Marauders

Marauders are mysterious creatures in Red Faction: Guerrilla that in some way relate to the original Red Faction and live in The Badlands, a hostile environment. Marauders are the original inhabitants of Mars.

Description
These barbaric anarchists are known as friends to no one; they're just as hostile to EDF troops as they are to the Red Faction freedom fighters. Wielding big, tridentlike melee weapons, these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down. in demos if you listen to human colonist they say marauders use human skin as armor but this is just gossip.

It is theorized that these creatures are related in some way to Capek's Mutants from the original Red Faction. Other theories include that they are related to survivors from the Ultor mines, or survivors from a lost colony known as Revelation III, based on radio tags collected around the Mohole in the Badlands, not far from where the Marauders are usually found. The player can also discover a "radio tag" found on an old corpse that implies the Marauders are the descendants of former Ultor Corporation scientists. If you look in their base in the Badlands, you will notice shrines with humanoid figures with the Ultor Logo surrounding it.

Plot Role
It's unclear how this third faction fits into the overall plot of Red Faction: Guerrilla at this point, though we do know that at some point, Alec Mason will find himself temporarily allied with the group to achieve an objective.

Alec Mason and the Red Faction ally with the Marauders permanently near the end of the game to destroy the Hydra

Design
The Marauders have been described as having a design that echoes the Sand People from Star Wars and Mad Max 2.

Related Pages

 * The Red Faction
 * Ultor
 * Earth Defense Force