RF1 Editing Main Page

This will serve as a landing page for all resources related to Red Faction (1) editing.

Community

 * Faction Files Community Discord - Active Red Faction series community with #map-mod-development channel for community development discussion

Downloads

 * FactionFiles.com - Custom maps, mods, tools, developer resources
 * RedFactionView.net - Custom maps, mods, tools, developer resources

RED Level Editor
Red Faction's level editor is RED.


 * RED User Guide
 * RED Hotkey Reference
 * RED Menus
 * RED Preferences
 * Brush Mode
 * RED Brushes
 * Face Mode
 * Vertex Mode
 * Texture Mode
 * Object Mode
 * RED Objects
 * RED Event List
 * Group Mode
 * RED Groups
 * RED Portals and Rooms

Misc. Reference

 * RF1 Materials
 * RF1 Engine and Level Editor Limits
 * RF1 Model Dummies
 * Official RED Groups

Red Faction Files & Filetypes

 * RF1 File Formats
 * List of RF1 Table Files
 * List of RF1 Stock Files

Red Faction Tools

 * Official RF Toolkit
 * CCrunch
 * MakeVBM
 * FontTool2
 * MVFReduce
 * 3ds Max Plugins
 * Descent Manager Toolkit
 * VPP Builder
 * VPP Viewer
 * VBM Viewer
 * TBL Viewer
 * RF Launch
 * rafalh RF Tools
 * VMesh
 * MakeVBM (Enhanced)
 * VBM Exporter
 * VF Exporter
 * VPP Exporter

Beginner

 * Hello Room
 * Beginner Mapping (Daedalus)
 * Lighting, Water, and Vertex Editing
 * Basic Moving Doors (Video)
 * Brush Mode Operators (Video)
 * Basic Portals

Brushwork, Environments, and Texturing

 * Outside Areas, Fog, Skyboxes (Video)
 * Geometry Bending and Twisting (Video)
 * Subtractive Geometry and Layering - Start/End of Time (Video)
 * Importing Custom Textures (Video)
 * Importing Heightmap Terrain (Video)
 * Lightmap Smoothing Groups

AI and Entities

 * Basic AI Attack and Patrol

Events and Scripting

 * Creating Security Monitors
 * Realistic Explosions
 * Modifying Gravity (Video)
 * Toggling Emitters
 * Cutscene Tutorial (Helios/GTA/Trigger)
 * Cutscene Tutorial (Beatonator)
 * Working with Variable Data via Goals (Video)
 * Switchable Bolt Emitters (Forcefields)

Lighting

 * Fake Volumetric Lighting via Particle Emitters

Multiplayer Specific

 * Basic Multiplayer Map
 * Creating a Keyframe Trick
 * Dynamic Multiplayer Spawn Points
 * Custom Static Meshes in Multiplayer Maps (Video)
 * RF CTF Level Design (Video)
 * Changing Liquid Depth in Multiplayer

Miscellaneous

 * Door Rooms (Video)
 * Basic Decals
 * Basic Liquids
 * Basic Skyboxes
 * Adding a Moon to a Skybox
 * Distributing User Made Levels
 * Resetting a Player Start

Mod Development

 * Using Blender for Red Faction Static Meshes (Video)
 * Using Blender for Red Faction Skeletal Meshes & Animations (Video)
 * Static Meshes from 3ds Max (Video)
 * First Person Weapon Models and Animations from 3ds Max (Video)
 * Custom First Person Weapons
 * Beginner's Guide to Table Editing
 * Importing a Level from a Mod to the Base Game (Video)
 * Creating and Using Custom Debris

Workshop Sessions

 * RF Mod Development Workshop: Custom Characters (Video)
 * RF Level Design Workshop: Part 1 (Video)
 * RF Level Design Workshop: Part 2 (Video)

End User Guides

 * Installing Conversion Mods (RF1)
 * Installing Clientside Mods (RF1)
 * Installing Custom Levels (RF1)