Remote Charges: Difference between revisions

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*'''Alternate Fire:'''      Horizontal Swing
*'''Alternate Fire:'''      Horizontal Swing
*'''Pros:'''                Strategicaly placed explosives
*'''Pros:'''                Strategicaly placed explosives
*'''Cons:'''                Unknown
*'''Cons:'''                They cannot destroy everything
*'''Faction:'''                [[Red Faction (Rebellion)]]
*'''Faction:'''                [[Red Faction (Rebellion)]]

Revision as of 19:30, 17 July 2009

This article is regarding Red Faction: Guerrilla

The Remote Mining Charges are some of twelve weapons that are be available in Red Faction: Guerrilla.

Remote Mining Charges

Description

The Remote Mining Charges are modified mining equipment which the Red Faction uses as weapons against the Earth Defense Force. They can be thrown and stick on walls. They then await to be remote detonated or damaged. 4 charges from each player can be in the map at a given time in multiplayer, the amount that can be placed in campaign can be upgraded.

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Originally intended for blasting ore from Martian mines, the Remote Mining Charge makes an ideal sticky grenade. Once thrown, the charge will attach to any surface it contacts. Multiple charges can be linked to a single detonator, causing cascading explosions as each charge is detonated in succession in the order in which they were activated. The Remote Charge is ideal for setting up ambushes or turning everyday vehicles into mobile bombs.


Properties

  • Ammo/Clip Size: 4 Can be set at a time(multiplayer)
  • Primary Fire: Throw (with a secondary key to detonate)
  • Alternate Fire: Horizontal Swing
  • Pros: Strategicaly placed explosives
  • Cons: They cannot destroy everything
  • Faction: Red Faction (Rebellion)