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  • ...many [[RED Objects#Cutscene Path Node|cutscene path nodes]] as are needed to move the camera you are working with in the manner you wish. (no less than ...mera]] (write down its UID). Place the camera in the direction you want it to point. If you don't it may look at somewhere stupid, but you can make the c
    2 KB (322 words) - 13:51, 27 January 2022
  • ===How do I play my map?=== First and foremost, you had to have Red Faction installed in the default directory (:\games\RedFaction). (
    3 KB (508 words) - 11:43, 8 December 2019
  • This tutorial will walk you through how to create what is commonly referred to as a "keyframe trick" Keyframe tricks are a requirement to use many [[RED Event List|events]] in multiplayer. Keyframe tricks are not required when creating sin
    2 KB (305 words) - 15:19, 12 January 2022
  • * Pre Wait - This is how long the camera is active prior to beginning any Camera Path designated. ...Name - This property is the name of the cutscene path you wish your camera to travel along. (Leave this as "none" for a static camera)
    6 KB (1,035 words) - 01:42, 11 January 2021
  • Smoothing groups can be used to make polygon edges of "rounded" geometry appear softer. A typical use would ...ng in an ugly facet effect like on the left picture. What smoothing groups do is just blending the light between all faces that are part of the same grou
    3 KB (452 words) - 23:05, 18 November 2020
  • ...nized community game night events, and get help with anything else related to the Red Faction series.}} '''Dash Faction''' is a free and open source Red Faction game patch designed to fix original game bugs, improve compatibility with modern hardware and soft
    5 KB (713 words) - 02:45, 7 March 2024
  • I am assuming coming in to this tutorial you already have a basic understanding of brush editing and a *The first step is to make a room. Divide this room with a wall and put a regular door opening in
    5 KB (1,011 words) - 20:35, 5 November 2020
  • ...s#Triggers|trigger]] functionality. This uses the same method we would use to create teleporters. ...d in the bottom right hand corner of the Trigger Properties window. If you do not see this option, use [[Dash Faction]]'s version of [[RED]].
    2 KB (335 words) - 20:17, 5 November 2020
  • We have regular parties once a week. Things to know if you want to join: * Use [https://github.com/rfg-modding/SyncFaction/releases SyncFaction] to update your game with community patches. It takes some time, also you will
    4 KB (662 words) - 01:29, 23 February 2024
  • ...oneyl/Nanoforge/releases on github]. See [[Nanoforge basics]] for an intro to some of its other features. ...so, open Nanoforge and click the <code>New project</code> button. When you do you'll see the following popup.
    8 KB (1,363 words) - 02:39, 28 July 2021
  • ...ay you like. For the moment there is no need to add lights unless you want to. ...he Bolt-Emitter is selected a red arrow should be seen going to the Target to show the link has been made.
    4 KB (824 words) - 14:14, 27 January 2022
  • This tutorial will teach you how to make your first room, complete with player start, textures, and a light. Th ...or. When the editor first comes up it is in "Brush Mode" and ready for you to build a room. You can tell what mode you are in by looking at the little "M
    8 KB (1,512 words) - 20:34, 5 November 2020
  • ..., I’ll talk about that some more later. They key areas I would mainly like to over are as follows: the interface (including the way the engine works with ...us with the option of using mouse-clicks either from menus or toolbars to do just the same actions. Volition always gives us what we want! Yay!
    11 KB (2,119 words) - 09:31, 9 December 2019
  • ...pposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points. ...omplex under the hood in order to bring (potentially) thousands of objects to life at once without melting your console’s CPU and GPU cores. Adding rep
    4 KB (750 words) - 14:48, 6 February 2024
  • ...tions as I have, it will cause less confusion for you in future references to these files/names. So you should now have a new folder in your mods folder; ...contain all the files for your mod. You should also create another folder to work from. Make sure it is outside of your Redfaction folder and call it "W
    7 KB (1,172 words) - 02:31, 6 November 2020
  • ...ourse not, because no game has ever attempted to give the user the ability to actually change their environment -- Until now. ...sea and air vehicles to drive around, a location-based damage system, the list goes on and on. Interested yet? Thought so.
    6 KB (1,153 words) - 00:19, 2 June 2021
  • ...t [V] for a couple of years now, working on FreeSpace 2 and Summoner prior to Red Faction. My responsibilities include a number of different tasks: sched ...ect signifying a return to normalcy is a very welcome change of pace – and to have the game be well received by the audience is very gratifying. Video ga
    9 KB (1,671 words) - 05:12, 1 July 2020
  • ...o just want to add new guns need Parkers arms. Don't worry, you don't have to model them by yourself. Download RF Weapon Examples, extract the files and ...editable mesh. Unhide all the other objects and delete all bones referring to the gun. Open a new Track View and expand Objects one step.
    13 KB (2,333 words) - 15:31, 21 July 2021
  • ...move up 2 directories, and then to the "user_maps/multi" directory ( Save to C:\…\RedFaction\user_maps\multi ) Name the file "DPTutorial01.rfl" ...have any problems or bugs that this tutorial doesn't address, you may want to check the [[Distorted Productions RED FAQ|DP FAQ]] as well.
    21 KB (4,051 words) - 20:34, 5 November 2020
  • ...teams. What's even more cool is that he gave us an _exclusive_ MP3 for you to download called "Trilogy".''' ...just fine, thanks for asking. The project is winding down, switching gears to the PC version actually, but the meat of the work is behind me now. Spring
    10 KB (1,838 words) - 05:13, 1 July 2020
  • ...ommon use cases, but if you're running into issues customizing your server to your liking, please join the [https://discord.gg/fRrUzuV Red Faction Commun ===Full List of Options===
    15 KB (2,320 words) - 06:06, 20 February 2024
  • ...n (no online), only offers Deathmatch, and contains very few maps compared to the PC version.|title_override=This article focuses specifically on PC mult ...hieving the highest score by the end of the game. Each kill adds one point to an individual player's score, and each suicide subtracts one. Winner is det
    16 KB (2,516 words) - 05:29, 23 February 2024
  • This page lists all event scripting objects available in [[RED]]. To read more about how the scripting system itself works, see [[RED Objects#Ev |description = Used to force AI entities to attack objects.
    40 KB (5,965 words) - 02:45, 24 February 2024
  • ...navigate in the level editor, and the small number of hotkeys you'll need to use. ...no harm in skimming down through it to see if there's a tip or two for you to pick up, but in general if you're an experienced RED user, you'll probably
    39 KB (7,042 words) - 03:09, 16 August 2022
  • This page goes over how to install Nanoforge and it's basic features. This article only goes over the ...sion of Nanoforge. It has many improvements to the map editor. If you want to use features that are still missing in the rewrite such as the texture and
    31 KB (5,344 words) - 23:43, 21 February 2024
  • This article contains information on how to complete '''Bonus Objectives''' throughout the single player campaign for [ ...s form both extra content throughout the story missions, and also help add to the [[Heroic System]] for which the game determines the endings of the game
    23 KB (4,370 words) - 04:50, 5 February 2024
  • * This table lists all known limits that you need to keep in mind when making any type of level. ...tation. It's possible additional limits exist that should be added to this list, we just haven't found them yet.
    11 KB (1,788 words) - 09:42, 13 March 2024
  • This page provides fixes to commonly encountered issues, and answers to frequently asked questions. For issues or questions that aren't covered on this page, feel free to join the Red Faction Community Discord below for help from other community
    11 KB (1,656 words) - 15:23, 20 February 2024
  • ...ndering all the other view ports. You can "un-solo" and set all view ports to their default size by press "F5". The view ports can be arbitrarily resized *'''View Select:''' This allows you to assign a view to the view port you are currently in.
    44 KB (7,274 words) - 04:43, 27 February 2024
  • ...oolkit''' is a collection of standalone utilities and 3ds max plugins used to create content for [[Red Faction]]. These are some of the same tools used b ...t Plugins#V3D Exporter|RF Toolkit Plugins]] are [[.v3d]] files. These need to be converted into [[.v3m]] files before [[Red Faction]] can load them.
    47 KB (8,099 words) - 17:18, 28 January 2024
  • This page provides fixes to commonly encountered issues, and answers to frequently asked questions. For issues or questions that aren't covered on this page, feel free to join the Red Faction Community Discord below for help from other community
    30 KB (4,799 words) - 12:54, 29 February 2024
  • ...veral different categories of objects, ranging from characters to vehicles to light fixtures and weapons. Objects can be manipulated in [[RED Functionali ...amera with the mouse and holding forward/backward, or by using jump/crouch to move up and down within the region. Note that the orientation of the Climbi
    65 KB (10,585 words) - 14:22, 28 January 2024