Remote Charges: Difference between revisions
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==Properties== | ==Properties== | ||
*'''Ammo/Clip Size:''' 4 at a | *'''Ammo/Clip Size:''' 4 Can be set at a time | ||
*'''Primary Fire:''' Throw | *'''Primary Fire:''' Throw (with a secoundary key to detonate) | ||
*''' | *'''Alternate Fire:''' Horrizontal Swing | ||
*'''Pros:''' Strategicly placed explosives | |||
*''' | *'''Cons:''' Unknown | ||
*''' | *'''Faction:''' [[Red Faction (Rebellion)]] | ||
*''' | |||
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Revision as of 02:28, 4 May 2009
This article is regarding Red Faction: Guerrilla
The Remote Mining Charges are some of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.
Description
The Remote Mining Charges are modified mining equipment which the Red Faction uses as weapons against the Earth Defence Force. They can be thrown and stick on walls. Then then await to be remote detonated or damaged. 4 charges from each player can be in the map at a given time.
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Originally intended for blasting ore from Martian mines, the Remote Mining Charge makes an ideal sticky grenade. Once thrown, the charge will attach to any surface it contacts. Multiple charges can be linked to a single detonator, causing cascading explosions as each charge is detonated in succession in the order in which they were activated. The Remote Charge is ideal for setting up ambushes or turning everyday vehicles into mobile bombs.
Properties
- Ammo/Clip Size: 4 Can be set at a time
- Primary Fire: Throw (with a secoundary key to detonate)
- Alternate Fire: Horrizontal Swing
- Pros: Strategicly placed explosives
- Cons: Unknown
- Faction: Red Faction (Rebellion)