Fpgun.tbl


 *  is a .tbl file in Red Faction. View the others here: List of RF1 Table Files

The FPGun table file specifies first person weapon model settings for all arm sets Red Faction.

Available Parameters

 * $Name: -
 * $Model: -
 * $Hand Texture: -
 * $Forearm Texture: -
 * $Bicep Texture: -

Raw Text (v1.20)


// //  Normal Set //

$Name: 	"remote_charge_normal" $Model: "fp_rmt_chrg.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"remote_det_normal" $Model: "fp_rmt_det.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"riot_stick_normal" $Model: "fp_riot.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"handgun_normal" $Model: "fp_glock.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"shotgun_normal" $Model: "fp_shotgun.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"sniper_normal" $Model: "fp_sniperrifle.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"rocket_launcher_normal" $Model: "fp_rocketlauncher.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"assault_rifle_normal" $Model: "fp_aslt_rfl.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"machine_pistol_normal" $Model: "fp_mp.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"grenade_normal" $Model: "fp_gren.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"flamethrower_normal" $Model: "fp_flame.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"riotshield_normal" $Model: "fp_riotshield.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"railgun_normal" $Model: "fp_railgun.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"hmac_normal" $Model: "fp_hmac.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"scope_assault_normal" $Model: "fp_ass2.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

$Name: 	"shoulder_cannon_normal" $Model: "fp_shol.v3c" $Hand Texture: "hand1st.tga" $Forearm Texture: "envirohand.tga" $Bicep Texture: "armnew1.tga"

// //  Scientist Set //

$Name: 	"remote_charge_scientist" $Model: "fp_rmt_chrg_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"remote_det_scientist" $Model: "fp_rmt_det_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"riot_stick_scientist" $Model: "fp_riot_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"handgun_scientist" $Model: "fp_glock.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"shotgun_scientist" $Model: "fp_shotgun_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"sniper_scientist" $Model: "fp_sniperrifle_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"rocket_launcher_scientist" $Model: "fp_rocketlauncher_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"assault_rifle_scientist" $Model: "fp_aslt_rfl_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"machine_pistol_scientist" $Model: "fp_mp_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"grenade_scientist" $Model: "fp_gren_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"flamethrower_scientist" $Model: "fp_flame_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"riotshield_scientist" $Model: "fp_riotshield_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"railgun_scientist" $Model: "fp_railgun_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"hmac_scientist" $Model: "fp_hmac_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"scope_assault_scientist" $Model: "fp_ass2_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

$Name: 	"shoulder_cannon_scientist" $Model: "fp_shol_armB.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "scientistarm2.tga" $Bicep Texture: "scientistarm3.tga"

// //  Elite Set //

$Name: 	"remote_charge_elite" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"remote_det_elite" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"riot_stick_elite" $Model: "fp_riot_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"handgun_elite" $Model: "fp_glock.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"shotgun_elite" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"sniper_elite" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"rocket_launcher_elite" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"assault_rifle_elite" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"machine_pistol_elite" $Model: "fp_mp_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"grenade_elite" $Model: "fp_gren_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"flamethrower_elite" $Model: "fp_flame_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"riotshield_elite" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"railgun_elite" $Model: "fp_railgun_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"hmac_elite" $Model: "fp_hmac_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"scope_assault_elite" $Model: "fp_ass2_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

$Name: 	"shoulder_cannon_elite" $Model: "fp_shol_armA.v3c" $Hand Texture: "elitearm1.tga" $Forearm Texture: "elitearm2.tga" $Bicep Texture: "elitearm3.tga"

// //  Envirosuit Guard Set //

$Name: 	"remote_charge_env_guard" $Model: "fp_rmt_chrg.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"remote_det_env_guard" $Model: "fp_rmt_det.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"riot_stick_env_guard" $Model: "fp_riot.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"handgun_env_guard" $Model: "fp_glock.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"shotgun_env_guard" $Model: "fp_shotgun.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"sniper_env_guard" $Model: "fp_sniperrifle.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"rocket_launcher_env_guard" $Model: "fp_rocketlauncher.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"assault_rifle_env_guard" $Model: "fp_aslt_rfl.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"machine_pistol_env_guard" $Model: "fp_mp.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"grenade_env_guard" $Model: "fp_gren.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"flamethrower_env_guard" $Model: "fp_flame.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"riotshield_env_guard" $Model: "fp_riotshield.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"railgun_env_guard" $Model: "fp_railgun.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"hmac_env_guard" $Model: "fp_hmac.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"scope_assault_env_guard" $Model: "fp_ass2.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

$Name: 	"shoulder_cannon_env_guard" $Model: "fp_shol.v3c" $Hand Texture: "enviroguardarm1.tga" $Forearm Texture: "enviroguardarm2.tga" $Bicep Texture: "enviroguardarm3.tga"

// //  Envirosuit Scientist Set //

$Name: 	"remote_charge_env_sci" $Model: "fp_rmt_chrg.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"remote_det_env_sci" $Model: "fp_rmt_det.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"riot_stick_env_sci" $Model: "fp_riot.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"handgun_env_sci" $Model: "fp_glock.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"shotgun_env_sci" $Model: "fp_shotgun.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"sniper_env_sci" $Model: "fp_sniperrifle.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"rocket_launcher_env_sci" $Model: "fp_rocketlauncher.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"assault_rifle_env_sci" $Model: "fp_aslt_rfl.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"machine_pistol_env_sci" $Model: "fp_mp.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"grenade_env_sci" $Model: "fp_gren.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"flamethrower_env_sci" $Model: "fp_flame.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"riotshield_env_sci" $Model: "fp_riotshield.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"railgun_env_sci" $Model: "fp_railgun.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"hmac_env_sci" $Model: "fp_hmac.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"scope_assault_env_sci" $Model: "fp_ass2.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

$Name: 	"shoulder_cannon_env_sci" $Model: "fp_shol.v3c" $Hand Texture: "envirosciarm1.tga" $Forearm Texture: "envirosciarm2.tga" $Bicep Texture: "envirosciarm3.tga"

// //  Eos Set //

$Name: 	"remote_charge_eos" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"remote_det_eos" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"riot_stick_eos" $Model: "fp_riot_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"handgun_eos" $Model: "fp_glock.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"shotgun_eos" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"sniper_eos" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"rocket_launcher_eos" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"assault_rifle_eos" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"machine_pistol_eos" $Model: "fp_mp_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"grenade_eos" $Model: "fp_gren_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"flamethrower_eos" $Model: "fp_flame_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"riotshield_eos" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"railgun_eos" $Model: "fp_railgun_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"hmac_eos" $Model: "fp_hmac_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"scope_assault_eos" $Model: "fp_ass2_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

$Name: 	"shoulder_cannon_eos" $Model: "fp_shol_armA.v3c" $Hand Texture: "eos1.tga" $Forearm Texture: "eos2.tga" $Bicep Texture: "eos3.tga"

// //  Guard Set //

$Name: 	"remote_charge_guard" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"remote_det_guard" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"riot_stick_guard" $Model: "fp_riot_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"handgun_guard" $Model: "fp_glock.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"shotgun_guard" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"sniper_guard" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"rocket_launcher_guard" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"assault_rifle_guard" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"machine_pistol_guard" $Model: "fp_mp_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"grenade_guard" $Model: "fp_gren_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"flamethrower_guard" $Model: "fp_flame_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"riotshield_guard" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"railgun_guard" $Model: "fp_railgun_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"hmac_guard" $Model: "fp_hmac_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"scope_assault_guard" $Model: "fp_ass2_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

$Name: 	"shoulder_cannon_guard" $Model: "fp_shol_armA.v3c" $Hand Texture: "guardarm1.tga" $Forearm Texture: "guardarm2.tga" $Bicep Texture: "guardarm3.tga"

// //  Masako Set //

$Name: 	"remote_charge_masako" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"remote_det_masako" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"riot_stick_masako" $Model: "fp_riot_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"handgun_masako" $Model: "fp_glock.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"shotgun_masako" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"sniper_masako" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"rocket_launcher_masako" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"assault_rifle_masako" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"machine_pistol_masako" $Model: "fp_mp_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"grenade_masako" $Model: "fp_gren_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"flamethrower_masako" $Model: "fp_flame_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"riotshield_masako" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"railgun_masako" $Model: "fp_railgun_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"hmac_masako" $Model: "fp_hmac_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"scope_assault_masako" $Model: "fp_ass2_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

$Name: 	"shoulder_cannon_masako" $Model: "fp_shol_armA.v3c" $Hand Texture: "masakoarm1.tga" $Forearm Texture: "masakoarm2.tga" $Bicep Texture: "masakoarm3.tga"

// //  Merc Set //

$Name: 	"remote_charge_merc" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"remote_det_merc" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"riot_stick_merc" $Model: "fp_riot_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"handgun_merc" $Model: "fp_glock.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"shotgun_merc" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"sniper_merc" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"rocket_launcher_merc" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"assault_rifle_merc" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"machine_pistol_merc" $Model: "fp_mp_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"grenade_merc" $Model: "fp_gren_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"flamethrower_merc" $Model: "fp_flame_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"riotshield_merc" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"railgun_merc" $Model: "fp_railgun_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"hmac_merc" $Model: "fp_hmac_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"scope_assault_merc" $Model: "fp_ass2_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

$Name: 	"shoulder_cannon_merc" $Model: "fp_shol_armA.v3c" $Hand Texture: "mercarm1.tga" $Forearm Texture: "mercarm2.tga" $Bicep Texture: "mercarm3.tga"

// //  Miner Set //

$Name: 	"remote_charge_miner_jumpsuit" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"remote_det_miner_jumpsuit" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"riot_stick_miner_jumpsuit" $Model: "fp_riot_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"handgun_miner_jumpsuit" $Model: "fp_glock.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"shotgun_miner_jumpsuit" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"sniper_miner_jumpsuit" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"rocket_launcher_miner_jumpsuit" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"assault_rifle_miner_jumpsuit" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"machine_pistol_miner_jumpsuit" $Model: "fp_mp_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"grenade_miner_jumpsuit" $Model: "fp_gren_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"flamethrower_miner_jumpsuit" $Model: "fp_flame_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"riotshield_miner_jumpsuit" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"railgun_miner_jumpsuit" $Model: "fp_railgun_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"hmac_miner_jumpsuit" $Model: "fp_hmac_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"scope_assault_miner_jumpsuit" $Model: "fp_ass2_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"shoulder_cannon_miner_jumpsuit" $Model: "fp_shol_armA.v3c" $Hand Texture: "minerjumarm1.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

// //  Nurse Set //

$Name: 	"remote_charge_nurse" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"remote_det_nurse" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"riot_stick_nurse" $Model: "fp_riot_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"handgun_nurse" $Model: "fp_glock.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"shotgun_nurse" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"sniper_nurse" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"rocket_launcher_nurse" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"assault_rifle_nurse" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"machine_pistol_nurse" $Model: "fp_mp_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"grenade_nurse" $Model: "fp_gren_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"flamethrower_nurse" $Model: "fp_flame_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"riotshield_nurse" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"railgun_nurse" $Model: "fp_railgun_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"hmac_nurse" $Model: "fp_hmac_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"scope_assault_nurse" $Model: "fp_ass2_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

$Name: 	"shoulder_cannon_nurse" $Model: "fp_shol_armA.v3c" $Hand Texture: "nursearm1.tga" $Forearm Texture: "nursearm2.tga" $Bicep Texture: "nursearm3.tga"

// //  Riot Set //

$Name: 	"remote_charge_riot" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"remote_det_riot" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"riot_stick_riot" $Model: "fp_riot_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"handgun_riot" $Model: "fp_glock.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"shotgun_riot" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"sniper_riot" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"rocket_launcher_riot" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"assault_rifle_riot" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"machine_pistol_riot" $Model: "fp_mp_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"grenade_riot" $Model: "fp_gren_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"flamethrower_riot" $Model: "fp_flame_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"riotshield_riot" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"railgun_riot" $Model: "fp_railgun_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"hmac_riot" $Model: "fp_hmac_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"scope_assault_riot" $Model: "fp_ass2_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

$Name: 	"shoulder_cannon_riot" $Model: "fp_shol_armA.v3c" $Hand Texture: "riotarm1.tga" $Forearm Texture: "riotarm2.tga" $Bicep Texture: "riotarm3.tga"

// //  Tech Set //

$Name: 	"remote_charge_tech" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"remote_det_tech" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"riot_stick_tech" $Model: "fp_riot_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"handgun_tech" $Model: "fp_glock.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"shotgun_tech" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"sniper_tech" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"rocket_launcher_tech" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"assault_rifle_tech" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"machine_pistol_tech" $Model: "fp_mp_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"grenade_tech" $Model: "fp_gren_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"flamethrower_tech" $Model: "fp_flame_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"riotshield_tech" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"railgun_tech" $Model: "fp_railgun_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"hmac_tech" $Model: "fp_hmac_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"scope_assault_tech" $Model: "fp_ass2_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"shoulder_cannon_tech" $Model: "fp_shol_armA.v3c" $Hand Texture: "techarm1.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

// //  Hendrix Set //

$Name: 	"remote_charge_Hendrix" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"remote_det_Hendrix" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"riot_stick_Hendrix" $Model: "fp_riot_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"handgun_Hendrix" $Model: "fp_glock.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"shotgun_Hendrix" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"sniper_Hendrix" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"rocket_launcher_Hendrix" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"assault_rifle_Hendrix" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"machine_pistol_Hendrix" $Model: "fp_mp_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"grenade_Hendrix" $Model: "fp_gren_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"flamethrower_Hendrix" $Model: "fp_flame_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"riotshield_Hendrix" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"railgun_Hendrix" $Model: "fp_railgun_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"hmac_Hendrix" $Model: "fp_hmac_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"scope_assault_Hendrix" $Model: "fp_ass2_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

$Name: 	"shoulder_cannon_Hendrix" $Model: "fp_shol_armA.v3c" $Hand Texture: "Hendrixhand01.tga" $Forearm Texture: "techarm2.tga" $Bicep Texture: "techarm3.tga"

// //  Suit Set //

$Name: 	"remote_charge_suit" $Model: "fp_rmt_chrg_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"remote_det_suit" $Model: "fp_rmt_det_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"riot_stick_suit" $Model: "fp_riot_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"handgun_suit" $Model: "fp_glock.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"shotgun_suit" $Model: "fp_shotgun_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"sniper_suit" $Model: "fp_sniperrifle_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"rocket_launcher_suit" $Model: "fp_rocketlauncher_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"assault_rifle_suit" $Model: "fp_aslt_rfl_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"machine_pistol_suit" $Model: "fp_mp_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"grenade_suit" $Model: "fp_gren_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"flamethrower_suit" $Model: "fp_flame_armb.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"riotshield_suit" $Model: "fp_riotshield_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"railgun_suit" $Model: "fp_railgun_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"hmac_suit" $Model: "fp_hmac_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"scope_assault_suit" $Model: "fp_ass2_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

$Name: 	"shoulder_cannon_suit" $Model: "fp_shol_armB.v3c" $Hand Texture: "suithand01.tga" $Forearm Texture: "suithand02.tga" $Bicep Texture: "suithand02.tga"

// //  MinerFem Set //

$Name: 	"remote_charge_minerfem" $Model: "fp_rmt_chrg_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"remote_det_minerfem" $Model: "fp_rmt_det_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"riot_stick_minerfem" $Model: "fp_riot_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"handgun_minerfem" $Model: "fp_glock.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"shotgun_minerfem" $Model: "fp_shotgun_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"sniper_minerfem" $Model: "fp_sniperrifle_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"rocket_launcher_minerfem" $Model: "fp_rocketlauncher_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"assault_rifle_minerfem" $Model: "fp_aslt_rfl_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"machine_pistol_minerfem" $Model: "fp_mp_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"grenade_minerfem" $Model: "fp_gren_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"flamethrower_minerfem" $Model: "fp_flame_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"riotshield_minerfem" $Model: "fp_riotshield_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"railgun_minerfem" $Model: "fp_railgun_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"hmac_minerfem" $Model: "fp_hmac_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"scope_assault_minerfem" $Model: "fp_ass2_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

$Name: 	"shoulder_cannon_minerfem" $Model: "fp_shol_armA.v3c" $Hand Texture: "minerarm1-femB.tga" $Forearm Texture: "minerjumarm2.tga" $Bicep Texture: "minerjumarm3.tga"

 #End 