RF Client Comparison: Difference between revisions
No edit summary |
No edit summary |
||
Line 222: | Line 222: | ||
|style="width:20%"|{{VerCompareTrue|Most known security issues/vulnerabilities resolved}} | |style="width:20%"|{{VerCompareTrue|Most known security issues/vulnerabilities resolved}} | ||
|style="width:20%"|{{VerCompareTrue|Most known security issues/vulnerabilities resolved}} | |style="width:20%"|{{VerCompareTrue|Most known security issues/vulnerabilities resolved}} | ||
|style="width:20%"|{{VerCompareTrue| | |style="width:20%"|{{VerCompareTrue|Virtually all known security issues/vulnerabilities resolved}} | ||
|- | |- | ||
|style="text-align:left;width:20%"|Fix for submarine explosion bug immediately after geothermal power plant | |style="text-align:left;width:20%"|Fix for submarine explosion bug immediately after geothermal power plant |
Revision as of 14:48, 5 September 2020
This page is under construction. The information on this page may not yet be complete. |
Official Versions | Community Versions | |||
Red Faction 1.20
Released 20/12/2001 |
Red Faction 1.21
Released 05/08/2009 |
Pure Faction 3.0e
Released 07/03/2018 |
[Recommended Version] Dash Faction 1.5.0 Released 05/09/2020 | |
Support/Usability | ||||
Support provided |
☒
|
☒
|
☑ |
☑ |
Open source software |
☒
|
☒
|
☒
|
☑ |
Compatibility with modern computer hardware and operating systems (ie. Windows 10) |
☒
|
☑* |
☑* |
☑ |
Support for widescreen and custom resolutions |
☒ |
☒ |
☑* |
☑ |
Game will launch without RF CD2 inserted |
☒
|
☑
|
☑
|
☑
|
Game can be minimized and/or alt+tabbed out of without crashes and/or unrecoverable issues |
☒
|
☒
|
☑
|
☑
|
Game can be run in a window |
☒
|
☒
|
☑ |
☑ |
Compatibility with official French/German assets (audio, menus, messages, signage, etc.) |
☑* |
☑* |
☑ |
☑ |
Compatibility with international keyboard layouts |
☒* |
☒* |
☑* |
☑ |
Graphical UI for launching game with mods |
☒
|
☒
|
☑ |
☑ |
Improvements/Enhancements | ||||
Support for high resolution textures |
☒ |
☒ |
☒ |
☑ |
Support for 24/32 bit textures |
☒
|
☒
|
☒
|
☑
|
Built-in support for anti-aliasing |
☒
|
☒
|
☒
|
☑
|
Support for additional texture filtering methods |
☒ |
☒ |
☒ |
☑ |
Increased resolution for rail/rocket scanners, mirrors, and security monitor screens |
☒
|
☒
|
☒
|
☑
|
Support for TrueType fonts |
☒
|
☒
|
☒
|
☑
|
Sharp larger HUD for high resolutions |
☒
|
☒
|
☒
|
☑ |
Ability to show high quality models at all times (ie. disable Level of Detail transitions for meshes) |
☒
|
☒
|
☑
|
☑
|
Weapon fire camera shake modernization |
☒ |
☒ |
☒ |
☑ |
Mouse DirectInput |
☒
|
☒
|
☑
|
☑
|
Ability to disable red screen flash when damaged (accessibility option for some colorblindlness) |
☒
|
☒
|
☒
|
☑
|
Support for lighting on meshes (clutter, pickups, player models, corpses, etc.) |
☒
|
☒
|
☒
|
☑
|
"Set_Liquid_Depth" event functional |
☒ |
☒ |
☒ |
☑ |
Raised object limit |
☒ |
☒ |
☒ |
☑ |
Support for .DDS textures |
☒
|
☒
|
☒
|
☑
|
Support for custom clutter models in maps via Switch_Model event |
☒
|
☒
|
☒
|
☑
|
Ability to configure mouse sensitivity with numeric values |
☒
|
☒
|
☑
|
☑
|
Support for Ctrl+V (paste from clipboard) in menu dialog boxes |
☒
|
☒
|
☒
|
☑
|
Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.) |
☒ |
☒ |
☒* |
☑ |
[MP Only] Support for improved trigger capabilities in custom levels (when configured by level designer) |
☒
|
☒
|
☑ |
☑ |
[MP Only] rf:// protocol handler for joining servers without first launching game |
☒
|
☒
|
☒
|
☑
|
[MP Only] Graphical UI for launching dedicated servers |
☒
|
☒
|
☑
|
☒
|
Bug Fixes | ||||
Fixes for critical security vulnerabilities/issues |
☒
|
☑ |
☑ |
☑ |
Fix for submarine explosion bug immediately after geothermal power plant |
☒
|
☒
|
☒* |
☑ |
Fix for bug causing game to crash when picking up items while game is running at high resolutions |
☑ |
☒
|
☑ |
☑ |
Z-fighting graphical issues fixed on Intel and AMD GPUs |
☒
|
☒
|
☒
|
☑
|
Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.) |
☒
|
☒
|
☒
|
☑
|
Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate |
☒
|
☒
|
☒
|
☑
|
Fixed draw order bugs for Hendrix, generators, machinery, and Riot Shield |
☒
|
☒
|
☒
|
☑
|
Fixed layering issues with liquid surfaces, detail brushes with alpha, and Rail Driver scanners |
☒
|
☒
|
☒
|
☑
|
Fix for visual issues with undercover Parker (ie. "Frankenparker" bug) |
☒
|
☒
|
☒
|
☑
|
Fix for issue that caused scrolling textures to not functional until an explosion had occured |
☒
|
☒
|
☒
|
☑
|
Fixes for savegame file corruption issues |
☒
|
☒
|
☒
|
☑
|
Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating) |
☒
|
☒
|
☒
|
☑
|
Fix for cutscene synchronization issues (audio / animations out of sync) |
☒
|
☒
|
☒
|
☑
|
Fixed framerate issues when using Flame Thrower |
☒
|
☒
|
☒
|
☑
|
Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug) |
☒
|
☒
|
☑
|
☑
|
Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.) |
☒
|
☒
|
☑
|
☑
|
Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values) |
☑ |
☒
|
☑ |
☑ |
[MP Only] Fix for entity spawning bug (ie. "Orion" bug) |
☒
|
☒
|
☑
|
☑
|
[MP Only] Fixed issues with weapon autoswitch still happening even when disabled |
☒
|
☒
|
☒
|
☑
|
[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights |
☒
|
☒
|
☒
|
☑
|
[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.) |
☒
|
☒
|
☒
|
☑
|
New Functionality | ||||
In-game automatic downloading for custom levels/maps |
☒
|
☒
|
☑ |
☑ |
Configurable framerate (FPS) limit |
☒ |
☒ |
☑ |
☑ |
Ability to skip cutscenes at will if desired |
☒
|
☒
|
☒
|
☑
|
Ability to "fast start" (ie. skip logos, etc. when launching the game) |
☒
|
☒
|
☑
|
☑
|
Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.) |
☒
|
☒
|
☒
|
☑ |
Ability to disable linear pitch curve (mouse movement slowing down when looking up/down) |
☒
|
☒
|
☒
|
☑
|
Ability to disable level ambient sounds |
☒
|
☒
|
☒
|
☑ |
Ability to turn off light glares (enhance visibility and performance) |
☒
|
☒
|
☑
|
☑
|
In-game graphical UI for newly added features |
☒
|
☒
|
☑
|
☒
|
[MP Only] Spectate mode |
☒
|
☒
|
☑ |
☑ |
[MP Only] Anticheat mechanism |
☒ |
☒ |
☑ |
☑ |
[MP Only] Additional configurable options for dedicated server hosts |
☒
|
☒
|
☑ |
☑ |
[MP Only] Scoreboard enhancements |
☒
|
☒
|
☑ |
☑ |
[MP Only] Ability to show enemy bullet impact effects |
☒
|
☒
|
☑
|
☑
|
[MP Only] Support for team-specific respawn points in Team Deathmatch (when run as server) |
☒
|
☒
|
☑
|
☑
|
[MP Only] UPnP automatic port forwarding for servers |
☒
|
☒
|
☒
|
☑
|