RF Client Comparison
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Official Versions | Community Versions | |||
Red Faction 1.20
Released 20/12/2001 |
Red Faction 1.21
Released 05/08/2009 |
Pure Faction 3.0e
Released 07/03/2018 |
[Recommended Version] Dash Faction 1.5.0 Released 05/09/2020 | |
Support/Usability | ||||
Support provided |
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Open source software |
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Compatibility with modern computer hardware and operating systems (ie. Windows 10) |
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Support for widescreen and custom resolutions |
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Game will launch without RF CD2 inserted |
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Game can be minimized and/or alt+tabbed out of without crashes and/or unrecoverable issues |
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Game can be run in a window |
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Compatibility with official French/German assets (audio, menus, messages, signage, etc.) |
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Compatibility with international keyboard layouts |
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Graphical UI for launching game with mods |
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Improvements/Enhancements | ||||
Support for high resolution textures |
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Support for 24/32 bit textures |
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Built-in support for anti-aliasing |
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Support for additional texture filtering methods |
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Increased resolution for rail/rocket scanners, mirrors, and security monitor screens |
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Support for TrueType fonts |
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Sharp larger HUD for high resolutions |
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Ability to show high quality models at all times (ie. disable Level of Detail transitions for meshes) |
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Weapon fire camera shake modernization |
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Mouse DirectInput |
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Ability to disable red screen flash when damaged (accessibility option for some colorblindlness) |
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Support for lighting on meshes (clutter, pickups, player models, corpses, etc.) |
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"Set_Liquid_Depth" event functional |
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Raised object limit |
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Support for .DDS textures |
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Support for custom clutter models in maps via Switch_Model event |
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Ability to configure mouse sensitivity with numeric values |
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Support for Ctrl+V (paste from clipboard) in menu dialog boxes |
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Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.) |
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[MP Only] Support for improved trigger capabilities in custom levels (when configured by level designer) |
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[MP Only] rf:// protocol handler for joining servers without first launching game |
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[MP Only] Graphical UI for launching dedicated servers |
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Bug Fixes | ||||
Fixes for critical security vulnerabilities/issues |
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Fix for submarine explosion bug immediately after geothermal power plant |
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Fix for bug causing game to crash when picking up items while game is running at high resolutions |
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Z-fighting graphical issues fixed on Intel and AMD GPUs |
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Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.) |
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Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate |
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Fixed draw order bugs for Hendrix, generators, machinery, and Riot Shield |
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Fixed layering issues with liquid surfaces, detail brushes with alpha, and Rail Driver scanners |
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Fix for visual issues with undercover Parker (ie. "Frankenparker" bug) |
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Fix for issue that caused scrolling textures to not functional until an explosion had occured |
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Fixes for savegame file corruption issues |
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Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating) |
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Fix for cutscene synchronization issues (audio / animations out of sync) |
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Fixed framerate issues when using Flame Thrower |
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Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug) |
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Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.) |
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Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values) |
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[MP Only] Fix for entity spawning bug (ie. "Orion" bug) |
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[MP Only] Fixed issues with weapon autoswitch still happening even when disabled |
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[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights |
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[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.) |
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New Functionality | ||||
In-game automatic downloading for custom levels/maps |
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Configurable framerate (FPS) limit |
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Ability to skip cutscenes at will if desired |
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Ability to "fast start" (ie. skip logos, etc. when launching the game) |
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Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.) |
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Ability to disable linear pitch curve (mouse movement slowing down when looking up/down) |
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Ability to disable level ambient sounds |
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Ability to turn off light glares (enhance visibility and performance) |
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In-game graphical UI for newly added features |
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[MP Only] Spectate mode |
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[MP Only] Anticheat mechanism |
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[MP Only] Additional configurable options for dedicated server hosts |
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[MP Only] Scoreboard enhancements |
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[MP Only] Ability to show enemy bullet impact effects |
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[MP Only] Support for team-specific respawn points in Team Deathmatch (when run as server) |
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[MP Only] UPnP automatic port forwarding for servers |
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