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  • <font color="008000"> coordinates for hud items in each resolution
    19 KB (2,342 words) - 05:26, 31 January 2024
  • ...yed through it again on a harder difficulty level and took note of several items that make Red Faction Unique. Red Faction feels amazingly like a PC game on
    10 KB (1,657 words) - 00:19, 2 June 2021
  • ...the ones you fix when updating, so you only look to fix the more critical items (or extremely low risk ones like spelling errors).
    9 KB (1,671 words) - 05:12, 1 July 2020
  • {{FAQ|issue|Game crashes when I pick up items|This issue occurs on official version v1.21 when you attempt to pick up wea
    30 KB (4,799 words) - 12:54, 29 February 2024
  • '''Audio Logs''' are collectable items in [[Red Faction: Armageddon]] that provide lore surrounding current and pa
    26 KB (4,442 words) - 04:31, 20 February 2024
  • ...n-game as meshes, like [[RED Objects#Clutter|clutter]], [[RED Objects#Item|items]], and [[RED Objects#Entity|entities]].) Additionally, Cutscene Cameras and *'''Item Drop:''' Item class name (from [[items.tbl]]) that the entity will drop when killed.
    65 KB (10,585 words) - 14:22, 28 January 2024
  • ...owerups seen in multiplayer RF are [[.v3m]] static meshes, much like other items. There are a few exceptions, like the flags in CTF games. Since those use c
    47 KB (8,099 words) - 17:18, 28 January 2024
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