Items.tbl


 *  is a .tbl file in Red Faction. View the others here: List of RF1 Table Files

The items table file contains configuration settings for all weapon and ammo pickups, powerups, and multiplayer objectives in Red Faction.

Available Parameters

 * $Class Name: - The name of the item
 * $HUD Msg Name: - The name as it is displayed onscreen. LOCALIZED
 * $Pickup Msg Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED.
 * $Pickup Msg Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED.
 * $Pickup Msg W&A Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED.
 * $Pickup Msg W&A Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED.
 * $V3D Filename: - The name of the V3D file which is rendered for this item
 * $V3D Type: - Class of V3D, one of: "static" "character" "anim"
 * $Count: - The number of this item which are placed by default
 * $Respawn Time: - The length of time in seconds for the object to respawn (use -1 to not respawn)
 * $Pickup Sound: - (OPTIONAL) sound that is played when item is picked up (if specified, overrides default weapon_pickup.wav and powerup_pickup.wav)
 * $Ammo For: - (OPTIONAL) weapon name (from weapons.tbl) that ammo will be applied to
 * $Gives Weapon: - (OPTIONAL) weapon name (from weapons.tbl) that item will provide
 * $Flags: - Properties of the class. The following flags are supported.
 * "no_pickup" - Item cannot be picked up.
 * "spins_in_multi" - Item spins around Y axis in multiplayer.

Default Classes
The base game specifies settings for the following item classes. Conversion mods may add additional classes or remove stock classes.
 * .50cal_ammo
 * 10gauge_ammo
 * 12mm_ammo
 * 5.56mm_ammo
 * 7.62mm_ammo
 * Assault Rifle
 * base_blue
 * base_red
 * Brainstem
 * CTF Banner Blue
 * CTF Banner Red
 * Demo_K000
 * Doctor Uniform
 * explosive 5.56mm rounds
 * First Aid Kit
 * flag_blue
 * flag_red
 * flamethrower
 * grenades
 * Handgun
 * heavy machine gun
 * keycard
 * Machine Pistol
 * Medical Kit
 * Miner Envirosuit
 * Multi Damage Amplifier
 * Multi Invulnerability
 * Multi Super Armor
 * Multi Super Health
 * Napalm
 * rail gun
 * railgun_bolts
 * Remote Charge
 * Remote Charges
 * riot shield
 * Riot Stick
 * riot_stick_battery
 * rocket launcher
 * rocket_launcher_ammo
 * scope assault rifle
 * Shotgun
 * shoulder cannon
 * Silenced 12mm Handgun
 * Sniper Rifle
 * Suit Repair

Raw Text (v1.20)
// items.tbl // // file to specify item characteristics // // $Class Name        - The name of the item // $HUD Msg Name:	    - The name as it is displayed onscreen. LOCALIZED // $Pickup Msg Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED. // $Pickup Msg Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED. // $Pickup Msg W&A Single: - (OPTIONAL) Message on HUD when a single instance of item is picked up. LOCLAIZED. // $Pickup Msg W&A Multi: - (OPTIONAL) Message on HUD when more than one instance of item is picked up. LOCALIZED. // $V3D Filename      - The name of the V3D file which is rendered for this item // $V3D Type          - Class of V3D, one of: "static" "character" "anim" // $Count             - The number of this item which are placed by default // $Respawn Time      - The length of time in seconds for the object to respawn (use -1 to not respawn) // $Pickup Sound:     - (OPTIONAL) sound that is played when item is picked up (overrides default weapon_pickup.wav and powerup_pickup.wav) // $Ammo For:         - (OPTIONAL) weapon name (from weapons.tbl) that ammo will be applied to // $Gives Weapon:      - (OPTIONAL) weapon name (from weapons.tbl) that item will provide // $Flags             "no_pickup" - item cannot be picked up // //

 #Items 

// primary weapons

$Class Name:       "Remote Charge" $HUD Msg Name:     XSTR(293, "Remote Charge") $Pickup Msg Single: XSTR(294, "Remote Charge picked up") $Pickup Msg Multi: XSTR(295, "%d Remote Charges picked up") $V3D Filename:     "rmt_explosive.V3D" $V3D Type:         "static" $Count:            1 $Respawn Time:     20 $Gives Weapon:     "remote charge" $Flags:            ("spins_in_multi")

$Class Name:       "Remote Charges" $HUD Msg Name:     XSTR(296, "Remote Charge") $Pickup Msg Single: XSTR(297, "Remote Charge picked up") $Pickup Msg Multi: XSTR(298, "%d Remote Charges picked up") $Pickup Msg W&A Single: 	XSTR(297, "Remote Charge picked up") $Pickup Msg W&A Multi: 	XSTR(298, "%d Remote Charges picked up") $V3D Filename:     "Item_Explosive_ammo.V3D" $V3D Type:         "static" $Count:            3 $Respawn Time:     20 $Gives Weapon:     "remote charge" $Flags:            ("spins_in_multi")

$Class Name:       "Riot Stick" $HUD Msg Name:     XSTR(299, "Control Baton") $Pickup Msg Single: XSTR(300, "Control Baton picked up") $Pickup Msg W&A Single: 	XSTR(595, "Control Baton and 1 battery picked up") $Pickup Msg W&A Multi: 	XSTR(596, "Control Baton and %d batteries picked up") $V3D Filename:     "weapon_riotstick.v3d" $V3D Type:         "static" $Count:            1 $Respawn Time:     20 $Gives Weapon:     "Riot Stick" $Flags:            ("spins_in_multi")

$Class Name:       "Handgun" $HUD Msg Name:     XSTR(301, "12mm Pistol") $Pickup Msg Single: XSTR(302, "12mm pistol picked up") $Pickup Msg W&A Single: 	XSTR(597, "12mm Pistol and 1 12mm round picked up") $Pickup Msg W&A Multi: 	XSTR(598, "12mm Pistol and %d 12mm rounds picked up") $V3D Filename:     "weapon_ultorgun.v3d" $V3D Type:         "static" $Count:            16 $Respawn Time:     20 $Gives Weapon:     "12mm handgun" $Flags:            ("spins_in_multi")

$Class Name:       "Silenced 12mm Handgun" $HUD Msg Name:     XSTR(303, "Silenced 12mm Pistol") $Pickup Msg Single: XSTR(304, "12mm pistol with silencer picked up") $Pickup Msg W&A Single: 	XSTR(599, "Silenced 12mm Pistol and 1 12mm round picked up") $Pickup Msg W&A Multi: 	XSTR(600, "Silenced 12mm Pistol and %d 12mm rounds picked up") $V3D Filename:     "weapon_silenced.v3d" $V3D Type:         "static" $Count:            16 $Respawn Time:     20 $Gives Weapon:     "12mm handgun" $Flags:            ("spins_in_multi")

$Class Name:       "Shotgun" $HUD Msg Name:     XSTR(305, "Automatic Shotgun") $Pickup Msg Single: XSTR(306, "Automatic Shotgun picked up") $Pickup Msg W&A Single: 	XSTR(601, "Automatic Shotgun and 1 shell picked up") $Pickup Msg W&A Multi: 	XSTR(602, "Automatic Shotgun and %d shells picked up") $V3D Filename:     "weapon_shotgun.v3d" $V3D Type:         "static" $Count:            8 $Respawn Time:     20 $Gives Weapon:     "Shotgun" $Flags:            ("spins_in_multi")

$Class Name:       "Sniper Rifle" $HUD Msg Name:     XSTR(307, "Sniper Rifle") $Pickup Msg Single: XSTR(308, "Sniper Rifle picked up") $Pickup Msg W&A Single: 	XSTR(603, "Sniper Rifle and 1 round picked up") $Pickup Msg W&A Multi: 	XSTR(604, "Sniper Rifle and %d rounds picked up") $V3D Filename:     "Weapon_SniperRifle.v3d" $V3D Type:         "static" $Count:            6 $Respawn Time:     20 $Gives Weapon:     "Sniper Rifle" $Flags:            ("spins_in_multi")

$Class Name:       "rocket launcher" $HUD Msg Name:     XSTR(309, "Rocket Launcher") $Pickup Msg Single: XSTR(310, "Rocket Launcher picked up") $Pickup Msg W&A Single: 	XSTR(605, "Rocket Launcher and 1 rocket picked up") $Pickup Msg W&A Multi: 	XSTR(606, "Rocket Launcher and %d rockets picked up") $V3D Filename:     "Weapon_RocketLauncher.v3d" $V3D Type:         "static" $Count:            6 $Respawn Time:     20 $Gives Weapon:     "rocket launcher" $Flags:            ("spins_in_multi")

$Class Name:       "Assault Rifle" $HUD Msg Name:     XSTR(311, "Assault Rifle") $Pickup Msg Single: XSTR(312, "Assault Rifle picked up") $Pickup Msg W&A Single: 	XSTR(607, "Assault Rifle and 1 5.56mm round picked up") $Pickup Msg W&A Multi: 	XSTR(608, "Assault Rifle and %d 5.56mm rounds picked up") $V3D Filename:     "Weapon_Aslt_Rifle.v3d" $V3D Type:         "static" $Count:            42 $Respawn Time:     20 $Gives Weapon:     "Assault Rifle" $Flags:            ("spins_in_multi")

$Class Name:       "Machine Pistol" $HUD Msg Name:     XSTR(313, "Submachine Gun") $Pickup Msg Single: XSTR(314, "Submachine Gun picked up") $Pickup Msg W&A Single: 	XSTR(609, "Submachine Gun and 1 12mm round picked up") $Pickup Msg W&A Multi: 	XSTR(610, "Submachine Gun and %d 12mm rounds picked up") $V3D Filename:     "Weapon_MachineP.v3d" $V3D Type:         "static" $Count:            32 $Count Multi: 	64 $Respawn Time:     20 $Gives Weapon:     "Machine Pistol" $Flags:            ("spins_in_multi")

$Class Name:       "grenades" $HUD Msg Name:     XSTR(315, "Grenade") $Pickup Msg Single: XSTR(316, "Grenade picked up") $Pickup Msg Multi: XSTR(317, "%d Grenades picked up") $Pickup Msg W&A Single: 	XSTR(316, "Grenade picked up") $Pickup Msg W&A Multi: 	XSTR(317, "%d Grenades picked up") $V3D Filename:     "Item_Grenade_ammo.V3D" $V3D Type:         "static" $Count:            3 $Respawn Time:     20 $Gives Weapon:     "Grenade" $Flags:            ("spins_in_multi")

$Class Name:       "flamethrower" $HUD Msg Name:     XSTR(318, "Flamethrower") $Pickup Msg Single: XSTR(319, "Flamethrower picked up") $Pickup Msg W&A Single: 	XSTR(611, "Flamethrower and 1 fuel canister picked up") $Pickup Msg W&A Multi: 	XSTR(612, "Flamethrower and %d fuel canisters picked up") $V3D Filename:     "Weapon_fthrower.V3D" $V3D Type:         "static" $Count:            100 $Count Multi: 	200 $Respawn Time:     20 $Gives Weapon:     "flamethrower" $Flags:            ("spins_in_multi")

$Class Name:       "riot shield" $HUD Msg Name:     XSTR(320, "Riot Shield") $Pickup Msg Single: XSTR(321, "Riot Shield picked up") $Pickup Msg W&A Single: 	XSTR(321, "Riot Shield picked up") $Pickup Msg W&A Multi: 	XSTR(321, "Riot Shield picked up") $V3D Filename:     "Weapon_RiotShield.V3D" $V3D Type:         "static" $Count:            1 $Respawn Time:     20 $Gives Weapon:     "riot shield" $Flags:            ("spins_in_multi")

$Class Name:       "rail gun" $HUD Msg Name:     XSTR(322, "Rail Driver") $Pickup Msg Single: XSTR(323, "Rail Driver picked up") $Pickup Msg W&A Single: 	XSTR(613, "Rail Driver and 1 round picked up") $Pickup Msg W&A Multi: 	XSTR(614, "Rail Driver and %d rounds picked up") $V3D Filename:     "Weapon_RailRifle.V3D" $V3D Type:         "static" $Count:            8 $Respawn Time:     20 $Gives Weapon:     "rail_gun" $Flags:            ("spins_in_multi")

$Class Name:       "heavy machine gun" $HUD Msg Name:     XSTR(324, "Heavy Machine Gun") $Pickup Msg Single: XSTR(325, "Heavy Machine Gun picked up") $Pickup Msg W&A Single: 	XSTR(615, "Heavy Machine Gun and 1 7.62mm round picked up") $Pickup Msg W&A Multi: 	XSTR(616, "Heavy Machine Gun and %d 7.62mm rounds picked up") $V3D Filename:     "Weapon_HeavyMGunB.V3D" $V3D Type:         "static" $Count:            99 $Respawn Time:     20 $Gives Weapon:     "heavy_machine_gun" $Flags:            ("spins_in_multi")

$Class Name:       "scope assault rifle" $HUD Msg Name:     XSTR(326, "Precision Rifle") $Pickup Msg Single: XSTR(327, "Precision Rifle picked up") $Pickup Msg W&A Single: 	XSTR(617, "Precision Rifle and 1 round picked up") $Pickup Msg W&A Multi: 	XSTR(618, "Precision Rifle and %d rounds picked up") $V3D Filename:     "weapon_aslt_rifle2.V3D" $V3D Type:         "static" $Count:            20 $Respawn Time:     20 $Gives Weapon:     "scope_assault_rifle" $Flags:            ("spins_in_multi")

$Class Name:       "shoulder cannon" $HUD Msg Name:     XSTR(328, "Fusion Rocket Launcher") $Pickup Msg Single: XSTR(329, "Fusion Rocket Launcher picked up") $Pickup Msg W&A Single: 	XSTR(619, "Fusion Rocket Launcher and 1 shell picked up") $Pickup Msg W&A Multi: 	XSTR(620, "Fusion Rocket Launcher and %d shells picked up") $V3D Filename:     "weapon_shoulder.V3D" $V3D Type:         "static" $Count:            1 $Respawn Time:     60 $Gives Weapon:     "shoulder_cannon" $Flags:            ("spins_in_multi")

// secondary weapons

// primary ammo

$Class Name:       "12mm_ammo" $HUD Msg Name:     XSTR(330, "12mm rounds") $Pickup Msg Single: XSTR(331, "1 12mm round picked up") $Pickup Msg Multi: XSTR(332, "%d 12mm rounds picked up") $V3D Filename:     "Item_pistol_ammo.V3D" $V3D Type:         "static" $Count: 	          32 $Count Multi: 		64 $Respawn Time:     20 $Ammo For:         "12mm handgun" $Flags:            ("spins_in_multi")

$Class Name:       "5.56mm_ammo" $HUD Msg Name:     XSTR(333, "5.56mm rounds") $Pickup Msg Single: XSTR(334, "1 5.56mm round picked up") $Pickup Msg Multi: XSTR(335, "%d 5.56mm rounds picked up") $V3D Filename:     "Item_556mm_ammo.V3D" $V3D Type:         "static" $Count: 	          42 $Respawn Time:     20 $Ammo For:         "Assault Rifle" $Flags:            ("spins_in_multi")

$Class Name:       "7.62mm_ammo" $HUD Msg Name:     XSTR(336, "7.62mm rounds") $Pickup Msg Single: XSTR(337, "1 7.62mm round picked up") $Pickup Msg Multi: XSTR(338, "%d 7.62mm rounds picked up") $V3D Filename:     "Item_hmac_ammo.V3D" $V3D Type:         "static" $Count: 	          99 $Respawn Time:     20 $Ammo For:         "heavy_machine_gun" $Flags:            ("spins_in_multi")

$Class Name:       "explosive 5.56mm rounds" $HUD Msg Name:     XSTR(339, "explosive 5.56mm rounds") $Pickup Msg Single: XSTR(340, "1 Precision Rifle round picked up") $Pickup Msg Multi: XSTR(341, "%d Precision Rifle rounds picked up") $V3D Filename:     "Item_556mmEX_ammo.V3D" $V3D Type:         "static" $Count: 	          20 $Respawn Time:     20 $Ammo For:         "scope_assault_rifle" $Flags:            ("spins_in_multi")

$Class Name:       "10gauge_ammo" $HUD Msg Name:     XSTR(342, "10 gauge shells") $Pickup Msg Single: XSTR(343, "1 Shotgun shell picked up") $Pickup Msg Multi: XSTR(344, "%d Shotgun shells picked up") $V3D Filename:     "Item_Shotgun_ammo.V3D" $V3D Type:         "static" $Count: 	          8 $Respawn Time:     20 $Ammo For:         "Shotgun" $Flags:            ("spins_in_multi")

$Class Name:       ".50cal_ammo" $HUD Msg Name:     XSTR(345, ".50 caliber rounds") $Pickup Msg Single: XSTR(346, "1 Sniper Rifle round picked up") $Pickup Msg Multi: XSTR(347, "%d Sniper Rifle rounds picked up") $V3D Filename:     "Item_50cal_ammo.V3D" $V3D Type:         "static" $Count: 	          6 $Respawn Time:     20 $Ammo For:         "Sniper Rifle" $Flags:            ("spins_in_multi")

$Class Name:       "Napalm" $HUD Msg Name:     XSTR(348, "fuel canisters") $Pickup Msg Single: XSTR(349, "1 fuel canister picked up") $Pickup Msg Multi: XSTR(350, "%d fuel canisters picked up") $V3D Filename:     "powerup_flamecan.V3D" $V3D Type:         "static" $Count: 	          100 $Count Multi: 	200 $Respawn Time:     20 $Ammo For:         "flamethrower" $Flags:            ("spins_in_multi")

$Class Name:       "rocket_launcher_ammo" $HUD Msg Name:     XSTR(351, "rockets") $Pickup Msg Single: XSTR(352, "1 rocket picked up") $Pickup Msg Multi: XSTR(353, "%d rockets picked up") $V3D Filename:     "Item_rocket_ammo.V3D" $V3D Type:         "static" $Count: 	          6 $Respawn Time:     20 $Ammo For:         "Rocket Launcher" $Flags:            ("spins_in_multi")

$Class Name:       "railgun_bolts" $HUD Msg Name:     XSTR(354, "Rail Driver rounds") $Pickup Msg Single: XSTR(355, "1 Rail Driver round picked up") $Pickup Msg Multi: XSTR(356, "%d Rail Driver rounds picked up") $V3D Filename:     "item_rail_ammo.v3d" $V3D Type:         "static" $Count: 	          8 $Respawn Time:     20 $Ammo For:         "rail_gun" $Flags:            ("spins_in_multi")

$Class Name:       "riot_stick_battery" $HUD Msg Name:     XSTR(357, "Control Baton Battery") $Pickup Msg Single: XSTR(358, "1 Control Baton battery picked up") $Pickup Msg Multi: XSTR(359, "%d Control Baton batteries picked up") $V3D Filename:     "item_Riot_ammo.V3D" $V3D Type:         "static" $Count: 	          100 $Respawn Time:     20 $Ammo For:         "riot stick" $Flags:            ("spins_in_multi")

// powerups

$Class Name:       "Medical Kit" $HUD Msg Name:     XSTR(360, "Medical Kit") $Pickup Msg Single: XSTR(361, "Medical Kit picked up") $V3D Filename:     "powerup_healthpack01.V3D" $V3D Type:         "static" $Count:            25 $Count Multi: 		50 $Respawn Time:     20 $Flags:            ("spins_in_multi")

$Class Name:       "First Aid Kit" $HUD Msg Name:     XSTR(362, "First Aid Kit") $Pickup Msg Single: XSTR(363, "First Aid Kit picked up") $V3D Filename:     "meds.v3d" $V3D Type:         "static" $Count:            25 $Respawn Time:     20 $Flags:

$Class Name:       "Suit Repair" $HUD Msg Name:     XSTR(364, "Envirosuit Armor") $Pickup Msg Single: XSTR(365, "Envirosuit Armor picked up") $V3D Filename:     "Powerup_RepairPack.V3D" $V3D Type:         "static" $Count:            25 $Count Multi: 		50 $Respawn Time:     20 $Flags:            ("spins_in_multi")

$Class Name:       "Miner Envirosuit" $HUD Msg Name:     XSTR(366, "Miner Envirosuit") $Pickup Msg Single: XSTR(367, "Miner Envirosuit picked up") $V3D Filename:     "envirosuit1.V3D" $V3D Type:         "static" $Count:            1 $Respawn Time:     20 $Pickup Sound:     "envsuit_pickup.wav" 5 0.9 $Flags:

$Class Name:       "Doctor Uniform" $HUD Msg Name:     XSTR(368, "Doctor's Clothing") $Pickup Msg Single: XSTR(369, "Doctor's Clothing picked up") $V3D Filename:     "Powerup_UndercoverSCI.V3D" $V3D Type:         "static" $Count:            1 $Respawn Time:     -1 $Flags:

$Class Name:       "Multi Invulnerability" $HUD Msg Name:     XSTR(682, "Invulnerability") $Pickup Msg Single: XSTR(683, "Invulnerability picked up") $V3D Filename:     "powerup_invuln.vfx" $V3D Type:         "anim" $Count:            15 $Respawn Time:     45 $Flags:            ("spins_in_multi")

$Class Name:       "Multi Damage Amplifier" $HUD Msg Name:     XSTR(684, "Damage Amp") $Pickup Msg Single: XSTR(685, "Damage Amp picked up") $V3D Filename:     "powerup_damage.V3D" $V3D Type:         "static" $Count:            30 $Respawn Time:     90 $Flags:            ("spins_in_multi")

$Class Name:       "Multi Super Armor" $HUD Msg Name:     XSTR(686, "Super Armor") $Pickup Msg Single: XSTR(687, "Super Armor picked up") $V3D Filename:     "powerup_superarmor.V3D" $V3D Type:         "static" $Count:            10 $Respawn Time:     60 $Flags:            ("spins_in_multi")

$Class Name:       "Multi Super Health" $HUD Msg Name:     XSTR(688, "Super Health") $Pickup Msg Single: XSTR(689, "Super Health picked up") $V3D Filename:     "powerup_superhealth.V3D" $V3D Type:         "static" $Count:            10 $Respawn Time:     60 $Flags:            ("spins_in_multi")

// inventory items

$Class Name:     "Brainstem" $HUD Msg Name:   XSTR(370, "Brainstem") $Pickup Msg Single: XSTR(371, "Brainstem picked up") $V3D Filename:   "nanotech.v3d" $V3D Type:       "static" $Count:          1 $Respawn Time:   -1 $Flags:

$Class Name:     "keycard" $HUD Msg Name:   XSTR(372, "Keycard") $Pickup Msg Single: XSTR(373, "Keycard picked up") $V3D Filename:   "keycard.v3d" $V3D Type:       "static" $Count:          1 $Respawn Time:   -1 $Flags:

$Class Name:     "Demo_K000" $HUD Msg Name:   XSTR(374, "Shouldn't be using this") $V3D Filename:   "keycard_demoK000.vfx" $V3D Type:       "anim" $Count:          1 $Respawn Time:   -1 $Flags:

// multiplayer items

$Class Name:     "flag_red" $HUD Msg Name:   XSTR(374, "Shouldn't be using this") $V3D Filename:   "CTFflag-red.vfx" $V3D Type:       "anim" $Count:          1 $Respawn Time:   -1 $Flags:

$Class Name:     "flag_blue" $HUD Msg Name:   XSTR(374, "Shouldn't be using this") $V3D Filename:   "CTFflag-blue.vfx" $V3D Type:       "anim" $Count:          1 $Respawn Time:   -1 $Flags:

$Class Name:     "base_red" $HUD Msg Name:   XSTR(374, "Shouldn't be using this") $V3D Filename:   "CTFbase_red.v3d" $V3D Type:       "static" $Count:          1 $Respawn Time:   -1 $Flags:

$Class Name:     "base_blue" $HUD Msg Name:   XSTR(374, "Shouldn't be using this") $V3D Filename:   "CTFbase_blue.v3d" $V3D Type:       "static" $Count:          1 $Respawn Time:   -1 $Flags:

$Class Name:     "CTF Banner Red" $HUD Msg Name:   XSTR(374, "Shouldn't be using this") $V3D Filename:   "CTFbanner-red.vfx" $V3D Type:       "anim" $Count:          1 $Respawn Time:   -1 $Flags:          ("no_pickup")

$Class Name:     "CTF Banner Blue" $HUD Msg Name:   XSTR(374, "Shouldn't be using this") $V3D Filename:   "CTFbanner-blue.vfx" $V3D Type:       "anim" $Count:          1 $Respawn Time:   -1 $Flags:          ("no_pickup")

 #End 