Toggling Emitters

Toggling Bolt Emitters

 * 1) You have a bolt emitter.
 * 2) Create a Bolt_State event and link it to the emitter.
 * 3) Create an Invert event and link it to the Bolt_State.
 * 4) To turn the emitter on, you just link something to the Bolt_State and activate it.
 * 5) To turn the emitter off, you just link something to the Invert and activate it.

Toggling Particle Emitters

 * 1) You have a particle emitter.
 * 2) Create a Particle_State event and link it to the emitter.
 * 3) Create an Invert event and link it to the Particle_State.
 * 4) To turn the emitter on, you just link something to the Particle_State and activate it.
 * 5) To turn the emitter off, you just link something to the Invert and activate it.