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  • ...many [[RED Objects#Cutscene Path Node|cutscene path nodes]] as are needed to move the camera you are working with in the manner you wish. (no less than ...mera]] (write down its UID). Place the camera in the direction you want it to point. If you don't it may look at somewhere stupid, but you can make the c
    2 KB (322 words) - 13:51, 27 January 2022
  • ===How do I play my map?=== First and foremost, you had to have Red Faction installed in the default directory (:\games\RedFaction). (
    3 KB (508 words) - 11:43, 8 December 2019
  • This tutorial will walk you through how to create what is commonly referred to as a "keyframe trick" Keyframe tricks are a requirement to use many [[RED Event List|events]] in multiplayer. Keyframe tricks are not required when creating sin
    2 KB (305 words) - 15:19, 12 January 2022
  • * Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated. ...Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as "none" for a static camera)
    6 KB (1,035 words) - 01:42, 11 January 2021
  • Smoothing groups can be used to make polygon edges of "rounded" geometry appear softer. A typical use would ...ng in an ugly facet effect like on the left picture. What smoothing groups do is just blending the light between all faces that are part of the same grou
    3 KB (452 words) - 23:05, 18 November 2020
  • ...nized community game night events, and get help with anything else related to the Red Faction series.}} '''Dash Faction''' is a free and open source Red Faction game patch designed to fix original game bugs, improve compatibility with modern hardware and soft
    5 KB (713 words) - 02:45, 7 March 2024
  • I am assuming coming in to this tutorial you already have a basic understanding of brush editing and a *The first step is to make a room. Divide this room with a wall and put a regular door opening in
    5 KB (1,011 words) - 20:35, 5 November 2020
  • ...s#Triggers|trigger]] functionality. This uses the same method we would use to create teleporters. ...d in the bottom right hand corner of the Trigger Properties window. If you do not see this option, use [[Dash Faction]]'s version of [[RED]].
    2 KB (335 words) - 20:17, 5 November 2020
  • We have regular parties once a week. Things to know if you want to join: * Use [https://github.com/rfg-modding/SyncFaction/releases SyncFaction] to update your game with community patches. It takes some time, also you will
    4 KB (662 words) - 01:29, 23 February 2024
  • ...oneyl/Nanoforge/releases on github]. See [[Nanoforge basics]] for an intro to some of its other features. ...so, open Nanoforge and click the <code>New project</code> button. When you do you'll see the following popup.
    8 KB (1,363 words) - 02:39, 28 July 2021
  • ...ay you like. For the moment there is no need to add lights unless you want to. ...he Bolt-Emitter is selected a red arrow should be seen going to the Target to show the link has been made.
    4 KB (824 words) - 14:14, 27 January 2022
  • This tutorial will teach you how to make your first room, complete with player start, textures, and a light. Th ...or. When the editor first comes up it is in "Brush Mode" and ready for you to build a room. You can tell what mode you are in by looking at the little "M
    8 KB (1,512 words) - 20:34, 5 November 2020
  • ..., I’ll talk about that some more later. They key areas I would mainly like to over are as follows: the interface (including the way the engine works with ...us with the option of using mouse-clicks either from menus or toolbars to do just the same actions. Volition always gives us what we want! Yay!
    11 KB (2,119 words) - 09:31, 9 December 2019
  • ...pposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points. ...omplex under the hood in order to bring (potentially) thousands of objects to life at once without melting your console’s CPU and GPU cores. Adding rep
    4 KB (750 words) - 14:48, 6 February 2024
  • ...tions as I have, it will cause less confusion for you in future references to these files/names. So you should now have a new folder in your mods folder; ...contain all the files for your mod. You should also create another folder to work from. Make sure it is outside of your Redfaction folder and call it "W
    7 KB (1,172 words) - 02:31, 6 November 2020
  • ...ourse not, because no game has ever attempted to give the user the ability to actually change their environment -- Until now. ...sea and air vehicles to drive around, a location-based damage system, the list goes on and on. Interested yet? Thought so.
    6 KB (1,153 words) - 00:19, 2 June 2021
  • ...t [V] for a couple of years now, working on FreeSpace 2 and Summoner prior to Red Faction. My responsibilities include a number of different tasks: sched ...ect signifying a return to normalcy is a very welcome change of pace – and to have the game be well received by the audience is very gratifying. Video ga
    9 KB (1,671 words) - 05:12, 1 July 2020
  • ...o just want to add new guns need Parkers arms. Don't worry, you don't have to model them by yourself. Download RF Weapon Examples, extract the files and ...editable mesh. Unhide all the other objects and delete all bones referring to the gun. Open a new Track View and expand Objects one step.
    13 KB (2,333 words) - 15:31, 21 July 2021
  • ...move up 2 directories, and then to the "user_maps/multi" directory ( Save to C:\…\RedFaction\user_maps\multi ) Name the file "DPTutorial01.rfl" ...have any problems or bugs that this tutorial doesn't address, you may want to check the [[Distorted Productions RED FAQ|DP FAQ]] as well.
    21 KB (4,051 words) - 20:34, 5 November 2020
  • ...teams. What's even more cool is that he gave us an _exclusive_ MP3 for you to download called "Trilogy".''' ...just fine, thanks for asking. The project is winding down, switching gears to the PC version actually, but the meat of the work is behind me now. Spring
    10 KB (1,838 words) - 05:13, 1 July 2020
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