RF1 Editing Main Page

This will serve as a landing page for all resources related to Red Faction (1) editing.

Community

 * Faction Files Community Discord - Active Red Faction series community with #workshop channel for community development discussion

Downloads

 * FactionFiles.com - Extensive database of custom maps, mods, tools, developer resources
 * RedFactionView.net - Oldschool community site featuring older custom maps and mods

RED Level Editor Docs
Red Faction's level editor is RED.


 * RED User Guide
 * RED Hotkey Reference
 * RED Menus
 * RED Preferences
 * Brush Mode
 * RED Brushes
 * Face Mode
 * Vertex Mode
 * Texture Mode
 * Object Mode
 * RED Objects
 * RED Event List
 * Group Mode
 * RED Groups
 * RED Portals and Rooms

General Docs

 * Guide to Materials
 * Engine & Level Editor Limits
 * List of Prop Points


 * List of File Formats
 * List of Table Files
 * List of Stock Files
 * Guide to Importing Custom Assets

Red Faction Tools

 * Overview of Red Faction Tools
 * Official RF Toolkit
 * CCrunch
 * MakeVBM
 * FontTool2
 * MVFReduce
 * 3ds Max Plugins
 * Descent Manager Toolkit


 * rafalh RF Tools

Beginner

 * The Beginner's Guide to Red Faction Mapping
 * Hello Room
 * Beginner Mapping (Daedalus)
 * Lighting, Water, and Vertex Editing
 * Basic Moving Doors (Video)
 * Brush Mode Operators (Video)
 * Basic Portals

Brushwork, Environments, and Texturing

 * Outside Areas, Fog, Skyboxes (Video)
 * Geometry Bending and Twisting (Video)
 * Subtractive Geometry and Layering - Start/End of Time (Video)
 * Importing Custom Textures (Video)
 * Importing Heightmap Terrain (Video)
 * Lightmap Smoothing Groups

AI and Entities

 * Basic AI Attack and Patrol

Events and Scripting

 * Creating Security Monitors
 * Realistic Explosions
 * Modifying Gravity (Video)
 * Toggling Emitters
 * Cutscene Tutorial (Helios/GTA/Trigger)
 * Cutscene Tutorial (Beatonator)
 * Working with Variable Data via Goals (Video)
 * Switchable Bolt Emitters (Forcefields)

Lighting

 * Fake Volumetric Lighting via Particle Emitters

Multiplayer Specific

 * Basic Multiplayer Map
 * Creating a Keyframe Trick
 * Dynamic Multiplayer Spawn Points
 * Custom Static Meshes in Multiplayer Maps (Video)
 * RF CTF Level Design (Video)
 * Changing Liquid Depth in Multiplayer

Miscellaneous

 * Door Rooms (Video)
 * Ladders (Video)
 * Basic Decals
 * Basic Liquids
 * Basic Skyboxes
 * Adding a Moon to a Skybox
 * Distributing User Made Levels
 * Resetting a Player Start

Mod Development

 * Using Blender for Red Faction Static Meshes (Video)
 * Using Blender for Red Faction Skeletal Meshes & Animations (Video)
 * Static Meshes from 3ds Max (Video)
 * First Person Weapon Models and Animations from 3ds Max (Video)
 * Custom First Person Weapons
 * Beginner's Guide to Table Editing
 * Importing a Level from a Mod to the Base Game (Video)
 * Creating and Using Custom Debris

Workshop Sessions

 * RF Mod Development Workshop: Custom Characters (Video)
 * RF Level Design Workshop: Part 1 (Video)
 * RF Level Design Workshop: Part 2 (Video)

End User Guides

 * Installing Conversion Mods (RF1)
 * Installing Clientside Mods (RF1)
 * Installing Custom Levels (RF1)

Red Faction-Specific Resources

 * Developer Resources on FactionFiles

Free Resources

 * Open Game Art
 * Sketchfab
 * 3DModelsCC0
 * TurboSquid
 * DeviantArt
 * cgtrader
 * Clara.io
 * Free3D
 * RenderHub
 * 3D CAD Browser
 * Please note available resources may have specific license terms.