Creating Security Monitors

How to create a security camera

 * 1) Move the camera to the location and orientation that you want the security camera to appear
 * 2) Enter object mode if you aren't already in that mode (Ctrl+O)
 * 3) Double-click on camera2 in the object list, in the Entity->Robots category

Note: the script name of the camera is what is displayed on the player HUD when viewing from that camera.

How to create a security monitor

 * 1) Move the camera to the location and orientation that you want the security monitor to appear
 * 2) Enter object mode if you aren't already in that mode (Ctrl+O)
 * 3) Double-click on smallscreen or screen1 in the object list, in the Clutter->Screens category

Note: Only clutter objects with the $Use: "monitor" set can be used as secruity monitors that display the output from cameras

Linking a security camera to a security monitor

 * 1) Create a Set_Monitor_State event
 * 2) Events must receive an On message to execute, so link an auto-trigger to this event
 * 3) The event needs to know what security camera and monitor to use, so link from the event to the secruity camera and monitor
 * 4) If you want the security camera to alarm and track the player, set the security camera friendliness to "Unfriendly"

Note: You can link to more than one security camera, and the monitor will cycle between these cameras at the interval specified in the Set_Monitor_State event.

Alerting entities when a secruity camera alarm occurs

 * 1) Make sure that the security camera friendliness is set to "Unfriendly"
 * 2) Select the entity that you want to be alerted when camera alarms, and press Ctrl+P to bring up properties
 * 3) Enter the secruity camera UID into the "Alert Camera UID" field