RF1 Engine and Level Editor Limits

This page lists all known limitations of the GeoMod engine and maps built using RED level editor.

Map Limits

 * This table lists all known limits that you need to keep in mind when making any type of level.
 * There's no guarantee that your map won't perform poorly or crash for other reasons, even if these limits have not been explicitly exceeded.
 * Please note that only a few of these limits were officially documented by Volition, the rest were discovered through experimentation. It's possible additional limits exist that should be added to this list, we just haven't found them yet.
 * The de facto standard RF server and client version Dash Faction removes or increases a number of these limits.
 * In cases where Dash Faction has removed or increased a limit, the default limit is indicated with (RF), and the Dash Faction limit is indicated with (DF).

Savegame Format Limits

 * This table lists all limits specific to the savegame file format.
 * If you exceed these limits, your map may still initially load correctly, but players will experience issues when using the savegame system (including quicksaves and autosaves). For this reason, you should ensure any single player maps you create do not exceed these limits.
 * For multiplayer maps, you can effectively ignore this table.

General Engine Limits

 * This table lists game and engine limits that aren't specific to any of the other limit categories above.

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