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	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Custom_Gamemodes&amp;diff=7558</id>
		<title>Red Faction: Guerrilla Custom Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Custom_Gamemodes&amp;diff=7558"/>
		<updated>2020-12-11T03:31:07Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: Added majority of page - first edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
Red Faction: Guerrilla has numerous options available in the custom game settings menu to tailor particular gamemode experiences. With the right combination of settings, each game experience can have a wide range of variability.&lt;br /&gt;
&lt;br /&gt;
By restricting the mode to particular weapons or backpacks, with increases or decreases to health and movement speed, while selecting a map and gamemode that suits the selected settings, each game of Red Faction: Guerrilla can feel fresh, unique, and fun.&lt;br /&gt;
&lt;br /&gt;
This page outlines combinations and specific settings which work well together to create unique experiences. Players are encouraged to make changes or attempt entirely new combinations of settings that compliment each other in order to create fun new experiences. &lt;br /&gt;
&lt;br /&gt;
=Custom Gamemodes=&lt;br /&gt;
Several types of games work best with majority of options set one specific way. Primarily, these gamemodes limit players to specific weapon and supplementing backpack combinations in order to force certain types of engagements.&lt;br /&gt;
&lt;br /&gt;
==Rhino Mines==&lt;br /&gt;
&lt;br /&gt;
Players have unlimited proximity mines, no other weapons. Bagman forces all players toward the same point, congesting players into inevitable minefields. The rhino backpack provides brief invulnerability, allowing not just an offensive tool but potential safe triggering of mines. Concussion on the map provides the bagman an option for an extra layer of defense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;  style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Bagman&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| Small, flat - [[Sandpit]], [[Crashsite]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| Concussion only&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Rhino&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Unlimited Ammo&lt;br /&gt;
| Yes&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Proximity Mines&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Musketeers==&lt;br /&gt;
&lt;br /&gt;
Players have shotguns and low health, leading to rapid time-to-kill engagements. Firepower adds even further kill range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 540px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Anarchy&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| Small, flat, close-quarters - [[Compound]], [[Deadzone]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Health&lt;br /&gt;
| 50%&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Movement Speed&lt;br /&gt;
| 130%&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Firepower&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Unlimited Ammo&lt;br /&gt;
| Yes&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Shotguns&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instagib==&lt;br /&gt;
&lt;br /&gt;
At normal settings, grinders along with snipers and rail drivers both deal at least 50% damage in a single hit. For instagib, health is set at 50% so that any hit is a one shot kill. These two settings can work as a chaotic gamemode (bagman on small map) or in a more careful, tactical mode (snipers, large map).&lt;br /&gt;
&lt;br /&gt;
Backpacks can be added to compliment the other settings. Vision can be provided for sniper modes to help players find each other, jetback can be used on grinder modes to provide another dimension of movement for both offense and defense.&lt;br /&gt;
&lt;br /&gt;
Grinders:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;  style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Bagman&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| Small, medium&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
! Health&lt;br /&gt;
| 50%&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Respawn Timer&lt;br /&gt;
| Increased - ~7 seconds&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| Any&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Jetback, or any&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Unlimited Ammo&lt;br /&gt;
| Yes&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Grinder&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Snipers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;  style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Anarchy&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| Large&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
! Health&lt;br /&gt;
| 50%&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Vision, jetback, or none&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Unlimited Ammo&lt;br /&gt;
| Yes&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Sniper, or Rail Driver&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flushed Away==&lt;br /&gt;
&lt;br /&gt;
Gutters and concussion only on [[Puncture]]. Normal bagman gameplay but players will often be humourously &amp;quot;flushed&amp;quot; down the center hole with concussion.&lt;br /&gt;
&lt;br /&gt;
*Gutters are not inherently necessary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;  style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Bagman&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map&lt;br /&gt;
| [[Puncture]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Concussion&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Gutter&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meat Grinder==&lt;br /&gt;
&lt;br /&gt;
Sledgehammers-only, fastest movement speed with fleetfoot backbacks on the smallest map. Bagman forces all players into cascading sledgehammer grinders. Unsportsmanlike players with hide up the stairs as the second floor is not reachable with the hammer from the first floor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;  style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Bagman&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map&lt;br /&gt;
| [[Quarantine]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Fleetfoot&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| None - Sledgehammers only&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stealth Shotguns==&lt;br /&gt;
&lt;br /&gt;
A specific combination of settings suitable for some team objective gamemodes. Players have shotguns and stealth backpacks, leading to tactical gameplay.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Capture the Flag, Damage Control&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| Any - flatter works best&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Stealth&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Shotgun&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fallout Tanks==&lt;br /&gt;
&lt;br /&gt;
Players are slow, with infinite thermobaric rockets. Gamemode is anarchy, players must nuke each other. Best suited to only a few maps - [[Puncture]], acting as an area with rock acting as indestructable cover or [[Wasteland]] for an open, nucelar wasteland.&lt;br /&gt;
&lt;br /&gt;
Thermobaric rockets can be detonated in midair by pressing the fire button again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Anarchy&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| [[Puncture]], [[Wasteland]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Player Speed&lt;br /&gt;
| 70% (minimum)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Unlimited Ammo&lt;br /&gt;
| Yes&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Thermobaric rocket&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Generic Game Styles=&lt;br /&gt;
There are combinations of only a pair of options that work well together with numerous other conditions and options, able to supplement a variety of gamemodes where players otherwise have full access to a maps weapons and backpacks.&lt;br /&gt;
&lt;br /&gt;
* Jetpacks as the spawn backpack, in combination with vertically oriented maps such as [[Outpost]], [[Wreckage]], or [[Framework]], can make for a different feel of gameplay. Suitable with default weapons and all gamemodes, though snipers or anarchy can allow for more engaging tactical usage of the verticality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Equilibrium]] and [[Pinnacle]] make for great capture the flag maps, with symmetry and a relatively open single-lane center. Suitable with default or specific spawn weapons and backpacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Any games found to be favorites with a particular group can be extended by increasing the time limit and required score to win. Works well with team-based games like capture the flag where teams may find themselves neck-and-neck in an extended version of a favorite gamemode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Friendly fire is a contested inclusion in team-based gamemodes. However, it can add increased hilarity in team-based gamemodes already intended to be chaotic, such as team bagman where players' only weapons are some type of explosive.&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Custom_Gamemodes&amp;diff=7556</id>
		<title>Red Faction: Guerrilla Custom Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Custom_Gamemodes&amp;diff=7556"/>
		<updated>2020-12-09T16:40:31Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
Red Faction: Guerrilla has numerous options available in the custom game settings menu to tailor particular gamemode experiences. With the right combination of settings, each game experience can have a wide range of variability.&lt;br /&gt;
&lt;br /&gt;
By restricting the mode to particular weapons or backpacks, with increases or decreases to health and movement speed, while selecting the right map and gamemode that suits the selected settings, each game of Red Faction: Guerrilla can feel fresh, unique, and fun.&lt;br /&gt;
&lt;br /&gt;
This page outlines combinations and specific settings which work well together to create unique experiences. Players are encouraged to make changes or attempt entirely new combinations of settings that compliment each other in order to create fun new experiences. &lt;br /&gt;
&lt;br /&gt;
=Rhino Mines=&lt;br /&gt;
&lt;br /&gt;
Players have unlimited proximity mines, no other weapons. Bagman forces all players toward the same point, congesting players into inevitable minefields. The rhino backpack provides brief invulnerability, allowing not just an offensive tool but potential safe triggering of mines. Concussion on the map provides the bagman an option for an extra layer of defense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Bagman&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Proximity Mines&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Unlimited Ammo&lt;br /&gt;
| Yes&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Rhino&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| Concussion only&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| Small, flat - [[Sandpit]], [[Crashsite]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Custom_Gamemodes&amp;diff=7555</id>
		<title>Red Faction: Guerrilla Custom Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Custom_Gamemodes&amp;diff=7555"/>
		<updated>2020-12-09T16:39:58Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: Created page - basic example table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
Red Faction: Guerrilla has numerous options available in the custom game settings menu to tailor particular gamemode experiences. With the right combination of settings, each game experience can have a wide range of variability.&lt;br /&gt;
&lt;br /&gt;
Restricting the mode to particular weapons or backpacks, with increases or decreases to health and movement speed, while selecting the right map and gamemode that suits the selected settings, each game of Red Faction: Guerrilla can feel fresh, unique, and fun.&lt;br /&gt;
&lt;br /&gt;
This page outlines combinations and specific settings which work well together to create unique experiences. Players are encouraged to make changes or attempt entirely new combinations of settings that compliment each other in order to create fun new experiences. &lt;br /&gt;
&lt;br /&gt;
=Rhino Mines=&lt;br /&gt;
&lt;br /&gt;
Players have unlimited proximity mines, no other weapons. Bagman forces all players toward the same point, congesting players into inevitable minefields. The rhino backpack provides brief invulnerability, allowing not just an offensive tool but potential safe triggering of mines. Concussion on the map provides the bagman an option for an extra layer of defense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 40%;&amp;quot;| Gamemode&lt;br /&gt;
| style=&amp;quot;width: 60%;&amp;quot; | Bagman&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Weapons&lt;br /&gt;
| Proximity Mines&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Weapons&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Unlimited Ammo&lt;br /&gt;
| Yes&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Starting Backpack&lt;br /&gt;
| Rhino&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Map Backpacks&lt;br /&gt;
| Concussion only&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! Suitable Maps&lt;br /&gt;
| Small, flat - [[Sandpit]], [[Crashsite]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Multiplayer_Guide&amp;diff=6190</id>
		<title>Red Faction: Guerrilla Multiplayer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Multiplayer_Guide&amp;diff=6190"/>
		<updated>2020-05-22T02:02:45Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
This page is intended to serve as an overview guide of the various features of Red Faction: Guerrilla's multiplayer mode, based on the PC version of the Re-Mars-tered edition.&lt;br /&gt;
&lt;br /&gt;
The multiplayer of Red Faction: Guerrilla consists of 8 gamemodes, more than 19 weapons, 10 backpacks, and 41 maps. Gamemodes also have their own variable settings including the starting weapons and backpack, which are different per match in online matchmaking and fully customizable in private games. &lt;br /&gt;
&lt;br /&gt;
==Gamemodes==&lt;br /&gt;
&lt;br /&gt;
'''Anarchy''' - Standard free-for-all deathmatch. Each kill counts as one point, first player to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Team Anarchy''' - Team-based deathmatch with two teams. Each kill counts as a point for that players' team. First team to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Capture the Flag''' - Each team has a flag at their base. Get your opponents flag from their base and bring it to yours to score a point. First team to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Siege''' - One team attacks and the other defends. The attackers must destroy the marked structures, receiving points base don how much they destroyed and how quickly. The defenders must stop the attackers. Each game has two rounds, with both teams getting a chance to attack and defend. Each round ends either when time expires or the attackers destroy all structures. The team with the highest score after the second round wins. &lt;br /&gt;
&lt;br /&gt;
'''Damage Control''' - Team-based. There are three targets on the map. The reconstructor is used to repair the targets, which score points for the team of the player that repaired them. Defend your teams targets while going after and destroying those under the control of the opponent. &lt;br /&gt;
&lt;br /&gt;
'''Demolition''' - Team-based. Players are periodically designated the &amp;quot;destroyer&amp;quot;, one per team at a time. While the destroyer, damage and destroy structures to score points for your team. The other members of the team defend the destroyer or seek out and kill the opponents destroyer, which also scores points and delays the time until they're able to have a new destroyer.&lt;br /&gt;
&lt;br /&gt;
'''Bagman''' - A free-for-all gamemode where a bag spawns in the middle of the map. Be the first to reach the bag to hold it; while controlling the bag, you score points. First player to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Team Bagman''' - Team-based version of bagman. Controlling the bag scores points for your team. First team to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
There are many different settings which can add variety to the way each game works and plays. Some gamemodes have settings that apply only to their specific gamemode. For instance, in Siege each team can have their own completely custome loadout.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
There are 19 different handheld weapons which the player can spawn with or (with the exception of the sledgehammer) pick up on the map.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Image and Icon'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Info'''&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Destroys Structures'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_sledgehammer_1.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Sledgehammer&lt;br /&gt;
|The default melee weapon. It cannot be un-equipped.&lt;br /&gt;
|Melee&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_assaultrifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Assault Rifle&lt;br /&gt;
|Standard automatic assault rifle.&lt;br /&gt;
|Medium range automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_pistol.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Pistol&lt;br /&gt;
|Semi-automatic pistol. Fires as fast as the player can press the button. A formidable and often underestimated weapon.&lt;br /&gt;
|Medium range semi-automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_peacekeeper.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Peackeeper&lt;br /&gt;
|Automatic shotgun.&lt;br /&gt;
|Close range automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_enforcer.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Enforcer&lt;br /&gt;
|Powerful assault rifle with homing bullets.&lt;br /&gt;
|Medium range automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_gaussrifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Gauss Rifle&lt;br /&gt;
|An automatic weapon which is effective against players but also breaks structures.&lt;br /&gt;
|Close range automatic&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_sniperrifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Sniper Rifle&lt;br /&gt;
|A powerful weapon with a scope for long range shooting. No accuracy is lost when hip firing however, making it formidable at close range as well.&lt;br /&gt;
|Long range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_raildriver.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Rail Driver&lt;br /&gt;
|A scoped weapon which can shoot through walls. Enemies are highlighted, even through walls, up to a certain range.&lt;br /&gt;
|Long range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_singularitybomb.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Singularity Bomb&lt;br /&gt;
|A powerful time bomb placed directly underneath the player. A few seconds after being placed, the singularity bomb absorbs nearby structures and players alike, then detonates.&lt;br /&gt;
|Placed - time bomb&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_proximitymines.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Proximity Mines&lt;br /&gt;
|Placed mines that activate when an enemy draws near. Their short activation time and large range make them very effective in the right situations. Up to four can be placed at a time. Placed mines disappear shortly after death.&lt;br /&gt;
|Placed - proximity detonation&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_remotecharges.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Remote Charges&lt;br /&gt;
|Charges which can be thrown and will stick to surfaces. Up to four can be placed at a time. They can be detonated at any time by the player that placed them.&lt;br /&gt;
|Placed - remote detonated&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_rocketlauncher.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Rocket Launcher&lt;br /&gt;
|Fires a rocket in a straight path, which explodes when it hits something, damaging players and structures.&lt;br /&gt;
|Any range&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_reconstructor.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Reconstructor&lt;br /&gt;
|The reconstructor repairs structures in their original location. Broken pieces still present will vanish if their original location is reconstructed. Can also damage players.&lt;br /&gt;
|Repair tool&lt;br /&gt;
|Repairs&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_thermobaricrocket.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Thermobaric Rocket&lt;br /&gt;
|An rare and extremely powerful straight-shot rocket which causes massive damage on impact.&lt;br /&gt;
|Any range&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_arcwelder.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Arc Welder&lt;br /&gt;
|An electric weapon which will cause constant damage to players in the vicinity, even if there are obstructions between the weapon and the enemy.&lt;br /&gt;
|Close range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_grinder.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Grinder&lt;br /&gt;
|Shoots slow-firing sawblades which cause significant damage to players on impact.&lt;br /&gt;
|Medium range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_nanorifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Nano Rifle&lt;br /&gt;
|A weapon which corrodes structures it's shot at. While effective against players, it is ideally suited to damaging structures supports from range.&lt;br /&gt;
|Any range&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_shotgun.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Shotgun&lt;br /&gt;
|The Marauder shotgun, a powerful slow firing shotgun that deals significant damage at close range.&lt;br /&gt;
|Close range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_gutter.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Gutter&lt;br /&gt;
|A powerful melee weapon with a large range. The flag from capture the flag behaves similarly when held.&lt;br /&gt;
|Melee&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Backpacks==&lt;br /&gt;
There are 10 different backpacks, each with their own unique function and use.&lt;br /&gt;
&lt;br /&gt;
'''Jetpack'''&lt;br /&gt;
&lt;br /&gt;
'''Thrust'''&lt;br /&gt;
&lt;br /&gt;
'''Fleetfoot'''&lt;br /&gt;
&lt;br /&gt;
'''Stealth'''&lt;br /&gt;
&lt;br /&gt;
'''Vision'''&lt;br /&gt;
&lt;br /&gt;
'''Firepower'''&lt;br /&gt;
&lt;br /&gt;
'''Concussion'''&lt;br /&gt;
&lt;br /&gt;
'''Heal'''&lt;br /&gt;
&lt;br /&gt;
'''Rhino'''&lt;br /&gt;
&lt;br /&gt;
'''Tremor'''&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
There are 41 maps available in custom matchmaking in multiplayer. Some of them are from previous DLCs, and some of them were previously exclusive to Wrecking Crew.&lt;br /&gt;
Each map has a listed recommended number of players. However, in custom matchmaking any number of players can play on any map.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Thumbnail'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Suggested Players'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_assembly.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Outpost]]&lt;br /&gt;
AKA Assembly&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_broadside.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Broadside]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_cascade.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Cascade]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_complex.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Complex]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_compound.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Compound]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_cornered.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Cornered]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_crashsite.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Crashsite]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_crescent.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Crescent]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_crevice.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Crevice]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 - 14&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_crossover.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Double Time]]&lt;br /&gt;
AKA Crossover&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_deadzone.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Deadzone]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_division.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Division]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_downfall.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Downfall]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_equilibrium.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Equilibrium]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_excavation.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Excavation]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_factory.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Factory]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_fallfactor.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Fall Factor]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_fortress.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Fortress]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_framework.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Framework]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 - 14&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_garrison.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Garrison]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_gauntlet.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Gauntlet]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_gradient.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Gradient]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_gulch.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Gulch]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_haven.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Haven]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_overpass.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Overpass]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_pinnacle.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Pinnacle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_pipeline.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Pipeline]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_puncture.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Puncture]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_quarantine.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Quarantine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 - 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_radial.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Radial]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 14&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_remnant.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Remnant]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_rift.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Rift]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|n - n&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_sandpit.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Sandpit]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_scrapheap.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Scrap Heap]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_settlement.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Settlement]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_transmission.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Transmission]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_vista.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Vista]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 - 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_warlords.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Warlords]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_wasteland.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Wasteland]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12 - 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_watchtower.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Watchtower]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mp_thumb_wreckage.png|375px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; align=&amp;quot;center&amp;quot;|[[Wreckage]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_wreckage.png&amp;diff=6189</id>
		<title>File:Mp thumb wreckage.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_wreckage.png&amp;diff=6189"/>
		<updated>2020-05-22T01:18:43Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_watchtower.png&amp;diff=6188</id>
		<title>File:Mp thumb watchtower.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_watchtower.png&amp;diff=6188"/>
		<updated>2020-05-22T01:18:36Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_wasteland.png&amp;diff=6187</id>
		<title>File:Mp thumb wasteland.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_wasteland.png&amp;diff=6187"/>
		<updated>2020-05-22T01:18:32Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_warlords.png&amp;diff=6186</id>
		<title>File:Mp thumb warlords.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_warlords.png&amp;diff=6186"/>
		<updated>2020-05-22T01:18:27Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_vista.png&amp;diff=6185</id>
		<title>File:Mp thumb vista.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_vista.png&amp;diff=6185"/>
		<updated>2020-05-22T01:18:20Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_transmission.png&amp;diff=6184</id>
		<title>File:Mp thumb transmission.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_transmission.png&amp;diff=6184"/>
		<updated>2020-05-22T01:18:16Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_settlement.png&amp;diff=6183</id>
		<title>File:Mp thumb settlement.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_settlement.png&amp;diff=6183"/>
		<updated>2020-05-22T01:18:10Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_scrapheap.png&amp;diff=6182</id>
		<title>File:Mp thumb scrapheap.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_scrapheap.png&amp;diff=6182"/>
		<updated>2020-05-22T01:18:05Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_sandpit.png&amp;diff=6181</id>
		<title>File:Mp thumb sandpit.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_sandpit.png&amp;diff=6181"/>
		<updated>2020-05-22T01:17:59Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_rift.png&amp;diff=6180</id>
		<title>File:Mp thumb rift.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_rift.png&amp;diff=6180"/>
		<updated>2020-05-22T01:17:49Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_remnant.png&amp;diff=6179</id>
		<title>File:Mp thumb remnant.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_remnant.png&amp;diff=6179"/>
		<updated>2020-05-22T01:17:44Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_radial.png&amp;diff=6178</id>
		<title>File:Mp thumb radial.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_radial.png&amp;diff=6178"/>
		<updated>2020-05-22T01:17:35Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_quarantine.png&amp;diff=6177</id>
		<title>File:Mp thumb quarantine.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_quarantine.png&amp;diff=6177"/>
		<updated>2020-05-22T01:17:30Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_puncture.png&amp;diff=6176</id>
		<title>File:Mp thumb puncture.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_puncture.png&amp;diff=6176"/>
		<updated>2020-05-22T01:17:25Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_pipeline.png&amp;diff=6175</id>
		<title>File:Mp thumb pipeline.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_pipeline.png&amp;diff=6175"/>
		<updated>2020-05-22T01:17:01Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_pinnacle.png&amp;diff=6174</id>
		<title>File:Mp thumb pinnacle.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_pinnacle.png&amp;diff=6174"/>
		<updated>2020-05-22T01:16:52Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_overpass.png&amp;diff=6173</id>
		<title>File:Mp thumb overpass.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_overpass.png&amp;diff=6173"/>
		<updated>2020-05-22T01:16:45Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_haven.png&amp;diff=6172</id>
		<title>File:Mp thumb haven.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_haven.png&amp;diff=6172"/>
		<updated>2020-05-22T01:16:40Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_gulch.png&amp;diff=6171</id>
		<title>File:Mp thumb gulch.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_gulch.png&amp;diff=6171"/>
		<updated>2020-05-22T01:16:34Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_gradient.png&amp;diff=6170</id>
		<title>File:Mp thumb gradient.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_gradient.png&amp;diff=6170"/>
		<updated>2020-05-22T01:16:29Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_gauntlet.png&amp;diff=6169</id>
		<title>File:Mp thumb gauntlet.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_gauntlet.png&amp;diff=6169"/>
		<updated>2020-05-22T01:16:24Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_garrison.png&amp;diff=6168</id>
		<title>File:Mp thumb garrison.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_garrison.png&amp;diff=6168"/>
		<updated>2020-05-22T01:16:18Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_framework.png&amp;diff=6167</id>
		<title>File:Mp thumb framework.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_framework.png&amp;diff=6167"/>
		<updated>2020-05-22T01:16:13Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_fortress.png&amp;diff=6166</id>
		<title>File:Mp thumb fortress.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_fortress.png&amp;diff=6166"/>
		<updated>2020-05-22T01:16:07Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_fallfactor.png&amp;diff=6165</id>
		<title>File:Mp thumb fallfactor.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_fallfactor.png&amp;diff=6165"/>
		<updated>2020-05-22T01:16:01Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_factory.png&amp;diff=6164</id>
		<title>File:Mp thumb factory.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_factory.png&amp;diff=6164"/>
		<updated>2020-05-22T01:15:55Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_excavation.png&amp;diff=6163</id>
		<title>File:Mp thumb excavation.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_excavation.png&amp;diff=6163"/>
		<updated>2020-05-22T01:15:50Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_equilibrium.png&amp;diff=6162</id>
		<title>File:Mp thumb equilibrium.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_equilibrium.png&amp;diff=6162"/>
		<updated>2020-05-22T01:15:45Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_downfall.png&amp;diff=6161</id>
		<title>File:Mp thumb downfall.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_downfall.png&amp;diff=6161"/>
		<updated>2020-05-22T01:15:03Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_division.png&amp;diff=6160</id>
		<title>File:Mp thumb division.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_division.png&amp;diff=6160"/>
		<updated>2020-05-22T01:14:56Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_deadzone.png&amp;diff=6159</id>
		<title>File:Mp thumb deadzone.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_deadzone.png&amp;diff=6159"/>
		<updated>2020-05-22T01:14:51Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_crossover.png&amp;diff=6158</id>
		<title>File:Mp thumb crossover.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_crossover.png&amp;diff=6158"/>
		<updated>2020-05-22T01:14:41Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_crevice.png&amp;diff=6157</id>
		<title>File:Mp thumb crevice.png</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_crevice.png&amp;diff=6157"/>
		<updated>2020-05-22T01:14:36Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_crescent.png&amp;diff=6156"/>
		<updated>2020-05-22T01:14:30Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_crashsite.png&amp;diff=6155"/>
		<updated>2020-05-22T01:14:25Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
	</entry>
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		<updated>2020-05-22T01:14:20Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_compound.png&amp;diff=6153"/>
		<updated>2020-05-22T01:14:16Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
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		<title>File:Mp thumb complex.png</title>
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		<updated>2020-05-22T01:14:10Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
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		<updated>2020-05-22T01:14:05Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
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		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Mp_thumb_broadside.png&amp;diff=6150"/>
		<updated>2020-05-22T01:14:00Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
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		<updated>2020-05-22T01:13:52Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<author><name>ATMLVE</name></author>
	</entry>
	<entry>
		<id>https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Multiplayer_Guide&amp;diff=6148</id>
		<title>Red Faction: Guerrilla Multiplayer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=Red_Faction:_Guerrilla_Multiplayer_Guide&amp;diff=6148"/>
		<updated>2020-05-22T00:46:01Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction}}&lt;br /&gt;
This page is intended to serve as an overview guide of the various features of Red Faction: Guerrilla's multiplayer mode, based on the PC version of the Re-Mars-tered edition.&lt;br /&gt;
&lt;br /&gt;
The multiplayer of Red Faction: Guerrilla consists of 8 gamemodes, more than 19 weapons, 10 backpacks, and 41 maps. Gamemodes also have their own variable settings including the starting weapons and backpack, which are different per match in online matchmaking and fully customizable in private games. &lt;br /&gt;
&lt;br /&gt;
==Gamemodes==&lt;br /&gt;
&lt;br /&gt;
There are 8 different gamemodes in standard multiplayer: &lt;br /&gt;
&lt;br /&gt;
'''Anarchy''' - Standard free-for-all deathmatch. Each kill counts as one point, first player to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Team Anarchy''' - Team-based deathmatch with two teams. Each kill counts as a point for that players' team. First team to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Capture the Flag''' - Each team has a flag at their base. Get your opponents flag from their base and bring it to yours to score a point. First team to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Siege''' - One team attacks and the other defends. The attackers must destroy the marked structures, receiving points base don how much they destroyed and how quickly. The defenders must stop the attackers. Each game has two rounds, with both teams getting a chance to attack and defend. Each round ends either when time expires or the attackers destroy all structures. The team with the highest score after the second round wins. &lt;br /&gt;
&lt;br /&gt;
'''Damage Control''' - Team-based. There are three targets on the map. The reconstructor is used to repair the targets, which score points for the team of the player that repaired them. Defend your teams targets while going after and destroying those under the control of the opponent. &lt;br /&gt;
&lt;br /&gt;
'''Demolition''' - Team-based. Players are periodically designated the &amp;quot;destroyer&amp;quot;, one per team at a time. While the destroyer, damage and destroy structures to score points for your team. The other members of the team defend the destroyer or seek out and kill the opponents destroyer, which also scores points and delays the time until they're able to have a new destroyer.&lt;br /&gt;
&lt;br /&gt;
'''Bagman''' - A free-for-all gamemode where a bag spawns in the middle of the map. Be the first to reach the bag to hold it; while controlling the bag, you score points. First player to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
'''Team Bagman''' - Team-based version of bagman. Controlling the bag scores points for your team. First team to reach the score limit wins.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
&lt;br /&gt;
There are many different settings which cann add variety to the way each game works and plays. Some gamemodes have settings that apply only to their specific gamemode. For instance, in Siege each team can have their own completely customer loadout.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
There are 19 different weapons which the player can spawn with or pick up on the map.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Image and Icon'''&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Info'''&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Destroys Structures'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_sledgehammer_1.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Sledgehammer&lt;br /&gt;
|The default melee weapon. It cannot be un-equipped.&lt;br /&gt;
|Melee&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_assaultrifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Assault Rifle&lt;br /&gt;
|Standard automatic assault rifle.&lt;br /&gt;
|Medium range automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_pistol.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Pistol&lt;br /&gt;
|Semi-automatic pistol. Fires as fast as the player can press the button. A formidable and often underestimated weapon.&lt;br /&gt;
|Medium range sem-automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_peacekeeper.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Peackeeper&lt;br /&gt;
|Automatic shotgun.&lt;br /&gt;
|Close range automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_enforcer.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Enforcer&lt;br /&gt;
|Powerful assault rifle with homing bullets.&lt;br /&gt;
|Medium range automatic&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_gaussrifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Gauss Rifle&lt;br /&gt;
|An automatic weapon which is effective against players but also breaks structures.&lt;br /&gt;
|Short range automatic&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_sniperrifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Sniper Rifle&lt;br /&gt;
|A powerful weapon with a scope for long range shooting. No accuracy is lost when hip firing however, making it formidable at close range as well.&lt;br /&gt;
|Long range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_raildriver.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Rail Driver&lt;br /&gt;
|A scoped weapon which can shoot through walls. Enemies are highlighted, even through walls, up to a certain range.&lt;br /&gt;
|Long range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_singularitybomb.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Singularity Bomb&lt;br /&gt;
|A powerful time bomb placed directly underneath the player. A few seconds after being placed, the singularity bomb absorbs nearby structures and players alike, then detonates.&lt;br /&gt;
|Placed - time bomb&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_proximitymines.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Proximity Mines&lt;br /&gt;
|Placed mines that activate when an enemy draws near. Their short activation time and large range make them very effective in the right situations. Up to four can be placed at a time. Placed mines disappear shortly after death.&lt;br /&gt;
|Placed - proximity detonation&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_remotecharges.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Remote Charges&lt;br /&gt;
|Charges which can be thrown and will stick to surfaces. Up to four can be placed at a time. They can be detonated at any time by the player that placed them.&lt;br /&gt;
|Placed - remote detonated&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_rocketlauncher.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Rocket Launcher&lt;br /&gt;
|Fires a rocket in a straight path, which explodes when it hits something, damaging players and structures.&lt;br /&gt;
|Any range&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_reconstructor.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Reconstructor&lt;br /&gt;
|The reconstructor repairs structures in their original location. Broken pieces still present will vanish if their original location is reconstructed. Can also damage players.&lt;br /&gt;
|Repair tool&lt;br /&gt;
|Repairs&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_thermobaricrocket.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Thermobaric Rocket&lt;br /&gt;
|An rare and extremely powerful straight-shot rocket which causes massive damage on impact.&lt;br /&gt;
|Any range&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_arcwelder.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Arc Welder&lt;br /&gt;
|An electric weapon which will cause constant damage to players in the vicinity, even if there are obstructions between the weapon and the enemy.&lt;br /&gt;
|Close range&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_grinder.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Grinder&lt;br /&gt;
|Shoots slow-firing sawblades which cause significant damage to players on impact.&lt;br /&gt;
|Medium&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_nanorifle.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Nano Rifle&lt;br /&gt;
|A weapon which corrodes structures it's shot at. While effective against players, it is ideally suited to damaging structures supports from range.&lt;br /&gt;
|Any&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_shotgun.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Shotgun&lt;br /&gt;
|The Marauder shotgun, a powerful slow firing shotgun that deals significant damage at close range.&lt;br /&gt;
|Close&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:rfg_gutter.jpg|200px]]&lt;br /&gt;
|style=&amp;quot;width: 150px;&amp;quot; | Gutter&lt;br /&gt;
|A powerful melee weapon with a large range. The flag from capture the flag behaves similarly when held.&lt;br /&gt;
|Melee&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Backpacks==&lt;br /&gt;
There are 10 different backpacks, each with their own unique function and use.&lt;br /&gt;
&lt;br /&gt;
'''Jetpack'''&lt;br /&gt;
&lt;br /&gt;
'''Thrust'''&lt;br /&gt;
&lt;br /&gt;
'''Fleetfoot'''&lt;br /&gt;
&lt;br /&gt;
'''Stealth'''&lt;br /&gt;
&lt;br /&gt;
'''Vision'''&lt;br /&gt;
&lt;br /&gt;
'''Firepower'''&lt;br /&gt;
&lt;br /&gt;
'''Concussion'''&lt;br /&gt;
&lt;br /&gt;
'''Heal'''&lt;br /&gt;
&lt;br /&gt;
'''Rhino'''&lt;br /&gt;
&lt;br /&gt;
'''Tremor'''&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
There are 41 maps available in custom matchmaking in multiplayer. Some of them are from previous DLCs, and some of them were previously exclusive to Wrecking Crew.&lt;/div&gt;</summary>
		<author><name>ATMLVE</name></author>
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		<updated>2020-05-21T02:21:35Z</updated>

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		<updated>2020-05-21T02:21:28Z</updated>

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		<link rel="alternate" type="text/html" href="https://www.redfactionwiki.com/w/index.php?title=File:Rfg_gaussrifle.jpg&amp;diff=6145"/>
		<updated>2020-05-21T02:21:21Z</updated>

		<summary type="html">&lt;p&gt;ATMLVE: &lt;/p&gt;
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		<updated>2020-05-21T02:20:54Z</updated>

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