size. He was beaten by security guards and dragged away to the infirmary. The rest of us just huddled a little smaller and went where they told us to. &lt;br /&gt;
&lt;br /&gt;
The barracks are a nightmare. Narrow bunks are stacked in dank rooms, trash litters the floor, graffiti covers the walls -- every horror story I'd ever heard of worker barracks has come to life. Turns out everyone shares a bunk with another miner. He sleeps while you work and you sleep while he works. The other eight hours, I guess the bed lice get a rest. It's pretty gross, but you get used to it. I don't even want to think about the trough urinals and communal showers. &lt;br /&gt;
&lt;br /&gt;
Drugs spread like mold in the barracks. It's hard not to give up in this place. Tossing in the towel and paying for a few hours of oblivion really appeals to some. Giving up's not for me, but lots of the people who arrived with me are already half brain-dead. [[Ultor]]'s gotta know about it, maybe they even get a cut. Zombied-out workers don't complain as much, so I can see [[Ultor]] having a hand in it. &lt;br /&gt;
&lt;br /&gt;
The only good thing about the work is that it gets you out of the barracks. Those envirosuits are hot as hell to spend eight-hour shifts in, though. To make it extra nice, three workers share each suit, one per shift. The suit's sweaty, hot, and smelly when you climb into it, and it's worse when you climb out. They spray them down between shifts, but it doesn't do much good. Once you're down in the mines, it's pure grunt work. Smashing rock out of walls, trying to follow a vein of [[noachite]] when your faceplate's all fogged up from the humidity inside your suit, stupid bots ramming into you when they grab chunks of ore -- I'm surprised more miners don't go berserk during their shifts. &lt;br /&gt;
&lt;br /&gt;
I don't know why [[Ultor]] has human miners doing this. It's gotta be cheaper to have bots do it, and they certainly have enough bots. I've asked around, but no one knows. Most don't seem to want to think about it, maybe figuring they'd be out of jobs if [[Ultor]] decided to use bots. Or maybe they're just too zoned-out or discouraged to care. There's something soul-draining about doing a job that doesn't seem important. There's a cancer here, eating away at us, hollowing us out from the inside. &lt;br /&gt;
&lt;br /&gt;
Seems like everything that can go wrong around here does. Everyone's at the breaking point. Fights are erupting all the time. A guy got knifed yesterday in my barracks. The argument started over nothing, escalated into shouting and pushing, a blade came out, and then the guy bled to death right on the floor. The guards didn't even investigate. It seems to be happening a lot lately. &lt;br /&gt;
&lt;br /&gt;
We're scared and angry. It's not just the fights or the work or the living conditions. Something else is happening to us, beating us down. Miners are getting sick. Not flu-sick but something worse. Every day, dozens of miners collapse, in the mines and in the barracks, without warning. One minute they're fine, the next they're on the ground, writhing in pain or sometimes unconscious even before they hit the floor. And there's something wrong with their faces too. They seem puffy or stretched. Some say that they've seen sick miners whose faces are bulging or pulsating. People call it the [[Plague]]. Everyone's on the verge of panic. &lt;br /&gt;
&lt;br /&gt;
[[Ultor]] denies there's any problem. First they said that it was just a stress response on the part of weaker individuals. When everyone got done laughing and then screaming about that one, they came up with a new rationale. They now claim that it's a Martian virus, infecting miners by some unknown means. That scared people; did [[Ultor]] think we'd be reassured to hear that there's something in the air that's killing us? There were riots in a few of the barracks after hearing that. [[Ultor]] claims they're doing everything they can to combat the virus. Their doctors and technicians are all over the barracks and even in some of the mines, giving everyone shots and pills. They say that their efforts are all that's keeping the virus from killing a lot more. &lt;br /&gt;
&lt;br /&gt;
Lately, there've been pamphlets slapped up on the barracks and cafeteria walls. They're calling for miners to go on strike against [[Ultor]], to refuse to work. Some of the flyers even urge us to attack the guards, to get back at them for all the years of mistreatment. No one knows who writes them. The pamphlets are signed '[[Eos]].' Some say it's the name of a group; some say it's the name of a woman who's trying to stir up the miners. &lt;br /&gt;
&lt;br /&gt;
The security guards tear down the pamphlets as soon as they see them, but the damage has already been done. Dozens of people read them. In a few hours, hundreds of miners are talking about the latest pamphlet. People are grumbling, glaring at guards, and openly muttering about a strike or worse. It gets uglier every day. &lt;br /&gt;
&lt;br /&gt;
I don't know what to think or do. I just want to get out of here alive, somehow. Harvard sounds better all the time.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
In [[Red Faction: Guerrilla]], the region called [[Tharsis]] is separated into 6 distinct sections, one of which is named [[Parker(Settlement)|Parker]], after the main character in the original Red Faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Also in [[Red Faction: Guerrilla]], an aged Parker (approximately 70) may be found sitting on a chair outside a building near the [[Mohole]], in [[the Badlands]] sector of [[Tharsis]]. He wears mining clothes and a hat with a light on it, and has a large, bushy black beard, but it can be seen from closer inspection of the man's face that it is indeed Parker. Upon waiting around, he says a number of lines, further implying that he is Parker:&lt;br /&gt;
* &amp;quot;You ever tried to disable a laser defense system.... from space? Nahh, didn't think so!&amp;quot;&lt;br /&gt;
* &amp;quot;You think you're oppressed? Them [[EDF]] ain't nothing next to [[Ultor]]. They had us jammed eight to a room, time-sharing bunks... bet you never worked a ten-hour shift in your life!&amp;quot;&lt;br /&gt;
He also refers to &amp;quot;That bitch Colonel [[Masako]]&amp;quot; and &amp;quot;a crazy bastard like [[Capek]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This contradicts what Commander [[Hugo Davies]] tells you in the &amp;quot;[[Ultor]] Echo&amp;quot; mission, &amp;quot;Parker's dead.&amp;quot;&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Alias]]&lt;br /&gt;
*[[Alec Mason]]&lt;br /&gt;
*[[Red Faction(Rebellion)|Red Faction]]&lt;br /&gt;
*[[Capek]]&lt;br /&gt;
*[[Masako]]&lt;br /&gt;
*[[Hendrix]]&lt;br /&gt;
*[[Gryphon]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[.rfl]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=One_to_the_Dome&amp;diff=3514</id>
		<title>One to the Dome</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=One_to_the_Dome&amp;diff=3514"/>
		<updated>2009-07-09T22:27:27Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Office_Space&amp;diff=3513</id>
		<title>Office Space</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Office_Space&amp;diff=3513"/>
		<updated>2009-07-09T22:27:22Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Nemesis&amp;diff=3512</id>
		<title>Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Nemesis&amp;diff=3512"/>
		<updated>2009-07-09T22:27:18Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] CTF multiplayer map.&lt;br /&gt;
&lt;br /&gt;
Among the darkness, there are two buildings and a strange hallway in the middle. It is unknown where this place is situated, But weighing the facts, It is believed that it is on Mars. The darkness also leaves you to adjust the contrast, since it is too dark to see anything far away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super Armour: 1&lt;br /&gt;
&lt;br /&gt;
Super Health: 0&lt;br /&gt;
&lt;br /&gt;
Environment suit Armour: 10&lt;br /&gt;
&lt;br /&gt;
Health packs: 14&lt;br /&gt;
&lt;br /&gt;
Precision rifle: 4&lt;br /&gt;
&lt;br /&gt;
Assault rifle: 4&lt;br /&gt;
&lt;br /&gt;
HMG: 2&lt;br /&gt;
&lt;br /&gt;
Rail driver: 2&lt;br /&gt;
&lt;br /&gt;
Shotgun: 2&lt;br /&gt;
&lt;br /&gt;
Remote change: 2&lt;br /&gt;
&lt;br /&gt;
Sniper rifle: 2&lt;br /&gt;
&lt;br /&gt;
Sub machine gun: 2&lt;br /&gt;
&lt;br /&gt;
Rocket launcher: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mod&amp;diff=3511</id>
		<title>Mod</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mod&amp;diff=3511"/>
		<updated>2009-07-09T22:27:06Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (2),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
:''This page is for discussing legitimate modifications. For mods classified as cheats, see [[cheats|Cheats]]''&lt;br /&gt;
&lt;br /&gt;
Mod is short for &amp;quot;modification&amp;quot;.  A modification is simply a part of the game that has been changed or customized.&lt;br /&gt;
== Client-Side Mods ==&lt;br /&gt;
[[Image:q4rail.jpg|250px|right|thumb|The Quake 4 [[Rail Driver]]; a popular [[clientside|client-side]] weapon mod by author RED-FROG.]]&lt;br /&gt;
&lt;br /&gt;
[[clientside|Client-Side]] mods are any modification that you may use alone with or without the [[server]] or other [[client|clients]] also having it.&lt;br /&gt;
&lt;br /&gt;
They include '''HUDs, Models, Textures, and Skins.'''&lt;br /&gt;
&lt;br /&gt;
'''HUDs:'''&lt;br /&gt;
Heads up Displays include any text or images that are displayed on the players screen while they play. Includes such elements as health/armor displays, ammo in clip/ammo in reserve displays, time remaining, and reticles.&lt;br /&gt;
&lt;br /&gt;
'''Models:'''&lt;br /&gt;
Client-Side models refer to custom clutter objects, custom pickups, custom first person weapon models, custom player models, and custom vehicle models.  Custom Clutter Objects could be called [[cheats]] if they are different sizes to the original or have different collisions for meshes and/or projectiles.  Custom first person weapon models and custom player models are largly accepted as legitimate so long as they do not offer a distinct advantage such as brighter player skins and/or bigger player models.&lt;br /&gt;
&lt;br /&gt;
'''Textures/Skins:'''&lt;br /&gt;
Client-Side texture and/or skin modifications are most often considered [[cheats]] because they can make players, pickups, or places easier or harder to see than by default.  [[cheats#Wallhacks|Wallhacks]] can also be developed using only modified textures.&lt;br /&gt;
&lt;br /&gt;
===Client-Side cheat mods===&lt;br /&gt;
&lt;br /&gt;
When is a client-side modification considered a cheat? &lt;br /&gt;
If the modification contains any one of the following, then it '''is''' a cheat:&lt;br /&gt;
*Longer or shorter animation times then the defaults&lt;br /&gt;
*Bigger or smaller third-person models then the defaults&lt;br /&gt;
*[[Cheats#Brightskins|Brightskins]]&lt;br /&gt;
*[[Cheats#Wallhacks|Wallhacks]]&lt;br /&gt;
*Any [[Cheats#Table Cheats|table file edits]] whatsoever&lt;br /&gt;
*Louder or quieter sounds then the defaults&lt;br /&gt;
*Anything which gives you a distinct advantage or disadvantage over any other players for any reason&lt;br /&gt;
*Any files modified for the sole purpose to make them stand out more than normal (eg. replacing the player shadow texture with a red shadow texture or replacing the damage amp overlay texture with a full-bright one)&lt;br /&gt;
*Any files modified for the sole purpose to make debris (smoke trails, bullet impacts, etc.) less noticeable (eg. replacing the rocket smoke trail texture (smoketest.tga) with a fully transparent texture)&lt;br /&gt;
&lt;br /&gt;
== Server-Side Mods ==&lt;br /&gt;
[[serverside|Server-Side]] mods include any modifications that change the game without having a client download anything new to play. &lt;br /&gt;
&lt;br /&gt;
Some modifications for [[Red Faction (Game)|Red Faction]] that can be done [[serverside|server-side]] are: [[weapon]] damages, [[projectile]] velocity, available pickups, [[geomod|Geo-Mod]] crater size, client entity type, client camera position, client weapon, and remaining time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ism.jpg|250px|left|thumb|Iron Sun; a popular conversion mod by the Iron Sun Mod team.]]&lt;br /&gt;
== Conversion Mods ==&lt;br /&gt;
Conversion mods ([[command-line_parameters|command-line]]) are modifications that require a client &amp;amp; server to both download and run a modified version of the game. Conversion mods can be as simple as modified weapon fire rates or as complex as brand new gametypes with new objectives, maps and models.&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Cheats]]&lt;br /&gt;
*[[Glitch]]&lt;br /&gt;
*[[Hacks]]&lt;br /&gt;
*[[Pure Faction]]&lt;br /&gt;
*[[Version 1.3]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mine_Warfare&amp;diff=3510</id>
		<title>Mine Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mine_Warfare&amp;diff=3510"/>
		<updated>2009-07-09T22:27:02Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mazeway&amp;diff=3509</id>
		<title>Mazeway</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mazeway&amp;diff=3509"/>
		<updated>2009-07-09T22:26:57Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Masako&amp;diff=3508</id>
		<title>Masako</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Masako&amp;diff=3508"/>
		<updated>2009-07-09T22:26:53Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Masako.jpg|350px|right|thumb|]]&lt;br /&gt;
Col. Masako is a Merc squad leader.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Team:         Merc&lt;br /&gt;
*Role:         Colonel&lt;br /&gt;
*Sex:          Female&lt;br /&gt;
*Status:       Deceased (2078)&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
This whole place is going to hell. I knew Capek was trouble the minute I laid eyes on the freaky egomaniac. But he's Ultor's golden boy and no one listens to me. This complex is going to explode and I'll have to put the pieces back together. I'm gonna make sure Capek's caught in the blast. &lt;br /&gt;
The battalion's been in tough spots before and we can handle this one. If things go bad, Ultor security's going to get hit first. We'll let the miners work over the security guards while we dig in. The guards should buy us enough time to bunker down around the base's vital points. Once the miners crash against us and stagger back to lick their wounds, we'll counterattack in strength. Should have them crushed in a few days. Might be able to catch a bunch of those jackass guards in some friendly fire too, as a bonus. &lt;br /&gt;
&lt;br /&gt;
Capek's gonna die for sure. That pompous ass just won't leave me alone. Calling and storming into my quarters. 'Protect my work,' 'Will not tolerate interruptions to my research,' 'Earn your pay, Masako,' etc., etc. As if this whole SNAFU wasn't all his fault in the first place. Serves him right if we let the miners rip through his labs and trash everything he's worked on for the last five years. Then I can shoot the half-cyborg bastard and blame the miners for it. They'll all be dead anyway. &lt;br /&gt;
&lt;br /&gt;
This is my last contract. I can't take what passes for strategic thinking at Ultor anymore. It's not like the old days. Ten or 15 years ago, when Ultor called us in, it was to kill everything that moved. No police action, no sit-and-wait, no watching miners flip us off. Even five years ago, if someone had done that to a merc, we would've killed him and everyone who looked vaguely like him. This job is as low as I go. Ultor'll have to get someone else to lead the battalion. &lt;br /&gt;
&lt;br /&gt;
I'm gonna go back to Earth when the dust settles here. London'll be my first stop. Not to stay, but for payback. I haven't been back since joining the Corps at 16, but I'm ready now. The old street scum have probably forgotten about me; they'll remember before they die. When I'm done in London, I'll find some other city to melt into. The streets can have me back, but on my terms this time. &lt;br /&gt;
&lt;br /&gt;
Earth's about the only place in the Solar System I haven't killed for Ultor. Fifteen years of eliminating people for no clear purpose has burned me out. Rebellions, strikes, sick-outs, protests -- it didn't matter. If Ultor said they had to die, that was good enough for me. No more. My cord's pulled as tight as it can go. Another tug and I'm gonna snap. &lt;br /&gt;
&lt;br /&gt;
When Ultor called us to Mars three months ago, I thought the execs had panicked. Now I don't know. It's going to get ugly down here. There's a tide rising that just might sweep Ultor's ass right off this planet. The security guards have held it back so far, but they won't last long when it breaks. We'll weather it though; we always have. Those miners are tough. With the right leadership they'll flatten the guards. But they don't stand a chance against my mercs. &lt;br /&gt;
&lt;br /&gt;
I still don't know what Capek's been doing, but he's responsible for all the missing miners, somehow. I don't know if the miners have figured it out yet, but I'm going to get it out of him before I kill him. He's the most arrogant SOB I've ever let live. Tells me I have no need to know what's going on. I'm supposed to just protect his pencil-necked eggheads from the mobs when they come around. Fat chance, implant-boy. &lt;br /&gt;
&lt;br /&gt;
Staying within the chain of command does no good either. DepAdmin Gryphon's supposed to be Ultor's direct link to us. But he's scared about something, more scared than I've ever seen anyone outside a firefight. Don't know if it's Capek, the miners, or this whole damn mess, but he's a basket case. Every time I talk to Gryphon about Capek, he shrivels up like I dumped a bucket of ice down his shorts. He won't cross Capek and he won't pass my complaints to the Admin. I'd happily leave bootprints on Gryphon's face on my way to see the Admin, but he's even more of a jellyfish than Gryphon. &lt;br /&gt;
&lt;br /&gt;
When this thing blows up, I'm not wasting my troops protecting their butts. I'm not losing a single soldier to save some egghead or Admin puffball. We're hunkering down and digging in. When we come out, everyone who's not a merc is gonna die. We're getting off this rock alive, even if no one else is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Mars&amp;diff=3507</id>
		<title>Mars</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Mars&amp;diff=3507"/>
		<updated>2009-07-09T22:26:48Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mars in Real Life==&lt;br /&gt;
Mars is the planet upon which the events [[Red Faction (Game)|Red Faction]] and [[Red Faction: Guerrilla]] take place.  Mars has a reddish brown colour on the surface.  The planet's polar icecaps are the reason behind the belief of water on Mars.  However, it is speculated that water cannot exist on the surface due to lack of atmospheric pressure.  Many scientists believe it is possible to terraform Mars.  The atmosphere of the planet is made of 95% CO2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terraforming Mars ==&lt;br /&gt;
Some belive this is possible by sending water there to cool it down, then sending algae to create some O2.  After that we would send people with air tanks and plants to Mars to be planted to make enough oxygen to make mars habitable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Link to the Red Faction series ==&lt;br /&gt;
[[Red Faction: Guerrilla]] takes place on Mars after it is terraformed and made habitable.  There are also the [[Marauders]], a mysterious tribe which resides on the red planet.&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=3506</id>
		<title>Marauders</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Marauders&amp;diff=3506"/>
		<updated>2009-07-09T22:26:41Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (2),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Faction&lt;br /&gt;
|name           = Marauders&lt;br /&gt;
|image          = [[Image:Marauderlogo.jpg|200px]]&lt;br /&gt;
|games          = [[Red Faction: Guerrilla]]&lt;br /&gt;
|location       = [[The Badlands]]&lt;br /&gt;
|weapons        = [[Shotgun(RFG)|Shotgun]], [[Gutter]]&lt;br /&gt;
|vehicles       = [[Jetter]]&lt;br /&gt;
|history        = Descendants of [[Ultor]] scientists and miners from the [[Red Faction (Game)|Red Faction]] era on [[Mars]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Marauders.jpg|250px|right|thumb|Marauders holding [[Gutter|Gutters]]]]&lt;br /&gt;
Marauders are mysterious creatures in [[Red Faction: Guerrilla]] that live in [[The Badlands]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
These barbaric anarchists are known as friends to no one; they're just as hostile to [[Earth Defense Force|EDF]] troops as they are to the [[Red Faction(Rebellion)|Red Faction]] freedom fighters. Wielding [[Gutter|Gutters]] and [[Shotgun(RFG)|Shotguns]], these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down. &lt;br /&gt;
&lt;br /&gt;
The Marauders are the descendants of [[Ultor]] scientists and miners from the [[Red Faction (Game)|Red Faction]]-era. Mutations from [[nanotechnology|nanotech]] injections administered by [[Capek|Dr. Axel Capek]] caused them to become very violent.&lt;br /&gt;
&lt;br /&gt;
The Marauders worship [[Capek]] as a god and have built many shrines dedicated to him and the [[Ultor]] corperation.&lt;br /&gt;
&lt;br /&gt;
==Plot Role==&lt;br /&gt;
In addition to attacking [[Alec Mason]], at points throughout the story the [[Red Faction(Rebellion)|Red Faction]] will find itself allied with the Marauders to achieve an objective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Alec Mason]] and the [[Red Faction (Rebellion)|Red Faction]] ally with the Marauders permanently near the end of the game to destroy [[the Hydra]]&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
*[[Red Faction(Rebellion)|The Red Faction]]&lt;br /&gt;
*[[Ultor]]&lt;br /&gt;
*[[Earth Defense Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Faction: Guerrilla]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Main_Page&amp;diff=3505</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Main_Page&amp;diff=3505"/>
		<updated>2009-07-09T22:26:37Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction (2),&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background: transparent; margin-top:1.2em; border:3px solid #000000;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:56%; color:#000&amp;quot;|&lt;br /&gt;
{| style=&amp;quot;width:280px; border:solid 0px; background: transparent;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the [[Red Faction (Game)|Red Faction]] Series Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the '''Red Faction''' series knowledgebase that anyone can edit.&amp;lt;br /&amp;gt;''The &amp;lt;u&amp;gt;definitive&amp;lt;/u&amp;gt; source for Red Faction information!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:120%;&amp;quot;&amp;gt;[[Special:Allpages|{{NUMBEROFARTICLES}}]] articles total.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:10%; font-size:70%;&amp;quot;|&lt;br /&gt;
*All pages on this wiki are solely relative to the [[Red Faction (Game)|Red Faction]] game series developed by [[Volition Inc.]] and published by [[THQ Inc.]]&lt;br /&gt;
*The Red Faction Series Wiki is a service of [http://www.nebulamods.com NebulaMods.com] &amp;amp; [http://www.teamxrs.net Team XRS]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:11%; font-size:95%;&amp;quot;|&lt;br /&gt;
*[http://www.redfactionwiki.com/index.php?title=Category:Red_Faction Red Faction]&lt;br /&gt;
*[http://www.redfactionwiki.com/index.php?title=Category:Red_Faction_II Red Faction II]&lt;br /&gt;
*[http://www.redfactionwiki.com/index.php?title=Category:Red_Faction:_Guerrilla Red Faction: Guerrilla]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--|}&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the Red Faction Series Wiki'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Please note that all pages on this wiki are solely relative to the Red Faction game series developed by Volition Inc. and published by THQ Inc.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''The Red Faction Series Wiki is a service of [http://www.nebulamods.com NebulaMods.com]'''&amp;lt;/big&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;!-- =====We currently have '''{{NUMBEROFARTICLES}}''' articles available.==== --&amp;gt;&lt;br /&gt;
{|style=&amp;quot;border-spacing:8px; margin:0px -8px;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Featured article&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| {{Featured article}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! &amp;lt;h2 style=&amp;quot;margin:0; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;In the news...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#000;&amp;quot;| {{In the news}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Lazyban&amp;diff=3504</id>
		<title>Lazyban</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Lazyban&amp;diff=3504"/>
		<updated>2009-07-09T22:26:32Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
Lazyban was a custom Red Faction executable that provided ban functionality&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Killbox&amp;diff=3503</id>
		<title>Killbox</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Killbox&amp;diff=3503"/>
		<updated>2009-07-09T22:26:28Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: /* Description */bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[Red Faction (Game)|Red Faction]] multiplayer map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page not finished obviously&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Kicking&amp;diff=3502</id>
		<title>Kicking</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Kicking&amp;diff=3502"/>
		<updated>2009-07-09T22:26:24Z</updated>

		<summary type="html">&lt;p&gt;Adminbot: bad link repair, Replaced: Red Faction (Game) → Red Faction,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is regarding [[Red Faction (Game)|Red Faction]]''&lt;br /&gt;
&lt;br /&gt;
Kicking a player is the act of forcefully making them leave your server.&lt;br /&gt;
&lt;br /&gt;
==Methodology==&lt;br /&gt;
The '''kick''' command should be issued at the server console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''] kick &amp;quot;Noob&amp;quot;'''&lt;br /&gt;
::Watch Your Step&lt;br /&gt;
::'''] _'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kick avoidance==&lt;br /&gt;
Contrary to popular belief, players cannot make themselves &amp;quot;unkickable&amp;quot; by setting up a proxy that drops the packet that tells them they have been kicked.  Since the server closes the connection to that player, dropping the kick packet will simply cause the player to get the [[Disconnect|red blinking disconnect icon]].&lt;br /&gt;
&lt;br /&gt;
==Related pages==&lt;br /&gt;
*[[Banlist.txt]]&lt;br /&gt;
[[Category:Red Faction]]&lt;/div&gt;</summary>
		<author><name>Adminbot</name></author>
	</entry>
</feed>