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  • #Open Objects mode and create as many [[RED Objects#Cutscene Path Node|cutscene path nodes]] as are needed to move the camera you are working with in the m #Create a [[RED Objects#Cutscene Camera|Cutscene Camera]] (write down its UID). Place the camera in the direction you want i
    2 KB (322 words) - 13:51, 27 January 2022
  • This page will detail the various settings we know about the Cutscene Creation and a basic guide on creating Camera paths. == Cutscene Information ==
    6 KB (1,035 words) - 01:42, 11 January 2021
  • ===Cutscene=== So you wanna make a cutscene eh? Think your up to it?
    2 KB (350 words) - 01:55, 3 June 2021
  • * 0x00000400 - Cutscene cameras * 0x00005000 - Cutscene path nodes
    3 KB (542 words) - 19:21, 26 July 2015
  • | [[RED Objects|Objects]] | General limit on total objects - note though that not all object types count toward this limit. Entities,
    11 KB (1,788 words) - 09:42, 13 March 2024
  • ...RED]]. To read more about how the scripting system itself works, see [[RED Objects#Events|Events]]. |description = Used to force AI entities to attack objects.
    40 KB (5,965 words) - 02:45, 24 February 2024
  • ...ct links on or off in that view port. This will show all links between all objects whether they are selected or not. *'''Grid:''' This menu changes the increment you can move brushes or objects. Default is 1.00.
    44 KB (7,274 words) - 04:43, 27 February 2024
  • ...bjects, ranging from characters to vehicles to light fixtures and weapons. Objects can be manipulated in [[RED Functionality Overview#Object Mode|Object Mode] ...r Guide#Status Window/Console|RED Console]] when selected). A single [[RED Objects#Target|Target]] object can be referenced by any number of Bolt Emitters.
    65 KB (10,585 words) - 14:22, 28 January 2024
  • |location = Immediately after the cutscene where the drop ship is destroyed, There is a building on the right with ene ...fter you slow down to talk to S.A.M as she tries to detect what the moving objects are, theres a drop to your left, right down there is the audio log beside 2
    26 KB (4,442 words) - 04:31, 20 February 2024
  • ...red, triangular shapes used for sparks, water drops, etc. Unlike other VFX objects, Drop particles do not require a texturemap in their Diffuse channel. Inste ...Max plugin which allows you to export meshes, lights, and other supported objects into a [[.vfx]] effects file for [[Red Faction]]. [[.vfx]] files are used f
    47 KB (8,099 words) - 17:18, 28 January 2024