Vclip.tbl


 *  is a .tbl file in Red Faction. View the others here: List of RF1 Table Files

The VClip table file specifies vclips (visual effects) available in Red Faction.

Default Classes
The base game specifies settings for the following vclip classes. Conversion mods may add additional classes or remove stock classes.
 * water_splash_small
 * water_splash_medium
 * water_splash_large
 * water_splash_huge
 * bullet_splash
 * transport_explode
 * charge_explode
 * flame_can_explode
 * rocket_impact
 * big_charge_explode
 * shoulder_cannon_explode
 * rail_rifle_hit
 * HEAP
 * SIMP
 * FGatE
 * FGatE_lilspark
 * FGatE_bigspark
 * grate break
 * acid splash
 * beerbottleboom
 * bloodsplat
 * crate explode
 * crateboom
 * drill_particles_rocks
 * drill_particles_smoke
 * drill_particles_sparks
 * drone explode
 * explode
 * explosion 1
 * explosion 1a
 * explosion_no_sound
 * explosion_space
 * fish_death
 * gatsmoke
 * gatspark
 * genericsmallboom
 * geomod rocks
 * geomod smoke
 * Glass Explode_B
 * glassboom
 * Glassboom
 * icicleboom
 * laser hit
 * marsblobdeath
 * Nano Shield Big Hit
 * Nano Shield Destroy
 * Nano Shield Small Hit
 * NanoAttackHit
 * objectboom
 * objectboom2
 * objectboom3
 * oil drum explode
 * riotspark
 * rock crumble
 * screenboom
 * small_tommyspark
 * sub_explode
 * Tin Hit Sound
 * torpedo_explode
 * tribeam hit
 * underwater geomod
 * yellboom
 * yellboom_metal

Raw Text (v1.20)
// // vclip.tbl // // file to specify vclip characteristics // // Name            - name of vclip (referenced from other .tbl files) // Flags				 - (OPTIONAL) vclip flags to set //                 "liquid_surface"			// vbm plays as a decal on the surface of a liquid //                 "radius_in_multiples"		// whether particlee radii are specified in meters or in multiples of the particle radius // Damage          - (OPTIONAL) amount of damage explosion does per meter radius // VBM Filename    - (OPTIONAL) disk filename of vbm animation // VFX Filename    - (OPTIONAL) disk filename of vfx animation // VFX Radius      - (OPTIONAL) vfx radius, used for culling // Foley Sound     - (OPTIONAL) name of foley sound (from foley.tbl) // Glow            - (OPTIONAL) if true, render bitmaps as glow // particle count  - (optional) if specified determines the number of particles //                    per meter radius of the explosion. if particle count &gt; 0 //                    then all particle fields must be specified. see emitters.tbl //                    for a description of the particle fields // // note: sounds use the following fields: filename, min_distance, volume_scale // //

 #Vclips 

$Name:              "glassboom" $particle count:    30 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           6 $max_vel:           10 $spawn_radius:      0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     3 $min_pradius:       0.005 $max_pradius:       0.01 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     1 $bitmap:            "brwnglass01_A.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, random_orient" $bounciness:        8 $stickiness:        10

$Name:              "explode" $Flags: 				 ("code_explode") $Damage: 			 10 $VBM Filename:      "boom01.vbm" $VBM Glow:          false $Explosion Name: 	 "generic" $Foley Sound:       "Oil Drum Explode"

$Name:              "genericsmallboom" $particle count:    10 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           2 $max_vel:           3 $spawn_radius:      1 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     3 $min_pradius:       0.01 $max_pradius:       0.02 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     1 $bitmap:            "genericdebris_A.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, random_orient" $bounciness:        3 $stickiness:        7

$Name:              "marsblobdeath" $particle count:    85 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           3 $spawn_radius:      0 $emitter_flags:     "" $initially_on: 		 yes $alternate_states: 	 no $min_life_secs:     .75 $max_life_secs:     1 $min_pradius:       0.02 $max_pradius:       0.06 $growth_rate:       0 $acceleration:      0 $gravity_scale:     1 $bitmap:            "marsblobblood.tga" $particle color:    {255,255,255,255} $particle flags: 	 "gravity, explode, random_orient" $stickiness: 		 5

$Name:              "fish_death" $damage:            40 $VFX Filename:      "fish_death.VFX" $VFX Radius:        1.0 $Foley Sound: 			 ""

$Name:              "yellboom" //$VBM Filename:      "yelboom.vbm" //$VBM Glow:           true $Flags: 					("code_explode") $Explosion Name: 		"rocket hit" $Foley Sound:       "light break" $particle count:    60 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           2 $max_vel:           4 $spawn_radius:      .5 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     2 $max_life_secs:     4 $min_pradius:       0.005 $max_pradius:       0.05 $growth_rate:       0 $acceleration:      1 $gravity_scale:     2 $bitmap:            "hotspark.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow, vel_stretch" $bounciness:        7 $stickiness:        7

$Name:              "yellboom_metal" //$VBM Filename:      "yelboom.vbm" //$VBM Glow:           true $Flags: 					("code_explode") $Explosion Name: 		"rocket hit" $Foley Sound:       "metal break" $particle count:    60 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           2 $max_vel:           4 $spawn_radius:      .5 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     2 $max_life_secs:     4 $min_pradius:       0.005 $max_pradius:       0.05 $growth_rate:       0 $acceleration:      1 $gravity_scale:     2 $bitmap:            "hotspark.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow, vel_stretch" $bounciness:        7 $stickiness:        7

$Name:              "Glass Explode_B" $Foley Sound:       "Glass Explode_B"

$Name:              "crateboom" $Foley Sound:       "Crate Explode"

$Name:              "Tin Hit Sound" $Foley Sound:       "Tin Hit"

$Name:              "screenboom" $VBM Filename:      "boom01.vbm" $VBM Glow:           true $particle count:    40 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           2 $max_vel:           4 $spawn_radius:      .5 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     2 $max_life_secs:     4 $min_pradius:       0.008 $max_pradius:       0.03 $growth_rate:       0 $acceleration:      1 $gravity_scale:     2 $bitmap:            "hotspark.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow" $bounciness:        7 $stickiness:        7

$Name:              "explosion 1" $Flags: 					("code_explode") $VBM Filename:      "" $Explosion Name: 		"generic" $Foley Sound:       "Small Explosion"

$Name:              "explosion 1a" $Flags: 					("code_explode") $VBM Filename:      "" $Explosion Name: 		"generic" $Foley Sound:       "Camera Explosion"

$Name:              "explosion_no_sound" $Flags: 					("code_explode") $VBM Filename:      "" $VBM Glow:           true $Explosion Name: 		"generic"

$Name:              "explosion_space" $Flags: 					("code_explode") $VBM Filename:      "" $VBM Glow:           true $Explosion Name: 		"space"

$Name:              "drone explode" $Flags: 					("code_explode") $damage: 					100 $VBM Filename:      "" $Explosion Name: 		"generic" $Foley Sound:       "Medium Explosion" $particle count:    7 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,1,0&gt; $dir_rand:          -1 $min_vel:           5 $max_vel:           15 $spawn_radius:      0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     2 $min_pradius:       0.25 $max_pradius:       0.75 $growth_rate:       -0.35 $acceleration:      -1 $gravity_scale:     2 $bitmap:            "lightcorona01.tga" $particle color:    {255,255,255,255} $particle flags: 		"gravity, accelerate, glow"

$Name:              "objectboom3" $Flags: 				("code_explode") $Damage: 			 15 $VBM Filename:      "" $Explosion Name: 	 "generic" $Foley Sound:       "Small Explosion" $particle count:    30 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           6 $spawn_radius:      1.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     3 $min_pradius:       0.05 $max_pradius:       .5 $growth_rate:       -1 $acceleration:      -0.5 $gravity_scale:     1 $bitmap:            "Exp01_spewflare01.tga" $particle color:    {255,255,255,255} $particle color dest: {201,66,0,0} $particle flags:    "gravity, clr_change, glow" $bounciness:        8 $stickiness:        7

$Name:              "objectboom2" $Flags: 					("code_explode") $Damage: 					20 $VBM Filename:      "" $Explosion Name: 		"generic" $Foley Sound:       "Small Explosion" $particle count:    40 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           6 $spawn_radius:      1.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     3 $min_pradius:       0.1 $max_pradius:       1 $growth_rate:       -1 $acceleration:      -0.5 $gravity_scale:     1 $bitmap:            "Exp01_spewflare01.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow" $bounciness:        8 $stickiness:        7

$Name:              "objectboom" $Flags: 					("code_explode") $Damage: 					10.0 $VBM Filename:      "" $Explosion Name: 		"generic" $Foley Sound:       "Small Explosion" $particle count:    20 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           6 $spawn_radius:      1.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     2 $min_pradius:       0.05 $max_pradius:       0.1 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     1.0 $bitmap:            "Exp01_SpewFlare01.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow" $bounciness:        8 $stickiness:        7

$Name:              "geomod rocks" $particle count:    25 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          0 $min_vel:           1 $max_vel:           10 $spawn_radius:      0.5 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     3 $min_pradius:       0.05 $max_pradius:       0.1 $growth_rate:       0 $acceleration:      0 $gravity_scale:     1 $bitmap:            "rck_debris01.tga" $particle color:    {128,128,128,255} $particle flags: 		"gravity" $bounciness:        4 $stickiness:        8

$Name:              "geomod smoke" $Flags:             ("radius_in_multiples") $particle count:    2 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          0.5 $min_vel:           0.1 $max_vel:           0.2 $spawn_radius:      0.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1.5 $max_life_secs:     3.0 $min_pradius:       1.0 $max_pradius:       1.4 $growth_rate:       1.0 $acceleration:      -0.5 $gravity_scale:     .1 $bitmap:            "bigboom.vbm" $particle color:    {255,255,255,128} $particle color dest: {255,255,255,0} $particle flags:    "acceleration, gravity, clr_change"

$Name:              "rock crumble" $Foley Sound:       "Rockfall" $particle count:    4 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,1,0&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           4 $spawn_radius:      0.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     2 $min_pradius:       0.1 $max_pradius:       0.5 $growth_rate:       0 $acceleration:      0 $gravity_scale:     2 $bitmap:            "Rck_Debris01.tga" $particle color:    {128,128,128,255} $particle flags: 		"gravity" $bounciness:        4 $stickiness:        8

$Name:              "tribeam hit" $VFX Filename:      "spike_tribeamhit.vfx" $VFX Radius:        4.0

$Name:              "laser hit" $VFX Filename:      "LaserHit.vfx" $VFX Radius:        0

$Name:              "NanoAttackHit" $VFX Filename:      "NanoAttackHit.vfx" $VFX Radius:        1.5

$Name:              "Nano Shield Small Hit" $VFX Filename:      "NanoShieldHitSmall.vfx" $VFX Radius:        1.0 $Foley Sound:       "Shield Hit"

$Name:              "Nano Shield Big Hit" $VFX Filename:      "NanoShieldHitBig.vfx" $VFX Radius:        1.0 $Foley Sound:       "Shield Hit"

$Name:              "Nano Shield Destroy" $VFX Filename:      "NanoShieldDestroy.vfx" $VFX Radius:        1.0 $Foley Sound:       "Shield Hit"

$Name:              "crate explode" $Foley Sound:       "Crate Explode"

$Name:              "oil drum explode" $Flags: 					("code_explode") $Damage: 					30.0 $VBM Filename:      "" $VBM Glow:           true $Explosion Name: 		"generic" $Foley Sound:       "Oil Drum Explode"

$Name:              "bloodsplat" $particle count:    85 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          0.5 $min_vel:           0.8 $max_vel:           1.3 $spawn_radius:      0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     0.5 $max_life_secs:     1 $min_pradius:       0.01 $max_pradius:       0.03 $growth_rate:       0 $acceleration:      0 $gravity_scale:     0.25 $bitmap:            "bloodsplat-drop.tga" $particle color:    {127,127,127,255} $particle flags: 		"gravity, explode" $stickiness: 			30

$Name:              "acid splash" $particle count:    30 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          0.5 $min_vel:           1.8 $max_vel:           4.3 $spawn_radius:      0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1.5 $max_life_secs:     2 $min_pradius:       0.1 $max_pradius:       0.3 $growth_rate:       0 $acceleration:      0 $gravity_scale:     0.5 $bitmap:            "AcidBlob03.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags: 		"gravity, explode, random_orient, clr_change" $stickiness: 			30

$Name:              "gatspark" $Flags:             ("no_z_check") $particle count:    65 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1.8 $max_vel:           3.5 $spawn_radius:      0.0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     0.12 $max_life_secs:     0.28 $min_pradius:       0.06 $max_pradius:       0.09 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     0.5 $bitmap:            "HotFlare_SP01.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "clr_change, glow, vel_stretch" $bounciness:        8 $stickiness:        7

$Name:              "small_tommyspark" $Flags:             ("no_z_check") $particle count:    50 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           2.0 $max_vel:           2.4 $spawn_radius:      0.0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     0.06 $max_life_secs:     0.18 $min_pradius:       0.07 $max_pradius:       0.10 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     0.5 $bitmap:            "HotFlare_SP01.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow, explode" $bounciness:        8 $stickiness:        7

$Name:              "gatsmoke" $Flags:             ("no_z_check") $particle count:    5 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          0 $min_vel:           0.5 $max_vel:           1.5 $spawn_radius:      0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     0.25 $max_life_secs:     1 $min_pradius:       0.05 $max_pradius:       0.1 $growth_rate:       0.5 $acceleration:      -0.5 $gravity_scale:     -0.2 $bitmap:            "smokedark2.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags: 		"gravity, accelerate, clr_change"

$Name:              "riotspark" $Flags:             ("no_z_check") $particle count:    60 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           0.1 $max_vel:           1.3 $spawn_radius:      0.0 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     0.14 $max_life_secs:     0.15 $min_pradius:       0.01 $max_pradius:       0.02 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     0.5 $bitmap:            "HotFlare_SP01.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow, vel_stretch" $bounciness:        8 $stickiness:        7

$Name:              "icicleboom" $Foley Sound:       "Icicle Break" $particle count:    30 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           2 $spawn_radius:      .5 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     2 $min_pradius:       0.008 $max_pradius:       0.02 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     1.0 $bitmap:            "iceblast01_A.tga" $particle color:    {255,255,255,175} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, random_orient" $bounciness:        5 $stickiness:        4

$Name:              "Glassboom" $particle count:    40 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           2 $spawn_radius:      .1 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     2 $min_pradius:       0.1 $max_pradius:       0.3 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     1.0 $bitmap:            "glasshard_A.tga" $particle color:    {255,255,255,200} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, random_orient" $bounciness:        5 $stickiness:        4

$Name:              "beerbottleboom" $particle count:    30 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           2 $spawn_radius:      1 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1 $max_life_secs:     3 $min_pradius:       0.01 $max_pradius:       0.02 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     .5 $bitmap:            "brwnglass01_A.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, random_orient" $bounciness:        5 $stickiness:        4

$Name:              "sub_explode" $VFX Filename:      "Explosion_Sub.VFX" $VFX Radius:        10.0 $Foley Sound: 			"Sub Death"

$Name:              "torpedo_explode" $VFX Filename:      "Explosion_TorpedoHit.VFX" $VFX Radius:        5.0

$Name: 					"water_splash_small" $Flags: 					( "liquid_surface" ) $VFX Filename: 			"WaterRipple01.VFX" $VFX Radius:        3.0 $Foley Sound: 			"Small Water Splash"

$Name: 					"water_splash_medium" $Flags: 					( "liquid_surface" ) $VFX Filename: 			"WaterRipple01.VFX" $VFX Radius:        3.0 $Foley Sound: 			"Medium Water Splash"

$Name: 					"water_splash_large" $Flags: 					( "liquid_surface" ) $VFX Filename: 			"WaterSplash01.VFX" $VFX Radius:        5.0 $Foley Sound: 			"Large Water Splash"

$Name: 					"water_splash_huge" $Flags: 					( "liquid_surface" ) $VFX Filename: 			"water_splash_huge.VFX" $VFX Radius:        10.0 $Foley Sound: 			"Huge Water Splash"

$Name: 					"bullet_splash" $Flags: 					( "liquid_surface" ) $VFX Filename: 			"WaterRipple01.VFX" $VFX Radius:        3.0 $Foley Sound: 			"Bullet Splash"

$Name:              "underwater geomod" $VFX Filename:      "Explosion_TorpedoHit.VFX" $VFX Radius:        5.0

$Name:              "drill_particles_rocks" $particle count:    1 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,1,0&gt; $dir_rand:          0.53 $min_vel:           0.5 $max_vel:           4 $spawn_radius:      1.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     0.8 $max_life_secs:     0.8 $min_pradius:       0.05 $max_pradius:       0.10 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     1.0 $bitmap:            "rck_driller.tga" $particle color:    {64,128,170,192} $particle color dest: {255,255,255,255} $particle flags:    "gravity, random_orient, clr_change, glow" $bounciness:        8 $stickiness:        7

$Name:              "drill_particles_smoke" $particle count: 		1 $pos:               &lt;0,0,0&gt; $dir:               &lt;0.0, 0.2, -1.0&gt; $dir_rand:          0 $min_vel:           1 $max_vel:           3 $spawn_radius:      1.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     1.5 $max_life_secs:     3.0 $min_pradius:       0.4 $max_pradius:       0.7 $growth_rate:       6 $acceleration:      -0.5 $gravity_scale:     -0.2 $bitmap:            "smokedark2.tga" $particle color:    {255,255,255,64} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, no_z_check" $bounciness:        8 $stickiness:        7

$Name:              "drill_particles_sparks" $particle count:    1 $pos:               &lt;0,0,0&gt; $dir:               &lt;0,0,1&gt; $dir_rand:          -1 $min_vel:           1 $max_vel:           2 $spawn_radius:      1.2 $emitter_flags:     "" $initially_on: 			yes $alternate_states: 	no $min_life_secs:     0.8 $max_life_secs:     0.8 $min_pradius:       0.03 $max_pradius:       0.06 $growth_rate:       0 $acceleration:      -0.5 $gravity_scale:     1.0 $bitmap:            "HotFlare_SP01.tga" $particle color:    {255,255,255,255} $particle color dest: {255,255,255,0} $particle flags:    "gravity, clr_change, glow" $bounciness:        8 $stickiness:        7

$Name: 					"transport_explode" $VFX Filename: 			"shipexp01_anim.VFX" $VFX Radius:        100.0 $Foley Sound: 			"Large Explosion"

$Name: 					"charge_explode" $Flags: 					("code_explode") $VBM Filename:      "" $Explosion Name: 		"rocket hit" $Foley Sound: 			"Medium Explosion"

$Name: 					"flame_can_explode" $Flags: 					("code_explode") $VBM Filename: 			"" $Explosion Name: 		"flamethrower-alt" $Foley Sound: 			"Medium Explosion"

$Name: 					"rocket_impact" $Flags: 					("code_explode") $VBM Filename:      "" $Explosion Name: 		"rocket hit" $Foley Sound: 			"Medium Explosion"

$Name: 					"big_charge_explode" $Flags: 					("code_explode") $VBM Filename: 			"" $Explosion Name: 		"shoulder mounted geomod" $Foley Sound: 			""

$Name: 					"shoulder_cannon_explode" $Flags: 					("code_explode") $VBM Filename: 			"" $Explosion Name: 		"shoulder mounted geomod" $Foley Sound: 			"Shoulder Hit Default"

$Name: 					"rail_rifle_hit" $VFX Filename: 			"railriflehit.VFX" $VFX Radius:        10.0 $Foley Sound: 			"Rail Rifle Hit"

$Name: 					"HEAP" $VBM Filename:      "HEAP.vbm" $Foley Sound: 			"Medium Explosion"

$Name: 					"SIMP" $Flags: 					("no_z_check") $VBM Filename:      "HEAP.vbm"

$Name: 					"FGatE" $Flags: 					("code_explode") $VBM Filename:      "" $Explosion Name: 		"FGatE"

$Name: 					"FGatE_lilspark" $Flags: 					("code_explode") $VBM Filename:      "" $Explosion Name: 		"FGatE_lilspark"

$Name: 					"FGatE_bigspark" $Flags: 					("code_explode" "no_z_check") $VBM Filename:      "" $Explosion Name: 		"FGatE_bigspark"

$Name: 					"grate break" $Flags: $Foley Sound: 			"grate break"

 #End 